Преглед изворни кода

Updated to SDL 2.26.0.5129a0

Brucey пре 2 година
родитељ
комит
b5b19915eb
100 измењених фајлова са 9435 додато и 6599 уклоњено
  1. 89 0
      sdl.mod/SDL/.clang-format
  2. 77 0
      sdl.mod/SDL/.editorconfig
  3. 181 0
      sdl.mod/SDL/.gitignore
  4. 15 0
      sdl.mod/SDL/.wikiheaders-options
  5. 8 2
      sdl.mod/SDL/Android.mk
  6. 281 145
      sdl.mod/SDL/CMakeLists.txt
  7. 2 2
      sdl.mod/SDL/INSTALL.txt
  8. 3 1
      sdl.mod/SDL/Makefile.in
  9. 24 10
      sdl.mod/SDL/Makefile.os2
  10. 0 114
      sdl.mod/SDL/Makefile.psp
  11. 280 0
      sdl.mod/SDL/Makefile.w32
  12. 0 119
      sdl.mod/SDL/SDL2Config.cmake
  13. 65 0
      sdl.mod/SDL/SDL2Config.cmake.in
  14. 131 0
      sdl.mod/SDL/VisualC-GDK/SDL.sln
  15. 762 0
      sdl.mod/SDL/VisualC-GDK/SDL/SDL.vcxproj
  16. 1383 0
      sdl.mod/SDL/VisualC-GDK/SDL/SDL.vcxproj.filters
  17. 211 0
      sdl.mod/SDL/VisualC-GDK/SDLmain/SDLmain.vcxproj
  18. 226 0
      sdl.mod/SDL/VisualC-GDK/SDLtest/SDLtest.vcxproj
  19. 6 0
      sdl.mod/SDL/VisualC-GDK/clean.sh
  20. BIN
      sdl.mod/SDL/VisualC-GDK/logos/Logo100x100.png
  21. BIN
      sdl.mod/SDL/VisualC-GDK/logos/Logo150x150.png
  22. BIN
      sdl.mod/SDL/VisualC-GDK/logos/Logo44x44.png
  23. BIN
      sdl.mod/SDL/VisualC-GDK/logos/Logo480x480.png
  24. BIN
      sdl.mod/SDL/VisualC-GDK/logos/SplashScreenImage.png
  25. 9 0
      sdl.mod/SDL/VisualC-GDK/tests/testgamecontroller/PackageLayout.xml
  26. 444 0
      sdl.mod/SDL/VisualC-GDK/tests/testgamecontroller/testgamecontroller.vcxproj
  27. 55 0
      sdl.mod/SDL/VisualC-GDK/tests/testgamecontroller/testgamecontroller.vcxproj.filters
  28. 34 0
      sdl.mod/SDL/VisualC-GDK/tests/testgamecontroller/wingdk/MicrosoftGame.config
  29. 35 0
      sdl.mod/SDL/VisualC-GDK/tests/testgamecontroller/xboxone/MicrosoftGame.config
  30. 29 0
      sdl.mod/SDL/VisualC-GDK/tests/testgamecontroller/xboxseries/MicrosoftGame.config
  31. 10 0
      sdl.mod/SDL/VisualC-GDK/tests/testgdk/PackageLayout.xml
  32. 502 0
      sdl.mod/SDL/VisualC-GDK/tests/testgdk/src/testgdk.cpp
  33. 401 0
      sdl.mod/SDL/VisualC-GDK/tests/testgdk/testgdk.vcxproj
  34. 53 0
      sdl.mod/SDL/VisualC-GDK/tests/testgdk/testgdk.vcxproj.filters
  35. 34 0
      sdl.mod/SDL/VisualC-GDK/tests/testgdk/wingdk/MicrosoftGame.config
  36. 29 0
      sdl.mod/SDL/VisualC-GDK/tests/testgdk/xboxone/MicrosoftGame.config
  37. 29 0
      sdl.mod/SDL/VisualC-GDK/tests/testgdk/xboxseries/MicrosoftGame.config
  38. 9 0
      sdl.mod/SDL/VisualC-GDK/tests/testsprite2/PackageLayout.xml
  39. 395 0
      sdl.mod/SDL/VisualC-GDK/tests/testsprite2/testsprite2.vcxproj
  40. 52 0
      sdl.mod/SDL/VisualC-GDK/tests/testsprite2/testsprite2.vcxproj.filters
  41. 34 0
      sdl.mod/SDL/VisualC-GDK/tests/testsprite2/wingdk/MicrosoftGame.config
  42. 29 0
      sdl.mod/SDL/VisualC-GDK/tests/testsprite2/xboxone/MicrosoftGame.config
  43. 29 0
      sdl.mod/SDL/VisualC-GDK/tests/testsprite2/xboxseries/MicrosoftGame.config
  44. 13 5
      sdl.mod/SDL/VisualC-WinRT/SDL-UWP.vcxproj
  45. 28 4
      sdl.mod/SDL/VisualC-WinRT/SDL-UWP.vcxproj.filters
  46. 18 2
      sdl.mod/SDL/VisualC/SDL/SDL.vcxproj
  47. 48 11
      sdl.mod/SDL/VisualC/SDL/SDL.vcxproj.filters
  48. 7 1
      sdl.mod/SDL/VisualC/tests/checkkeys/checkkeys.vcxproj
  49. 1 0
      sdl.mod/SDL/VisualC/tests/controllermap/controllermap.vcxproj
  50. 2 1
      sdl.mod/SDL/VisualC/tests/loopwave/loopwave.vcxproj
  51. 4 1
      sdl.mod/SDL/VisualC/tests/testautomation/testautomation.vcxproj
  52. 1 0
      sdl.mod/SDL/VisualC/tests/testgamecontroller/testgamecontroller.vcxproj
  53. 1 0
      sdl.mod/SDL/VisualC/tests/testoverlay2/testoverlay2.vcxproj
  54. 2 1
      sdl.mod/SDL/VisualC/tests/testrendertarget/testrendertarget.vcxproj
  55. 2 1
      sdl.mod/SDL/VisualC/tests/testscale/testscale.vcxproj
  56. 2 1
      sdl.mod/SDL/VisualC/tests/testsprite2/testsprite2.vcxproj
  57. 115 0
      sdl.mod/SDL/WhatsNew.txt
  58. 32 384
      sdl.mod/SDL/Xcode-iOS/Demos/Demos.xcodeproj/project.pbxproj
  59. 14 0
      sdl.mod/SDL/Xcode-iOS/Demos/config.xcconfig
  60. 0 422
      sdl.mod/SDL/Xcode-iOS/SDLtest/SDL2test.xcodeproj/project.pbxproj
  61. 0 11
      sdl.mod/SDL/Xcode-iOS/Test/README
  62. 0 3703
      sdl.mod/SDL/Xcode-iOS/Test/TestiPhoneOS.xcodeproj/project.pbxproj
  63. 2 2
      sdl.mod/SDL/Xcode/SDL/Info-Framework.plist
  64. 255 52
      sdl.mod/SDL/Xcode/SDL/SDL.xcodeproj/project.pbxproj
  65. 67 0
      sdl.mod/SDL/Xcode/SDL/SDL.xcodeproj/xcshareddata/xcschemes/Framework-iOS.xcscheme
  66. 67 0
      sdl.mod/SDL/Xcode/SDL/SDL.xcodeproj/xcshareddata/xcschemes/xcFramework-iOS.xcscheme
  67. 7 21
      sdl.mod/SDL/Xcode/SDL/SDL2/Info.plist
  68. 13 1
      sdl.mod/SDL/Xcode/SDL/pkg-support/resources/ReadMe.txt
  69. 184 602
      sdl.mod/SDL/Xcode/SDLTest/SDLTest.xcodeproj/project.pbxproj
  70. 1 1
      sdl.mod/SDL/Xcode/SDLTest/TestDropFile-Info.plist
  71. 14 0
      sdl.mod/SDL/Xcode/SDLTest/config.xcconfig
  72. 173 0
      sdl.mod/SDL/acinclude/ax_compute_relative_paths.m4
  73. 115 0
      sdl.mod/SDL/acinclude/ax_normalize_path.m4
  74. 56 0
      sdl.mod/SDL/acinclude/ax_recursive_eval.m4
  75. 5 4
      sdl.mod/SDL/acinclude/esd.m4
  76. 1 1
      sdl.mod/SDL/acinclude/libtool.m4
  77. 4 0
      sdl.mod/SDL/android-project/app/build.gradle
  78. 1 1
      sdl.mod/SDL/android-project/app/jni/src/Android.mk
  79. 4 0
      sdl.mod/SDL/android-project/app/src/main/java/org/libsdl/app/HIDDeviceManager.java
  80. 291 517
      sdl.mod/SDL/android-project/app/src/main/java/org/libsdl/app/SDLActivity.java
  81. 15 21
      sdl.mod/SDL/android-project/app/src/main/java/org/libsdl/app/SDLControllerManager.java
  82. 405 0
      sdl.mod/SDL/android-project/app/src/main/java/org/libsdl/app/SDLSurface.java
  83. 3 5
      sdl.mod/SDL/autogen.sh
  84. 351 0
      sdl.mod/SDL/build-scripts/android-prefab.sh
  85. 18 19
      sdl.mod/SDL/build-scripts/androidbuildlibs.sh
  86. 3 3
      sdl.mod/SDL/build-scripts/clang++-fat.sh
  87. 4 4
      sdl.mod/SDL/build-scripts/clang-fat.sh
  88. 27 10
      sdl.mod/SDL/build-scripts/config.guess
  89. 1 1
      sdl.mod/SDL/build-scripts/emscripten-buildbot.sh
  90. 9 3
      sdl.mod/SDL/build-scripts/fnsince.pl
  91. 450 0
      sdl.mod/SDL/build-scripts/gen_audio_channel_conversion.c
  92. 163 0
      sdl.mod/SDL/build-scripts/gen_audio_resampler_filter.c
  93. 14 2
      sdl.mod/SDL/build-scripts/ltmain.sh
  94. 0 41
      sdl.mod/SDL/build-scripts/os2-buildbot.sh
  95. 192 0
      sdl.mod/SDL/build-scripts/test-versioning.sh
  96. 4 5
      sdl.mod/SDL/build-scripts/update-copyright.sh
  97. 92 0
      sdl.mod/SDL/build-scripts/update-version.sh
  98. 178 32
      sdl.mod/SDL/build-scripts/wikiheaders.pl
  99. 0 8
      sdl.mod/SDL/build-scripts/winrtbuild.bat
  100. 0 302
      sdl.mod/SDL/build-scripts/winrtbuild.ps1

+ 89 - 0
sdl.mod/SDL/.clang-format

@@ -0,0 +1,89 @@
+---
+AlignConsecutiveMacros: Consecutive
+AlignConsecutiveAssignments: None
+AlignConsecutiveBitFields: None
+AlignConsecutiveDeclarations: None
+AlignEscapedNewlines: Right
+AlignOperands: Align
+AlignTrailingComments: true
+
+AllowAllArgumentsOnNextLine: true
+AllowAllParametersOfDeclarationOnNextLine: true
+AllowShortEnumsOnASingleLine: true
+AllowShortBlocksOnASingleLine: Never
+AllowShortCaseLabelsOnASingleLine: false
+AllowShortFunctionsOnASingleLine: All
+AllowShortIfStatementsOnASingleLine: Never
+AllowShortLoopsOnASingleLine: false
+
+AlwaysBreakAfterDefinitionReturnType: All
+AlwaysBreakAfterReturnType: AllDefinitions
+AlwaysBreakBeforeMultilineStrings: false
+AlwaysBreakTemplateDeclarations: MultiLine
+
+# Custom brace breaking
+BreakBeforeBraces: Custom
+BraceWrapping:
+  AfterCaseLabel: true
+  AfterClass: true
+  AfterControlStatement: Never
+  AfterEnum: true
+  AfterFunction: true
+  AfterNamespace: true
+  AfterObjCDeclaration: true
+  AfterStruct: true
+  AfterUnion: true
+  AfterExternBlock: false
+  BeforeElse: false
+  BeforeWhile: true
+  IndentBraces: false
+  SplitEmptyFunction: true
+  SplitEmptyRecord: true
+
+# Make the closing brace of container literals go to a new line
+Cpp11BracedListStyle: false
+
+# Never format includes
+IncludeBlocks: Preserve
+# clang-format version 4.0 through 12.0:
+#SortIncludes: false
+# clang-format version 13.0+:
+#SortIncludes: Never
+
+# No length limit, in case it breaks macros, you can
+# disable it with /* clang-format off/on */ comments
+ColumnLimit: 0
+
+IndentWidth: 4
+ContinuationIndentWidth: 4
+IndentCaseLabels: false
+IndentCaseBlocks: false
+IndentGotoLabels: true
+IndentPPDirectives: None
+IndentExternBlock: NoIndent
+
+SpaceAfterCStyleCast: true
+SpacesInCStyleCastParentheses: false
+SpacesInConditionalStatement: false
+SpacesInContainerLiterals: true
+SpaceBeforeAssignmentOperators: true
+SpaceBeforeCaseColon: false
+SpaceBeforeParens: ControlStatements
+SpaceAroundPointerQualifiers: Default
+SpaceInEmptyBlock: false
+SpaceInEmptyParentheses: false
+
+UseCRLF: false
+UseTab: Never
+
+ForEachMacros:
+  [
+    "spa_list_for_each",
+    "spa_list_for_each_safe",
+    "wl_list_for_each",
+    "wl_array_for_each",
+    "udev_list_entry_foreach",
+  ]
+
+---
+

+ 77 - 0
sdl.mod/SDL/.editorconfig

@@ -0,0 +1,77 @@
+# For format see editorconfig.org
+# Copyright 2022 Collabora Ltd.
+# SPDX-License-Identifier: Zlib
+
+root = true
+
+[*.{c,cg,cpp,gradle,h,java,m,metal,pl,py,S,sh,txt}]
+indent_size = 4
+indent_style = space
+
+[*.{html,js,json,m4,yml,yaml,vcxproj,vcxproj.filters}]
+indent_size = 2
+indent_style = space
+
+[*.xml]
+indent_size = 4
+indent_style = space
+
+[{CMakeLists.txt,sdl2-config*.cmake.in,cmake/*.cmake}]
+indent_size = 2
+indent_style = space
+
+[{cmake_uninstall.cmake.in,test/CMakeLists.txt}]
+indent_size = 4
+indent_style = space
+
+[configure.ac]
+# Inconsistently 2-, 4- or occasionally 3-space indented, but mostly 4,
+# so let's use 4 for new code
+indent_size = 4
+indent_style = space
+
+[{Makefile.*,*.mk,*.sln,*.pbxproj,*.plist}]
+indent_size = 8
+indent_style = tab
+tab_width = 8
+
+[Makefile.os2]
+indent_size = 4
+indent_style = space
+
+[test/Makefile.os2]
+indent_size = 2
+indent_style = space
+
+[{src/core/os2/geniconv/makefile,src/core/os2/geniconv/os2cp.c}]
+indent_size = 2
+indent_style = space
+
+[src/joystick/controller_type.*]
+indent_style = tab
+
+[src/joystick/hidapi/steam/*.h]
+indent_style = tab
+
+[src/libm/*.c]
+indent_style = tab
+
+[src/test/SDL_test_{crc32,md5,random}.c]
+indent_size = 2
+indent_style = space
+
+[src/video/yuv2rgb/*.{c,h}]
+indent_style = tab
+
+[wayland-protocols/*.xml]
+indent_size = 2
+indent_style = space
+
+[*.{markdown,md}]
+indent_size = 4
+indent_style = space
+# Markdown syntax treats tabs as 4 spaces
+tab_width = 4
+
+[{*.bat,*.rc}]
+end_of_line = crlf

+ 181 - 0
sdl.mod/SDL/.gitignore

@@ -0,0 +1,181 @@
+aclocal.m4
+autom4te*
+config.cache
+config.log
+config.status
+libtool
+Makefile
+Makefile.rules
+sdl2-config
+sdl2-config.cmake
+sdl2-config-version.cmake
+sdl2.pc
+SDL2.spec
+build
+gen
+Build
+buildbot
+
+*.so
+*.so.*
+*.dll
+*.exe
+*.o
+*.obj
+*.res
+*.lib
+*.a
+*.la
+*.dSYM
+*,e1f
+*,ff8
+*.lnk
+*.err
+*.exp
+*.map
+*.orig
+*~
+*.swp
+*.tmp
+*.rej
+
+# for CMake
+CMakeFiles/
+CMakeCache.txt
+cmake_install.cmake
+cmake_uninstall.cmake
+SDL2ConfigVersion.cmake
+.ninja_*
+*.ninja
+
+# for CLion
+.idea
+cmake-build-*
+
+# for Xcode
+*.mode1*
+*.perspective*
+*.pbxuser
+(^|/)build($|/)
+.DS_Store
+xcuserdata
+*.xcworkspace
+
+# for Visual C++
+.vs
+Debug
+Release
+*.user
+*.ncb
+*.suo
+*.sdf
+VisualC/tests/controllermap/axis.bmp
+VisualC/tests/controllermap/button.bmp
+VisualC/tests/controllermap/controllermap.bmp
+VisualC/tests/controllermap/controllermap_back.bmp
+VisualC/tests/loopwave/sample.wav
+VisualC/tests/testautomation/CompareSurfaces0001_Reference.bmp
+VisualC/tests/testautomation/CompareSurfaces0001_TestOutput.bmp
+VisualC/tests/testgamecontroller/axis.bmp
+VisualC/tests/testgamecontroller/button.bmp
+VisualC/tests/testgamecontroller/controllermap.bmp
+VisualC/tests/testgamecontroller/controllermap_back.bmp
+VisualC/tests/testoverlay2/moose.dat
+VisualC/tests/testrendertarget/icon.bmp
+VisualC/tests/testrendertarget/sample.bmp
+VisualC/tests/testscale/icon.bmp
+VisualC/tests/testscale/sample.bmp
+VisualC/tests/testsprite2/icon.bmp
+VisualC/tests/testyuv/testyuv.bmp
+VisualC/visualtest/icon.bmp
+VisualC/visualtest/testquit.actions
+VisualC/visualtest/testquit.config
+VisualC/visualtest/testquit.exe
+VisualC/visualtest/testquit.parameters
+VisualC/visualtest/testsprite2.exe
+VisualC/visualtest/testsprite2_sample.actions
+VisualC/visualtest/testsprite2_sample.config
+VisualC/visualtest/testsprite2_sample.parameters
+VisualC-GDK/**/Layout
+
+# for Android
+android-project/local.properties
+android-project/.gradle/
+
+test/checkkeys
+test/checkkeysthreads
+test/controllermap
+test/loopwave
+test/loopwavequeue
+test/testatomic
+test/testaudiocapture
+test/testaudiohotplug
+test/testaudioinfo
+test/testautomation
+test/testbounds
+test/testcustomcursor
+test/testdisplayinfo
+test/testdraw2
+test/testdrawchessboard
+test/testdropfile
+test/testerror
+test/testevdev
+test/testfile
+test/testfilesystem
+test/testgamecontroller
+test/testgeometry
+test/testgesture
+test/testgl2
+test/testgles
+test/testgles2
+test/testhaptic
+test/testhittesting
+test/testhotplug
+test/testiconv
+test/testime
+test/testintersections
+test/testjoystick
+test/testkeys
+test/testloadso
+test/testlocale
+test/testlock
+test/testmessage
+test/testmouse
+test/testmultiaudio
+test/testnative
+test/testoverlay2
+test/testplatform
+test/testpower
+test/testqsort
+test/testrelative
+test/testrendercopyex
+test/testrendertarget
+test/testresample
+test/testrumble
+test/testscale
+test/testsem
+test/testsensor
+test/testshader
+test/testshape
+test/testsprite2
+test/testspriteminimal
+test/teststreaming
+test/testsurround
+test/testthread
+test/testtimer
+test/testurl
+test/testver
+test/testviewport
+test/testvulkan
+test/testwm2
+test/testyuv
+test/torturethread
+
+builddir/
+debian/*.debhelper.log
+debian/*.substvars
+debian/*.tar.gz
+debian/.debhelper/
+debian/files
+debian/libsdl*/
+debian/tmp/

+ 15 - 0
sdl.mod/SDL/.wikiheaders-options

@@ -0,0 +1,15 @@
+projectfullname = SDL_mixer
+projectshortname = SDL_mixer
+incsubdir = include
+wikisubdir =
+apiprefixregex = (SDL_|SDLK_|KMOD_|AUDIO_)
+mainincludefname = SDL.h
+versionfname = include/SDL_version.h
+versionmajorregex = \A\#define\s+SDL_MAJOR_VERSION\s+(\d+)\Z
+versionminorregex = \A\#define\s+SDL_MINOR_VERSION\s+(\d+)\Z
+versionpatchregex = \A\#define\s+SDL_PATCHLEVEL\s+(\d+)\Z
+selectheaderregex = \ASDL.*?\.h\Z
+projecturl = https://libsdl.org/
+wikiurl = https://wiki.libsdl.org
+bugreporturl = https://github.com/libsdl-org/sdlwiki/issues/new
+warn_about_missing = 0

+ 8 - 2
sdl.mod/SDL/Android.mk

@@ -75,12 +75,13 @@ LOCAL_CFLAGS += \
 	-Wstrict-prototypes \
 	-Wkeyword-macro \
 
-
 # Warnings we haven't fixed (yet)
 LOCAL_CFLAGS += -Wno-unused-parameter -Wno-sign-compare
 
 LOCAL_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -lOpenSLES -llog -landroid
 
+LOCAL_LDFLAGS := -Wl,--no-undefined
+
 ifeq ($(NDK_DEBUG),1)
     cmd-strip :=
 endif
@@ -89,6 +90,7 @@ LOCAL_STATIC_LIBRARIES := cpufeatures
 
 include $(BUILD_SHARED_LIBRARY)
 
+
 ###########################
 #
 # SDL static library
@@ -99,11 +101,15 @@ LOCAL_MODULE := SDL2_static
 
 LOCAL_MODULE_FILENAME := libSDL2
 
-LOCAL_LDLIBS := 
+LOCAL_LDLIBS :=
+
+LOCAL_LDFLAGS :=
+
 LOCAL_EXPORT_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -llog -landroid
 
 include $(BUILD_STATIC_LIBRARY)
 
+
 ###########################
 #
 # SDL main static library

Разлика између датотеке није приказан због своје велике величине
+ 281 - 145
sdl.mod/SDL/CMakeLists.txt


+ 2 - 2
sdl.mod/SDL/INSTALL.txt

@@ -8,10 +8,10 @@ To compile and install SDL:
         * Read the FAQ at https://wiki.libsdl.org/FAQWindows
         * Run './configure; make; make install'
 
-        Mac OS X with Xcode:
+        macOS with Xcode:
         * Read docs/README-macosx.md
 
-        Mac OS X from the command line:
+        macOS from the command line:
         * Run './configure; make; make install'
 
         Linux and other UNIX systems:

+ 3 - 1
sdl.mod/SDL/Makefile.in

@@ -19,6 +19,7 @@ distfile = $(distdir).tar.gz
 @SET_MAKE@
 SHELL	= @SHELL@
 CC      = @CC@
+CXX     = @CXX@
 INCLUDE = @INCLUDE@
 CFLAGS  = @BUILD_CFLAGS@
 EXTRA_CFLAGS = @EXTRA_CFLAGS@
@@ -49,7 +50,7 @@ WAYLAND_SCANNER_CODE_MODE = @WAYLAND_SCANNER_CODE_MODE@
 
 INSTALL_SDL2_CONFIG = @INSTALL_SDL2_CONFIG@
 
-SRC_DIST = *.md *.txt acinclude Android.mk autogen.sh android-project build-scripts cmake cmake_uninstall.cmake.in configure configure.ac docs include Makefile.* sdl2-config.cmake.in sdl2-config-version.cmake.in sdl2-config.in sdl2.m4 sdl2.pc.in SDL2.spec.in SDL2Config.cmake src test VisualC VisualC-WinRT Xcode Xcode-iOS wayland-protocols
+SRC_DIST = *.md *.txt acinclude Android.mk autogen.sh android-project build-scripts cmake cmake_uninstall.cmake.in configure configure.ac docs include Makefile.* mingw sdl2-config.cmake.in sdl2-config-version.cmake.in sdl2-config.in sdl2.m4 sdl2.pc.in SDL2.spec.in SDL2Config.cmake.in src test VisualC VisualC-WinRT Xcode Xcode-iOS wayland-protocols
 GEN_DIST = SDL2.spec
 
 ifneq ($V,1)
@@ -79,6 +80,7 @@ HDRS = \
 	SDL_filesystem.h \
 	SDL_gamecontroller.h \
 	SDL_gesture.h \
+	SDL_guid.h \
 	SDL_haptic.h \
 	SDL_hidapi.h \
 	SDL_hints.h \

+ 24 - 10
sdl.mod/SDL/Makefile.os2

@@ -9,9 +9,14 @@
 # can compile hidapi joystick support against it (experimental)
 # by specifying HIDAPI=1, e.g.:
 # wmake -f Makefile.os2 HIDAPI=1
+#
+# To error out upon warnings: wmake -f Makefile.os2 ENABLE_WERROR=1
 
 LIBNAME = SDL2
-VERSION = 2.0.21
+MAJOR_VERSION = 2
+MINOR_VERSION = 25
+MICRO_VERSION = 0
+VERSION = $(MAJOR_VERSION).$(MINOR_VERSION).$(MICRO_VERSION)
 DESCRIPTION = Simple DirectMedia Layer 2
 
 LIBICONV=0
@@ -29,8 +34,17 @@ LIBM = SDL2libm.lib
 TLIB = SDL2test.lib
 LIBS = mmpm2.lib $(LIBM)
 CFLAGS = -bt=os2 -d0 -q -bm -5s -fp5 -fpi87 -sg -oeatxhn -ei
+# Debug options:
+# - debug messages from OS/2 related code to stdout:
+#CFLAGS+= -DOS2DEBUG
+# - debug messages from OS/2 code via SDL_LogDebug():
+#CFLAGS+= -DOS2DEBUG=2
+
 # max warnings:
 CFLAGS+= -wx
+!ifeq ENABLE_WERROR 1
+CFLAGS+= -we
+!endif
 # newer OpenWatcom versions enable W303 by default
 CFLAGS+= -wcd=303
 # the include paths :
@@ -54,21 +68,19 @@ CFLAGS_DLL+= -DHAVE_LIBUSB_H=1
 # building SDL itself (for DECLSPEC):
 CFLAGS_DLL+= -DBUILD_SDL
 
-# Debug options:
-# - debug messages from OS/2 related code to stdout:
-#CFLAGS+= -DOS2DEBUG
-# - debug messages from OS/2 code via SDL_LogDebug():
-#CFLAGS+= -DOS2DEBUG=2
+CFLAGS_DLL+= -DSDL_BUILD_MAJOR_VERSION=$(MAJOR_VERSION)
+CFLAGS_DLL+= -DSDL_BUILD_MINOR_VERSION=$(MINOR_VERSION)
+CFLAGS_DLL+= -DSDL_BUILD_MICRO_VERSION=$(MICRO_VERSION)
 
