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Fix: [GL*sdlmax2d.mod] Only delete framebuffers if used

Ronny Otto 2 years ago
parent
commit
885a118425
2 changed files with 8 additions and 2 deletions
  1. 4 1
      gl2sdlmax2d.mod/main.bmx
  2. 4 1
      glsdlmax2d.mod/glsdlmax2d.bmx

+ 4 - 1
gl2sdlmax2d.mod/main.bmx

@@ -412,7 +412,10 @@ Type TGL2SDLRenderImageFrame Extends TGLImageFrame
 	
 Private
 	Method Delete()
-		glDeleteFrameBuffers(1, Varptr FBO) ' gl ignores 0
+		'remove framebuffer if used
+		if FBO <> 0
+			glDeleteFramebuffers(1, Varptr FBO) ' gl ignores 0
+		EndIf
 	EndMethod
 
 	Method New()

+ 4 - 1
glsdlmax2d.mod/glsdlmax2d.bmx

@@ -436,7 +436,10 @@ Type TGLSDLRenderImageFrame Extends TGLImageFrame
 	
 Private
 	Method Delete()
-		glDeleteFramebuffers(1, Varptr FBO) ' gl ignores 0
+		'remove framebuffer if used
+		if FBO <> 0
+			glDeleteFramebuffers(1, Varptr FBO) ' gl ignores 0
+		EndIf
 	End Method
 
 	Method New()