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Merge pull request #10 from bmx-ng/task/cleanup

Removed until rlgl support is included.
Brucey 9 months ago
parent
commit
2bff0f4124
1 changed files with 0 additions and 126 deletions
  1. 0 126
      examples/core/core_2d_camera_mouse_zoom.bmx

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examples/core/core_2d_camera_mouse_zoom.bmx

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-SuperStrict
-
-Framework Ray.Lib
-Import Ray.Math
-Import Ray.rlgl
-
-Const MAX_BUILDINGS:Int = 100
-
-Const screenWidth:Int = 800
-Const screenHeight:Int = 450
-
-InitWindow(screenWidth, screenHeight, "raylib [core] example - 2d camera mouse zoom")
-
-Local camera:RCamera2D = New RCamera2D()
-camera.zoom = 1.0
-
-Local zoomMode:Int = 0 ' 0-Mouse Wheel, 1-Mouse Move
-
-SetTargetFPS(60)                   ' Set our game to run at 60 frames-per-second
-'--------------------------------------------------------------------------------------
-
-' Main game loop
-While Not WindowShouldClose()        ' Detect window close button or ESC key
-
-	' Update
-	'----------------------------------------------------------------------------------
-	If IsKeyPressed(KEY_ONE) Then
-		zoomMode = 0
-	Else If IsKeyPressed(KEY_TWO) Then
-		zoomMode = 1
-	End If
-	
-	' Translate based on mouse right click
-	If IsMouseButtonDown(MOUSE_BUTTON_LEFT) Then
-		Local delta:RVector2 = GetMouseDelta()
-		delta = Vector2Scale(delta, -1.0/camera.zoom)
-		camera.target = Vector2Add(camera.target, delta)
-	End If
-
-	if zoomMode = 0 Then
-		' Zoom based on mouse wheel
-		Local wheel:Float = GetMouseWheelMove()
-		If wheel <> 0 Then
-		
-			' Get the world point that is under the mouse
-			Local mouseWorldPos:RVector2 = GetScreenToWorld2D(GetMousePosition(), camera)
-
-			' Set the offset to where the mouse is
-			camera.offset = GetMousePosition()
-
-			' Set the target to match, so that the camera maps the world space point 
-			' under the cursor to the screen space point under the cursor at any zoom
-			camera.target = mouseWorldPos
-
-			' Zoom increment
-			Local scaleFactor:Float = 1.0 + (0.25 * Abs(wheel))
-			If wheel < 0 Then
-				scaleFactor = 1.0/scaleFactor
-			End If
-			camera.zoom = Clamp(camera.zoom*scaleFactor, 0.125, 64.0)
-		End If
-	Else
-		' Zoom based on mouse right click
-		If IsMouseButtonPressed(MOUSE_BUTTON_RIGHT) Then
-			' Get the world point that is under the mouse
-			Local mouseWorldPos:RVector2 = GetScreenToWorld2D(GetMousePosition(), camera)
-
-			' Set the offset to where the mouse is
-			camera.offset = GetMousePosition()
-
-			' Set the target to match, so that the camera maps the world space point 
-			' under the cursor to the screen space point under the cursor at any zoom
-			camera.target = mouseWorldPos
-		End If
-		If IsMouseButtonDown(MOUSE_BUTTON_RIGHT) Then
-			' Zoom increment
-			Local deltaX:Float = GetMouseDelta().x
-			Local scaleFactor:Float = 1.0 + (0.01 * Abs(deltaX))
-			If deltaX < 0 Then
-				scaleFactor = 1.0/scaleFactor
-			End If
-			camera.zoom = Clamp(camera.zoom*scaleFactor, 0.125, 64.0)
-		End If
-	End If
-	'----------------------------------------------------------------------------------
-
-	' Draw
-	'----------------------------------------------------------------------------------
-	BeginDrawing()
-		ClearBackground(RAYWHITE)
-
-		BeginMode2D(camera)
-
-			' Draw the 3d grid, rotated 90 degrees and centered around 0,0 
-			' just so we have something in the XY plane
-			rlPushMatrix()
-				rlTranslatef(0, 25*50, 0)
-				rlRotatef(90, 1, 0, 0)
-				DrawGrid(100, 50)
-			rlPopMatrix()
-
-			' Draw a reference circle
-			DrawCircle(GetScreenWidth()/2, GetScreenHeight()/2, 50, MAROON)
-			
-		EndMode2D()
-		
-		' Draw mouse reference
-		'Vector2 mousePos = GetWorldToScreen2D(GetMousePosition(), camera)
-		DrawCircleV(GetMousePosition(), 4, DARKGRAY)
-		DrawTextEx(GetFontDefault(), "[" + GetMouseX() +", " + GetMouseY() + "]", ..
-			Vector2Add(GetMousePosition(), New RVector2(-44, -24)), 20, 2, BLACK)
-
-		DrawText("[1][2] Select mouse zoom mode (Wheel or Move)", 20, 20, 20, DARKGRAY)
-		If zoomMode = 0 Then
-			DrawText("Mouse left button drag to move, mouse wheel to zoom", 20, 50, 20, DARKGRAY)
-		Else
-			DrawText("Mouse left button drag to move, mouse press and move to zoom", 20, 50, 20, DARKGRAY)
-		End If
-	
-	EndDrawing()
-	'----------------------------------------------------------------------------------
-Wend
-
-' De-Initialization
-'--------------------------------------------------------------------------------------
-CloseWindow()        ' Close window and OpenGL context