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@@ -89,3 +89,40 @@ Const SDL_INIT_NOPARACHUTE:Int = $00100000 ' Don't catch fatal signals
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Const SDL_INIT_EVERYTHING:Int = SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | ..
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SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER
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+Rem
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+bbdoc: The application is being terminated by the OS.
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+about: Called on iOS in applicationWillTerminate().
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+ Called on Android in onDestroy()
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+End Rem
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+Const SDL_APP_TERMINATING:Int = $101
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+Rem
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+bbdoc: The application is low on memory, free memory if possible.
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+about: Called on iOS in applicationDidReceiveMemoryWarning().
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+ Called on Android in onLowMemory()
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+End Rem
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+Const SDL_APP_LOWMEMORY:Int = $102
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+Rem
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+bbdoc: The application is about to enter the background.
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+about: Called on iOS in applicationWillResignActive().
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+ Called on Android in onPause()
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+End Rem
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+Const SDL_APP_WILLENTERBACKGROUND:Int = $103
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+Rem
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+bbdoc: The application did enter the background and may not get CPU for some time.
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+about: Called on iOS in applicationDidEnterBackground().
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+ Called on Android in onPause()
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+End Rem
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+Const SDL_APP_DIDENTERBACKGROUND:Int = $104
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+Rem
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+bbdoc: The application is about to enter the foreground.
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+about: Called on iOS in applicationWillEnterForeground().
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+ Called on Android in onResume()
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+End Rem
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+Const SDL_APP_WILLENTERFOREGROUND:Int = $105
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+Rem
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+bbdoc: The application is now interactive.
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+about: Called on iOS in applicationDidBecomeActive().
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+ Called on Android in onResume()
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+End Rem
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+Const SDL_APP_DIDENTERFOREGROUND:Int = $106
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+
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