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Local p:TPixmap = CreatePixmap( w, h, PF_RGBA8888 )
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Local p:TPixmap = CreatePixmap( w, h, PF_RGBA8888 )
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glReadPixels( x, GraphicsHeight() - h - y, w, h, GL_RGBA, GL_UNSIGNED_BYTE, p.pixels )
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glReadPixels( x, GraphicsHeight() - h - y, w, h, GL_RGBA, GL_UNSIGNED_BYTE, p.pixels )
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