1234567891011121314151617 |
- #version 330
- // Input vertex attributes (from vertex shader)
- in vec2 fragTexCoord;
- in vec4 fragColor;
- // Output fragment color
- out vec4 finalColor;
- uniform sampler2D texture0;
- uniform vec4 colDiffuse;
- void main()
- {
- vec4 texelColor = texture(texture0, fragTexCoord);
- finalColor = texelColor*colDiffuse*fragColor;
- }
|