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- /*******************************************************************************************
- *
- * raylib [audio] example - Module playing (streaming)
- *
- * Example originally created with raylib 1.5, last time updated with raylib 3.5
- *
- * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
- * BSD-like license that allows static linking with closed source software
- *
- * Copyright (c) 2016-2024 Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
- #include "raylib.h"
- #define MAX_CIRCLES 64
- typedef struct {
- Vector2 position;
- float radius;
- float alpha;
- float speed;
- Color color;
- } CircleWave;
- //------------------------------------------------------------------------------------
- // Program main entry point
- //------------------------------------------------------------------------------------
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
- SetConfigFlags(FLAG_MSAA_4X_HINT); // NOTE: Try to enable MSAA 4X
- InitWindow(screenWidth, screenHeight, "raylib [audio] example - module playing (streaming)");
- InitAudioDevice(); // Initialize audio device
- Color colors[14] = { ORANGE, RED, GOLD, LIME, BLUE, VIOLET, BROWN, LIGHTGRAY, PINK,
- YELLOW, GREEN, SKYBLUE, PURPLE, BEIGE };
- // Creates some circles for visual effect
- CircleWave circles[MAX_CIRCLES] = { 0 };
- for (int i = MAX_CIRCLES - 1; i >= 0; i--)
- {
- circles[i].alpha = 0.0f;
- circles[i].radius = (float)GetRandomValue(10, 40);
- circles[i].position.x = (float)GetRandomValue((int)circles[i].radius, (int)(screenWidth - circles[i].radius));
- circles[i].position.y = (float)GetRandomValue((int)circles[i].radius, (int)(screenHeight - circles[i].radius));
- circles[i].speed = (float)GetRandomValue(1, 100)/2000.0f;
- circles[i].color = colors[GetRandomValue(0, 13)];
- }
- Music music = LoadMusicStream("resources/mini1111.xm");
- music.looping = false;
- float pitch = 1.0f;
- PlayMusicStream(music);
- float timePlayed = 0.0f;
- bool pause = false;
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- UpdateMusicStream(music); // Update music buffer with new stream data
- // Restart music playing (stop and play)
- if (IsKeyPressed(KEY_SPACE))
- {
- StopMusicStream(music);
- PlayMusicStream(music);
- pause = false;
- }
- // Pause/Resume music playing
- if (IsKeyPressed(KEY_P))
- {
- pause = !pause;
- if (pause) PauseMusicStream(music);
- else ResumeMusicStream(music);
- }
- if (IsKeyDown(KEY_DOWN)) pitch -= 0.01f;
- else if (IsKeyDown(KEY_UP)) pitch += 0.01f;
- SetMusicPitch(music, pitch);
- // Get timePlayed scaled to bar dimensions
- timePlayed = GetMusicTimePlayed(music)/GetMusicTimeLength(music)*(screenWidth - 40);
- // Color circles animation
- for (int i = MAX_CIRCLES - 1; (i >= 0) && !pause; i--)
- {
- circles[i].alpha += circles[i].speed;
- circles[i].radius += circles[i].speed*10.0f;
- if (circles[i].alpha > 1.0f) circles[i].speed *= -1;
- if (circles[i].alpha <= 0.0f)
- {
- circles[i].alpha = 0.0f;
- circles[i].radius = (float)GetRandomValue(10, 40);
- circles[i].position.x = (float)GetRandomValue((int)circles[i].radius, (int)(screenWidth - circles[i].radius));
- circles[i].position.y = (float)GetRandomValue((int)circles[i].radius, (int)(screenHeight - circles[i].radius));
- circles[i].color = colors[GetRandomValue(0, 13)];
- circles[i].speed = (float)GetRandomValue(1, 100)/2000.0f;
- }
- }
- //----------------------------------------------------------------------------------
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
- ClearBackground(RAYWHITE);
- for (int i = MAX_CIRCLES - 1; i >= 0; i--)
- {
- DrawCircleV(circles[i].position, circles[i].radius, Fade(circles[i].color, circles[i].alpha));
- }
- // Draw time bar
- DrawRectangle(20, screenHeight - 20 - 12, screenWidth - 40, 12, LIGHTGRAY);
- DrawRectangle(20, screenHeight - 20 - 12, (int)timePlayed, 12, MAROON);
- DrawRectangleLines(20, screenHeight - 20 - 12, screenWidth - 40, 12, GRAY);
- // Draw help instructions
- DrawRectangle(20, 20, 425, 145, WHITE);
- DrawRectangleLines(20, 20, 425, 145, GRAY);
- DrawText("PRESS SPACE TO RESTART MUSIC", 40, 40, 20, BLACK);
- DrawText("PRESS P TO PAUSE/RESUME", 40, 70, 20, BLACK);
- DrawText("PRESS UP/DOWN TO CHANGE SPEED", 40, 100, 20, BLACK);
- DrawText(TextFormat("SPEED: %f", pitch), 40, 130, 20, MAROON);
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadMusicStream(music); // Unload music stream buffers from RAM
- CloseAudioDevice(); // Close audio device (music streaming is automatically stopped)
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
- return 0;
- }
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