-SRCS = SDL.c SDL_assert.c SDL_error.c SDL_log.c SDL_dataqueue.c SDL_hints.c
-SRCS+= SDL_getenv.c SDL_iconv.c SDL_malloc.c SDL_qsort.c SDL_stdlib.c SDL_string.c SDL_strtokr.c SDL_crc32.c
+SRCS = SDL.c SDL_assert.c SDL_error.c SDL_guid.c SDL_log.c SDL_dataqueue.c SDL_hints.c SDL_list.c SDL_utils.c
+SRCS+= SDL_getenv.c SDL_iconv.c SDL_malloc.c SDL_qsort.c SDL_stdlib.c SDL_string.c SDL_strtokr.c SDL_crc16.c SDL_crc32.c
 SRCS+= SDL_cpuinfo.c SDL_atomic.c SDL_spinlock.c SDL_thread.c SDL_timer.c
 SRCS+= SDL_rwops.c SDL_power.c
 SRCS+= SDL_audio.c SDL_audiocvt.c SDL_audiodev.c SDL_audiotypecvt.c SDL_mixer.c SDL_wave.c
 SRCS+= SDL_events.c SDL_quit.c SDL_keyboard.c SDL_mouse.c SDL_windowevents.c &
        SDL_clipboardevents.c SDL_dropevents.c SDL_displayevents.c SDL_gesture.c &
        SDL_sensor.c SDL_touch.c
-SRCS+= SDL_haptic.c SDL_hidapi.c SDL_gamecontroller.c SDL_joystick.c
+SRCS+= SDL_haptic.c SDL_hidapi.c SDL_gamecontroller.c SDL_joystick.c controller_type.c
 SRCS+= SDL_render.c yuv_rgb.c SDL_yuv.c SDL_yuv_sw.c SDL_blendfillrect.c &
        SDL_blendline.c SDL_blendpoint.c SDL_drawline.c SDL_drawpoint.c &
        SDL_render_sw.c SDL_rotate.c SDL_triangle.c
@@ -82,7 +94,7 @@ SRCS+= SDL_systimer.c
 SRCS+= SDL_sysloadso.c
 SRCS+= SDL_sysfilesystem.c
 SRCS+= SDL_os2joystick.c SDL_syshaptic.c SDL_sysjoystick.c SDL_virtualjoystick.c
-SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c
+SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_combined.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps3.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_shield.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_wii.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c
 SRCS+= SDL_dummyaudio.c SDL_diskaudio.c
 SRCS+= SDL_nullvideo.c SDL_nullframebuffer.c SDL_nullevents.c
 SRCS+= SDL_dummysensor.c
@@ -140,9 +152,11 @@ SDL_blendpoint.obj: SDL_blendpoint.c
     wcc386 $(CFLAGS_DLL) -wcd=200 -fo=$^@ $<
 SDL_RLEaccel.obj: SDL_RLEaccel.c
     wcc386 $(CFLAGS_DLL) -wcd=201 -fo=$^@ $<
+!ifeq HIDAPI 1
 # c99 mode needed because of structs with flexible array members in libusb.h
 SDL_hidapi.obj: SDL_hidapi.c
     wcc386 $(CFLAGS_DLL) -za99 -fo=$^@ $<
+!endif
 
 $(LIBICONV_LIB):  "src/core/os2/iconv2.lbc"
     @echo * Creating: $@

+ 0 - 114
sdl.mod/SDL/Makefile.psp

@@ -1,114 +0,0 @@
-TARGET_LIB = libSDL2.a
-EXTRA_TARGETS = libSDL2main.a
-OBJS= src/SDL.o \
-      src/SDL_assert.o \
-      src/SDL_dataqueue.o \
-      src/SDL_error.o \
-      src/SDL_hints.o \
-      src/SDL_log.o \
-      src/atomic/SDL_atomic.o \
-      src/atomic/SDL_spinlock.o \
-      src/audio/SDL_audio.o \
-      src/audio/SDL_audiocvt.o \
-      src/audio/SDL_audiodev.o \
-      src/audio/SDL_audiotypecvt.o \
-      src/audio/SDL_mixer.o \
-      src/audio/SDL_wave.o \
-      src/audio/psp/SDL_pspaudio.o \
-      src/cpuinfo/SDL_cpuinfo.o \
-      src/events/SDL_clipboardevents.o \
-      src/events/SDL_displayevents.o \
-      src/events/SDL_dropevents.o \
-      src/events/SDL_events.o \
-      src/events/SDL_gesture.o \
-      src/events/SDL_keyboard.o \
-      src/events/SDL_mouse.o \
-      src/events/SDL_quit.o \
-      src/events/SDL_touch.o \
-      src/events/SDL_windowevents.o \
-      src/file/SDL_rwops.o \
-      src/haptic/SDL_haptic.o \
-      src/haptic/dummy/SDL_syshaptic.o \
-      src/hidapi/SDL_hidapi.o \
-      src/joystick/SDL_joystick.o \
-      src/joystick/SDL_gamecontroller.o \
-      src/joystick/psp/SDL_sysjoystick.o \
-      src/joystick/virtual/SDL_virtualjoystick.o \
-      src/power/SDL_power.o \
-      src/power/psp/SDL_syspower.o \
-      src/filesystem/dummy/SDL_sysfilesystem.o \
-      src/locale/SDL_locale.o \
-      src/locale/dummy/SDL_syslocale.o \
-      src/misc/SDL_url.o \
-      src/misc/dummy/SDL_sysurl.o \
-      src/render/SDL_render.o \
-      src/render/SDL_yuv_sw.o \
-      src/render/psp/SDL_render_psp.o \
-      src/render/software/SDL_blendfillrect.o \
-      src/render/software/SDL_blendline.o \
-      src/render/software/SDL_blendpoint.o \
-      src/render/software/SDL_drawline.o \
-      src/render/software/SDL_drawpoint.o \
-      src/render/software/SDL_render_sw.o \
-      src/render/software/SDL_rotate.o \
-      src/render/software/SDL_triangle.o \
-      src/sensor/SDL_sensor.o \
-      src/sensor/dummy/SDL_dummysensor.o \
-      src/stdlib/SDL_getenv.o \
-      src/stdlib/SDL_iconv.o \
-      src/stdlib/SDL_malloc.o \
-      src/stdlib/SDL_qsort.o \
-      src/stdlib/SDL_stdlib.o \
-      src/stdlib/SDL_string.o \
-      src/stdlib/SDL_strtokr.o \
-      src/thread/SDL_thread.o \
-      src/thread/generic/SDL_systls.o \
-      src/thread/psp/SDL_syssem.o \
-      src/thread/psp/SDL_systhread.o \
-      src/thread/psp/SDL_sysmutex.o \
-      src/thread/psp/SDL_syscond.o \
-      src/timer/SDL_timer.o \
-      src/timer/psp/SDL_systimer.o \
-      src/video/SDL_RLEaccel.o \
-      src/video/SDL_blit.o \
-      src/video/SDL_blit_0.o \
-      src/video/SDL_blit_1.o \
-      src/video/SDL_blit_A.o \
-      src/video/SDL_blit_N.o \
-      src/video/SDL_blit_auto.o \
-      src/video/SDL_blit_copy.o \
-      src/video/SDL_blit_slow.o \
-      src/video/SDL_bmp.o \
-      src/video/SDL_clipboard.o \
-      src/video/SDL_fillrect.o \
-      src/video/SDL_pixels.o \
-      src/video/SDL_rect.o \
-      src/video/SDL_stretch.o \
-      src/video/SDL_surface.o \
-      src/video/SDL_video.o \
-      src/video/SDL_yuv.o \
-      src/video/psp/SDL_pspevents.o \
-      src/video/psp/SDL_pspvideo.o \
-      src/video/psp/SDL_pspgl.o \
-      src/video/psp/SDL_pspmouse.o \
-      src/video/yuv2rgb/yuv_rgb.o
-
-SDLMAIN_OBJ = src/main/psp/SDL_psp_main.o
-EXTRA_CLEAN = $(SDLMAIN_OBJ)
-
-INCDIR = ./include
-CFLAGS = -g -O2 -G0 -Wall -D__PSP__ -DHAVE_OPENGL
-CXXFLAGS = $(CFLAGS) -fno-exceptions -fno-rtti
-ASFLAGS = $(CFLAGS)
-
-LIBDIR  =
-LIBS = -lGL -lGLU -lglut -lz \
-         -lpspvfpu -lpsphprm -lpspsdk -lpspctrl -lpspumd -lpsprtc -lpsppower -lpspgum -lpspgu -lpspaudiolib -lpspaudio -lpsphttp -lpspssl -lpspwlan \
-         -lpspnet_adhocmatching -lpspnet_adhoc -lpspnet_adhocctl -lm -lpspvram
-
-PSPSDK=$(shell psp-config --pspsdk-path)
-include $(PSPSDK)/lib/build.mak
-
-libSDL2main.a: $(SDLMAIN_OBJ)
-	$(AR) cru $@ $^
-	$(RANLIB) $@

+ 280 - 0
sdl.mod/SDL/Makefile.w32

@@ -0,0 +1,280 @@
+# Open Watcom makefile to build SDL2.dll for Win32
+# wmake -f Makefile.w32
+#
+# To error out upon warnings: wmake -f Makefile.w32 ENABLE_WERROR=1
+
+LIBNAME = SDL2
+MAJOR_VERSION = 2
+MINOR_VERSION = 25
+MICRO_VERSION = 0
+VERSION = $(MAJOR_VERSION).$(MINOR_VERSION).$(MICRO_VERSION)
+
+LIBHOME = .
+DLLFILE = $(LIBHOME)/$(LIBNAME).dll
+LIBFILE = $(LIBHOME)/$(LIBNAME).lib
+EXPFILE = $(LIBHOME)/$(LIBNAME).exp
+LNKFILE = $(LIBNAME).lnk
+
+INCPATH = -I"$(%WATCOM)/h/nt" -I"$(%WATCOM)/h/nt/directx" -I"$(%WATCOM)/h"
+INCPATH+= -Iinclude
+INCPATH+= -I"src/video/khronos"
+
+LIBM = SDL2libm.lib
+TLIB = SDL2test.lib
+# user32.lib, gdi32.lib, ole32.lib and oleaut32.lib are actually
+# among the default libraries in wlink.lnk for nt_dll linkage...
+LIBS = user32.lib gdi32.lib winmm.lib imm32.lib ole32.lib oleaut32.lib shell32.lib setupapi.lib version.lib uuid.lib dxguid.lib $(LIBM)
+
+CFLAGS = -bt=nt -d0 -q -bm -5s -fp5 -fpi87 -sg -oeatxhn -ei
+# max warnings:
+CFLAGS+= -wx
+!ifeq ENABLE_WERROR 1
+CFLAGS+= -we
+!endif
+# newer OpenWatcom versions enable W303 by default
+CFLAGS+= -wcd=303
+# new vulkan headers result in lots of W202 warnings
+CFLAGS+= -wcd=202
+# the include paths :
+CFLAGS+= $(INCPATH)
+CFLAGS_STATIC=$(CFLAGS)
+# building dll:
+CFLAGS_DLL =$(CFLAGS)
+CFLAGS_DLL+= -bd
+# we override the DECLSPEC define in begin_code.h, because we are using
+# an exports file to remove the _cdecl '_' prefix from the symbol names
+CFLAGS_DLL+= -DDECLSPEC=
+
+CFLAGS_DLL+= -DSDL_BUILD_MAJOR_VERSION=$(MAJOR_VERSION)
+CFLAGS_DLL+= -DSDL_BUILD_MINOR_VERSION=$(MINOR_VERSION)
+CFLAGS_DLL+= -DSDL_BUILD_MICRO_VERSION=$(MICRO_VERSION)
+
+RCFLAGS = -q -r -bt=nt $(INCPATH)
+
+SRCS = SDL.c SDL_assert.c SDL_error.c SDL_guid.c SDL_log.c SDL_dataqueue.c SDL_hints.c SDL_list.c SDL_utils.c
+SRCS+= SDL_getenv.c SDL_iconv.c SDL_malloc.c SDL_qsort.c SDL_stdlib.c SDL_string.c SDL_strtokr.c SDL_crc16.c SDL_crc32.c
+SRCS+= SDL_cpuinfo.c SDL_atomic.c SDL_spinlock.c SDL_thread.c SDL_timer.c
+SRCS+= SDL_rwops.c SDL_power.c
+SRCS+= SDL_audio.c SDL_audiocvt.c SDL_audiodev.c SDL_audiotypecvt.c SDL_mixer.c SDL_wave.c
+SRCS+= SDL_events.c SDL_quit.c SDL_keyboard.c SDL_mouse.c SDL_windowevents.c &
+       SDL_clipboardevents.c SDL_dropevents.c SDL_displayevents.c SDL_gesture.c &
+       SDL_sensor.c SDL_touch.c
+SRCS+= SDL_haptic.c SDL_hidapi.c SDL_gamecontroller.c SDL_joystick.c controller_type.c
+SRCS+= SDL_render.c yuv_rgb.c SDL_yuv.c SDL_yuv_sw.c SDL_blendfillrect.c &
+       SDL_blendline.c SDL_blendpoint.c SDL_drawline.c SDL_drawpoint.c &
+       SDL_render_sw.c SDL_rotate.c SDL_triangle.c
+SRCS+= SDL_blit.c SDL_blit_0.c SDL_blit_1.c SDL_blit_A.c SDL_blit_auto.c &
+       SDL_blit_copy.c SDL_blit_N.c SDL_blit_slow.c SDL_fillrect.c SDL_bmp.c &
+       SDL_pixels.c SDL_rect.c SDL_RLEaccel.c SDL_shape.c SDL_stretch.c &
+       SDL_surface.c SDL_video.c SDL_clipboard.c SDL_vulkan_utils.c SDL_egl.c
+
+SRCS+= SDL_syscond.c SDL_sysmutex.c SDL_syssem.c SDL_systhread.c SDL_systls.c
+SRCS+= SDL_systimer.c
+SRCS+= SDL_sysloadso.c
+SRCS+= SDL_sysfilesystem.c
+SRCS+= SDL_syshaptic.c SDL_sysjoystick.c SDL_virtualjoystick.c
+SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_combined.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps3.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_shield.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_wii.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c
+SRCS+= SDL_dummyaudio.c SDL_diskaudio.c
+SRCS+= SDL_nullvideo.c SDL_nullframebuffer.c SDL_nullevents.c
+SRCS+= SDL_dummysensor.c
+SRCS+= SDL_locale.c SDL_syslocale.c
+SRCS+= SDL_url.c SDL_sysurl.c
+
+SRCS+= SDL_winmm.c SDL_directsound.c SDL_wasapi.c SDL_wasapi_win32.c
+SRCS+= SDL_hid.c SDL_immdevice.c SDL_windows.c SDL_xinput.c
+SRCS+= SDL_dinputhaptic.c SDL_windowshaptic.c SDL_xinputhaptic.c
+SRCS+= SDL_dinputjoystick.c SDL_rawinputjoystick.c SDL_windowsjoystick.c SDL_windows_gaming_input.c SDL_xinputjoystick.c
+SRCS+= SDL_syspower.c
+SRCS+= SDL_d3dmath.c
+SRCS+= SDL_render_d3d.c SDL_shaders_d3d.c
+SRCS+= SDL_render_d3d11.c SDL_shaders_d3d11.c
+SRCS+= SDL_render_d3d12.c SDL_shaders_d3d12.c
+SRCS+= SDL_render_gl.c SDL_shaders_gl.c
+SRCS+= SDL_render_gles2.c SDL_shaders_gles2.c
+SRCS+= SDL_windowssensor.c
+SRCS+= SDL_syscond_cv.c
+SRCS+= SDL_windowsclipboard.c SDL_windowsevents.c SDL_windowsframebuffer.c SDL_windowskeyboard.c SDL_windowsmessagebox.c SDL_windowsmodes.c SDL_windowsmouse.c SDL_windowsopengl.c SDL_windowsopengles.c SDL_windowsshape.c SDL_windowsvideo.c SDL_windowsvulkan.c SDL_windowswindow.c
+
+SRCS+= SDL_dynapi.c
+
+RCSRCS = version.rc
+
+OBJS = $(SRCS:.c=.obj)
+RCOBJS= $(RCSRCS:.rc=.res)
+
+.extensions:
+.extensions: .lib .dll .obj .res .c .rc .asm
+
+.c: ./src;./src/dynapi;./src/audio;./src/cpuinfo;./src/events;./src/file;./src/haptic;./src/joystick;./src/power;./src/render;./src/render/software;./src/sensor;./src/stdlib;./src/thread;./src/timer;./src/video;./src/video/yuv2rgb;./src/atomic;./src/audio/disk;
+.c: ./src/haptic/dummy;./src/joystick/dummy;./src/joystick/virtual;./src/audio/dummy;./src/video/dummy;./src/sensor/dummy;
+.c: ./src/core/windows;./src/audio/winmm;./src/audio/directsound;./src/audio/wasapi;./src/loadso/windows;./src/filesystem/windows;./src/haptic/windows;./src/joystick/windows;./src/sensor/windows;./src/thread/windows;./src/timer/windows;./src/video/windows;
+.c: ./src/locale/;./src/locale/windows;./src/misc;./src/misc/windows;./src/power/windows;./src/joystick/hidapi;./src/hidapi;./src/render/direct3d;./src/render/direct3d11;./src/render/direct3d12;./src/render/opengl;./src/render/opengles2
+.rc: ./src/main/windows
+
+all: $(DLLFILE) $(LIBFILE) $(TLIB) .symbolic
+
+build_dll: .symbolic
+    @echo * Compiling dll objects
+
+$(DLLFILE): build_dll $(OBJS) $(LIBM) $(RCOBJS) $(LNKFILE)
+    @echo * Linking: $@
+    wlink @$(LNKFILE)
+
+$(LIBFILE): $(DLLFILE)
+    @echo * Creating LIB file: $@
+    wlib -q -b -n -c -pa -s -t -zld -ii -io $* @$(EXPFILE)
+
+.c.obj:
+    wcc386 $(CFLAGS_DLL) -fo=$^@ $<
+
+.rc.res:
+    wrc $(RCFLAGS) -fo=$^@ $<
+
+SDL_syscond.obj: "src/thread/generic/SDL_syscond.c"
+    wcc386 $(CFLAGS_DLL) -fo=$^@ $<
+SDL_cpuinfo.obj: SDL_cpuinfo.c
+    wcc386 $(CFLAGS_DLL) -wcd=200 -fo=$^@ $<
+SDL_wave.obj: SDL_wave.c
+    wcc386 $(CFLAGS_DLL) -wcd=124 -fo=$^@ $<
+SDL_blendfillrect.obj: SDL_blendfillrect.c
+    wcc386 $(CFLAGS_DLL) -wcd=200 -fo=$^@ $<
+SDL_blendline.obj: SDL_blendline.c
+    wcc386 $(CFLAGS_DLL) -wcd=200 -fo=$^@ $<
+SDL_blendpoint.obj: SDL_blendpoint.c
+    wcc386 $(CFLAGS_DLL) -wcd=200 -fo=$^@ $<
+SDL_RLEaccel.obj: SDL_RLEaccel.c
+    wcc386 $(CFLAGS_DLL) -wcd=201 -fo=$^@ $<
+SDL_malloc.obj: SDL_malloc.c
+    wcc386 $(CFLAGS_DLL) -wcd=201 -fo=$^@ $<
+
+# SDL2libm
+MSRCS= e_atan2.c e_exp.c e_fmod.c e_log10.c e_log.c e_pow.c e_rem_pio2.c e_sqrt.c &
+       k_cos.c k_rem_pio2.c k_sin.c k_tan.c &
+       s_atan.c s_copysign.c s_cos.c s_fabs.c s_floor.c s_scalbn.c s_sin.c s_tan.c
+MOBJS= $(MSRCS:.c=.obj)
+
+.c: ./src/libm;
+e_atan2.obj: e_atan2.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+e_exp.obj: e_exp.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+e_fmod.obj: e_fmod.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+e_log10.obj: e_log10.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+e_log.obj: e_log.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+e_pow.obj: e_pow.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+e_rem_pio2.obj: e_rem_pio2.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+e_sqrt.obj: e_sqrt.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+k_cos.obj: k_cos.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+k_rem_pio2.obj: k_rem_pio2.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+k_sin.obj: k_sin.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+k_tan.obj: k_tan.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+s_atan.obj: s_atan.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+s_copysign.obj: s_copysign.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+s_cos.obj: s_cos.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+s_fabs.obj: s_fabs.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+s_floor.obj: s_floor.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+s_scalbn.obj: s_scalbn.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+s_sin.obj: s_sin.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+s_tan.obj: s_tan.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+
+build_libm: .symbolic
+    @echo * Compiling libm objects
+$(LIBM): build_libm $(MOBJS)
+    @echo * Creating: $@
+    wlib -q -b -n -c -pa -s -t -zld -ii -io $@ $(MOBJS)
+
+# SDL2test
+TSRCS = SDL_test_assert.c SDL_test_common.c SDL_test_compare.c &
+        SDL_test_crc32.c SDL_test_font.c SDL_test_fuzzer.c SDL_test_harness.c &
+        SDL_test_imageBlit.c SDL_test_imageBlitBlend.c SDL_test_imageFace.c &
+        SDL_test_imagePrimitives.c SDL_test_imagePrimitivesBlend.c &
+        SDL_test_log.c SDL_test_md5.c SDL_test_random.c SDL_test_memory.c
+TOBJS= $(TSRCS:.c=.obj)
+
+.c: ./src/test;
+SDL_test_assert.obj: SDL_test_assert.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+SDL_test_common.obj: SDL_test_common.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+SDL_test_compare.obj: SDL_test_compare.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+SDL_test_crc32.obj: SDL_test_crc32.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+SDL_test_font.obj: SDL_test_font.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+SDL_test_fuzzer.obj: SDL_test_fuzzer.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+SDL_test_harness.obj: SDL_test_harness.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+SDL_test_imageBlit.obj: SDL_test_imageBlit.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+SDL_test_imageBlitBlend.obj: SDL_test_imageBlitBlend.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+SDL_test_imageFace.obj: SDL_test_imageFace.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+SDL_test_imagePrimitives.obj: SDL_test_imagePrimitives.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+SDL_test_imagePrimitivesBlend.obj: SDL_test_imagePrimitivesBlend.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+SDL_test_log.obj: SDL_test_log.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+SDL_test_md5.obj: SDL_test_md5.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+SDL_test_random.obj: SDL_test_random.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+SDL_test_memory.obj: SDL_test_memory.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+
+build_tlib: .symbolic
+    @echo * Compiling testlib objects
+$(TLIB): build_tlib $(TOBJS)
+    @echo * Creating: $@
+    wlib -q -b -n -c -pa -s -t -zld -ii -io $@ $(TOBJS)
+
+$(LNKFILE): Makefile.w32
+    @echo * Creating linker file: $@
+    @%create $@
+    @%append $@ SYSTEM nt_dll INITINSTANCE TERMINSTANCE
+    @%append $@ NAME $(DLLFILE)
+    @for %i in ($(OBJS)) do @%append $@ FILE %i
+    @for %i in ($(LIBS)) do @%append $@ LIB %i
+    @%append $@ OPTION RESOURCE=$(RCOBJS)
+    @%append $@ EXPORT=src/dynapi/SDL2.exports
+    @%append $@ OPTION QUIET
+    @%append $@ OPTION IMPF=$(EXPFILE)
+    @%append $@ OPTION MAP=$(LIBHOME)/$^&.map
+    @%append $@ OPTION ELIMINATE
+    @%append $@ OPTION SHOWDEAD
+
+clean: .SYMBOLIC
+    @echo * Clean: $(LIBNAME)
+    @if exist *.obj rm *.obj
+    @if exist *.res rm *.res
+    @if exist *.err rm *.err
+    @if exist $(LNKFILE) rm $(LNKFILE)
+    @if exist $(LIBM) rm $(LIBM)
+
+distclean: .SYMBOLIC clean
+    @if exist $(LIBHOME)/*.exp rm $(LIBHOME)/*.exp
+    @if exist $(LIBHOME)/*.map rm $(LIBHOME)/*.map
+    @if exist $(LIBFILE) rm $(LIBFILE)
+    @if exist $(DLLFILE) rm $(DLLFILE)
+    @if exist $(TLIB) rm $(TLIB)

