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- #version 100
- precision mediump float;
- // Input vertex attributes (from vertex shader)
- varying vec2 fragTexCoord;
- varying vec4 fragColor;
- // Input uniform values
- uniform sampler2D texture0;
- uniform vec4 colDiffuse;
- void main()
- {
- // Fetch color from texture sampler
- vec4 texelColor = texture2D(texture0, fragTexCoord);
-
- // Calculate final fragment color
- gl_FragColor = texelColor*colDiffuse*fragColor;
- }
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