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@@ -1,4 +1,37 @@
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-sdl.mod
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-=======
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+# A libSDL backend for BlitzMax
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-SDL backend for BlitzMax
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+SDL.mod leverages [libSDL](https://www.libsdl.org/) as a replacement for some of the core BlitzMax modules that drive the events and graphics subsystems.
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+
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+The SDL modules allow for improved graphics window management, more consistent cross-platform events, and extra functionality such as touch and haptic support, as well as acting as a base for taking BlitzMax to new platforms such as Android and iOS.
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+## How Does it Work?
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+
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+SDL.mod
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+
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+## Installation
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+
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+Clone or download the repository source, and extract into your BlitzMax/mod folder. The main folder will be called ```sdl.mod``` and will contain each of the SDL modules.
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+
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+You can then optionally build the modules, or have them automatically compiled when your application builds (bmk understands whenever dependent modules require compilation, and will add them to the build).
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+
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+## Requirements
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+Depending on which platform you are targeting, you may be required to install extra libraries as part of the compilation process.
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+
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+### Linux
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+As well as the usual packages required to build BlitzMax, the following developer packages are required for building the libSDL sources with SDL.mod :
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+```libasound2-dev libpulse-dev libaudio-dev libx11-dev libxext-dev libxrandr-dev libxcursor-dev libxi-dev libxinerama-dev libxxf86vm-dev libxss-dev libgl1-mesa-dev libesd0-dev libdbus-1-dev libudev-dev```
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+
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+Although these are required for compilation, the runtime requirements for specific audio libraries are optional.
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+
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+### Windows
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+Doesn't require anything extra to build or run.
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+### macOS
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+
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+Doesn't require anything extra to build or run.
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