+ 0 - 119
sdl.mod/SDL/SDL2Config.cmake

@@ -1,119 +0,0 @@
-if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL2Targets.cmake")
-  include("${CMAKE_CURRENT_LIST_DIR}/SDL2Targets.cmake")
-endif()
-if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL2mainTargets.cmake")
-  include("${CMAKE_CURRENT_LIST_DIR}/SDL2mainTargets.cmake")
-endif()
-if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL2staticTargets.cmake")
-  include("${CMAKE_CURRENT_LIST_DIR}/SDL2staticTargets.cmake")
-endif()
-
-# on static-only builds create an alias
-if(NOT TARGET SDL2::SDL2 AND TARGET SDL2::SDL2-static)
-  if(CMAKE_VERSION VERSION_LESS "3.18")
-      # Aliasing local targets is not supported on CMake < 3.18, so make it global.
-      set_target_properties(SDL2::SDL2-static PROPERTIES IMPORTED_GLOBAL TRUE)
-  endif()
-  add_library(SDL2::SDL2 ALIAS SDL2::SDL2-static)
-endif()
-
-# provide ${SDL2_LIBRARIES}, ${SDL2_INCLUDE_DIRS} etc, like sdl2-config.cmake does,
-# for compatibility between SDL2 built with autotools and SDL2 built with CMake
-
-# the following seems to work on Windows for both MSVC and MINGW+MSYS and with both SDL2Config/Target.cmake
-# from vcpkg and from building myself with cmake from latest git
-# AND on Linux when building SDL2 (tested current git) with CMake
-
-# the headers are easy - but note that this adds both .../include/ and .../include/SDL2/
-# while the SDL2_INCLUDE_DIRS of sdl2-config.cmake only add ...include/SDL2/
-# But at least if building worked with sdl2-config.cmake it will also work with this.
-get_target_property(SDL2_INCLUDE_DIRS SDL2::SDL2 INTERFACE_INCLUDE_DIRECTORIES)
-
-# get the paths to the files to link against (.lib or .dll.a on Windows, .so or .a on Unix, ...) for both SDL2 and SDL2main
-
-# for the "normal"/release build they could be in lots of different properties..
-set(relprops IMPORTED_IMPLIB_RELEASE IMPORTED_IMPLIB_NOCONFIG IMPORTED_IMPLIB IMPORTED_IMPLIB_MINSIZEREL IMPORTED_IMPLIB_RELWITHDEBINFO
-             IMPORTED_LOCATION_RELEASE IMPORTED_LOCATION_NOCONFIG IMPORTED_LOCATION IMPORTED_LOCATION_MINSIZEREL IMPORTED_LOCATION_RELWITHDEBINFO)
-
-# fewer possibilities for debug builds
-set(dbgprops IMPORTED_IMPLIB_DEBUG IMPORTED_LOCATION_DEBUG)
-
-foreach(prop ${relprops})
-	get_target_property(sdl2implib SDL2::SDL2 ${prop})
-	if(sdl2implib)
-		#message("set sdl2implib from ${prop}")
-		break()
-	endif()
-endforeach()
-
-foreach(prop ${relprops})
-	get_target_property(sdl2mainimplib SDL2::SDL2main ${prop})
-	if(sdl2mainimplib)
-		#message("set sdl2mainimplib from ${prop}")
-		break()
-	endif()
-endforeach()
-
-foreach(prop ${dbgprops})
-	get_target_property(sdl2implibdbg SDL2::SDL2 ${prop})
-	if(sdl2implibdbg)
-		#message("set sdl2implibdbg from ${prop}")
-		break()
-	endif()
-endforeach()
-
-foreach(prop ${dbgprops})
-	get_target_property(sdl2mainimplibdbg SDL2::SDL2main ${prop})
-	if(sdl2mainimplibdbg)
-		#message("set sdl2mainimplibdbg from ${prop}")
-		break()
-	endif()
-endforeach()
-
-if( sdl2implib AND sdl2mainimplib AND sdl2implibdbg AND sdl2mainimplibdbg )
-	# we have both release and debug builds of SDL2 and SDL2main, so use this ugly
-	# generator expression in SDL2_LIBRARIES to support both in MSVC, depending on build type configured there
-	set(SDL2_LIBRARIES $<IF:$<CONFIG:Debug>,${sdl2mainimplibdbg},${sdl2mainimplib}>   $<IF:$<CONFIG:Debug>,${sdl2implibdbg},${sdl2implib}>)
-else()
-	if( (NOT sdl2implib) AND sdl2implibdbg ) # if we only have a debug version of the lib
-		set(sdl2implib ${sdl2implibdbg})
-	endif()
-	if( (NOT sdl2mainimplib) AND sdl2mainimplibdbg ) # if we only have a debug version of the lib
-		set(sdl2mainimplib ${sdl2mainimplibdbg})
-	endif()
-
-	if( sdl2implib AND sdl2mainimplib )
-		set(SDL2_LIBRARIES ${sdl2mainimplib}  ${sdl2implib})
-	elseif(WIN32 OR APPLE) # I think these platforms have a non-dummy SDLmain?
-		message(FATAL_ERROR, "SDL2::SDL2 and/or SDL2::SDL2main don't seem to contain any kind of IMPORTED_IMPLIB* or IMPORTED_LOCATION*")
-	elseif(sdl2implib) # on other platforms just libSDL2 will hopefully do?
-		set(SDL2_LIBRARIES ${sdl2implib})
-		message(STATUS, "No SDL2main lib not found, I hope you don't need it..")
-	else()
-		message(FATAL_ERROR, "SDL2::SDL2 doesn't seem to contain any kind of lib to link against in IMPORTED_IMPLIB* or IMPORTED_LOCATION*")
-	endif()
-
-	# TODO: should something like INTERFACE_LINK_LIBRARIES be appended? or wherever -mwindows and things like that
-	#       might be defined (if they were defined by the CMake build at all; autotools has @SDL_RLD_FLAGS@ @SDL_LIBS@)?
-	#       LINK_DEPENDS? LINK_FLAGS?
-
-endif()
-
-get_filename_component(SDL2_LIBDIR ${sdl2implib} PATH)
-
-# NOTE: SDL2_LIBRARIES now looks like "c:/path/to/SDL2main.lib;c:/path/to/SDL2.lib"
-#       which is different to what it looks like when coming from sdl2-config.cmake
-#       (there it's more like "-L${SDL2_LIBDIR} -lSDL2main -lSDL2" - and also -lmingw32 and -mwindows)
-#       This seems to work with both MSVC and MinGW though, while the other only worked with MinGW
-#   On Linux it looks like "/tmp/sdl2inst/lib/libSDL2main.a;/tmp/sdl2inst/lib/libSDL2-2.0.so.0.14.1" which also seems to work
-
-# the exec prefix is one level up from lib/ - TODO: really, always? at least on Linux there's /usr/lib/x86_64-bla-blub/libSDL2-asdf.so.0 ..
-get_filename_component(SDL2_EXEC_PREFIX ${SDL2_LIBDIR} PATH)
-set(SDL2_PREFIX ${SDL2_EXEC_PREFIX}) # TODO: could this be somewhere else? parent dir of include or sth?
-
-unset(sdl2implib)
-unset(sdl2mainimplib)
-unset(sdl2implibdbg)
-unset(sdl2mainimplibdbg)
-unset(relprops)
-unset(dbgprops)

+ 65 - 0
sdl.mod/SDL/SDL2Config.cmake.in

@@ -0,0 +1,65 @@
+# sdl2 cmake project-config input for CMakeLists.txt script
+
+include(FeatureSummary)
+set_package_properties(SDL2 PROPERTIES
+  URL "https://www.libsdl.org/"
+  DESCRIPTION "low level access to audio, keyboard, mouse, joystick, and graphics hardware"
+)
+
+@PACKAGE_INIT@
+
+set(SDL2_FOUND TRUE)
+
+if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL2Targets.cmake")
+  include("${CMAKE_CURRENT_LIST_DIR}/SDL2Targets.cmake")
+  set(SDL2_SDL2_FOUND TRUE)
+endif()
+if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL2staticTargets.cmake")
+  if(ANDROID)
+    enable_language(CXX)
+  endif()
+  include("${CMAKE_CURRENT_LIST_DIR}/SDL2staticTargets.cmake")
+  set(SDL2_SDL2-static_FOUND TRUE)
+endif()
+if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL2mainTargets.cmake")
+  include("${CMAKE_CURRENT_LIST_DIR}/SDL2mainTargets.cmake")
+  set(SDL2_SDL2main_FOUND TRUE)
+endif()
+if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL2testTargets.cmake")
+  include("${CMAKE_CURRENT_LIST_DIR}/SDL2testTargets.cmake")
+  set(SDL2_SDL2test_FOUND TRUE)
+endif()
+
+check_required_components(SDL2)
+
+# Create SDL2::SDL2 alias for static-only builds
+if(TARGET SDL2::SDL2-static AND NOT TARGET SDL2::SDL2)
+  if(CMAKE_VERSION VERSION_LESS "3.18")
+    # FIXME: Aliasing local targets is not supported on CMake < 3.18, so make it global.
+    add_library(SDL2::SDL2 INTERFACE IMPORTED)
+    set_target_properties(SDL2::SDL2 PROPERTIES INTERFACE_LINK_LIBRARIES "SDL2::SDL2-static")
+  else()
+    add_library(SDL2::SDL2 ALIAS SDL2::SDL2-static)
+  endif()
+endif()
+
+# For compatibility with autotools sdl2-config.cmake, provide SDL2_* variables.
+
+set(SDL2_PREFIX "@PACKAGE_CMAKE_INSTALL_PREFIX@")
+set(SDL2_EXEC_PREFIX "@PACKAGE_CMAKE_INSTALL_PREFIX@")
+set(SDL2_INCLUDE_DIR "@PACKAGE_CMAKE_INSTALL_FULL_INCLUDEDIR@/SDL2")
+set(SDL2_INCLUDE_DIRS "@PACKAGE_CMAKE_INSTALL_FULL_INCLUDEDIR@;@PACKAGE_CMAKE_INSTALL_FULL_INCLUDEDIR@/SDL2")
+set(SDL2_BINDIR "@PACKAGE_CMAKE_INSTALL_FULL_BINDIR@")
+set(SDL2_LIBDIR "@PACKAGE_CMAKE_INSTALL_FULL_LIBDIR@")
+set(SDL2_LIBRARIES SDL2::SDL2)
+set(SDL2_STATIC_LIBRARIES SDL2::SDL2-static)
+set(SDL2_STATIC_PRIVATE_LIBS)
+
+set(SDL2MAIN_LIBRARY)
+if(TARGET SDL2::SDL2main)
+  set(SDL2MAIN_LIBRARY SDL2::SDL2main)
+  list(INSERT SDL2_LIBRARIES 0 SDL2::SDL2main)
+  list(INSERT SDL2_STATIC_LIBRARIES 0 SDL2::SDL2main)
+endif()
+
+set(SDL2TEST_LIBRARY SDL2::SDL2test)

+ 131 - 0
sdl.mod/SDL/VisualC-GDK/SDL.sln

@@ -0,0 +1,131 @@
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio Version 17
+VisualStudioVersion = 17.1.32414.318
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "tests", "tests", "{D69D5741-611F-4E14-8541-1FEE94F50B5A}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2", "SDL\SDL.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2main", "SDLmain\SDLmain.vcxproj", "{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsprite2", "tests\testsprite2\testsprite2.vcxproj", "{40FB7794-D3C3-4CFE-BCF4-A80C96635682}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2test", "SDLtest\SDLtest.vcxproj", "{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgamecontroller", "tests\testgamecontroller\testgamecontroller.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08305}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgdk", "tests\testgdk\testgdk.vcxproj", "{1C9A3F71-35A5-4C56-B292-F4375B3C3649}"
+EndProject
+Global
+	GlobalSection(SolutionConfigurationPlatforms) = preSolution
+		Debug|Gaming.Desktop.x64 = Debug|Gaming.Desktop.x64
+		Debug|Gaming.Xbox.Scarlett.x64 = Debug|Gaming.Xbox.Scarlett.x64
+		Debug|Gaming.Xbox.XboxOne.x64 = Debug|Gaming.Xbox.XboxOne.x64
+		Release|Gaming.Desktop.x64 = Release|Gaming.Desktop.x64
+		Release|Gaming.Xbox.Scarlett.x64 = Release|Gaming.Xbox.Scarlett.x64
+		Release|Gaming.Xbox.XboxOne.x64 = Release|Gaming.Xbox.XboxOne.x64
+	EndGlobalSection
+	GlobalSection(ProjectConfigurationPlatforms) = postSolution
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Gaming.Desktop.x64.ActiveCfg = Debug|Gaming.Desktop.x64
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Gaming.Desktop.x64.Build.0 = Debug|Gaming.Desktop.x64
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Gaming.Xbox.Scarlett.x64.ActiveCfg = Debug|Gaming.Xbox.Scarlett.x64
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Gaming.Xbox.Scarlett.x64.Build.0 = Debug|Gaming.Xbox.Scarlett.x64
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Gaming.Xbox.XboxOne.x64.ActiveCfg = Debug|Gaming.Xbox.XboxOne.x64
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Gaming.Xbox.XboxOne.x64.Build.0 = Debug|Gaming.Xbox.XboxOne.x64
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Gaming.Desktop.x64.ActiveCfg = Release|Gaming.Desktop.x64
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Gaming.Desktop.x64.Build.0 = Release|Gaming.Desktop.x64
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Gaming.Xbox.Scarlett.x64.ActiveCfg = Release|Gaming.Xbox.Scarlett.x64
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Gaming.Xbox.Scarlett.x64.Build.0 = Release|Gaming.Xbox.Scarlett.x64
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Gaming.Xbox.XboxOne.x64.ActiveCfg = Release|Gaming.Xbox.XboxOne.x64
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Gaming.Xbox.XboxOne.x64.Build.0 = Release|Gaming.Xbox.XboxOne.x64
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|Gaming.Desktop.x64.ActiveCfg = Debug|Gaming.Desktop.x64
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|Gaming.Desktop.x64.Build.0 = Debug|Gaming.Desktop.x64
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|Gaming.Xbox.Scarlett.x64.ActiveCfg = Debug|Gaming.Xbox.Scarlett.x64
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|Gaming.Xbox.Scarlett.x64.Build.0 = Debug|Gaming.Xbox.Scarlett.x64
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|Gaming.Xbox.XboxOne.x64.ActiveCfg = Debug|Gaming.Xbox.XboxOne.x64
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|Gaming.Xbox.XboxOne.x64.Build.0 = Debug|Gaming.Xbox.XboxOne.x64
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|Gaming.Desktop.x64.ActiveCfg = Release|Gaming.Desktop.x64
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|Gaming.Desktop.x64.Build.0 = Release|Gaming.Desktop.x64
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|Gaming.Xbox.Scarlett.x64.ActiveCfg = Release|Gaming.Xbox.Scarlett.x64
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|Gaming.Xbox.Scarlett.x64.Build.0 = Release|Gaming.Xbox.Scarlett.x64
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|Gaming.Xbox.XboxOne.x64.ActiveCfg = Release|Gaming.Xbox.XboxOne.x64
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|Gaming.Xbox.XboxOne.x64.Build.0 = Release|Gaming.Xbox.XboxOne.x64
+		{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|Gaming.Desktop.x64.ActiveCfg = Debug|Gaming.Desktop.x64
+		{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|Gaming.Desktop.x64.Build.0 = Debug|Gaming.Desktop.x64
+		{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|Gaming.Desktop.x64.Deploy.0 = Debug|Gaming.Desktop.x64
+		{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|Gaming.Xbox.Scarlett.x64.ActiveCfg = Debug|Gaming.Xbox.Scarlett.x64
+		{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|Gaming.Xbox.Scarlett.x64.Build.0 = Debug|Gaming.Xbox.Scarlett.x64
+		{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|Gaming.Xbox.Scarlett.x64.Deploy.0 = Debug|Gaming.Xbox.Scarlett.x64
+		{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|Gaming.Xbox.XboxOne.x64.ActiveCfg = Debug|Gaming.Xbox.XboxOne.x64
+		{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|Gaming.Xbox.XboxOne.x64.Build.0 = Debug|Gaming.Xbox.XboxOne.x64
+		{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|Gaming.Xbox.XboxOne.x64.Deploy.0 = Debug|Gaming.Xbox.XboxOne.x64
+		{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|Gaming.Desktop.x64.ActiveCfg = Release|Gaming.Desktop.x64
+		{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|Gaming.Desktop.x64.Build.0 = Release|Gaming.Desktop.x64
+		{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|Gaming.Desktop.x64.Deploy.0 = Release|Gaming.Desktop.x64
+		{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|Gaming.Xbox.Scarlett.x64.ActiveCfg = Release|Gaming.Xbox.Scarlett.x64
+		{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|Gaming.Xbox.Scarlett.x64.Build.0 = Release|Gaming.Xbox.Scarlett.x64
+		{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|Gaming.Xbox.Scarlett.x64.Deploy.0 = Release|Gaming.Xbox.Scarlett.x64
+		{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|Gaming.Xbox.XboxOne.x64.ActiveCfg = Release|Gaming.Xbox.XboxOne.x64
+		{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|Gaming.Xbox.XboxOne.x64.Build.0 = Release|Gaming.Xbox.XboxOne.x64
+		{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|Gaming.Xbox.XboxOne.x64.Deploy.0 = Release|Gaming.Xbox.XboxOne.x64
+		{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Debug|Gaming.Desktop.x64.ActiveCfg = Debug|Gaming.Desktop.x64
+		{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Debug|Gaming.Desktop.x64.Build.0 = Debug|Gaming.Desktop.x64
+		{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Debug|Gaming.Xbox.Scarlett.x64.ActiveCfg = Debug|Gaming.Xbox.Scarlett.x64
+		{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Debug|Gaming.Xbox.Scarlett.x64.Build.0 = Debug|Gaming.Xbox.Scarlett.x64
+		{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Debug|Gaming.Xbox.XboxOne.x64.ActiveCfg = Debug|Gaming.Xbox.XboxOne.x64
+		{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Debug|Gaming.Xbox.XboxOne.x64.Build.0 = Debug|Gaming.Xbox.XboxOne.x64
+		{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Release|Gaming.Desktop.x64.ActiveCfg = Release|Gaming.Desktop.x64
+		{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Release|Gaming.Desktop.x64.Build.0 = Release|Gaming.Desktop.x64
+		{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Release|Gaming.Xbox.Scarlett.x64.ActiveCfg = Release|Gaming.Xbox.Scarlett.x64
+		{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Release|Gaming.Xbox.Scarlett.x64.Build.0 = Release|Gaming.Xbox.Scarlett.x64
+		{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Release|Gaming.Xbox.XboxOne.x64.ActiveCfg = Release|Gaming.Xbox.XboxOne.x64
+		{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Release|Gaming.Xbox.XboxOne.x64.Build.0 = Release|Gaming.Xbox.XboxOne.x64
+		{55812185-D13C-4022-9C81-32E0F4A08305}.Debug|Gaming.Desktop.x64.ActiveCfg = Debug|Gaming.Desktop.x64
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+ 6 - 0
sdl.mod/SDL/VisualC-GDK/clean.sh

@@ -0,0 +1,6 @@
+#!/bin/sh
+find . -type f \( -name '*.user' -o -name '*.sdf' -o -name '*.ncb' -o -name '*.suo' \) -print -delete
+find . -type f \( -name '*.bmp' -o -name '*.wav' -o -name '*.dat' \) -print -delete
+find . -depth -type d \( -name Gaming.Desktop.x64 \) -exec rm -rv {} \;
+find . -depth -type d \( -name Gaming.Xbox.Scarlett.x64 \) -exec rm -rv {} \;
+find . -depth -type d \( -name Gaming.Xbox.XboxOne.x64 \) -exec rm -rv {} \;

BIN
sdl.mod/SDL/VisualC-GDK/logos/Logo100x100.png


BIN
sdl.mod/SDL/VisualC-GDK/logos/Logo150x150.png


BIN
sdl.mod/SDL/VisualC-GDK/logos/Logo44x44.png


BIN
sdl.mod/SDL/VisualC-GDK/logos/Logo480x480.png


BIN
sdl.mod/SDL/VisualC-GDK/logos/SplashScreenImage.png


+ 9 - 0
sdl.mod/SDL/VisualC-GDK/tests/testgamecontroller/PackageLayout.xml

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+    <FileGroup DestinationPath="." SourcePath="." Include="*.png" />
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+</Package>

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+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
+    </CopyFileToFolders>
+    <CopyFileToFolders Include="..\..\..\test\button.bmp">
+      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">Copying %(Filename)%(Extension)</Message>
+      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">Copying %(Filename)%(Extension)</Message>
+      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">Copying %(Filename)%(Extension)</Message>
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">copy "%(FullPath)" "$(ProjectDir)\"
+</Command>
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">copy "%(FullPath)" "$(ProjectDir)\"
+</Command>
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">copy "%(FullPath)" "$(ProjectDir)\"
+</Command>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
+      <Message Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">Copying %(Filename)%(Extension)</Message>
+      <Message Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">Copying %(Filename)%(Extension)</Message>
+      <Message Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">Copying %(Filename)%(Extension)</Message>
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">copy "%(FullPath)" "$(ProjectDir)\"
+</Command>
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">copy "%(FullPath)" "$(ProjectDir)\"
+</Command>
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">copy "%(FullPath)" "$(ProjectDir)\"
+</Command>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
+    </CopyFileToFolders>
+    <CopyFileToFolders Include="..\..\..\test\controllermap.bmp">
+      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">Copying %(Filename)%(Extension)</Message>
+      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">Copying %(Filename)%(Extension)</Message>
+      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">Copying %(Filename)%(Extension)</Message>
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">copy "%(FullPath)" "$(ProjectDir)\"
+</Command>
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">copy "%(FullPath)" "$(ProjectDir)\"
+</Command>
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">copy "%(FullPath)" "$(ProjectDir)\"
+</Command>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
+      <Message Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">Copying %(Filename)%(Extension)</Message>
+      <Message Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">Copying %(Filename)%(Extension)</Message>
+      <Message Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">Copying %(Filename)%(Extension)</Message>
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">copy "%(FullPath)" "$(ProjectDir)\"
+</Command>
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">copy "%(FullPath)" "$(ProjectDir)\"
+</Command>
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">copy "%(FullPath)" "$(ProjectDir)\"
+</Command>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
+    </CopyFileToFolders>
+    <CopyFileToFolders Include="..\..\..\test\controllermap_back.bmp">
+      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">Copying %(Filename)%(Extension)</Message>
+      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">Copying %(Filename)%(Extension)</Message>
+      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">Copying %(Filename)%(Extension)</Message>
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">copy "%(FullPath)" "$(ProjectDir)\"
+</Command>
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">copy "%(FullPath)" "$(ProjectDir)\"
+</Command>
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">copy "%(FullPath)" "$(ProjectDir)\"
+</Command>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
+      <Message Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">Copying %(Filename)%(Extension)</Message>
+      <Message Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">Copying %(Filename)%(Extension)</Message>
+      <Message Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">Copying %(Filename)%(Extension)</Message>
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">copy "%(FullPath)" "$(ProjectDir)\"
+</Command>
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">copy "%(FullPath)" "$(ProjectDir)\"
+</Command>
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">copy "%(FullPath)" "$(ProjectDir)\"
+</Command>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
+    </CopyFileToFolders>
+  </ItemGroup>
+  <ItemGroup>
+    <ClCompile Include="..\..\..\test\testgamecontroller.c" />
+    <ClCompile Include="..\..\..\test\testutils.c" />
+  </ItemGroup>
+  <ItemGroup>
+    <CopyFileToFolders Include="wingdk\MicrosoftGame.config">
+      <FileType>Document</FileType>
+      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
+      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
+      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
+      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
+    </CopyFileToFolders>
+  </ItemGroup>
+  <ItemGroup>
+    <CopyFileToFolders Include="PackageLayout.xml" />
+  </ItemGroup>
+  <ItemGroup>
+    <CopyFileToFolders Include="..\..\logos\Logo100x100.png" />
+    <CopyFileToFolders Include="..\..\logos\Logo150x150.png" />
+    <CopyFileToFolders Include="..\..\logos\Logo44x44.png" />
+    <CopyFileToFolders Include="..\..\logos\Logo480x480.png" />
+  </ItemGroup>
+  <ItemGroup>
+    <CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.141.GDK.C.Thunks.dll">
+      <FileType>Document</FileType>
+      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
+      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
+      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
+      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
+    </CopyFileToFolders>
+  </ItemGroup>
+  <ItemGroup>
+    <CopyFileToFolders Include="xboxseries\MicrosoftGame.config">
+      <FileType>Document</FileType>
+      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">true</ExcludedFromBuild>
+      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">true</ExcludedFromBuild>
+      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
+      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
+    </CopyFileToFolders>
+  </ItemGroup>
+  <ItemGroup>
+    <CopyFileToFolders Include="xboxone\MicrosoftGame.config">
+      <FileType>Document</FileType>
+      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
+      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
+      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">true</ExcludedFromBuild>
+      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">true</ExcludedFromBuild>
+    </CopyFileToFolders>
+  </ItemGroup>
+  <ItemGroup>
+    <CopyFileToFolders Include="..\..\logos\SplashScreenImage.png" />
+  </ItemGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+  <ImportGroup Label="ExtensionTargets">
+  </ImportGroup>
+</Project>

+ 55 - 0
sdl.mod/SDL/VisualC-GDK/tests/testgamecontroller/testgamecontroller.vcxproj.filters

@@ -0,0 +1,55 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <ItemGroup>
+    <ClCompile Include="..\..\..\test\testgamecontroller.c" />
+    <ClCompile Include="..\..\..\test\testutils.c" />
+  </ItemGroup>
+  <ItemGroup>
+    <CopyFileToFolders Include="..\..\..\test\controllermap_back.bmp" />
+    <CopyFileToFolders Include="..\..\..\test\axis.bmp" />
+    <CopyFileToFolders Include="..\..\..\test\button.bmp" />
+    <CopyFileToFolders Include="..\..\..\test\controllermap.bmp" />
+    <CopyFileToFolders Include="..\..\logos\Logo44x44.png">
+      <Filter>logos</Filter>
+    </CopyFileToFolders>
+    <CopyFileToFolders Include="..\..\logos\Logo100x100.png">
+      <Filter>logos</Filter>
+    </CopyFileToFolders>
+    <CopyFileToFolders Include="..\..\logos\Logo150x150.png">
+      <Filter>logos</Filter>
+    </CopyFileToFolders>
+    <CopyFileToFolders Include="..\..\logos\Logo480x480.png">
+      <Filter>logos</Filter>
+    </CopyFileToFolders>
+    <CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.141.GDK.C.Thunks.dll">
+      <Filter>wingdk</Filter>
+    </CopyFileToFolders>
+    <CopyFileToFolders Include="wingdk\MicrosoftGame.config">
+      <Filter>wingdk</Filter>
+    </CopyFileToFolders>
+    <CopyFileToFolders Include="xboxseries\MicrosoftGame.config">
+      <Filter>xboxseries</Filter>
+    </CopyFileToFolders>
+    <CopyFileToFolders Include="xboxone\MicrosoftGame.config">
+      <Filter>xboxone</Filter>
+    </CopyFileToFolders>
+    <CopyFileToFolders Include="..\..\logos\SplashScreenImage.png">
+      <Filter>logos</Filter>
+    </CopyFileToFolders>
+    <CopyFileToFolders Include="PackageLayout.xml" />
+  </ItemGroup>
+  <ItemGroup>
+    <Filter Include="logos">
+      <UniqueIdentifier>{5e858cf0-6fba-498d-b33d-11c8ecbb79c7}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="xboxseries">
+      <UniqueIdentifier>{5790a250-283e-4f51-8f28-6a977d3c7a6c}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="wingdk">
+      <UniqueIdentifier>{a4d235e4-4017-4193-af62-ecb2ac249be4}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="xboxone">
+      <UniqueIdentifier>{e704dcb9-c83c-4c94-a139-b0f3e3f428f2}</UniqueIdentifier>
+    </Filter>
+  </ItemGroup>
+</Project>

+ 34 - 0
sdl.mod/SDL/VisualC-GDK/tests/testgamecontroller/wingdk/MicrosoftGame.config

@@ -0,0 +1,34 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Game configVersion="1">
+
+	<!-- Set these to the correct identifiers from Partner Center -->
+	<Identity Name="41336MicrosoftATG.ATGSimpleLiveSample"
+		Version="1.0.0.0"
+		Publisher="CN=A4954634-DF4B-47C7-AB70-D3215D246AF1"/>
+
+	<ExecutableList>
+		<Executable Name="testgamecontroller.exe"
+					TargetDeviceFamily="PC"
+					Id="Game" />
+	</ExecutableList>
+
+	<DesktopRegistration>
+		<DependencyList>
+			<KnownDependency Name="VC14"/>
+		</DependencyList>
+	</DesktopRegistration>
+
+	<!-- Set these to the correct values from Partner Center -->
+	<TitleId>7325F784</TitleId>
+	<MSAAppId>0000000000000000</MSAAppId>
+
+	<ShellVisuals DefaultDisplayName="testgamecontroller"
+					PublisherDisplayName="SDL"
+					Square480x480Logo="Logo480x480.png"
+					Square150x150Logo="Logo150x150.png"
+					Square44x44Logo="Logo44x44.png"
+					Description="testgamecontroller"
+					ForegroundText="light"
+					BackgroundColor="#000000"
+					StoreLogo="Logo100x100.png"/>
+</Game>

+ 35 - 0
sdl.mod/SDL/VisualC-GDK/tests/testgamecontroller/xboxone/MicrosoftGame.config

@@ -0,0 +1,35 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Game configVersion="1">
+
+	<!-- Set these to the correct identifiers from Partner Center -->
+	<Identity Name="41336MicrosoftATG.ATGSimpleLiveSample"
+		Version="1.0.0.0"
+		Publisher="CN=A4954634-DF4B-47C7-AB70-D3215D246AF1"/>
+
+	<ExecutableList>
+		<Executable Name="testgamecontroller.exe"
+					TargetDeviceFamily="XboxOne"
+					Id="Game" />
+	</ExecutableList>
+
+	<DesktopRegistration>
+		<DependencyList>
+			<KnownDependency Name="VC14"/>
+		</DependencyList>
+	</DesktopRegistration>
+
+	<!-- Set these to the correct values from Partner Center -->
+	<TitleId>7325F784</TitleId>
+	<MSAAppId>0000000000000000</MSAAppId>
+
+	<ShellVisuals DefaultDisplayName="testgamecontroller"
+					PublisherDisplayName="SDL"
+					Square480x480Logo="Logo480x480.png"
+					Square150x150Logo="Logo150x150.png"
+					Square44x44Logo="Logo44x44.png"
+					SplashScreenImage="SplashScreenImage.png"
+					Description="testgamecontroller"
+					ForegroundText="light"
+					BackgroundColor="#000000"
+					StoreLogo="Logo100x100.png"/>
+</Game>

