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@@ -124,48 +124,48 @@ End Extern
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Rem
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Rem
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-bbdoc: changes rarely, not lockable
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+bbdoc: Changes rarely, not lockable
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End Rem
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End Rem
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-Const SDL_TEXTUREACCESS_STATIC:Int = 0
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+Const SDL_TEXTUREACCESS_STATIC:UInt = 0
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Rem
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Rem
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-bbdoc: changes frequently, lockable
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+bbdoc: Changes frequently, lockable
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End Rem
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End Rem
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-Const SDL_TEXTUREACCESS_STREAMING:Int = 1
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+Const SDL_TEXTUREACCESS_STREAMING:UInt = 1
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Rem
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Rem
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-bbdoc: can be used as a render target
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+bbdoc: Can be used as a render target
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End Rem
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End Rem
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-Const SDL_TEXTUREACCESS_TARGET:Int = 2
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+Const SDL_TEXTUREACCESS_TARGET:UInt = 2
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Rem
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Rem
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-bbdoc: do not flip
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+bbdoc: Do not flip
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End Rem
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End Rem
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Const SDL_FLIP_NONE:Int = 0
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Const SDL_FLIP_NONE:Int = 0
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Rem
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Rem
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-bbdoc: flip horizontally
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+bbdoc: Flip horizontally
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End Rem
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End Rem
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Const SDL_FLIP_HORIZONTAL:Int = 1
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Const SDL_FLIP_HORIZONTAL:Int = 1
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Rem
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Rem
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-bbdoc: flip vertically
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+bbdoc: Flip vertically
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End Rem
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End Rem
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Const SDL_FLIP_VERTICAL:Int = 2
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Const SDL_FLIP_VERTICAL:Int = 2
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Rem
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Rem
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-bbdoc: the renderer is a software fallback
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+bbdoc: The renderer is a software fallback
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End Rem
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End Rem
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Const SDL_RENDERER_SOFTWARE:Int = $01
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Const SDL_RENDERER_SOFTWARE:Int = $01
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Rem
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Rem
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-bbdoc: the renderer uses hardware acceleration
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+bbdoc: The renderer uses hardware acceleration
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End Rem
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End Rem
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Const SDL_RENDERER_ACCELERATED:Int = $02
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Const SDL_RENDERER_ACCELERATED:Int = $02
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Rem
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Rem
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-bbdoc: present is synchronized with the refresh rate
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+bbdoc: Present is synchronized with the refresh rate
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End Rem
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End Rem
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Const SDL_RENDERER_PRESENTVSYNC:Int = $04
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Const SDL_RENDERER_PRESENTVSYNC:Int = $04
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Rem
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Rem
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-bbdoc: the renderer supports rendering to texture
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+bbdoc: The renderer supports rendering to texture
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End Rem
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End Rem
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Const SDL_RENDERER_TARGETTEXTURE:Int = $08
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Const SDL_RENDERER_TARGETTEXTURE:Int = $08
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@@ -222,7 +222,7 @@ Struct SDLRendererInfo
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Field maxTextureHeight:Int
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Field maxTextureHeight:Int
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Rem
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Rem
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- bbdoc: Returns the name of the renderer
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+ bbdoc: Returns the name of the renderer.
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End Rem
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End Rem
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Method GetName:String()
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Method GetName:String()
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Return String.FromUTF8String(name)
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Return String.FromUTF8String(name)
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