+ 29 - 0
sdl.mod/SDL/VisualC-GDK/tests/testgamecontroller/xboxseries/MicrosoftGame.config

@@ -0,0 +1,29 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Game configVersion="1">
+
+	<!-- Set these to the correct identifiers from Partner Center -->
+	<Identity Name="41336MicrosoftATG.ATGSimpleLiveSample"
+		Version="1.0.0.0"
+		Publisher="CN=A4954634-DF4B-47C7-AB70-D3215D246AF1"/>
+
+	<ExecutableList>
+		<Executable Name="testgamecontroller.exe"
+					TargetDeviceFamily="Scarlett"
+					Id="Game" />
+	</ExecutableList>
+
+	<!-- Set these to the correct values from Partner Center -->
+	<TitleId>7325F784</TitleId>
+	<MSAAppId>0000000000000000</MSAAppId>
+
+	<ShellVisuals DefaultDisplayName="testgamecontroller"
+					PublisherDisplayName="SDL"
+					Square480x480Logo="Logo480x480.png"
+					Square150x150Logo="Logo150x150.png"
+					Square44x44Logo="Logo44x44.png"
+					SplashScreenImage="SplashScreenImage.png"
+					Description="testgamecontroller"
+					ForegroundText="light"
+					BackgroundColor="#000000"
+					StoreLogo="Logo100x100.png"/>
+</Game>

+ 10 - 0
sdl.mod/SDL/VisualC-GDK/tests/testgdk/PackageLayout.xml

@@ -0,0 +1,10 @@
+<Package>
+  <Chunk Id="1000" Marker="Launch">
+    <FileGroup DestinationPath="." SourcePath="." Include="testgdk.exe" />
+    <FileGroup DestinationPath="." SourcePath="." Include="MicrosoftGame.config" />
+    <FileGroup DestinationPath="." SourcePath="." Include="*.bmp" />
+    <FileGroup DestinationPath="." SourcePath="." Include="*.wav" />
+    <FileGroup DestinationPath="." SourcePath="." Include="*.png" />
+    <FileGroup DestinationPath="." SourcePath="." Include="*.dll" />
+  </Chunk>
+</Package>

+ 502 - 0
sdl.mod/SDL/VisualC-GDK/tests/testgdk/src/testgdk.cpp

@@ -0,0 +1,502 @@
+/*
+  Copyright (C) 1997-2022 Sam Lantinga <[email protected]>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely.
+*/
+/* testgdk:  Basic tests of using task queue/xbl (with simple drawing) in GDK.
+ * NOTE: As of June 2022 GDK, login will only work if MicrosoftGame.config is
+ * configured properly. See README-gdk.md.
+ */
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <time.h>
+
+#include "SDL_test.h"
+#include "SDL_test_common.h"
+#include "../src/core/windows/SDL_windows.h"
+
+extern "C" {
+#include "../test/testutils.h"
+}
+
+#include <XGameRuntime.h>
+
+#define NUM_SPRITES    100
+#define MAX_SPEED     1
+
+static SDLTest_CommonState *state;
+static int num_sprites;
+static SDL_Texture **sprites;
+static SDL_bool cycle_color;
+static SDL_bool cycle_alpha;
+static int cycle_direction = 1;
+static int current_alpha = 0;
+static int current_color = 0;
+static int sprite_w, sprite_h;
+static SDL_BlendMode blendMode = SDL_BLENDMODE_BLEND;
+
+int done;
+
+static struct
+{
+    SDL_AudioSpec spec;
+    Uint8 *sound;    /* Pointer to wave data */
+    Uint32 soundlen; /* Length of wave data */
+    int soundpos;    /* Current play position */
+} wave;
+
+static SDL_AudioDeviceID device;
+
+static void
+close_audio()
+{
+    if (device != 0) {
+        SDL_CloseAudioDevice(device);
+        device = 0;
+    }
+}
+
+/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
+static void
+quit(int rc)
+{
+    SDL_free(sprites);
+    close_audio();
+    SDL_FreeWAV(wave.sound);
+    SDLTest_CommonQuit(state);
+    /* If rc is 0, just let main return normally rather than calling exit.
+     * This allows testing of platforms where SDL_main is required and does meaningful cleanup.
+     */
+    if (rc != 0) {
+        exit(rc);
+    }
+}
+
+static void
+open_audio()
+{
+    /* Initialize fillerup() variables */
+    device = SDL_OpenAudioDevice(NULL, SDL_FALSE, &wave.spec, NULL, 0);
+    if (!device) {
+        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open audio: %s\n", SDL_GetError());
+        SDL_FreeWAV(wave.sound);
+        quit(2);
+    }
+
+    /* Let the audio run */
+    SDL_PauseAudioDevice(device, SDL_FALSE);
+}
+
+static void
+reopen_audio()
+{
+    close_audio();
+    open_audio();
+}
+
+void SDLCALL
+fillerup(void *unused, Uint8 *stream, int len)
+{
+    Uint8 *waveptr;
+    int waveleft;
+
+    /* Set up the pointers */
+    waveptr = wave.sound + wave.soundpos;
+    waveleft = wave.soundlen - wave.soundpos;
+
+    /* Go! */
+    while (waveleft <= len) {
+        SDL_memcpy(stream, waveptr, waveleft);
+        stream += waveleft;
+        len -= waveleft;
+        waveptr = wave.sound;
+        waveleft = wave.soundlen;
+        wave.soundpos = 0;
+    }
+    SDL_memcpy(stream, waveptr, len);
+    wave.soundpos += len;
+}
+
+void
+UserLoggedIn(XUserHandle user)
+{
+    HRESULT hr;
+    char gamertag[128];
+    hr = XUserGetGamertag(user, XUserGamertagComponent::UniqueModern, sizeof(gamertag), gamertag, NULL);
+
+    if (SUCCEEDED(hr)) {
+        SDL_Log("User logged in: %s", gamertag);
+    } else {
+        SDL_Log("[GDK] UserLoggedIn -- XUserGetGamertag failed: 0x%08x.", hr);
+    }
+
+    XUserCloseHandle(user);
+}
+
+void
+AddUserUICallback(XAsyncBlock *asyncBlock)
+{
+    HRESULT hr;
+    XUserHandle user = NULL;
+
+    hr = XUserAddResult(asyncBlock, &user);
+    if (SUCCEEDED(hr)) {
+        uint64_t userId;
+
+        hr = XUserGetId(user, &userId);
+        if (FAILED(hr)) {
+            /* If unable to get the user ID, it means the account is banned, etc. */
+            SDL_Log("[GDK] AddUserSilentCallback -- XUserGetId failed: 0x%08x.", hr);
+            XUserCloseHandle(user);
+
+            /* Per the docs, likely should call XUserResolveIssueWithUiAsync here. */
+        } else {
+            UserLoggedIn(user);
+        }
+    } else {
+        SDL_Log("[GDK] AddUserUICallback -- XUserAddAsync failed: 0x%08x.", hr);
+    }
+
+    delete asyncBlock;
+}
+
+void
+AddUserUI()
+{
+    HRESULT hr;
+    XAsyncBlock *asyncBlock = new XAsyncBlock;
+
+    asyncBlock->context = NULL;
+    asyncBlock->queue = NULL; /* A null queue will use the global process task queue */
+    asyncBlock->callback = &AddUserUICallback;
+
+    hr = XUserAddAsync(XUserAddOptions::None, asyncBlock);
+
+    if (FAILED(hr)) {
+        delete asyncBlock;
+        SDL_Log("[GDK] AddUserSilent -- failed: 0x%08x", hr);
+    }
+}
+
+void
+AddUserSilentCallback(XAsyncBlock *asyncBlock)
+{
+    HRESULT hr;
+    XUserHandle user = NULL;
+
+    hr = XUserAddResult(asyncBlock, &user);
+    if (SUCCEEDED(hr)) {
+        uint64_t userId;
+
+        hr = XUserGetId(user, &userId);
+        if (FAILED(hr)) {
+            /* If unable to get the user ID, it means the account is banned, etc. */
+            SDL_Log("[GDK] AddUserSilentCallback -- XUserGetId failed: 0x%08x. Trying with UI.", hr);
+            XUserCloseHandle(user);
+            AddUserUI();
+        } else {
+            UserLoggedIn(user);
+        }
+    } else {
+        SDL_Log("[GDK] AddUserSilentCallback -- XUserAddAsync failed: 0x%08x. Trying with UI.", hr);
+        AddUserUI();
+    }
+
+    delete asyncBlock;
+}
+
+void
+AddUserSilent()
+{
+    HRESULT hr;
+    XAsyncBlock *asyncBlock = new XAsyncBlock;
+
+    asyncBlock->context = NULL;
+    asyncBlock->queue = NULL; /* A null queue will use the global process task queue */
+    asyncBlock->callback = &AddUserSilentCallback;
+
+    hr = XUserAddAsync(XUserAddOptions::AddDefaultUserSilently, asyncBlock);
+
+    if (FAILED(hr)) {
+        delete asyncBlock;
+        SDL_Log("[GDK] AddUserSilent -- failed: 0x%08x", hr);
+    }
+}
+
+int
+LoadSprite(const char *file)
+{
+    int i;
+
+    for (i = 0; i < state->num_windows; ++i) {
+        /* This does the SDL_LoadBMP step repeatedly, but that's OK for test code. */
+        sprites[i] = LoadTexture(state->renderers[i], file, SDL_TRUE, &sprite_w, &sprite_h);
+        if (!sprites[i]) {
+            return (-1);
+        }
+        if (SDL_SetTextureBlendMode(sprites[i], blendMode) < 0) {
+            SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set blend mode: %s\n", SDL_GetError());
+            SDL_DestroyTexture(sprites[i]);
+            return (-1);
+        }
+    }
+
+    /* We're ready to roll. :) */
+    return (0);
+}
+
+void
+DrawSprites(SDL_Renderer * renderer, SDL_Texture * sprite)
+{
+    SDL_Rect viewport, temp;
+
+    /* Query the sizes */
+    SDL_RenderGetViewport(renderer, &viewport);
+
+    /* Cycle the color and alpha, if desired */
+    if (cycle_color) {
+        current_color += cycle_direction;
+        if (current_color < 0) {
+            current_color = 0;
+            cycle_direction = -cycle_direction;
+        }
+        if (current_color > 255) {
+            current_color = 255;
+            cycle_direction = -cycle_direction;
+        }
+        SDL_SetTextureColorMod(sprite, 255, (Uint8) current_color,
+                               (Uint8) current_color);
+    }
+    if (cycle_alpha) {
+        current_alpha += cycle_direction;
+        if (current_alpha < 0) {
+            current_alpha = 0;
+            cycle_direction = -cycle_direction;
+        }
+        if (current_alpha > 255) {
+            current_alpha = 255;
+            cycle_direction = -cycle_direction;
+        }
+        SDL_SetTextureAlphaMod(sprite, (Uint8) current_alpha);
+    }
+
+    /* Draw a gray background */
+    SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
+    SDL_RenderClear(renderer);
+
+    /* Test points */
+    SDL_SetRenderDrawColor(renderer, 0xFF, 0x00, 0x00, 0xFF);
+    SDL_RenderDrawPoint(renderer, 0, 0);
+    SDL_RenderDrawPoint(renderer, viewport.w-1, 0);
+    SDL_RenderDrawPoint(renderer, 0, viewport.h-1);
+    SDL_RenderDrawPoint(renderer, viewport.w-1, viewport.h-1);
+
+    /* Test horizontal and vertical lines */
+    SDL_SetRenderDrawColor(renderer, 0x00, 0xFF, 0x00, 0xFF);
+    SDL_RenderDrawLine(renderer, 1, 0, viewport.w-2, 0);
+    SDL_RenderDrawLine(renderer, 1, viewport.h-1, viewport.w-2, viewport.h-1);
+    SDL_RenderDrawLine(renderer, 0, 1, 0, viewport.h-2);
+    SDL_RenderDrawLine(renderer, viewport.w-1, 1, viewport.w-1, viewport.h-2);
+
+    /* Test fill and copy */
+    SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
+    temp.x = 1;
+    temp.y = 1;
+    temp.w = sprite_w;
+    temp.h = sprite_h;
+    SDL_RenderFillRect(renderer, &temp);
+    SDL_RenderCopy(renderer, sprite, NULL, &temp);
+    temp.x = viewport.w-sprite_w-1;
+    temp.y = 1;
+    temp.w = sprite_w;
+    temp.h = sprite_h;
+    SDL_RenderFillRect(renderer, &temp);
+    SDL_RenderCopy(renderer, sprite, NULL, &temp);
+    temp.x = 1;
+    temp.y = viewport.h-sprite_h-1;
+    temp.w = sprite_w;
+    temp.h = sprite_h;
+    SDL_RenderFillRect(renderer, &temp);
+    SDL_RenderCopy(renderer, sprite, NULL, &temp);
+    temp.x = viewport.w-sprite_w-1;
+    temp.y = viewport.h-sprite_h-1;
+    temp.w = sprite_w;
+    temp.h = sprite_h;
+    SDL_RenderFillRect(renderer, &temp);
+    SDL_RenderCopy(renderer, sprite, NULL, &temp);
+
+    /* Test diagonal lines */
+    SDL_SetRenderDrawColor(renderer, 0x00, 0xFF, 0x00, 0xFF);
+    SDL_RenderDrawLine(renderer, sprite_w, sprite_h,
+                       viewport.w-sprite_w-2, viewport.h-sprite_h-2);
+    SDL_RenderDrawLine(renderer, viewport.w-sprite_w-2, sprite_h,
+                       sprite_w, viewport.h-sprite_h-2);
+
+    /* Update the screen! */
+    SDL_RenderPresent(renderer);
+}
+
+void
+loop()
+{
+    int i;
+    SDL_Event event;
+
+    /* Check for events */
+    while (SDL_PollEvent(&event)) {
+        if (event.type == SDL_KEYDOWN && !event.key.repeat) {
+            SDL_Log("Initial SDL_KEYDOWN: %s", SDL_GetScancodeName(event.key.keysym.scancode));
+        }
+#if defined(__XBOXONE__) || defined(__XBOXSERIES__)
+        /* On Xbox, ignore the keydown event because the features aren't supported */
+        if (event.type != SDL_KEYDOWN) {
+            SDLTest_CommonEvent(state, &event, &done);
+        }
+#else
+        SDLTest_CommonEvent(state, &event, &done);
+#endif
+    }
+    for (i = 0; i < state->num_windows; ++i) {
+        if (state->windows[i] == NULL)
+            continue;
+        DrawSprites(state->renderers[i], sprites[i]);
+    }
+}
+
+int
+main(int argc, char *argv[])
+{
+    int i;
+    const char *icon = "icon.bmp";
+    char *soundname = NULL;
+
+    /* Initialize parameters */
+    num_sprites = NUM_SPRITES;
+
+    /* Initialize test framework */
+    state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO | SDL_INIT_AUDIO);
+    if (!state) {
+        return 1;
+    }
+
+    for (i = 1; i < argc;) {
+        int consumed;
+
+        consumed = SDLTest_CommonArg(state, i);
+        if (consumed == 0) {
+            consumed = -1;
+            if (SDL_strcasecmp(argv[i], "--blend") == 0) {
+                if (argv[i + 1]) {
+                    if (SDL_strcasecmp(argv[i + 1], "none") == 0) {
+                        blendMode = SDL_BLENDMODE_NONE;
+                        consumed = 2;
+                    } else if (SDL_strcasecmp(argv[i + 1], "blend") == 0) {
+                        blendMode = SDL_BLENDMODE_BLEND;
+                        consumed = 2;
+                    } else if (SDL_strcasecmp(argv[i + 1], "add") == 0) {
+                        blendMode = SDL_BLENDMODE_ADD;
+                        consumed = 2;
+                    } else if (SDL_strcasecmp(argv[i + 1], "mod") == 0) {
+                        blendMode = SDL_BLENDMODE_MOD;
+                        consumed = 2;
+                    } else if (SDL_strcasecmp(argv[i + 1], "sub") == 0) {
+                        blendMode = SDL_ComposeCustomBlendMode(SDL_BLENDFACTOR_SRC_ALPHA, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_SUBTRACT, SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_SUBTRACT);
+                        consumed = 2;
+                    }
+                }
+            } else if (SDL_strcasecmp(argv[i], "--cyclecolor") == 0) {
+                cycle_color = SDL_TRUE;
+                consumed = 1;
+            } else if (SDL_strcasecmp(argv[i], "--cyclealpha") == 0) {
+                cycle_alpha = SDL_TRUE;
+                consumed = 1;
+            } else if (SDL_isdigit(*argv[i])) {
+                num_sprites = SDL_atoi(argv[i]);
+                consumed = 1;
+            } else if (argv[i][0] != '-') {
+                icon = argv[i];
+                consumed = 1;
+            }
+        }
+        if (consumed < 0) {
+            static const char *options[] = {
+                "[--blend none|blend|add|mod]",
+                "[--cyclecolor]",
+                "[--cyclealpha]",
+                "[num_sprites]",
+                "[icon.bmp]",
+                NULL };
+            SDLTest_CommonLogUsage(state, argv[0], options);
+            quit(1);
+        }
+        i += consumed;
+    }
+    if (!SDLTest_CommonInit(state)) {
+        quit(2);
+    }
+
+    /* Create the windows, initialize the renderers, and load the textures */
+    sprites =
+        (SDL_Texture **) SDL_malloc(state->num_windows * sizeof(*sprites));
+    if (!sprites) {
+        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!\n");
+        quit(2);
+    }
+    for (i = 0; i < state->num_windows; ++i) {
+        SDL_Renderer *renderer = state->renderers[i];
+        SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
+        SDL_RenderClear(renderer);
+    }
+    if (LoadSprite(icon) < 0) {
+        quit(2);
+    }
+
+    soundname = GetResourceFilename(argc > 1 ? argv[1] : NULL, "sample.wav");
+
+    if (soundname == NULL) {
+        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%s\n", SDL_GetError());
+        quit(1);
+    }
+
+    /* Load the wave file into memory */
+    if (SDL_LoadWAV(soundname, &wave.spec, &wave.sound, &wave.soundlen) == NULL) {
+        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", soundname, SDL_GetError());
+        quit(1);
+    }
+
+    wave.spec.callback = fillerup;
+
+    /* Show the list of available drivers */
+    SDL_Log("Available audio drivers:");
+    for (i = 0; i < SDL_GetNumAudioDrivers(); ++i) {
+        SDL_Log("%i: %s", i, SDL_GetAudioDriver(i));
+    }
+
+    SDL_Log("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());
+
+    open_audio();
+
+    /* Main render loop */
+    done = 0;
+
+    /* Try to add the default user silently */
+    AddUserSilent();
+
+    while (!done) {
+        loop();
+    }
+
+    quit(0);
+
+    SDL_free(soundname);
+    return 0;
+}
+
+/* vi: set ts=4 sw=4 expandtab: */

+ 401 - 0
sdl.mod/SDL/VisualC-GDK/tests/testgdk/testgdk.vcxproj

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+      <SuppressStartupBanner>true</SuppressStartupBanner>
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+      <Optimization>Disabled</Optimization>
+      <AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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+      <AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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+    <ResourceCompile>
+      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <Culture>0x0409</Culture>
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+    <Link>
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+      <SubSystem>Windows</SubSystem>
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+      <SuppressStartupBanner>true</SuppressStartupBanner>
+      <TypeLibraryName>.\Debug/testsprite2.tlb</TypeLibraryName>
+    </Midl>
+    <ClCompile>
+      <Optimization>Disabled</Optimization>
+      <AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
+      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
+      <WarningLevel>Level3</WarningLevel>
+      <DebugInformationFormat>OldStyle</DebugInformationFormat>
+    </ClCompile>
+    <ResourceCompile>
+      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <Culture>0x0409</Culture>
+    </ResourceCompile>
+    <Link>
+      <GenerateDebugInformation>true</GenerateDebugInformation>
+      <SubSystem>Windows</SubSystem>
+      <AdditionalDependencies>xgameruntime.lib;%(AdditionalDependencies)</AdditionalDependencies>
+    </Link>
+    <PostBuildEvent>
+      <Command>
+      </Command>
+    </PostBuildEvent>
+  </ItemDefinitionGroup>
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+    <ProjectReference Include="..\..\SDL\SDL.vcxproj">
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+      <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
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+    <ProjectReference Include="..\..\SDLtest\SDLtest.vcxproj">
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+      <Private>false</Private>
+      <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
+      <ReferenceOutputAssembly>true</ReferenceOutputAssembly>
+    </ProjectReference>
+  </ItemGroup>
+  <ItemGroup>
+    <CopyFileToFolders Include="..\..\..\test\icon.bmp">
+      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">Copying %(Filename)%(Extension)</Message>
+      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">Copying %(Filename)%(Extension)</Message>
+      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">Copying %(Filename)%(Extension)</Message>
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">copy "%(FullPath)" "$(ProjectDir)\"
+copy "%(FullPath)" "$(OutDir)\"</Command>
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">copy "%(FullPath)" "$(ProjectDir)\"
+copy "%(FullPath)" "$(OutDir)\"</Command>
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">copy "%(FullPath)" "$(ProjectDir)\"
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+    <ClCompile Include="src\testgdk.cpp" />
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+ 53 - 0
sdl.mod/SDL/VisualC-GDK/tests/testgdk/testgdk.vcxproj.filters

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+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <ItemGroup>
+    <ClCompile Include="..\..\..\test\testutils.c" />
+    <ClCompile Include="src\testgdk.cpp" />
+  </ItemGroup>
+  <ItemGroup>
+    <CopyFileToFolders Include="..\..\..\test\icon.bmp" />
+    <CopyFileToFolders Include="..\..\logos\Logo44x44.png">
+      <Filter>logos</Filter>
+    </CopyFileToFolders>
+    <CopyFileToFolders Include="..\..\logos\Logo100x100.png">
+      <Filter>logos</Filter>
+    </CopyFileToFolders>
+    <CopyFileToFolders Include="..\..\logos\Logo150x150.png">
+      <Filter>logos</Filter>
+    </CopyFileToFolders>
+    <CopyFileToFolders Include="..\..\logos\Logo480x480.png">
+      <Filter>logos</Filter>
+    </CopyFileToFolders>
+    <CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.141.GDK.C.Thunks.dll">
+      <Filter>wingdk</Filter>
+    </CopyFileToFolders>
+    <CopyFileToFolders Include="wingdk\MicrosoftGame.config">
+      <Filter>wingdk</Filter>
+    </CopyFileToFolders>
+    <CopyFileToFolders Include="xboxseries\MicrosoftGame.config">
+      <Filter>xboxseries</Filter>
+    </CopyFileToFolders>
+    <CopyFileToFolders Include="..\..\..\test\sample.wav" />
+    <CopyFileToFolders Include="xboxone\MicrosoftGame.config">
+      <Filter>xboxone</Filter>
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+    <CopyFileToFolders Include="..\..\logos\SplashScreenImage.png">
+      <Filter>logos</Filter>
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+ 34 - 0
sdl.mod/SDL/VisualC-GDK/tests/testgdk/wingdk/MicrosoftGame.config

@@ -0,0 +1,34 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Game configVersion="1">
+
+	<!-- Set these to the correct identifiers from Partner Center -->
+	<Identity Name="41336MicrosoftATG.ATGSimpleLiveSample"
+		Version="1.0.0.0"
+		Publisher="CN=A4954634-DF4B-47C7-AB70-D3215D246AF1"/>
+
+	<ExecutableList>
+		<Executable Name="testgdk.exe"
+					TargetDeviceFamily="PC"
+					Id="Game" />
+	</ExecutableList>
+
+	<DesktopRegistration>
+		<DependencyList>
+			<KnownDependency Name="VC14"/>
+		</DependencyList>
+	</DesktopRegistration>
+
+	<!-- Set these to the correct values from Partner Center -->
+	<TitleId>7325F784</TitleId>
+	<MSAAppId>0000000000000000</MSAAppId>
+
+	<ShellVisuals DefaultDisplayName="testgdk"
+					PublisherDisplayName="SDL"
+					Square480x480Logo="Logo480x480.png"
+					Square150x150Logo="Logo150x150.png"
+					Square44x44Logo="Logo44x44.png"
+					Description="testgdk"
+					ForegroundText="light"
+					BackgroundColor="#000000"
+					StoreLogo="Logo100x100.png"/>
+</Game>

+ 29 - 0
sdl.mod/SDL/VisualC-GDK/tests/testgdk/xboxone/MicrosoftGame.config

@@ -0,0 +1,29 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Game configVersion="1">
+
+	<!-- Set these to the correct identifiers from Partner Center -->
+	<Identity Name="41336MicrosoftATG.ATGSimpleLiveSample"
+		Version="1.0.0.0"
+		Publisher="CN=A4954634-DF4B-47C7-AB70-D3215D246AF1"/>
+
+	<ExecutableList>
+		<Executable Name="testgdk.exe"
+					TargetDeviceFamily="XboxOne"
+					Id="Game" />
+	</ExecutableList>
+
+	<!-- Set these to the correct values from Partner Center -->
+	<TitleId>7325F784</TitleId>
+	<MSAAppId>0000000000000000</MSAAppId>
+
+	<ShellVisuals DefaultDisplayName="testgdk"
+					PublisherDisplayName="SDL"
+					Square480x480Logo="Logo480x480.png"
+					Square150x150Logo="Logo150x150.png"
+					Square44x44Logo="Logo44x44.png"
+					SplashScreenImage="SplashScreenImage.png"
+					Description="testgdk"
+					ForegroundText="light"
+					BackgroundColor="#000000"
+					StoreLogo="Logo100x100.png"/>
+</Game>

+ 29 - 0
sdl.mod/SDL/VisualC-GDK/tests/testgdk/xboxseries/MicrosoftGame.config

@@ -0,0 +1,29 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Game configVersion="1">
+
+	<!-- Set these to the correct identifiers from Partner Center -->
+	<Identity Name="41336MicrosoftATG.ATGSimpleLiveSample"
+		Version="1.0.0.0"
+		Publisher="CN=A4954634-DF4B-47C7-AB70-D3215D246AF1"/>
+
+	<ExecutableList>
+		<Executable Name="testgdk.exe"
+					TargetDeviceFamily="Scarlett"
+					Id="Game" />
+	</ExecutableList>
+
+	<!-- Set these to the correct values from Partner Center -->
+	<TitleId>7325F784</TitleId>
+	<MSAAppId>0000000000000000</MSAAppId>
+
+	<ShellVisuals DefaultDisplayName="testgdk"
+					PublisherDisplayName="SDL"
+					Square480x480Logo="Logo480x480.png"
+					Square150x150Logo="Logo150x150.png"
+					Square44x44Logo="Logo44x44.png"
+					SplashScreenImage="SplashScreenImage.png"
+					Description="testgdk"
+					ForegroundText="light"
+					BackgroundColor="#000000"
+					StoreLogo="Logo100x100.png"/>
+</Game>

+ 9 - 0
sdl.mod/SDL/VisualC-GDK/tests/testsprite2/PackageLayout.xml

@@ -0,0 +1,9 @@
+<Package>
+  <Chunk Id="1000" Marker="Launch">
+    <FileGroup DestinationPath="." SourcePath="." Include="testsprite2.exe" />
+    <FileGroup DestinationPath="." SourcePath="." Include="MicrosoftGame.config" />
+    <FileGroup DestinationPath="." SourcePath="." Include="*.bmp" />
+    <FileGroup DestinationPath="." SourcePath="." Include="*.png" />
+    <FileGroup DestinationPath="." SourcePath="." Include="*.dll" />
+  </Chunk>
+</Package>

+ 395 - 0
sdl.mod/SDL/VisualC-GDK/tests/testsprite2/testsprite2.vcxproj

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+ 52 - 0
sdl.mod/SDL/VisualC-GDK/tests/testsprite2/testsprite2.vcxproj.filters

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+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <ItemGroup>
+    <ClCompile Include="..\..\..\test\testsprite2.c" />
+    <ClCompile Include="..\..\..\test\testutils.c" />
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+      <Filter>logos</Filter>
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+    <CopyFileToFolders Include="..\..\logos\Logo150x150.png">
+      <Filter>logos</Filter>
+    </CopyFileToFolders>
+    <CopyFileToFolders Include="..\..\logos\Logo480x480.png">
+      <Filter>logos</Filter>
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+    <CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.141.GDK.C.Thunks.dll">
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+ 34 - 0
sdl.mod/SDL/VisualC-GDK/tests/testsprite2/wingdk/MicrosoftGame.config

@@ -0,0 +1,34 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Game configVersion="1">
+
+	<!-- Set these to the correct identifiers from Partner Center -->
+	<Identity Name="41336MicrosoftATG.ATGSimpleLiveSample"
+		Version="1.0.0.0"
+		Publisher="CN=A4954634-DF4B-47C7-AB70-D3215D246AF1"/>
+
+	<ExecutableList>
+		<Executable Name="testsprite2.exe"
+					TargetDeviceFamily="PC"
+					Id="Game" />
+	</ExecutableList>
+
+	<DesktopRegistration>
+		<DependencyList>
+			<KnownDependency Name="VC14"/>
+		</DependencyList>
+	</DesktopRegistration>
+
+	<!-- Set these to the correct values from Partner Center -->
+	<TitleId>7325F784</TitleId>
+	<MSAAppId>0000000000000000</MSAAppId>
+
+	<ShellVisuals DefaultDisplayName="testsprite2"
+					PublisherDisplayName="SDL"
+					Square480x480Logo="Logo480x480.png"
+					Square150x150Logo="Logo150x150.png"
+					Square44x44Logo="Logo44x44.png"
+					Description="testsprite2"
+					ForegroundText="light"
+					BackgroundColor="#000000"
+					StoreLogo="Logo100x100.png"/>
+</Game>

+ 29 - 0
sdl.mod/SDL/VisualC-GDK/tests/testsprite2/xboxone/MicrosoftGame.config

@@ -0,0 +1,29 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Game configVersion="1">
+
+	<!-- Set these to the correct identifiers from Partner Center -->
+	<Identity Name="41336MicrosoftATG.ATGSimpleLiveSample"
+		Version="1.0.0.0"
+		Publisher="CN=A4954634-DF4B-47C7-AB70-D3215D246AF1"/>
+
+	<ExecutableList>
+		<Executable Name="testsprite2.exe"
+					TargetDeviceFamily="XboxOne"
+					Id="Game" />
+	</ExecutableList>
+
+	<!-- Set these to the correct values from Partner Center -->
+	<TitleId>7325F784</TitleId>
+	<MSAAppId>0000000000000000</MSAAppId>
+
+	<ShellVisuals DefaultDisplayName="testsprite2"
+					PublisherDisplayName="SDL"
+					Square480x480Logo="Logo480x480.png"
+					Square150x150Logo="Logo150x150.png"
+					Square44x44Logo="Logo44x44.png"
+					SplashScreenImage="SplashScreenImage.png"
+					Description="testsprite2"
+					ForegroundText="light"
+					BackgroundColor="#000000"
+					StoreLogo="Logo100x100.png"/>
+</Game>

+ 29 - 0
sdl.mod/SDL/VisualC-GDK/tests/testsprite2/xboxseries/MicrosoftGame.config

@@ -0,0 +1,29 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Game configVersion="1">
+
+	<!-- Set these to the correct identifiers from Partner Center -->
+	<Identity Name="41336MicrosoftATG.ATGSimpleLiveSample"
+		Version="1.0.0.0"
+		Publisher="CN=A4954634-DF4B-47C7-AB70-D3215D246AF1"/>
+
+	<ExecutableList>
+		<Executable Name="testsprite2.exe"
+					TargetDeviceFamily="Scarlett"
+					Id="Game" />
+	</ExecutableList>
+
+	<!-- Set these to the correct values from Partner Center -->
+	<TitleId>7325F784</TitleId>
+	<MSAAppId>0000000000000000</MSAAppId>
+
+	<ShellVisuals DefaultDisplayName="testsprite2"
+					PublisherDisplayName="SDL"
+					Square480x480Logo="Logo480x480.png"
+					Square150x150Logo="Logo150x150.png"
+					Square44x44Logo="Logo44x44.png"
+					Description="testsprite2"
+					SplashScreenImage="SplashScreenImage.png"
+					ForegroundText="light"
+					BackgroundColor="#000000"
+					StoreLogo="Logo100x100.png"/>
+</Game>

+ 13 - 5
sdl.mod/SDL/VisualC-WinRT/SDL-UWP.vcxproj

@@ -45,6 +45,7 @@
     <ClInclude Include="..\include\SDL_error.h" />
     <ClInclude Include="..\include\SDL_events.h" />
     <ClInclude Include="..\include\SDL_filesystem.h" />
+    <ClInclude Include="..\include\SDL_guid.h" />
     <ClInclude Include="..\include\SDL_haptic.h" />
     <ClInclude Include="..\include\SDL_hints.h" />
     <ClInclude Include="..\include\SDL_hidapi.h" />
@@ -106,7 +107,6 @@
     <ClInclude Include="..\src\events\SDL_events_c.h" />
     <ClInclude Include="..\src\events\SDL_keyboard_c.h" />
     <ClInclude Include="..\src\events\SDL_mouse_c.h" />
-    <ClInclude Include="..\src\events\SDL_sysevents.h" />
     <ClInclude Include="..\src\events\SDL_touch_c.h" />
     <ClInclude Include="..\src\events\SDL_windowevents_c.h" />
     <ClInclude Include="..\src\haptic\SDL_haptic_c.h" />
@@ -114,6 +114,7 @@
     <ClInclude Include="..\src\haptic\windows\SDL_dinputhaptic_c.h" />
     <ClInclude Include="..\src\haptic\windows\SDL_windowshaptic_c.h" />
     <ClInclude Include="..\src\haptic\windows\SDL_xinputhaptic_c.h" />
+    <ClInclude Include="..\src\joystick\controller_type.h" />
     <ClInclude Include="..\src\joystick\SDL_gamecontrollerdb.h" />
     <ClInclude Include="..\src\joystick\SDL_joystick_c.h" />
     <ClInclude Include="..\src\joystick\SDL_sysjoystick.h" />
@@ -144,6 +145,8 @@
     <ClInclude Include="..\src\SDL_fatal.h" />
     <ClInclude Include="..\src\SDL_hints_c.h" />
     <ClInclude Include="..\src\SDL_internal.h" />
+    <ClInclude Include="..\src\SDL_list.h" />
+    <ClInclude Include="..\src\SDL_log_c.h" />
     <ClInclude Include="..\src\sensor\dummy\SDL_dummysensor.h" />
     <ClInclude Include="..\src\sensor\SDL_sensor_c.h" />
     <ClInclude Include="..\src\sensor\SDL_syssensor.h" />
@@ -248,6 +251,7 @@
     <ClCompile Include="..\src\haptic\windows\SDL_xinputhaptic.c" />
     <ClCompile Include="..\src\hidapi\SDL_hidapi.c" />
     <ClCompile Include="..\src\joystick\dummy\SDL_sysjoystick.c" />
+    <ClCompile Include="..\src\joystick\controller_type.c" />
     <ClCompile Include="..\src\joystick\SDL_gamecontroller.c" />
     <ClCompile Include="..\src\joystick\SDL_joystick.c" />
     <ClCompile Include="..\src\joystick\virtual\SDL_virtualjoystick.c" />
@@ -295,15 +299,20 @@
     <ClCompile Include="..\src\SDL.c" />
     <ClCompile Include="..\src\SDL_assert.c" />
     <ClCompile Include="..\src\SDL_dataqueue.c" />
+    <ClCompile Include="..\src\SDL_list.c" />
     <ClCompile Include="..\src\SDL_error.c" />
+    <ClCompile Include="..\src\SDL_guid.c" />
     <ClCompile Include="..\src\SDL_hints.c" />
     <ClCompile Include="..\src\SDL_log.c" />
+    <ClCompile Include="..\src\SDL_utils.c" />
     <ClCompile Include="..\src\sensor\dummy\SDL_dummysensor.c" />
     <ClCompile Include="..\src\sensor\SDL_sensor.c" />
+    <ClCompile Include="..\src\stdlib\SDL_crc16.c" />
     <ClCompile Include="..\src\stdlib\SDL_crc32.c" />
     <ClCompile Include="..\src\stdlib\SDL_getenv.c" />
     <ClCompile Include="..\src\stdlib\SDL_iconv.c" />
     <ClCompile Include="..\src\stdlib\SDL_malloc.c" />
+    <ClCompile Include="..\src\stdlib\SDL_mslibc.c" />
     <ClCompile Include="..\src\stdlib\SDL_qsort.c" />
     <ClCompile Include="..\src\stdlib\SDL_stdlib.c" />
     <ClCompile Include="..\src\stdlib\SDL_string.c" />
@@ -414,10 +423,9 @@
     <AppContainerApplication>true</AppContainerApplication>
     <ApplicationType>Windows Store</ApplicationType>
     <ApplicationTypeRevision>8.2</ApplicationTypeRevision>
-    <TargetPlatformVersion>10.0.10069.0</TargetPlatformVersion>
-    <TargetPlatformMinVersion>10.0.10069.0</TargetPlatformMinVersion>
-    <WindowsTargetPlatformVersion>10.0.10240.0</WindowsTargetPlatformVersion>
-    <WindowsTargetPlatformMinVersion>10.0.10240.0</WindowsTargetPlatformMinVersion>
+    <TargetPlatformVersion>10.0.16299.0</TargetPlatformVersion>
+    <TargetPlatformMinVersion>10.0.16299.0</TargetPlatformMinVersion>
+    <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">

+ 28 - 4
sdl.mod/SDL/VisualC-WinRT/SDL-UWP.vcxproj.filters

@@ -63,6 +63,9 @@
     <ClInclude Include="..\include\SDL_filesystem.h">
       <Filter>Header Files</Filter>
     </ClInclude>
+    <ClInclude Include="..\include\SDL_guid.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
     <ClInclude Include="..\include\SDL_haptic.h">
       <Filter>Header Files</Filter>
     </ClInclude>
@@ -237,9 +240,6 @@
     <ClInclude Include="..\src\events\SDL_mouse_c.h">
       <Filter>Source Files</Filter>
     </ClInclude>
-    <ClInclude Include="..\src\events\SDL_sysevents.h">
-      <Filter>Source Files</Filter>
-    </ClInclude>
     <ClInclude Include="..\src\events\SDL_touch_c.h">
       <Filter>Source Files</Filter>
     </ClInclude>
@@ -330,6 +330,9 @@
     <ClInclude Include="..\src\SDL_internal.h">
       <Filter>Source Files</Filter>
     </ClInclude>
+    <ClInclude Include="..\src\SDL_log_c.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
     <ClInclude Include="..\src\locale\SDL_syslocale.h">
       <Filter>Source Files</Filter>
     </ClInclude>
@@ -411,6 +414,9 @@
     <ClInclude Include="..\src\SDL_dataqueue.h">
       <Filter>Source Files</Filter>
     </ClInclude>
+    <ClInclude Include="..\src\SDL_list.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
     <ClInclude Include="..\src\haptic\windows\SDL_xinputhaptic_c.h">
       <Filter>Source Files</Filter>
     </ClInclude>
@@ -627,6 +633,9 @@
     <ClCompile Include="..\src\SDL_error.c">
       <Filter>Source Files</Filter>
     </ClCompile>
+    <ClCompile Include="..\src\SDL_guid.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
     <ClCompile Include="..\src\SDL_hints.c">
       <Filter>Source Files</Filter>
     </ClCompile>
@@ -639,6 +648,9 @@
     <ClCompile Include="..\src\locale\winrt\SDL_syslocale.c">
       <Filter>Source Files</Filter>
     </ClCompile>
+    <ClCompile Include="..\src\stdlib\SDL_crc16.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
     <ClCompile Include="..\src\stdlib\SDL_crc32.c">
       <Filter>Source Files</Filter>
     </ClCompile>
@@ -780,6 +792,12 @@
     <ClCompile Include="..\src\SDL_dataqueue.c">
       <Filter>Source Files</Filter>
     </ClCompile>
+    <ClCompile Include="..\src\SDL_list.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="..\src\SDL_utils.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
     <ClCompile Include="..\src\haptic\windows\SDL_dinputhaptic.c">
       <Filter>Source Files</Filter>
     </ClCompile>
@@ -813,10 +831,16 @@
     <ClCompile Include="..\src\misc\SDL_url.c">
       <Filter>Source Files</Filter>
     </ClCompile>
+    <ClInclude Include="..\src\joystick\controller_type.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
   </ItemGroup>
   <ItemGroup>
     <ClCompile Include="..\src\joystick\windows\SDL_windows_gaming_input.c">
       <Filter>Source Files</Filter>
     </ClCompile>
+    <ClCompile Include="..\src\joystick\controller_type.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
   </ItemGroup>
-</Project>
+</Project>

+ 18 - 2
sdl.mod/SDL/VisualC/SDL/SDL.vcxproj

@@ -234,6 +234,7 @@
     <ClInclude Include="..\..\include\SDL_filesystem.h" />
     <ClInclude Include="..\..\include\SDL_gamecontroller.h" />
     <ClInclude Include="..\..\include\SDL_gesture.h" />
+    <ClInclude Include="..\..\include\SDL_guid.h" />
     <ClInclude Include="..\..\include\SDL_haptic.h" />
     <ClInclude Include="..\..\include\SDL_hints.h" />
     <ClInclude Include="..\..\include\SDL_hidapi.h" />
@@ -304,6 +305,7 @@
     <ClInclude Include="..\..\src\audio\winmm\SDL_winmm.h" />
     <ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
     <ClInclude Include="..\..\src\core\windows\SDL_hid.h" />
+    <ClInclude Include="..\..\src\core\windows\SDL_immdevice.h" />
     <ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
     <ClInclude Include="..\..\src\core\windows\SDL_xinput.h" />
     <ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
@@ -319,7 +321,6 @@
     <ClInclude Include="..\..\src\events\SDL_gesture_c.h" />
     <ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
     <ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
-    <ClInclude Include="..\..\src\events\SDL_sysevents.h" />
     <ClInclude Include="..\..\src\events\SDL_touch_c.h" />
     <ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
     <ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
@@ -347,6 +348,7 @@
     <ClInclude Include="..\..\src\misc\SDL_sysurl.h" />
     <ClInclude Include="..\..\src\power\SDL_syspower.h" />
     <ClInclude Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.h" />
+    <ClInclude Include="..\..\src\render\direct3d12\SDL_shaders_d3d12.h" />
     <ClInclude Include="..\..\src\render\direct3d\SDL_shaders_d3d.h" />
     <ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h" />
     <ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h" />
@@ -367,8 +369,11 @@
     <ClInclude Include="..\..\src\SDL_assert_c.h" />
     <ClInclude Include="..\..\src\SDL_dataqueue.h" />
     <ClInclude Include="..\..\src\SDL_error_c.h" />
+    <ClCompile Include="..\..\src\SDL_guid.c" />
     <ClInclude Include="..\..\src\SDL_hints_c.h" />
     <ClInclude Include="..\..\src\SDL_internal.h" />
+    <ClInclude Include="..\..\src\SDL_list.h" />
+    <ClInclude Include="..\..\src\SDL_log_c.h" />
     <ClInclude Include="..\..\src\sensor\dummy\SDL_dummysensor.h" />
     <ClInclude Include="..\..\src\sensor\SDL_sensor_c.h" />
     <ClInclude Include="..\..\src\sensor\SDL_syssensor.h" />
@@ -427,7 +432,6 @@
     <ClInclude Include="..\..\src\video\windows\SDL_windowsopengl.h" />
     <ClInclude Include="..\..\src\video\windows\SDL_windowsopengles.h" />
     <ClInclude Include="..\..\src\video\windows\SDL_windowsshape.h" />
-    <ClInclude Include="..\..\src\video\windows\SDL_windowstaskdialog.h" />
     <ClInclude Include="..\..\src\video\windows\SDL_windowsvideo.h" />
     <ClInclude Include="..\..\src\video\windows\SDL_windowsvulkan.h" />
     <ClInclude Include="..\..\src\video\windows\SDL_windowswindow.h" />
@@ -452,6 +456,7 @@
     <ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
     <ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_win32.c" />
     <ClCompile Include="..\..\src\core\windows\SDL_hid.c" />
+    <ClCompile Include="..\..\src\core\windows\SDL_immdevice.c" />
     <ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
     <ClCompile Include="..\..\src\core\windows\SDL_xinput.c" />
     <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
@@ -474,15 +479,20 @@
     <ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
     <ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
     <ClCompile Include="..\..\src\hidapi\SDL_hidapi.c" />
+    <ClCompile Include="..\..\src\joystick\controller_type.c" />
     <ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" />
     <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapijoystick.c" />
+    <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_combined.c" />
     <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gamecube.c" />
     <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_luna.c" />
+    <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps3.c" />
     <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps4.c" />
     <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps5.c" />
     <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.c" />
+    <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_shield.c" />
     <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_stadia.c" />
     <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c" />
+    <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_wii.c" />
     <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
     <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360w.c" />
     <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c" />
@@ -522,6 +532,8 @@
     <ClCompile Include="..\..\src\power\SDL_power.c" />
     <ClCompile Include="..\..\src\power\windows\SDL_syspower.c" />
     <ClCompile Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.c" />
+    <ClCompile Include="..\..\src\render\direct3d12\SDL_render_d3d12.c" />
+    <ClCompile Include="..\..\src\render\direct3d12\SDL_shaders_d3d12.c" />
     <ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" />
     <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
     <ClCompile Include="..\..\src\render\direct3d\SDL_shaders_d3d.c" />
@@ -543,16 +555,20 @@
     <ClCompile Include="..\..\src\SDL.c" />
     <ClCompile Include="..\..\src\SDL_assert.c" />
     <ClCompile Include="..\..\src\SDL_dataqueue.c" />
+    <ClCompile Include="..\..\src\SDL_list.c" />
     <ClCompile Include="..\..\src\SDL_error.c" />
     <ClCompile Include="..\..\src\SDL_hints.c" />
     <ClCompile Include="..\..\src\SDL_log.c" />
+    <ClCompile Include="..\..\src\SDL_utils.c" />
     <ClCompile Include="..\..\src\sensor\dummy\SDL_dummysensor.c" />
     <ClCompile Include="..\..\src\sensor\SDL_sensor.c" />
     <ClCompile Include="..\..\src\sensor\windows\SDL_windowssensor.c" />
+    <ClCompile Include="..\..\src\stdlib\SDL_crc16.c" />
     <ClCompile Include="..\..\src\stdlib\SDL_crc32.c" />
     <ClCompile Include="..\..\src\stdlib\SDL_getenv.c" />
     <ClCompile Include="..\..\src\stdlib\SDL_iconv.c" />
     <ClCompile Include="..\..\src\stdlib\SDL_malloc.c" />
+    <ClCompile Include="..\..\src\stdlib\SDL_mslibc.c" />
     <ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
     <ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
     <ClCompile Include="..\..\src\stdlib\SDL_string.c" />

+ 48 - 11
sdl.mod/SDL/VisualC/SDL/SDL.vcxproj.filters

@@ -169,6 +169,9 @@
     <Filter Include="video\khronos\vulkan">
       <UniqueIdentifier>{4755f3a6-49ac-46d6-86be-21f5c21f2197}</UniqueIdentifier>
     </Filter>
+    <Filter Include="render\direct3d12">
+      <UniqueIdentifier>{f48c2b17-1bee-4fec-a7c8-24cf619abe08}</UniqueIdentifier>
+    </Filter>
   </ItemGroup>
   <ItemGroup>
     <ClInclude Include="..\..\include\begin_code.h">
@@ -231,6 +234,9 @@
     <ClInclude Include="..\..\include\SDL_gesture.h">
       <Filter>API Headers</Filter>
     </ClInclude>
+    <ClInclude Include="..\..\include\SDL_guid.h">
+      <Filter>API Headers</Filter>
+    </ClInclude>
     <ClInclude Include="..\..\include\SDL_haptic.h">
       <Filter>API Headers</Filter>
     </ClInclude>
@@ -401,6 +407,7 @@
     </ClInclude>
     <ClInclude Include="..\..\src\SDL_dataqueue.h" />
     <ClInclude Include="..\..\src\SDL_error_c.h" />
+    <ClInclude Include="..\..\src\SDL_list.h" />
     <ClInclude Include="..\..\include\SDL_metal.h">
       <Filter>API Headers</Filter>
     </ClInclude>
@@ -425,6 +432,9 @@
     <ClInclude Include="..\..\src\core\windows\SDL_hid.h">
       <Filter>core\windows</Filter>
     </ClInclude>
+    <ClInclude Include="..\..\src\core\windows\SDL_immdevice.h">
+      <Filter>core\windows</Filter>
+    </ClInclude>
     <ClInclude Include="..\..\src\core\windows\SDL_windows.h">
       <Filter>core\windows</Filter>
     </ClInclude>
@@ -464,9 +474,6 @@
     <ClInclude Include="..\..\src\events\SDL_mouse_c.h">
       <Filter>events</Filter>
     </ClInclude>
-    <ClInclude Include="..\..\src\events\SDL_sysevents.h">
-      <Filter>events</Filter>
-    </ClInclude>
     <ClInclude Include="..\..\src\events\SDL_touch_c.h">
       <Filter>events</Filter>
     </ClInclude>
@@ -488,9 +495,6 @@
     <ClInclude Include="..\..\src\haptic\SDL_haptic_c.h">
       <Filter>haptic</Filter>
     </ClInclude>
-    <ClInclude Include="..\..\src\hidapi\SDL_hidapi.h">
-      <Filter>hidapi</Filter>
-    </ClInclude>
     <ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h">
       <Filter>joystick</Filter>
     </ClInclude>
@@ -668,9 +672,6 @@
     <ClInclude Include="..\..\src\video\windows\SDL_windowsopengles.h">
       <Filter>video\windows</Filter>
     </ClInclude>
-    <ClInclude Include="..\..\src\video\windows\SDL_windowstaskdialog.h">
-      <Filter>video\windows</Filter>
-    </ClInclude>
     <ClInclude Include="..\..\src\timer\SDL_timer_c.h">
       <Filter>timer</Filter>
     </ClInclude>
@@ -824,6 +825,11 @@
     <ClInclude Include="..\..\src\SDL_assert_c.h" />
     <ClInclude Include="..\..\src\SDL_hints_c.h" />
     <ClInclude Include="..\..\src\SDL_internal.h" />
+    <ClInclude Include="..\..\src\SDL_log_c.h" />
+    <ClInclude Include="..\..\src\render\direct3d12\SDL_shaders_d3d12.h">
+      <Filter>render\direct3d12</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\hidapi\SDL_hidapi_c.h" />
   </ItemGroup>
   <ItemGroup>
     <ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
@@ -831,7 +837,10 @@
     <ClCompile Include="..\..\src\SDL_assert.c" />
     <ClCompile Include="..\..\src\SDL_dataqueue.c" />
     <ClCompile Include="..\..\src\SDL_error.c" />
+    <ClCompile Include="..\..\src\SDL_guid.c" />
     <ClCompile Include="..\..\src\SDL_hints.c" />
+    <ClCompile Include="..\..\src\SDL_list.c" />
+    <ClCompile Include="..\..\src\SDL_utils.c" />
     <ClCompile Include="..\..\src\audio\SDL_audio.c">
       <Filter>audio</Filter>
     </ClCompile>
@@ -859,6 +868,9 @@
     <ClCompile Include="..\..\src\core\windows\SDL_hid.c">
       <Filter>core\windows</Filter>
     </ClCompile>
+    <ClCompile Include="..\..\src\core\windows\SDL_immdevice.c">
+      <Filter>core\windows</Filter>
+    </ClCompile>
     <ClCompile Include="..\..\src\core\windows\SDL_windows.c">
       <Filter>core\windows</Filter>
     </ClCompile>
@@ -913,6 +925,9 @@
     <ClCompile Include="..\..\src\hidapi\SDL_hidapi.c">
       <Filter>hidapi</Filter>
     </ClCompile>
+    <ClCompile Include="..\..\src\joystick\controller_type.c">
+      <Filter>joystick</Filter>
+    </ClCompile>
     <ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c">
       <Filter>joystick</Filter>
     </ClCompile>
@@ -1027,7 +1042,7 @@
     <ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c">
       <Filter>joystick\dummy</Filter>
     </ClCompile>
-    <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c">
+    <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_combined.c">
       <Filter>joystick\hidapi</Filter>
     </ClCompile>
     <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gamecube.c">
@@ -1036,6 +1051,9 @@
     <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_luna.c">
       <Filter>joystick\hidapi</Filter>
     </ClCompile>
+    <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps3.c">
+      <Filter>joystick\hidapi</Filter>
+    </ClCompile>
     <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps4.c">
       <Filter>joystick\hidapi</Filter>
     </ClCompile>
@@ -1045,18 +1063,27 @@
     <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.c">
       <Filter>joystick\hidapi</Filter>
     </ClCompile>
+    <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_shield.c">
+      <Filter>joystick\hidapi</Filter>
+    </ClCompile>
     <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_stadia.c">
       <Filter>joystick\hidapi</Filter>
     </ClCompile>
     <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c">
       <Filter>joystick\hidapi</Filter>
     </ClCompile>
+    <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_wii.c">
+      <Filter>joystick\hidapi</Filter>
+    </ClCompile>
     <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c">
       <Filter>joystick\hidapi</Filter>
     </ClCompile>
     <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360w.c">
       <Filter>joystick\hidapi</Filter>
     </ClCompile>
+    <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c">
+      <Filter>joystick\hidapi</Filter>
+    </ClCompile>
     <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapijoystick.c">
       <Filter>joystick\hidapi</Filter>
     </ClCompile>
@@ -1201,7 +1228,7 @@
     <ClCompile Include="..\..\src\thread\SDL_thread.c">
       <Filter>thread</Filter>
     </ClCompile>
-    <ClCompile Include="..\..\src\thread\windows\SDL_syscond_cv.c" >
+    <ClCompile Include="..\..\src\thread\windows\SDL_syscond_cv.c">
       <Filter>thread\windows</Filter>
     </ClCompile>
     <ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c">
@@ -1219,6 +1246,9 @@
     <ClCompile Include="..\..\src\thread\generic\SDL_syscond.c">
       <Filter>thread\generic</Filter>
     </ClCompile>
+    <ClCompile Include="..\..\src\stdlib\SDL_crc16.c">
+      <Filter>stdlib</Filter>
+    </ClCompile>
     <ClCompile Include="..\..\src\stdlib\SDL_crc32.c">
       <Filter>stdlib</Filter>
     </ClCompile>
@@ -1316,6 +1346,13 @@
     <ClCompile Include="..\..\src\power\windows\SDL_syspower.c">
       <Filter>power\windows</Filter>
     </ClCompile>
+    <ClCompile Include="..\..\src\render\direct3d12\SDL_render_d3d12.c">
+      <Filter>render\direct3d12</Filter>
+    </ClCompile>
+    <ClCompile Include="..\..\src\render\direct3d12\SDL_shaders_d3d12.c">
+      <Filter>render\direct3d12</Filter>
+    </ClCompile>
+    <ClCompile Include="..\..\src\stdlib\SDL_mslibc.c" />
   </ItemGroup>
   <ItemGroup>
     <ResourceCompile Include="..\..\src\main\windows\version.rc" />

+ 7 - 1
sdl.mod/SDL/VisualC/tests/checkkeys/checkkeys.vcxproj

@@ -200,6 +200,12 @@
       <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
       <ReferenceOutputAssembly>true</ReferenceOutputAssembly>
     </ProjectReference>
+    <ProjectReference Include="..\..\SDLtest\SDLtest.vcxproj">
+      <Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
+      <Private>false</Private>
+      <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
+      <ReferenceOutputAssembly>true</ReferenceOutputAssembly>
+    </ProjectReference>
   </ItemGroup>
   <ItemGroup>
     <ClCompile Include="..\..\..\test\checkkeys.c">
@@ -216,4 +222,4 @@
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
   <ImportGroup Label="ExtensionTargets">
   </ImportGroup>
-</Project>
+</Project>

+ 1 - 0
sdl.mod/SDL/VisualC/tests/controllermap/controllermap.vcxproj

@@ -271,6 +271,7 @@
   </ItemGroup>
   <ItemGroup>
     <ClCompile Include="..\..\..\test\controllermap.c" />
+    <ClCompile Include="..\..\..\test\testutils.c" />
   </ItemGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
   <ImportGroup Label="ExtensionTargets">

+ 2 - 1
sdl.mod/SDL/VisualC/tests/loopwave/loopwave.vcxproj

@@ -203,6 +203,7 @@
   </ItemGroup>
   <ItemGroup>
     <ClCompile Include="..\..\..\Test\loopwave.c" />
+    <ClCompile Include="..\..\..\test\testutils.c" />
   </ItemGroup>
   <ItemGroup>
     <CustomBuild Include="..\..\..\test\sample.wav">
@@ -227,4 +228,4 @@
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
   <ImportGroup Label="ExtensionTargets">
   </ImportGroup>
-</Project>
+</Project>

+ 4 - 1
sdl.mod/SDL/VisualC/tests/testautomation/testautomation.vcxproj

@@ -206,9 +206,12 @@
     <ClCompile Include="..\..\..\test\testautomation_audio.c" />
     <ClCompile Include="..\..\..\test\testautomation_clipboard.c" />
     <ClCompile Include="..\..\..\test\testautomation_events.c" />
+    <ClCompile Include="..\..\..\test\testautomation_guid.c" />
     <ClCompile Include="..\..\..\test\testautomation_hints.c" />
+    <ClCompile Include="..\..\..\test\testautomation_joystick.c" />
     <ClCompile Include="..\..\..\test\testautomation_keyboard.c" />
     <ClCompile Include="..\..\..\test\testautomation_main.c" />
+    <ClCompile Include="..\..\..\test\testautomation_math.c" />
     <ClCompile Include="..\..\..\test\testautomation_mouse.c" />
     <ClCompile Include="..\..\..\test\testautomation_pixels.c" />
     <ClCompile Include="..\..\..\test\testautomation_platform.c" />
@@ -228,4 +231,4 @@
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
   <ImportGroup Label="ExtensionTargets">
   </ImportGroup>
-</Project>
+</Project>

+ 1 - 0
sdl.mod/SDL/VisualC/tests/testgamecontroller/testgamecontroller.vcxproj

@@ -271,6 +271,7 @@
   </ItemGroup>
   <ItemGroup>
     <ClCompile Include="..\..\..\test\testgamecontroller.c" />
+    <ClCompile Include="..\..\..\test\testutils.c" />
   </ItemGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
   <ImportGroup Label="ExtensionTargets">

+ 1 - 0
sdl.mod/SDL/VisualC/tests/testoverlay2/testoverlay2.vcxproj

@@ -217,6 +217,7 @@
   </ItemGroup>
   <ItemGroup>
     <ClCompile Include="..\..\..\test\testoverlay2.c" />
+    <ClCompile Include="..\..\..\test\testutils.c" />
     <ClCompile Include="..\..\..\test\testyuv_cvt.c" />
   </ItemGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />

+ 2 - 1
sdl.mod/SDL/VisualC/tests/testrendertarget/testrendertarget.vcxproj

@@ -241,8 +241,9 @@
   </ItemGroup>
   <ItemGroup>
     <ClCompile Include="..\..\..\test\testrendertarget.c" />
+    <ClCompile Include="..\..\..\test\testutils.c" />
   </ItemGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
   <ImportGroup Label="ExtensionTargets">
   </ImportGroup>
-</Project>
+</Project>

+ 2 - 1
sdl.mod/SDL/VisualC/tests/testscale/testscale.vcxproj

@@ -241,8 +241,9 @@
   </ItemGroup>
   <ItemGroup>
     <ClCompile Include="..\..\..\test\testscale.c" />
+    <ClCompile Include="..\..\..\test\testutils.c" />
   </ItemGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
   <ImportGroup Label="ExtensionTargets">
   </ImportGroup>
-</Project>
+</Project>

+ 2 - 1
sdl.mod/SDL/VisualC/tests/testsprite2/testsprite2.vcxproj

@@ -223,8 +223,9 @@
   </ItemGroup>
   <ItemGroup>
     <ClCompile Include="..\..\..\test\testsprite2.c" />
+    <ClCompile Include="..\..\..\test\testutils.c" />
   </ItemGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
   <ImportGroup Label="ExtensionTargets">
   </ImportGroup>
-</Project>
+</Project>

+ 115 - 0
sdl.mod/SDL/WhatsNew.txt

@@ -1,6 +1,121 @@
 
 This is a list of major changes in SDL's version history.
 
+---------------------------------------------------------------------------
+2.26.0:
+---------------------------------------------------------------------------
+
+General:
+* Added SDL_GetJoystickGUIDInfo() to get device information encoded in a joystick GUID
+* Added support for Nintendo Wii controllers to the HIDAPI driver, and a hint SDL_HINT_JOYSTICK_HIDAPI_WII to control whether this is used
+* Added the hint SDL_HINT_JOYSTICK_HIDAPI_WII_PLAYER_LED to control whether the player LED should be lit on the Nintendo Wii controllers
+
+
+---------------------------------------------------------------------------
+2.24.0:
+---------------------------------------------------------------------------
+
+General:
+* New version numbering scheme, similar to GLib and Flatpak.
+    * An even number in the minor version (second component) indicates a production-ready stable release such as 2.24.0, which would have been 2.0.24 under the old system.
+      * The patchlevel (micro version, third component) indicates a bugfix-only update: for example, 2.24.1 would be a bugfix-only release to fix bugs in 2.24.0, without adding new features.
+    * An odd number in the minor version indicates a prerelease such as 2.23.0. Stable distributions should not use these prereleases.
+      * The patchlevel indicates successive prereleases, for example 2.23.1 and 2.23.2 would be prereleases during development of the SDL 2.24.0 stable release.
+* Added SDL_GetPointDisplayIndex() and SDL_GetRectDisplayIndex() to get the display associated with a point and rectangle in screen space
+* Added SDL_bsearch(), SDL_crc16(), and  SDL_utf8strnlen() to the stdlib routines
+* Added SDL_CPUPauseInstruction() as a macro in SDL_atomic.h
+* Added SDL_size_mul_overflow() and SDL_size_add_overflow() for better size overflow protection
+* Added SDL_ResetHint() to reset a hint to the default value
+* Added SDL_ResetKeyboard() to reset SDL's internal keyboard state, generating key up events for all currently pressed keys
+* Added the hint SDL_HINT_MOUSE_RELATIVE_WARP_MOTION to control whether mouse warping generates motion events in relative mode. This hint defaults off.
+* Added the hint SDL_HINT_TRACKPAD_IS_TOUCH_ONLY to control whether trackpads are treated as touch devices or mice. By default touchpads are treated as mouse input.
+* The hint SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS now defaults on
+* Added support for mini-gamepad mode for Nintendo Joy-Con controllers using the HIDAPI driver
+* Added the hint SDL_HINT_JOYSTICK_HIDAPI_COMBINE_JOY_CONS to control whether Joy-Con controllers are automatically merged into a unified gamepad when using the HIDAPI driver. This hint defaults on.
+* The hint SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED can be set to a floating point value to set the brightness of the Home LED on Nintendo Switch controllers
+* Added the hint SDL_HINT_JOYSTICK_HIDAPI_JOYCON_HOME_LED to set the Home LED brightness for the Nintendo Joy-Con controllers. By default the Home LED is not modified.
+* Added the hint SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED to control whether the player LED should be lit on the Nintendo Joy-Con controllers
+* Added support for Nintendo Online classic controllers using the HIDAPI driver
+* Added the hint SDL_HINT_JOYSTICK_HIDAPI_NINTENDO_CLASSIC to control whether the HIDAPI driver for Nintendo Online classic controllers should be used
+* Added support for the NVIDIA Shield Controller to the HIDAPI driver, supporting rumble and battery status
+* Added support for NVIDIA SHIELD controller to the HIDAPI driver, and a hint SDL_HINT_JOYSTICK_HIDAPI_SHIELD to control whether this is used
+* Added functions to get the platform dependent name for a joystick or game controller:
+    * SDL_JoystickPathForIndex()
+    * SDL_JoystickPath()
+    * SDL_GameControllerPathForIndex()
+    * SDL_GameControllerPath()
+* Added SDL_GameControllerGetFirmwareVersion() and SDL_JoystickGetFirmwareVersion(), currently implemented for DualSense(tm) Wireless Controllers using HIDAPI
+* Added SDL_JoystickAttachVirtualEx() for extended virtual controller support
+* Added joystick event SDL_JOYBATTERYUPDATED for when battery status changes
+* Added SDL_GUIDToString() and SDL_GUIDFromString() to convert between SDL GUID and string
+* Added SDL_HasLSX() and SDL_HasLASX() to detect LoongArch SIMD support
+* Added SDL_GetOriginalMemoryFunctions()
+* Added SDL_GetDefaultAudioInfo() to get the name and format of the default audio device, currently implemented for PipeWire, PulseAudio, WASAPI, and DirectSound
+* Added HIDAPI driver for the NVIDIA SHIELD controller (2017 model) to enable support for battery status and rumble
+* Added support for opening audio devices with 3 or 5 channels (2.1, 4.1). All channel counts from Mono to 7.1 are now supported.
+* Rewrote audio channel converters used by SDL_AudioCVT, based on the channel matrix coefficients used as the default for FAudio voices
+* SDL log messages are no longer limited to 4K and can be any length
+* Fixed a long-standing calling convention issue with dynapi affecting OpenWatcom or OS/2 builds
+
+Windows:
+* Added initial support for building for Windows and Xbox with Microsoft's Game Development Kit (GDK), see docs/README-gdk.md for details
+* Added a D3D12 renderer implementation and SDL_RenderGetD3D12Device() to retrieve the D3D12 device associated with it
+* Added the hint SDL_HINT_WINDOWS_DPI_AWARENESS to set whether the application is DPI-aware. This hint must be set before initializing the video subsystem
+* Added the hint SDL_HINT_WINDOWS_DPI_SCALING to control whether the SDL coordinates are in DPI-scaled points or pixels
+* Added the hint SDL_HINT_DIRECTINPUT_ENABLED to control whether the DirectInput driver should be used
+* Added support for SDL_GetAudioDeviceSpec to the DirectSound backend
+
+Linux:
+* Support for XVidMode has been removed, mode changes are only supported using the XRandR extension
+* Added the hint SDL_HINT_VIDEO_WAYLAND_MODE_EMULATION to control whether to expose a set of emulated modes in addition to the native resolution modes available on Wayland
+* Added the hint SDL_HINT_KMSDRM_DEVICE_INDEX to specify which KMSDRM device to use if the default is not desired
+* Added the hint SDL_HINT_LINUX_DIGITAL_HATS to control whether to treat hats as digital rather than checking to see if they may be analog
+* Added the hint SDL_HINT_LINUX_HAT_DEADZONES to control whether to use deadzones on analog hats
+
+macOS:
+* Bumped minimum OS deployment version to macOS 10.9
+* Added SDL_GL_FLOATBUFFERS to allow Cocoa GL contexts to use EDR
+* Added the hint SDL_HINT_MAC_OPENGL_ASYNC_DISPATCH to control whether dispatching OpenGL context updates should block the dispatching thread until the main thread finishes processing. This hint defaults to blocking, which is the safer option on modern macOS.
+
+
+---------------------------------------------------------------------------
+2.0.22:
+---------------------------------------------------------------------------
+
+General:
+* Added SDL_RenderGetWindow() to get the window associated with a renderer
+* Added floating point rectangle functions:
+    * SDL_PointInFRect()
+    * SDL_FRectEmpty()
+    * SDL_FRectEquals()
+    * SDL_FRectEqualsEpsilon()
+    * SDL_HasIntersectionF()
+    * SDL_IntersectFRect()
+    * SDL_UnionFRect()
+    * SDL_EncloseFPoints()
+    * SDL_IntersectFRectAndLine()
+* Added SDL_IsTextInputShown() which returns whether the IME window is currently shown
+* Added SDL_ClearComposition() to dismiss the composition window without disabling IME input
+* Added SDL_TEXTEDITING_EXT event for handling long composition text, and a hint SDL_HINT_IME_SUPPORT_EXTENDED_TEXT to enable it
+* Added the hint SDL_HINT_MOUSE_RELATIVE_MODE_CENTER to control whether the mouse should be constrained to the whole window or the center of the window when relative mode is enabled
+* The mouse is now automatically captured when mouse buttons are pressed, and the hint SDL_HINT_MOUSE_AUTO_CAPTURE allows you to control this behavior
+* Added the hint SDL_HINT_VIDEO_FOREIGN_WINDOW_OPENGL to let SDL know that a foreign window will be used with OpenGL
+* Added the hint SDL_HINT_VIDEO_FOREIGN_WINDOW_VULKAN to let SDL know that a foreign window will be used with Vulkan
+* Added the hint SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE to specify whether an SDL_QUIT event will be delivered when the last application window is closed
+* Added the hint SDL_HINT_JOYSTICK_ROG_CHAKRAM to control whether ROG Chakram mice show up as joysticks
+
+Windows:
+* Added support for SDL_BLENDOPERATION_MINIMUM and SDL_BLENDOPERATION_MAXIMUM to the D3D9 renderer
+
+Linux:
+* Compiling with Wayland support requires libwayland-client version 1.18.0 or later
+* Added the hint SDL_HINT_X11_WINDOW_TYPE to specify the _NET_WM_WINDOW_TYPE of SDL windows
+* Added the hint SDL_HINT_VIDEO_WAYLAND_PREFER_LIBDECOR to allow using libdecor with compositors that support xdg-decoration
+
+Android:
+* Added SDL_AndroidSendMessage() to send a custom command to the SDL java activity
+
+
 ---------------------------------------------------------------------------
 2.0.20:
 ---------------------------------------------------------------------------

+ 32 - 384
sdl.mod/SDL/Xcode-iOS/Demos/Demos.xcodeproj/project.pbxproj

@@ -7,47 +7,19 @@
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 			name = Debug;
 		};
 		FDC52EDD0E2843D6008D768C /* Release */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
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 				PRODUCT_NAME = Fireworks;
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 			name = Release;
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 				PRODUCT_NAME = Mixer;
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 			name = Debug;
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 			name = Release;
 		};

+ 14 - 0
sdl.mod/SDL/Xcode-iOS/Demos/config.xcconfig

@@ -0,0 +1,14 @@
+//
+//  config.xcconfig
+//  SDL tests
+//
+
+// Configuration settings file format documentation can be found at:
+// https://help.apple.com/xcode/#/dev745c5c974
+
+// Include any optional config for this build
+#include? "build.xcconfig"
+
+CONFIG_FRAMEWORK_LDFLAGS[sdk=macos*] = $(inherited) -framework SDL2 -framework AudioToolbox -framework Carbon -framework Cocoa -framework CoreAudio -framework CoreHaptics -framework CoreVideo -framework ForceFeedback -framework GameController -framework IOKit -framework Metal
+CONFIG_FRAMEWORK_LDFLAGS[sdk=iphone*] = $(inherited) -framework SDL2 -framework AVFoundation -framework AudioToolbox -framework CoreGraphics -framework CoreHaptics -framework CoreMotion -framework Foundation -framework GameController -framework Metal -framework OpenGLES -framework QuartzCore -framework UIKit
+CONFIG_FRAMEWORK_LDFLAGS[sdk=appletv*] = $(inherited) -framework SDL2 -framework AVFoundation -framework AudioToolbox -framework CoreGraphics -framework CoreHaptics -framework Foundation -framework GameController -framework Metal -framework OpenGLES -framework QuartzCore -framework UIKit

+ 0 - 422
sdl.mod/SDL/Xcode-iOS/SDLtest/SDL2test.xcodeproj/project.pbxproj

@@ -1,422 +0,0 @@
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+ 0 - 11
sdl.mod/SDL/Xcode-iOS/Test/README

@@ -1,11 +0,0 @@
-TestiPhoneOS.xcodeproj contains targets to compile many of the SDL test programs for iPhone OS.  Most of these test programs work fine, with the following exceptions:
-
-testthread:
-	SIGTERM kills the process immediately without executing the 'kill' function.  The posix standard says this shouldn't happen.  Apple seems intent on having iPhone apps exit promptly when the user requests it, so maybe that's why(?)
-
-testlock:
-	Locks appear to work, but there doesn't appear to be a simple way to send the process SIGINT.
-
-testsprite2: 
-	SDL_CreateTextureFromSurface requests an ARGB pixel format, but iPhone's SDL video driver only supports ABGR.
-

+ 0 - 3703
sdl.mod/SDL/Xcode-iOS/Test/TestiPhoneOS.xcodeproj/project.pbxproj

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+ 2 - 2
sdl.mod/SDL/Xcode/SDL/Info-Framework.plist

@@ -19,10 +19,10 @@
 	<key>CFBundlePackageType</key>
 	<string>FMWK</string>
 	<key>CFBundleShortVersionString</key>
-	<string>2.0.21</string>
+	<string>2.25.0</string>
 	<key>CFBundleSignature</key>
 	<string>SDLX</string>
 	<key>CFBundleVersion</key>
-	<string>2.0.21</string>
+	<string>2.25.0</string>
 </dict>
 </plist>

Разлика између датотеке није приказан због своје велике величине
+ 255 - 52
sdl.mod/SDL/Xcode/SDL/SDL.xcodeproj/project.pbxproj


+ 67 - 0
sdl.mod/SDL/Xcode/SDL/SDL.xcodeproj/xcshareddata/xcschemes/Framework-iOS.xcscheme

@@ -0,0 +1,67 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<Scheme
+   LastUpgradeVersion = "1240"
+   version = "1.3">
+   <BuildAction
+      parallelizeBuildables = "YES"
+      buildImplicitDependencies = "YES">
+      <BuildActionEntries>
+         <BuildActionEntry
+            buildForTesting = "YES"
+            buildForRunning = "YES"
+            buildForProfiling = "YES"
+            buildForArchiving = "YES"
+            buildForAnalyzing = "YES">
+            <BuildableReference
+               BuildableIdentifier = "primary"
+               BlueprintIdentifier = "A7D88A1423E2437C00DCD162"
+               BuildableName = "SDL2.framework"
+               BlueprintName = "Framework-iOS"
+               ReferencedContainer = "container:SDL.xcodeproj">
+            </BuildableReference>
+         </BuildActionEntry>
+      </BuildActionEntries>
+   </BuildAction>
+   <TestAction
+      buildConfiguration = "Debug"
+      selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
+      selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
+      shouldUseLaunchSchemeArgsEnv = "YES">
+      <Testables>
+      </Testables>
+   </TestAction>
+   <LaunchAction
+      buildConfiguration = "Debug"
+      selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
+      selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
+      launchStyle = "0"
+      useCustomWorkingDirectory = "NO"
+      ignoresPersistentStateOnLaunch = "NO"
+      debugDocumentVersioning = "YES"
+      debugServiceExtension = "internal"
+      allowLocationSimulation = "YES">
+   </LaunchAction>
+   <ProfileAction
+      buildConfiguration = "Release"
+      shouldUseLaunchSchemeArgsEnv = "YES"
+      savedToolIdentifier = ""
+      useCustomWorkingDirectory = "NO"
+      debugDocumentVersioning = "YES">
+      <MacroExpansion>
+         <BuildableReference
+            BuildableIdentifier = "primary"
+            BlueprintIdentifier = "A7D88A1423E2437C00DCD162"
+            BuildableName = "SDL2.framework"
+            BlueprintName = "Framework-iOS"
+            ReferencedContainer = "container:SDL.xcodeproj">
+         </BuildableReference>
+      </MacroExpansion>
+   </ProfileAction>
+   <AnalyzeAction
+      buildConfiguration = "Debug">
+   </AnalyzeAction>
+   <ArchiveAction
+      buildConfiguration = "Release"
+      revealArchiveInOrganizer = "YES">
+   </ArchiveAction>
+</Scheme>

+ 67 - 0
sdl.mod/SDL/Xcode/SDL/SDL.xcodeproj/xcshareddata/xcschemes/xcFramework-iOS.xcscheme

@@ -0,0 +1,67 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<Scheme
+   LastUpgradeVersion = "1240"
+   version = "1.3">
+   <BuildAction
+      parallelizeBuildables = "YES"
+      buildImplicitDependencies = "YES">
+      <BuildActionEntries>
+         <BuildActionEntry
+            buildForTesting = "YES"
+            buildForRunning = "YES"
+            buildForProfiling = "YES"
+            buildForArchiving = "YES"
+            buildForAnalyzing = "YES">
+            <BuildableReference
+               BuildableIdentifier = "primary"
+               BlueprintIdentifier = "E2D187CE28A5673500D2B4F1"
+               BuildableName = "SDL2.framework"
+               BlueprintName = "xcFramework-iOS"
+               ReferencedContainer = "container:SDL.xcodeproj">
+            </BuildableReference>
+         </BuildActionEntry>
+      </BuildActionEntries>
+   </BuildAction>
+   <TestAction
+      buildConfiguration = "Debug"
+      selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
+      selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
+      shouldUseLaunchSchemeArgsEnv = "YES">
+      <Testables>
+      </Testables>
+   </TestAction>
+   <LaunchAction
+      buildConfiguration = "Debug"
+      selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
+      selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
+      launchStyle = "0"
+      useCustomWorkingDirectory = "NO"
+      ignoresPersistentStateOnLaunch = "NO"
+      debugDocumentVersioning = "YES"
+      debugServiceExtension = "internal"
+      allowLocationSimulation = "YES">
+   </LaunchAction>
+   <ProfileAction
+      buildConfiguration = "Release"
+      shouldUseLaunchSchemeArgsEnv = "YES"
+      savedToolIdentifier = ""
+      useCustomWorkingDirectory = "NO"
+      debugDocumentVersioning = "YES">
+      <MacroExpansion>
+         <BuildableReference
+            BuildableIdentifier = "primary"
+            BlueprintIdentifier = "E2D187CE28A5673500D2B4F1"
+            BuildableName = "SDL2.framework"
+            BlueprintName = "xcFramework-iOS"
+            ReferencedContainer = "container:SDL.xcodeproj">
+         </BuildableReference>
+      </MacroExpansion>
+   </ProfileAction>
+   <AnalyzeAction
+      buildConfiguration = "Debug">
+   </AnalyzeAction>
+   <ArchiveAction
+      buildConfiguration = "Release"
+      revealArchiveInOrganizer = "YES">
+   </ArchiveAction>
+</Scheme>

+ 7 - 21
sdl.mod/SDL/Xcode-iOS/Demos/Info.plist → sdl.mod/SDL/Xcode/SDL/SDL2/Info.plist

@@ -3,34 +3,20 @@
 <plist version="1.0">
 <dict>
 	<key>CFBundleDevelopmentRegion</key>
-	<string>en</string>
-	<key>CFBundleDisplayName</key>
-	<string>${PRODUCT_NAME}</string>
+	<string>$(DEVELOPMENT_LANGUAGE)</string>
 	<key>CFBundleExecutable</key>
-	<string>${EXECUTABLE_NAME}</string>
-	<key>CFBundleIconFile</key>
-	<string></string>
+	<string>$(EXECUTABLE_NAME)</string>
 	<key>CFBundleIdentifier</key>
 	<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
 	<key>CFBundleInfoDictionaryVersion</key>
 	<string>6.0</string>
 	<key>CFBundleName</key>
-	<string>${PRODUCT_NAME}</string>
-	<key>CFBundleShortVersionString</key>
-	<string>1.0.0</string>
+	<string>$(PRODUCT_NAME)</string>
 	<key>CFBundlePackageType</key>
-	<string>APPL</string>
-	<key>CFBundleSignature</key>
-	<string>????</string>
-	<key>CFBundleVersion</key>
+	<string>$(PRODUCT_BUNDLE_PACKAGE_TYPE)</string>
+	<key>CFBundleShortVersionString</key>
 	<string>1.0</string>
-	<key>NSMainNibFile</key>
-	<string></string>
-	<key>UILaunchStoryboardName</key>
-	<string>iOS Launch Screen</string>
-	<key>UISupportedInterfaceOrientations</key>
-	<array/>
-	<key>UIApplicationSupportsIndirectInputEvents</key>
-	<true/>
+	<key>CFBundleVersion</key>
+	<string>$(CURRENT_PROJECT_VERSION)</string>
 </dict>
 </plist>

+ 13 - 1
sdl.mod/SDL/Xcode/SDL/pkg-support/resources/ReadMe.txt

@@ -18,7 +18,19 @@ To Install:
 Copy the SDL2.framework to /Library/Frameworks
 
 You may alternatively install it in <Your home directory>/Library/Frameworks 
-if your access privileges are not high enough. 
+if your access privileges are not high enough.
+
+
+Use in CMake projects:
+SDL2.framework can be used in CMake projects using the following pattern:
+```
+find_package(SDL2 REQUIRED COMPONENTS SDL2)
+add_executable(my_game ${MY_SOURCES})
+target_link_libraries(my_game PRIVATE SDL2::SDL2)
+```
+If SDL2.framework is installed in a non-standard location,
+please refer to the following link for ways to configure CMake:
+https://cmake.org/cmake/help/latest/command/find_package.html#config-mode-search-procedure
 
 
 Additional References:

Разлика између датотеке није приказан због своје велике величине
+ 184 - 602
sdl.mod/SDL/Xcode/SDLTest/SDLTest.xcodeproj/project.pbxproj


+ 1 - 1
sdl.mod/SDL/Xcode/SDLTest/TestDropFile-Info.plist

@@ -30,6 +30,6 @@
 	<key>CFBundleVersion</key>
 	<string>1.0</string>
 	<key>LSMinimumSystemVersion</key>
-	<string>10.6</string>
+	<string>10.7</string>
 </dict>
 </plist>

+ 14 - 0
sdl.mod/SDL/Xcode/SDLTest/config.xcconfig

@@ -0,0 +1,14 @@
+//
+//  config.xcconfig
+//  SDL tests
+//
+
+// Configuration settings file format documentation can be found at:
+// https://help.apple.com/xcode/#/dev745c5c974
+
+// Include any optional config for this build
+#include? "build.xcconfig"
+
+CONFIG_FRAMEWORK_LDFLAGS[sdk=macos*] = $(inherited) -framework SDL2 -framework AudioToolbox -framework Carbon -framework Cocoa -framework CoreAudio -framework CoreHaptics -framework CoreVideo -framework ForceFeedback -framework GameController -framework IOKit -framework Metal
+CONFIG_FRAMEWORK_LDFLAGS[sdk=iphone*] = $(inherited) -framework SDL2 -framework AVFoundation -framework AudioToolbox -framework CoreGraphics -framework CoreHaptics -framework CoreMotion -framework Foundation -framework GameController -framework Metal -framework OpenGLES -framework QuartzCore -framework UIKit
+CONFIG_FRAMEWORK_LDFLAGS[sdk=appletv*] = $(inherited) -framework SDL2 -framework AVFoundation -framework AudioToolbox -framework CoreGraphics -framework CoreHaptics -framework Foundation -framework GameController -framework Metal -framework OpenGLES -framework QuartzCore -framework UIKit

+ 173 - 0
sdl.mod/SDL/acinclude/ax_compute_relative_paths.m4

@@ -0,0 +1,173 @@
+# ==============================================================================
+#  https://www.gnu.org/software/autoconf-archive/ax_compute_relative_paths.html
+# ==============================================================================
+#
+# SYNOPSIS
+#
+#   AX_COMPUTE_RELATIVE_PATHS(PATH_LIST)
+#
+# DESCRIPTION
+#
+#   PATH_LIST is a space-separated list of colon-separated triplets of the
+#   form 'FROM:TO:RESULT'. This function iterates over these triplets and
+#   set $RESULT to the relative path from $FROM to $TO. Note that $FROM and
+#   $TO needs to be absolute filenames for this macro to success.
+#
+#   For instance,
+#
+#     first=/usr/local/bin
+#     second=/usr/local/share
+#     AX_COMPUTE_RELATIVE_PATHS([first:second:fs second:first:sf])
+#     # $fs is set to ../share
+#     # $sf is set to ../bin
+#
+#   $FROM and $TO are both eval'ed recursively and normalized, this means
+#   that you can call this macro with autoconf's dirnames like `prefix' or
+#   `datadir'. For example:
+#
+#     AX_COMPUTE_RELATIVE_PATHS([bindir:datadir:bin_to_data])
+#
+#   AX_COMPUTE_RELATIVE_PATHS should also works with DOS filenames.
+#
+#   You may want to use this macro in order to make your package
+#   relocatable. Instead of hardcoding $datadir into your programs just
+#   encode $bin_to_data and try to determine $bindir at run-time.
+#
+#   This macro requires AX_NORMALIZE_PATH and AX_RECURSIVE_EVAL.
+#
+# LICENSE
+#
+#   Copyright (c) 2008 Alexandre Duret-Lutz <[email protected]>
+#
+#   This program is free software; you can redistribute it and/or modify it
+#   under the terms of the GNU General Public License as published by the
+#   Free Software Foundation; either version 2 of the License, or (at your
+#   option) any later version.
+#
+#   This program is distributed in the hope that it will be useful, but
+#   WITHOUT ANY WARRANTY; without even the implied warranty of
+#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
+#   Public License for more details.
+#
+#   You should have received a copy of the GNU General Public License along
+#   with this program. If not, see <https://www.gnu.org/licenses/>.
+#
+#   As a special exception, the respective Autoconf Macro's copyright owner
+#   gives unlimited permission to copy, distribute and modify the configure
+#   scripts that are the output of Autoconf when processing the Macro. You
+#   need not follow the terms of the GNU General Public License when using
+#   or distributing such scripts, even though portions of the text of the
+#   Macro appear in them. The GNU General Public License (GPL) does govern
+#   all other use of the material that constitutes the Autoconf Macro.
+#
+#   This special exception to the GPL applies to versions of the Autoconf
+#   Macro released by the Autoconf Archive. When you make and distribute a
+#   modified version of the Autoconf Macro, you may extend this special
+#   exception to the GPL to apply to your modified version as well.
+
+#serial 12
+
+AU_ALIAS([ADL_COMPUTE_RELATIVE_PATHS], [AX_COMPUTE_RELATIVE_PATHS])
+AC_DEFUN([AX_COMPUTE_RELATIVE_PATHS],
+[for _lcl_i in $1; do
+  _lcl_from=\[$]`echo "[$]_lcl_i" | sed 's,:.*$,,'`
+  _lcl_to=\[$]`echo "[$]_lcl_i" | sed 's,^[[^:]]*:,,' | sed 's,:[[^:]]*$,,'`
+  _lcl_result_var=`echo "[$]_lcl_i" | sed 's,^.*:,,'`
+  AX_RECURSIVE_EVAL([[$]_lcl_from], [_lcl_from])
+  AX_RECURSIVE_EVAL([[$]_lcl_to], [_lcl_to])
+  _lcl_notation="$_lcl_from$_lcl_to"
+  AX_NORMALIZE_PATH([_lcl_from],['/'])
+  AX_NORMALIZE_PATH([_lcl_to],['/'])
+  AX_COMPUTE_RELATIVE_PATH([_lcl_from], [_lcl_to], [_lcl_result_tmp])
+  AX_NORMALIZE_PATH([_lcl_result_tmp],["[$]_lcl_notation"])
+  eval $_lcl_result_var='[$]_lcl_result_tmp'
+done])
+
+## Note:
+## *****
+## The following helper macros are too fragile to be used out
+## of AX_COMPUTE_RELATIVE_PATHS (mainly because they assume that
+## paths are normalized), that's why I'm keeping them in the same file.
+## Still, some of them maybe worth to reuse.
+
+dnl AX_COMPUTE_RELATIVE_PATH(FROM, TO, RESULT)
+dnl ===========================================
+dnl Compute the relative path to go from $FROM to $TO and set the value
+dnl of $RESULT to that value.  This function work on raw filenames
+dnl (for instead it will considerate /usr//local and /usr/local as
+dnl two distinct paths), you should really use AX_COMPUTE_RELATIVE_PATHS
+dnl instead to have the paths sanitized automatically.
+dnl
+dnl For instance:
+dnl    first_dir=/somewhere/on/my/disk/bin
+dnl    second_dir=/somewhere/on/another/disk/share
+dnl    AX_COMPUTE_RELATIVE_PATH(first_dir, second_dir, first_to_second)
+dnl will set $first_to_second to '../../../another/disk/share'.
+AC_DEFUN([AX_COMPUTE_RELATIVE_PATH],
+[AX_COMPUTE_COMMON_PATH([$1], [$2], [_lcl_common_prefix])
+AX_COMPUTE_BACK_PATH([$1], [_lcl_common_prefix], [_lcl_first_rel])
+AX_COMPUTE_SUFFIX_PATH([$2], [_lcl_common_prefix], [_lcl_second_suffix])
+$3="[$]_lcl_first_rel[$]_lcl_second_suffix"])
+
+dnl AX_COMPUTE_COMMON_PATH(LEFT, RIGHT, RESULT)
+dnl ============================================
+dnl Compute the common path to $LEFT and $RIGHT and set the result to $RESULT.
+dnl
+dnl For instance:
+dnl    first_path=/somewhere/on/my/disk/bin
+dnl    second_path=/somewhere/on/another/disk/share
+dnl    AX_COMPUTE_COMMON_PATH(first_path, second_path, common_path)
+dnl will set $common_path to '/somewhere/on'.
+AC_DEFUN([AX_COMPUTE_COMMON_PATH],
+[$3=''
+_lcl_second_prefix_match=''
+while test "[$]_lcl_second_prefix_match" != 0; do
+  _lcl_first_prefix=`expr "x[$]$1" : "x\([$]$3/*[[^/]]*\)"`
+  _lcl_second_prefix_match=`expr "x[$]$2" : "x[$]_lcl_first_prefix"`
+  if test "[$]_lcl_second_prefix_match" != 0; then
+    if test "[$]_lcl_first_prefix" != "[$]$3"; then
+      $3="[$]_lcl_first_prefix"
+    else
+      _lcl_second_prefix_match=0
+    fi
+  fi
+done])
+
+dnl AX_COMPUTE_SUFFIX_PATH(PATH, SUBPATH, RESULT)
+dnl ==============================================
+dnl Subtract $SUBPATH from $PATH, and set the resulting suffix
+dnl (or the empty string if $SUBPATH is not a subpath of $PATH)
+dnl to $RESULT.
+dnl
+dnl For instance:
+dnl    first_path=/somewhere/on/my/disk/bin
+dnl    second_path=/somewhere/on
+dnl    AX_COMPUTE_SUFFIX_PATH(first_path, second_path, common_path)
+dnl will set $common_path to '/my/disk/bin'.
+AC_DEFUN([AX_COMPUTE_SUFFIX_PATH],
+[$3=`expr "x[$]$1" : "x[$]$2/*\(.*\)"`])
+
+dnl AX_COMPUTE_BACK_PATH(PATH, SUBPATH, RESULT)
+dnl ============================================
+dnl Compute the relative path to go from $PATH to $SUBPATH, knowing that
+dnl $SUBPATH is a subpath of $PATH (any other words, only repeated '../'
+dnl should be needed to move from $PATH to $SUBPATH) and set the value
+dnl of $RESULT to that value.  If $SUBPATH is not a subpath of PATH,
+dnl set $RESULT to the empty string.
+dnl
+dnl For instance:
+dnl    first_path=/somewhere/on/my/disk/bin
+dnl    second_path=/somewhere/on
+dnl    AX_COMPUTE_BACK_PATH(first_path, second_path, back_path)
+dnl will set $back_path to '../../../'.
+AC_DEFUN([AX_COMPUTE_BACK_PATH],
+[AX_COMPUTE_SUFFIX_PATH([$1], [$2], [_lcl_first_suffix])
+$3=''
+_lcl_tmp='xxx'
+while test "[$]_lcl_tmp" != ''; do
+  _lcl_tmp=`expr "x[$]_lcl_first_suffix" : "x[[^/]]*/*\(.*\)"`
+  if test "[$]_lcl_first_suffix" != ''; then
+     _lcl_first_suffix="[$]_lcl_tmp"
+     $3="../[$]$3"
+  fi
+done])

+ 115 - 0
sdl.mod/SDL/acinclude/ax_normalize_path.m4

@@ -0,0 +1,115 @@
+# ===========================================================================
+#    https://www.gnu.org/software/autoconf-archive/ax_normalize_path.html
+# ===========================================================================
+#
+# SYNOPSIS
+#
+#   AX_NORMALIZE_PATH(VARNAME, [REFERENCE_STRING])
+#
+# DESCRIPTION
+#
+#   Perform some cleanups on the value of $VARNAME (interpreted as a path):
+#
+#     - empty paths are changed to '.'
+#     - trailing slashes are removed
+#     - repeated slashes are squeezed except a leading doubled slash '//'
+#       (which might indicate a networked disk on some OS).
+#
+#   REFERENCE_STRING is used to turn '/' into '\' and vice-versa: if
+#   REFERENCE_STRING contains some backslashes, all slashes and backslashes
+#   are turned into backslashes, otherwise they are all turned into slashes.
+#
+#   This makes processing of DOS filenames quite easier, because you can
+#   turn a filename to the Unix notation, make your processing, and turn it
+#   back to original notation.
+#
+#     filename='A:\FOO\\BAR\'
+#     old_filename="$filename"
+#     # Switch to the unix notation
+#     AX_NORMALIZE_PATH([filename], ["/"])
+#     # now we have $filename = 'A:/FOO/BAR' and we can process it as if
+#     # it was a Unix path.  For instance let's say that you want
+#     # to append '/subpath':
+#     filename="$filename/subpath"
+#     # finally switch back to the original notation
+#     AX_NORMALIZE_PATH([filename], ["$old_filename"])
+#     # now $filename equals to 'A:\FOO\BAR\subpath'
+#
+#   One good reason to make all path processing with the unix convention is
+#   that backslashes have a special meaning in many cases. For instance
+#
+#     expr 'A:\FOO' : 'A:\Foo'
+#
+#   will return 0 because the second argument is a regex in which
+#   backslashes have to be backslashed. In other words, to have the two
+#   strings to match you should write this instead:
+#
+#     expr 'A:\Foo' : 'A:\\Foo'
+#
+#   Such behavior makes DOS filenames extremely unpleasant to work with. So
+#   temporary turn your paths to the Unix notation, and revert them to the
+#   original notation after the processing. See the macro
+#   AX_COMPUTE_RELATIVE_PATHS for a concrete example of this.
+#
+#   REFERENCE_STRING defaults to $VARIABLE, this means that slashes will be
+#   converted to backslashes if $VARIABLE already contains some backslashes
+#   (see $thirddir below).
+#
+#     firstdir='/usr/local//share'
+#     seconddir='C:\Program Files\\'
+#     thirddir='C:\home/usr/'
+#     AX_NORMALIZE_PATH([firstdir])
+#     AX_NORMALIZE_PATH([seconddir])
+#     AX_NORMALIZE_PATH([thirddir])
+#     # $firstdir = '/usr/local/share'
+#     # $seconddir = 'C:\Program Files'
+#     # $thirddir = 'C:\home\usr'
+#
+# LICENSE
+#
+#   Copyright (c) 2008 Alexandre Duret-Lutz <[email protected]>
+#
+#   This program is free software; you can redistribute it and/or modify it
+#   under the terms of the GNU General Public License as published by the
+#   Free Software Foundation; either version 2 of the License, or (at your
+#   option) any later version.
+#
+#   This program is distributed in the hope that it will be useful, but
+#   WITHOUT ANY WARRANTY; without even the implied warranty of
+#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
+#   Public License for more details.
+#
+#   You should have received a copy of the GNU General Public License along
+#   with this program. If not, see <https://www.gnu.org/licenses/>.
+#
+#   As a special exception, the respective Autoconf Macro's copyright owner
+#   gives unlimited permission to copy, distribute and modify the configure
+#   scripts that are the output of Autoconf when processing the Macro. You
+#   need not follow the terms of the GNU General Public License when using
+#   or distributing such scripts, even though portions of the text of the
+#   Macro appear in them. The GNU General Public License (GPL) does govern
+#   all other use of the material that constitutes the Autoconf Macro.
+#
+#   This special exception to the GPL applies to versions of the Autoconf
+#   Macro released by the Autoconf Archive. When you make and distribute a
+#   modified version of the Autoconf Macro, you may extend this special
+#   exception to the GPL to apply to your modified version as well.
+
+#serial 8
+
+AU_ALIAS([ADL_NORMALIZE_PATH], [AX_NORMALIZE_PATH])
+AC_DEFUN([AX_NORMALIZE_PATH],
+[case ":[$]$1:" in
+# change empty paths to '.'
+  ::) $1='.' ;;
+# strip trailing slashes
+  :*[[\\/]]:) $1=`echo "[$]$1" | sed 's,[[\\/]]*[$],,'` ;;
+  :*:) ;;
+esac
+# squeeze repeated slashes
+case ifelse($2,,"[$]$1",$2) in
+# if the path contains any backslashes, turn slashes into backslashes
+ *\\*) $1=`echo "[$]$1" | sed 's,\(.\)[[\\/]][[\\/]]*,\1\\\\,g'` ;;
+# if the path contains slashes, also turn backslashes into slashes
+ *) $1=`echo "[$]$1" | sed 's,\(.\)[[\\/]][[\\/]]*,\1/,g'` ;;
+esac])

+ 56 - 0
sdl.mod/SDL/acinclude/ax_recursive_eval.m4

@@ -0,0 +1,56 @@
+# ===========================================================================
+#    https://www.gnu.org/software/autoconf-archive/ax_recursive_eval.html
+# ===========================================================================
+#
+# SYNOPSIS
+#
+#   AX_RECURSIVE_EVAL(VALUE, RESULT)
+#
+# DESCRIPTION
+#
+#   Interpolate the VALUE in loop until it doesn't change, and set the
+#   result to $RESULT. WARNING: It's easy to get an infinite loop with some
+#   unsane input.
+#
+# LICENSE
+#
+#   Copyright (c) 2008 Alexandre Duret-Lutz <[email protected]>
+#
+#   This program is free software; you can redistribute it and/or modify it
+#   under the terms of the GNU General Public License as published by the
+#   Free Software Foundation; either version 2 of the License, or (at your
+#   option) any later version.
+#
+#   This program is distributed in the hope that it will be useful, but
+#   WITHOUT ANY WARRANTY; without even the implied warranty of
+#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
+#   Public License for more details.
+#
+#   You should have received a copy of the GNU General Public License along
+#   with this program. If not, see <https://www.gnu.org/licenses/>.
+#
+#   As a special exception, the respective Autoconf Macro's copyright owner
+#   gives unlimited permission to copy, distribute and modify the configure
+#   scripts that are the output of Autoconf when processing the Macro. You
+#   need not follow the terms of the GNU General Public License when using
+#   or distributing such scripts, even though portions of the text of the
+#   Macro appear in them. The GNU General Public License (GPL) does govern
+#   all other use of the material that constitutes the Autoconf Macro.
+#
+#   This special exception to the GPL applies to versions of the Autoconf
+#   Macro released by the Autoconf Archive. When you make and distribute a
+#   modified version of the Autoconf Macro, you may extend this special
+#   exception to the GPL to apply to your modified version as well.
+
+#serial 1
+
+AC_DEFUN([AX_RECURSIVE_EVAL],
+[_lcl_receval="$1"
+$2=`(test "x$prefix" = xNONE && prefix="$ac_default_prefix"
+     test "x$exec_prefix" = xNONE && exec_prefix="${prefix}"
+     _lcl_receval_old=''
+     while test "[$]_lcl_receval_old" != "[$]_lcl_receval"; do
+       _lcl_receval_old="[$]_lcl_receval"
+       eval _lcl_receval="\"[$]_lcl_receval\""
+     done
+     echo "[$]_lcl_receval")`])

+ 5 - 4
sdl.mod/SDL/acinclude/esd.m4

@@ -104,10 +104,11 @@ int main (void)
   else
      AC_MSG_RESULT(no)
      if test "$ESD_CONFIG" = "no" ; then
-       echo "*** The esd-config script installed by ESD could not be found"
-       echo "*** If ESD was installed in PREFIX, make sure PREFIX/bin is in"
-       echo "*** your path, or set the ESD_CONFIG environment variable to the"
-       echo "*** full path to esd-config."
+dnl       echo "*** The esd-config script installed by ESD could not be found"
+dnl       echo "*** If ESD was installed in PREFIX, make sure PREFIX/bin is in"
+dnl       echo "*** your path, or set the ESD_CONFIG environment variable to the"
+dnl       echo "*** full path to esd-config."
+      :
      else
        if test -f conf.esdtest ; then
         :

+ 1 - 1
sdl.mod/SDL/acinclude/libtool.m4

@@ -1068,7 +1068,7 @@ _LT_EOF
     darwin1.*)
       _lt_dar_allow_undefined='$wl-flat_namespace $wl-undefined ${wl}suppress' ;;
     darwin*)
-      case ${MACOSX_DEPLOYMENT_TARGET},$host in
+      case $MACOSX_DEPLOYMENT_TARGET,$host in
         10.[[012]],*|,*powerpc*-darwin[[5-8]]*)
           _lt_dar_allow_undefined='$wl-flat_namespace $wl-undefined ${wl}suppress' ;;
         *)

+ 4 - 0
sdl.mod/SDL/android-project/app/build.gradle

@@ -35,6 +35,10 @@ android {
             proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
         }
     }
+    applicationVariants.all { variant ->
+        tasks["merge${variant.name.capitalize()}Assets"]
+            .dependsOn("externalNativeBuild${variant.name.capitalize()}")
+    }
     if (!project.hasProperty('EXCLUDE_NATIVE_LIBS')) {
         sourceSets.main {
             jniLibs.srcDir 'libs'

+ 1 - 1
sdl.mod/SDL/android-project/app/jni/src/Android.mk

@@ -13,6 +13,6 @@ LOCAL_SRC_FILES := YourSourceHere.c
 
 LOCAL_SHARED_LIBRARIES := SDL2
 
-LOCAL_LDLIBS := -lGLESv1_CM -lGLESv2 -llog
+LOCAL_LDLIBS := -lGLESv1_CM -lGLESv2 -lOpenSLES -llog -landroid
 
 include $(BUILD_SHARED_LIBRARY)

+ 4 - 0
sdl.mod/SDL/android-project/app/src/main/java/org/libsdl/app/HIDDeviceManager.java

@@ -248,7 +248,9 @@ public class HIDDeviceManager {
             0x1689, // Razer Onza
             0x1949, // Lab126, Inc.
             0x1bad, // Harmonix
+            0x20d6, // PowerA
             0x24c6, // PowerA
+            0x2c22, // Qanba
         };
 
         if (usbInterface.getInterfaceClass() == UsbConstants.USB_CLASS_VENDOR_SPEC &&
@@ -274,7 +276,9 @@ public class HIDDeviceManager {
             0x0e6f, // PDP
             0x0f0d, // Hori
             0x1532, // Razer Wildcat
+            0x20d6, // PowerA
             0x24c6, // PowerA
+            0x2dc8, /* 8BitDo */
             0x2e24, // Hyperkin
         };
 

+ 291 - 517
sdl.mod/SDL/android-project/app/src/main/java/org/libsdl/app/SDLActivity.java

@@ -15,19 +15,17 @@ import android.content.pm.PackageManager;
 import android.content.res.Configuration;
 import android.graphics.Bitmap;
 import android.graphics.Color;
-import android.graphics.PixelFormat;
 import android.graphics.PorterDuff;
 import android.graphics.drawable.Drawable;
 import android.hardware.Sensor;
-import android.hardware.SensorEvent;
-import android.hardware.SensorEventListener;
-import android.hardware.SensorManager;
 import android.net.Uri;
 import android.os.Build;
 import android.os.Bundle;
 import android.os.Handler;
 import android.os.Message;
+import android.text.Editable;
 import android.text.InputType;
+import android.text.Selection;
 import android.util.DisplayMetrics;
 import android.util.Log;
 import android.util.SparseArray;
@@ -35,11 +33,8 @@ import android.view.Display;
 import android.view.Gravity;
 import android.view.InputDevice;
 import android.view.KeyEvent;
-import android.view.MotionEvent;
 import android.view.PointerIcon;
 import android.view.Surface;
-import android.view.SurfaceHolder;
-import android.view.SurfaceView;
 import android.view.View;
 import android.view.ViewGroup;
 import android.view.Window;
@@ -49,6 +44,7 @@ import android.view.inputmethod.EditorInfo;
 import android.view.inputmethod.InputConnection;
 import android.view.inputmethod.InputMethodManager;
 import android.widget.Button;
+import android.widget.EditText;
 import android.widget.LinearLayout;
 import android.widget.RelativeLayout;
 import android.widget.TextView;
@@ -63,6 +59,115 @@ import java.util.Locale;
 */
 public class SDLActivity extends Activity implements View.OnSystemUiVisibilityChangeListener {
     private static final String TAG = "SDL";
+    private static final int SDL_MAJOR_VERSION = 2;
+    private static final int SDL_MINOR_VERSION = 25;
+    private static final int SDL_MICRO_VERSION = 0;
+/*
+    // Display InputType.SOURCE/CLASS of events and devices
+    //
+    // SDLActivity.debugSource(device.getSources(), "device[" + device.getName() + "]");
+    // SDLActivity.debugSource(event.getSource(), "event");
+    public static void debugSource(int sources, String prefix) {
+        int s = sources;
+        int s_copy = sources;
+        String cls = "";
+        String src = "";
+        int tst = 0;
+        int FLAG_TAINTED = 0x80000000;
+
+        if ((s & InputDevice.SOURCE_CLASS_BUTTON) != 0)     cls += " BUTTON";
+        if ((s & InputDevice.SOURCE_CLASS_JOYSTICK) != 0)   cls += " JOYSTICK";
+        if ((s & InputDevice.SOURCE_CLASS_POINTER) != 0)    cls += " POINTER";
+        if ((s & InputDevice.SOURCE_CLASS_POSITION) != 0)   cls += " POSITION";
+        if ((s & InputDevice.SOURCE_CLASS_TRACKBALL) != 0)  cls += " TRACKBALL";
+
+
+        int s2 = s_copy & ~InputDevice.SOURCE_ANY; // keep class bits
+        s2 &= ~(  InputDevice.SOURCE_CLASS_BUTTON
+                | InputDevice.SOURCE_CLASS_JOYSTICK
+                | InputDevice.SOURCE_CLASS_POINTER
+                | InputDevice.SOURCE_CLASS_POSITION
+                | InputDevice.SOURCE_CLASS_TRACKBALL);
+
+        if (s2 != 0) cls += "Some_Unkown";
+
+        s2 = s_copy & InputDevice.SOURCE_ANY; // keep source only, no class;
+
+        if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
+            tst = InputDevice.SOURCE_BLUETOOTH_STYLUS;
+            if ((s & tst) == tst) src += " BLUETOOTH_STYLUS";
+            s2 &= ~tst;
+        }
+
+        tst = InputDevice.SOURCE_DPAD;
+        if ((s & tst) == tst) src += " DPAD";
+        s2 &= ~tst;
+
+        tst = InputDevice.SOURCE_GAMEPAD;
+        if ((s & tst) == tst) src += " GAMEPAD";
+        s2 &= ~tst;
+
+        if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
+            tst = InputDevice.SOURCE_HDMI;
+            if ((s & tst) == tst) src += " HDMI";
+            s2 &= ~tst;
+        }
+
+        tst = InputDevice.SOURCE_JOYSTICK;
+        if ((s & tst) == tst) src += " JOYSTICK";
+        s2 &= ~tst;
+
+        tst = InputDevice.SOURCE_KEYBOARD;
+        if ((s & tst) == tst) src += " KEYBOARD";
+        s2 &= ~tst;
+
+        tst = InputDevice.SOURCE_MOUSE;
+        if ((s & tst) == tst) src += " MOUSE";
+        s2 &= ~tst;
+
+        if (Build.VERSION.SDK_INT >= 26) {
+            tst = InputDevice.SOURCE_MOUSE_RELATIVE;
+            if ((s & tst) == tst) src += " MOUSE_RELATIVE";
+            s2 &= ~tst;
+
+            tst = InputDevice.SOURCE_ROTARY_ENCODER;
+            if ((s & tst) == tst) src += " ROTARY_ENCODER";
+            s2 &= ~tst;
+        }
+        tst = InputDevice.SOURCE_STYLUS;
+        if ((s & tst) == tst) src += " STYLUS";
+        s2 &= ~tst;
+
+        tst = InputDevice.SOURCE_TOUCHPAD;
+        if ((s & tst) == tst) src += " TOUCHPAD";
+        s2 &= ~tst;
+
+        tst = InputDevice.SOURCE_TOUCHSCREEN;
+        if ((s & tst) == tst) src += " TOUCHSCREEN";
+        s2 &= ~tst;
+
+        if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN_MR2) {
+            tst = InputDevice.SOURCE_TOUCH_NAVIGATION;
+            if ((s & tst) == tst) src += " TOUCH_NAVIGATION";
+            s2 &= ~tst;
+        }
+
+        tst = InputDevice.SOURCE_TRACKBALL;
+        if ((s & tst) == tst) src += " TRACKBALL";
+        s2 &= ~tst;
+
+        tst = InputDevice.SOURCE_ANY;
+        if ((s & tst) == tst) src += " ANY";
+        s2 &= ~tst;
+
+        if (s == FLAG_TAINTED) src += " FLAG_TAINTED";
+        s2 &= ~FLAG_TAINTED;
+
+        if (s2 != 0) src += " Some_Unkown";
+
+        Log.v(TAG, prefix + "int=" + s_copy + " CLASS={" + cls + " } source(s):" + src);
+    }
+*/
 
     public static boolean mIsResumedCalled, mHasFocus;
     public static final boolean mHasMultiWindow = (Build.VERSION.SDK_INT >= 24);
@@ -105,7 +210,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
     // Main components
     protected static SDLActivity mSingleton;
     protected static SDLSurface mSurface;
-    protected static View mTextEdit;
+    protected static DummyEdit mTextEdit;
     protected static boolean mScreenKeyboardShown;
     protected static ViewGroup mLayout;
     protected static SDLClipboardHandler mClipboardHandler;
@@ -206,6 +311,10 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
         mNextNativeState = NativeState.INIT;
         mCurrentNativeState = NativeState.INIT;
     }
+    
+    protected SDLSurface createSDLSurface(Context context) {
+        return new SDLSurface(context);
+    }
 
     // Setup
     @Override
@@ -236,8 +345,18 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
             errorMsgBrokenLib = e.getMessage();
         }
 
-        if (mBrokenLibraries)
-        {
+        if (!mBrokenLibraries) {
+            String expected_version = String.valueOf(SDL_MAJOR_VERSION) + "." +
+                                      String.valueOf(SDL_MINOR_VERSION) + "." +
+                                      String.valueOf(SDL_MICRO_VERSION);
+            String version = nativeGetVersion();
+            if (!version.equals(expected_version)) {
+                mBrokenLibraries = true;
+                errorMsgBrokenLib = "SDL C/Java version mismatch (expected " + expected_version + ", got " + version + ")";
+            }
+        }
+
+        if (mBrokenLibraries) {
             mSingleton = this;
             AlertDialog.Builder dlgAlert  = new AlertDialog.Builder(this);
             dlgAlert.setMessage("An error occurred while trying to start the application. Please try again and/or reinstall."
@@ -274,7 +393,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
         mHIDDeviceManager = HIDDeviceManager.acquire(this);
 
         // Set up the surface
-        mSurface = new SDLSurface(getApplication());
+        mSurface = createSDLSurface(getApplication());
 
         mLayout = new RelativeLayout(this);
         mLayout.addView(mSurface);
@@ -778,6 +897,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
     }
 
     // C functions we call
+    public static native String nativeGetVersion();
     public static native int nativeSetupJNI();
     public static native int nativeRunMain(String library, String function, Object arguments);
     public static native void nativeLowMemory();
@@ -1112,8 +1232,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
     }
 
     // This method is called by SDLControllerManager's API 26 Generic Motion Handler.
-    public static View getContentView()
-    {
+    public static View getContentView() {
         return mLayout;
     }
 
@@ -1184,6 +1303,77 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
         return event.isPrintingKey() || event.getKeyCode() == KeyEvent.KEYCODE_SPACE;
     }
 
+    public static boolean handleKeyEvent(View v, int keyCode, KeyEvent event, InputConnection ic) {
+        int deviceId = event.getDeviceId();
+        int source = event.getSource();
+
+        if (source == InputDevice.SOURCE_UNKNOWN) {
+            InputDevice device = InputDevice.getDevice(deviceId);
+            if (device != null) {
+                source = device.getSources();
+            }
+        }
+
+//        if (event.getAction() == KeyEvent.ACTION_DOWN) {
+//            Log.v("SDL", "key down: " + keyCode + ", deviceId = " + deviceId + ", source = " + source);
+//        } else if (event.getAction() == KeyEvent.ACTION_UP) {
+//            Log.v("SDL", "key up: " + keyCode + ", deviceId = " + deviceId + ", source = " + source);
+//        }
+
+        // Dispatch the different events depending on where they come from
+        // Some SOURCE_JOYSTICK, SOURCE_DPAD or SOURCE_GAMEPAD are also SOURCE_KEYBOARD
+        // So, we try to process them as JOYSTICK/DPAD/GAMEPAD events first, if that fails we try them as KEYBOARD
+        //
+        // Furthermore, it's possible a game controller has SOURCE_KEYBOARD and
+        // SOURCE_JOYSTICK, while its key events arrive from the keyboard source
+        // So, retrieve the device itself and check all of its sources
+        if (SDLControllerManager.isDeviceSDLJoystick(deviceId)) {
+            // Note that we process events with specific key codes here
+            if (event.getAction() == KeyEvent.ACTION_DOWN) {
+                if (SDLControllerManager.onNativePadDown(deviceId, keyCode) == 0) {
+                    return true;
+                }
+            } else if (event.getAction() == KeyEvent.ACTION_UP) {
+                if (SDLControllerManager.onNativePadUp(deviceId, keyCode) == 0) {
+                    return true;
+                }
+            }
+        }
+
+        if ((source & InputDevice.SOURCE_KEYBOARD) == InputDevice.SOURCE_KEYBOARD) {
+            if (event.getAction() == KeyEvent.ACTION_DOWN) {
+                if (isTextInputEvent(event)) {
+                    if (ic != null) {
+                        ic.commitText(String.valueOf((char) event.getUnicodeChar()), 1);
+                    } else {
+                        SDLInputConnection.nativeCommitText(String.valueOf((char) event.getUnicodeChar()), 1);
+                    }
+                }
+                onNativeKeyDown(keyCode);
+                return true;
+            } else if (event.getAction() == KeyEvent.ACTION_UP) {
+                onNativeKeyUp(keyCode);
+                return true;
+            }
+        }
+
+        if ((source & InputDevice.SOURCE_MOUSE) == InputDevice.SOURCE_MOUSE) {
+            // on some devices key events are sent for mouse BUTTON_BACK/FORWARD presses
+            // they are ignored here because sending them as mouse input to SDL is messy
+            if ((keyCode == KeyEvent.KEYCODE_BACK) || (keyCode == KeyEvent.KEYCODE_FORWARD)) {
+                switch (event.getAction()) {
+                case KeyEvent.ACTION_DOWN:
+                case KeyEvent.ACTION_UP:
+                    // mark the event as handled or it will be handled by system
+                    // handling KEYCODE_BACK by system will call onBackPressed()
+                    return true;
+                }
+            }
+        }
+
+        return false;
+    }
+
     /**
      * This method is called by SDL using JNI.
      */
@@ -1204,8 +1394,21 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
 
         for (int id : ids) {
             InputDevice device = InputDevice.getDevice(id);
-            if (device != null && (device.getSources() & InputDevice.SOURCE_TOUCHSCREEN) == InputDevice.SOURCE_TOUCHSCREEN) {
-                nativeAddTouch(device.getId(), device.getName());
+            /* Allow SOURCE_TOUCHSCREEN and also Virtual InputDevices because they can send TOUCHSCREEN events */
+            if (device != null && ((device.getSources() & InputDevice.SOURCE_TOUCHSCREEN) == InputDevice.SOURCE_TOUCHSCREEN
+                    || device.isVirtual())) {
+
+                int touchDevId = device.getId();
+                /*
+                 * Prevent id to be -1, since it's used in SDL internal for synthetic events
+                 * Appears when using Android emulator, eg:
+                 *  adb shell input mouse tap 100 100
+                 *  adb shell input touchscreen tap 100 100
+                 */
+                if (touchDevId < 0) {
+                    touchDevId -= 1;
+                }
+                nativeAddTouch(touchDevId, device.getName());
             }
         }
     }
@@ -1688,455 +1891,6 @@ class SDLMain implements Runnable {
     }
 }
 
-
-/**
-    SDLSurface. This is what we draw on, so we need to know when it's created
-    in order to do anything useful.
-
-    Because of this, that's where we set up the SDL thread
-*/
-class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
-    View.OnKeyListener, View.OnTouchListener, SensorEventListener  {
-
-    // Sensors
-    protected SensorManager mSensorManager;
-    protected Display mDisplay;
-
-    // Keep track of the surface size to normalize touch events
-    protected float mWidth, mHeight;
-
-    // Is SurfaceView ready for rendering
-    public boolean mIsSurfaceReady;
-
-    // Startup
-    public SDLSurface(Context context) {
-        super(context);
-        getHolder().addCallback(this);
-
-        setFocusable(true);
-        setFocusableInTouchMode(true);
-        requestFocus();
-        setOnKeyListener(this);
-        setOnTouchListener(this);
-
-        mDisplay = ((WindowManager)context.getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay();
-        mSensorManager = (SensorManager)context.getSystemService(Context.SENSOR_SERVICE);
-
-        setOnGenericMotionListener(SDLActivity.getMotionListener());
-
-        // Some arbitrary defaults to avoid a potential division by zero
-        mWidth = 1.0f;
-        mHeight = 1.0f;
-
-        mIsSurfaceReady = false;
-    }
-
-    public void handlePause() {
-        enableSensor(Sensor.TYPE_ACCELEROMETER, false);
-    }
-
-    public void handleResume() {
-        setFocusable(true);
-        setFocusableInTouchMode(true);
-        requestFocus();
-        setOnKeyListener(this);
-        setOnTouchListener(this);
-        enableSensor(Sensor.TYPE_ACCELEROMETER, true);
-    }
-
-    public Surface getNativeSurface() {
-        return getHolder().getSurface();
-    }
-
-    // Called when we have a valid drawing surface
-    @Override
-    public void surfaceCreated(SurfaceHolder holder) {
-        Log.v("SDL", "surfaceCreated()");
-        SDLActivity.onNativeSurfaceCreated();
-    }
-
-    // Called when we lose the surface
-    @Override
-    public void surfaceDestroyed(SurfaceHolder holder) {
-        Log.v("SDL", "surfaceDestroyed()");
-
-        // Transition to pause, if needed
-        SDLActivity.mNextNativeState = SDLActivity.NativeState.PAUSED;
-        SDLActivity.handleNativeState();
-
-        mIsSurfaceReady = false;
-        SDLActivity.onNativeSurfaceDestroyed();
-    }
-
-    // Called when the surface is resized
-    @Override
-    public void surfaceChanged(SurfaceHolder holder,
-                               int format, int width, int height) {
-        Log.v("SDL", "surfaceChanged()");
-
-        if (SDLActivity.mSingleton == null) {
-            return;
-        }
-
-        mWidth = width;
-        mHeight = height;
-        int nDeviceWidth = width;
-        int nDeviceHeight = height;
-        try
-        {
-            if (Build.VERSION.SDK_INT >= 17) {
-                DisplayMetrics realMetrics = new DisplayMetrics();
-                mDisplay.getRealMetrics( realMetrics );
-                nDeviceWidth = realMetrics.widthPixels;
-                nDeviceHeight = realMetrics.heightPixels;
-            }
-        } catch(Exception ignored) {
-        }
-
-        synchronized(SDLActivity.getContext()) {
-            // In case we're waiting on a size change after going fullscreen, send a notification.
-            SDLActivity.getContext().notifyAll();
-        }
-
-        Log.v("SDL", "Window size: " + width + "x" + height);
-        Log.v("SDL", "Device size: " + nDeviceWidth + "x" + nDeviceHeight);
-        SDLActivity.nativeSetScreenResolution(width, height, nDeviceWidth, nDeviceHeight, mDisplay.getRefreshRate());
-        SDLActivity.onNativeResize();
-
-        // Prevent a screen distortion glitch,
-        // for instance when the device is in Landscape and a Portrait App is resumed.
-        boolean skip = false;
-        int requestedOrientation = SDLActivity.mSingleton.getRequestedOrientation();
-
-        if (requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_PORTRAIT || requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT) {
-            if (mWidth > mHeight) {
-               skip = true;
-            }
-        } else if (requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE || requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE) {
-            if (mWidth < mHeight) {
-               skip = true;
-            }
-        }
-
-        // Special Patch for Square Resolution: Black Berry Passport
-        if (skip) {
-           double min = Math.min(mWidth, mHeight);
-           double max = Math.max(mWidth, mHeight);
-
-           if (max / min < 1.20) {
-              Log.v("SDL", "Don't skip on such aspect-ratio. Could be a square resolution.");
-              skip = false;
-           }
-        }
-
-        // Don't skip in MultiWindow.
-        if (skip) {
-            if (Build.VERSION.SDK_INT >= 24) {
-                if (SDLActivity.mSingleton.isInMultiWindowMode()) {
-                    Log.v("SDL", "Don't skip in Multi-Window");
-                    skip = false;
-                }
-            }
-        }
-
-        if (skip) {
-           Log.v("SDL", "Skip .. Surface is not ready.");
-           mIsSurfaceReady = false;
-           return;
-        }
-
-        /* If the surface has been previously destroyed by onNativeSurfaceDestroyed, recreate it here */
-        SDLActivity.onNativeSurfaceChanged();
-
-        /* Surface is ready */
-        mIsSurfaceReady = true;
-
-        SDLActivity.mNextNativeState = SDLActivity.NativeState.RESUMED;
-        SDLActivity.handleNativeState();
-    }
-
-    // Key events
-    @Override
-    public boolean onKey(View  v, int keyCode, KeyEvent event) {
-
-        int deviceId = event.getDeviceId();
-        int source = event.getSource();
-
-        if (source == InputDevice.SOURCE_UNKNOWN) {
-            InputDevice device = InputDevice.getDevice(deviceId);
-            if (device != null) {
-                source = device.getSources();
-            }
-        }
-
-//        if (event.getAction() == KeyEvent.ACTION_DOWN) {
-//            Log.v("SDL", "key down: " + keyCode + ", deviceId = " + deviceId + ", source = " + source);
-//        } else if (event.getAction() == KeyEvent.ACTION_UP) {
-//            Log.v("SDL", "key up: " + keyCode + ", deviceId = " + deviceId + ", source = " + source);
-//        }
-
-        // Dispatch the different events depending on where they come from
-        // Some SOURCE_JOYSTICK, SOURCE_DPAD or SOURCE_GAMEPAD are also SOURCE_KEYBOARD
-        // So, we try to process them as JOYSTICK/DPAD/GAMEPAD events first, if that fails we try them as KEYBOARD
-        //
-        // Furthermore, it's possible a game controller has SOURCE_KEYBOARD and
-        // SOURCE_JOYSTICK, while its key events arrive from the keyboard source
-        // So, retrieve the device itself and check all of its sources
-        if (SDLControllerManager.isDeviceSDLJoystick(deviceId)) {
-            // Note that we process events with specific key codes here
-            if (event.getAction() == KeyEvent.ACTION_DOWN) {
-                if (SDLControllerManager.onNativePadDown(deviceId, keyCode) == 0) {
-                    return true;
-                }
-            } else if (event.getAction() == KeyEvent.ACTION_UP) {
-                if (SDLControllerManager.onNativePadUp(deviceId, keyCode) == 0) {
-                    return true;
-                }
-            }
-        }
-
-        if ((source & InputDevice.SOURCE_KEYBOARD) != 0) {
-            if (event.getAction() == KeyEvent.ACTION_DOWN) {
-                if (SDLActivity.isTextInputEvent(event)) {
-                    SDLInputConnection.nativeCommitText(String.valueOf((char) event.getUnicodeChar()), 1);
-                }
-                SDLActivity.onNativeKeyDown(keyCode);
-                return true;
-            } else if (event.getAction() == KeyEvent.ACTION_UP) {
-                SDLActivity.onNativeKeyUp(keyCode);
-                return true;
-            }
-        }
-
-        if ((source & InputDevice.SOURCE_MOUSE) != 0) {
-            // on some devices key events are sent for mouse BUTTON_BACK/FORWARD presses
-            // they are ignored here because sending them as mouse input to SDL is messy
-            if ((keyCode == KeyEvent.KEYCODE_BACK) || (keyCode == KeyEvent.KEYCODE_FORWARD)) {
-                switch (event.getAction()) {
-                case KeyEvent.ACTION_DOWN:
-                case KeyEvent.ACTION_UP:
-                    // mark the event as handled or it will be handled by system
-                    // handling KEYCODE_BACK by system will call onBackPressed()
-                    return true;
-                }
-            }
-        }
-
-        return false;
-    }
-
-    // Touch events
-    @Override
-    public boolean onTouch(View v, MotionEvent event) {
-        /* Ref: http://developer.android.com/training/gestures/multi.html */
-        int touchDevId = event.getDeviceId();
-        final int pointerCount = event.getPointerCount();
-        int action = event.getActionMasked();
-        int pointerFingerId;
-        int i = -1;
-        float x,y,p;
-
-        /*
-         * Prevent id to be -1, since it's used in SDL internal for synthetic events
-         * Appears when using Android emulator, eg:
-         *  adb shell input mouse tap 100 100
-         *  adb shell input touchscreen tap 100 100
-         */
-        if (touchDevId < 0) {
-            touchDevId -= 1;
-        }
-
-        // 12290 = Samsung DeX mode desktop mouse
-        // 12290 = 0x3002 = 0x2002 | 0x1002 = SOURCE_MOUSE | SOURCE_TOUCHSCREEN
-        // 0x2   = SOURCE_CLASS_POINTER
-        if (event.getSource() == InputDevice.SOURCE_MOUSE || event.getSource() == (InputDevice.SOURCE_MOUSE | InputDevice.SOURCE_TOUCHSCREEN)) {
-            int mouseButton = 1;
-            try {
-                Object object = event.getClass().getMethod("getButtonState").invoke(event);
-                if (object != null) {
-                    mouseButton = (Integer) object;
-                }
-            } catch(Exception ignored) {
-            }
-
-            // We need to check if we're in relative mouse mode and get the axis offset rather than the x/y values
-            // if we are.  We'll leverage our existing mouse motion listener
-            SDLGenericMotionListener_API12 motionListener = SDLActivity.getMotionListener();
-            x = motionListener.getEventX(event);
-            y = motionListener.getEventY(event);
-
-            SDLActivity.onNativeMouse(mouseButton, action, x, y, motionListener.inRelativeMode());
-        } else {
-            switch(action) {
-                case MotionEvent.ACTION_MOVE:
-                    for (i = 0; i < pointerCount; i++) {
-                        pointerFingerId = event.getPointerId(i);
-                        x = event.getX(i) / mWidth;
-                        y = event.getY(i) / mHeight;
-                        p = event.getPressure(i);
-                        if (p > 1.0f) {
-                            // may be larger than 1.0f on some devices
-                            // see the documentation of getPressure(i)
-                            p = 1.0f;
-                        }
-                        SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
-                    }
-                    break;
-
-                case MotionEvent.ACTION_UP:
-                case MotionEvent.ACTION_DOWN:
-                    // Primary pointer up/down, the index is always zero
-                    i = 0;
-                    /* fallthrough */
-                case MotionEvent.ACTION_POINTER_UP:
-                case MotionEvent.ACTION_POINTER_DOWN:
-                    // Non primary pointer up/down
-                    if (i == -1) {
-                        i = event.getActionIndex();
-                    }
-
-                    pointerFingerId = event.getPointerId(i);
-                    x = event.getX(i) / mWidth;
-                    y = event.getY(i) / mHeight;
-                    p = event.getPressure(i);
-                    if (p > 1.0f) {
-                        // may be larger than 1.0f on some devices
-                        // see the documentation of getPressure(i)
-                        p = 1.0f;
-                    }
-                    SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
-                    break;
-
-                case MotionEvent.ACTION_CANCEL:
-                    for (i = 0; i < pointerCount; i++) {
-                        pointerFingerId = event.getPointerId(i);
-                        x = event.getX(i) / mWidth;
-                        y = event.getY(i) / mHeight;
-                        p = event.getPressure(i);
-                        if (p > 1.0f) {
-                            // may be larger than 1.0f on some devices
-                            // see the documentation of getPressure(i)
-                            p = 1.0f;
-                        }
-                        SDLActivity.onNativeTouch(touchDevId, pointerFingerId, MotionEvent.ACTION_UP, x, y, p);
-                    }
-                    break;
-
-                default:
-                    break;
-            }
-        }
-
-        return true;
-   }
-
-    // Sensor events
-    public void enableSensor(int sensortype, boolean enabled) {
-        // TODO: This uses getDefaultSensor - what if we have >1 accels?
-        if (enabled) {
-            mSensorManager.registerListener(this,
-                            mSensorManager.getDefaultSensor(sensortype),
-                            SensorManager.SENSOR_DELAY_GAME, null);
-        } else {
-            mSensorManager.unregisterListener(this,
-                            mSensorManager.getDefaultSensor(sensortype));
-        }
-    }
-
-    @Override
-    public void onAccuracyChanged(Sensor sensor, int accuracy) {
-        // TODO
-    }
-
-    @Override
-    public void onSensorChanged(SensorEvent event) {
-        if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER) {
-
-            // Since we may have an orientation set, we won't receive onConfigurationChanged events.
-            // We thus should check here.
-            int newOrientation;
-
-            float x, y;
-            switch (mDisplay.getRotation()) {
-                case Surface.ROTATION_90:
-                    x = -event.values[1];
-                    y = event.values[0];
-                    newOrientation = SDLActivity.SDL_ORIENTATION_LANDSCAPE;
-                    break;
-                case Surface.ROTATION_270:
-                    x = event.values[1];
-                    y = -event.values[0];
-                    newOrientation = SDLActivity.SDL_ORIENTATION_LANDSCAPE_FLIPPED;
-                    break;
-                case Surface.ROTATION_180:
-                    x = -event.values[0];
-                    y = -event.values[1];
-                    newOrientation = SDLActivity.SDL_ORIENTATION_PORTRAIT_FLIPPED;
-                    break;
-                case Surface.ROTATION_0:
-                default:
-                    x = event.values[0];
-                    y = event.values[1];
-                    newOrientation = SDLActivity.SDL_ORIENTATION_PORTRAIT;
-                    break;
-            }
-
-            if (newOrientation != SDLActivity.mCurrentOrientation) {
-                SDLActivity.mCurrentOrientation = newOrientation;
-                SDLActivity.onNativeOrientationChanged(newOrientation);
-            }
-
-            SDLActivity.onNativeAccel(-x / SensorManager.GRAVITY_EARTH,
-                                      y / SensorManager.GRAVITY_EARTH,
-                                      event.values[2] / SensorManager.GRAVITY_EARTH);
-
-
-        }
-    }
-
-    // Captured pointer events for API 26.
-    public boolean onCapturedPointerEvent(MotionEvent event)
-    {
-        int action = event.getActionMasked();
-
-        float x, y;
-        switch (action) {
-            case MotionEvent.ACTION_SCROLL:
-                x = event.getAxisValue(MotionEvent.AXIS_HSCROLL, 0);
-                y = event.getAxisValue(MotionEvent.AXIS_VSCROLL, 0);
-                SDLActivity.onNativeMouse(0, action, x, y, false);
-                return true;
-
-            case MotionEvent.ACTION_HOVER_MOVE:
-            case MotionEvent.ACTION_MOVE:
-                x = event.getX(0);
-                y = event.getY(0);
-                SDLActivity.onNativeMouse(0, action, x, y, true);
-                return true;
-
-            case MotionEvent.ACTION_BUTTON_PRESS:
-            case MotionEvent.ACTION_BUTTON_RELEASE:
-
-                // Change our action value to what SDL's code expects.
-                if (action == MotionEvent.ACTION_BUTTON_PRESS) {
-                    action = MotionEvent.ACTION_DOWN;
-                } else { /* MotionEvent.ACTION_BUTTON_RELEASE */
-                    action = MotionEvent.ACTION_UP;
-                }
-
-                x = event.getX(0);
-                y = event.getY(0);
-                int button = event.getButtonState();
-
-                SDLActivity.onNativeMouse(button, action, x, y, true);
-                return true;
-        }
-
-        return false;
-    }
-
-}
-
 /* This is a fake invisible editor view that receives the input and defines the
  * pan&scan region
  */
@@ -2157,21 +1911,7 @@ class DummyEdit extends View implements View.OnKeyListener {
 
     @Override
     public boolean onKey(View v, int keyCode, KeyEvent event) {
-        /*
-         * This handles the hardware keyboard input
-         */
-        if (event.getAction() == KeyEvent.ACTION_DOWN) {
-            if (SDLActivity.isTextInputEvent(event)) {
-                ic.commitText(String.valueOf((char) event.getUnicodeChar()), 1);
-                return true;
-            }
-            SDLActivity.onNativeKeyDown(keyCode);
-            return true;
-        } else if (event.getAction() == KeyEvent.ACTION_UP) {
-            SDLActivity.onNativeKeyUp(keyCode);
-            return true;
-        }
-        return false;
+        return SDLActivity.handleKeyEvent(v, keyCode, event, ic);
     }
 
     //
@@ -2195,9 +1935,10 @@ class DummyEdit extends View implements View.OnKeyListener {
     public InputConnection onCreateInputConnection(EditorInfo outAttrs) {
         ic = new SDLInputConnection(this, true);
 
-        outAttrs.inputType = InputType.TYPE_CLASS_TEXT | InputType.TYPE_TEXT_VARIATION_VISIBLE_PASSWORD;
-        outAttrs.imeOptions = EditorInfo.IME_FLAG_NO_EXTRACT_UI
-                | EditorInfo.IME_FLAG_NO_FULLSCREEN /* API 11 */;
+        outAttrs.inputType = InputType.TYPE_CLASS_TEXT |
+                             InputType.TYPE_TEXT_FLAG_MULTI_LINE;
+        outAttrs.imeOptions = EditorInfo.IME_FLAG_NO_EXTRACT_UI |
+                              EditorInfo.IME_FLAG_NO_FULLSCREEN /* API 11 */;
 
         return ic;
     }
@@ -2205,9 +1946,17 @@ class DummyEdit extends View implements View.OnKeyListener {
 
 class SDLInputConnection extends BaseInputConnection {
 
+    protected EditText mEditText;
+    protected String mCommittedText = "";
+
     public SDLInputConnection(View targetView, boolean fullEditor) {
         super(targetView, fullEditor);
+        mEditText = new EditText(SDL.getContext());
+    }
 
+    @Override
+    public Editable getEditable() {
+        return mEditText.getEditableText();
     }
 
     @Override
@@ -2230,59 +1979,84 @@ class SDLInputConnection extends BaseInputConnection {
             }
         }
 
-
         return super.sendKeyEvent(event);
     }
 
     @Override
     public boolean commitText(CharSequence text, int newCursorPosition) {
-
-        for (int i = 0; i < text.length(); i++) {
-            char c = text.charAt(i);
-            if (c == '\n') {
-                if (SDLActivity.onNativeSoftReturnKey()) {
-                    return true;
-                }
-            }
-            nativeGenerateScancodeForUnichar(c);
+        if (!super.commitText(text, newCursorPosition)) {
+            return false;
         }
-
-        SDLInputConnection.nativeCommitText(text.toString(), newCursorPosition);
-
-        return super.commitText(text, newCursorPosition);
+        updateText();
+        return true;
     }
 
     @Override
     public boolean setComposingText(CharSequence text, int newCursorPosition) {
-
-        nativeSetComposingText(text.toString(), newCursorPosition);
-
-        return super.setComposingText(text, newCursorPosition);
+        if (!super.setComposingText(text, newCursorPosition)) {
+            return false;
+        }
+        updateText();
+        return true;
     }
 
-    public static native void nativeCommitText(String text, int newCursorPosition);
+    @Override
+    public boolean deleteSurroundingText(int beforeLength, int afterLength) {
+        if (!super.deleteSurroundingText(beforeLength, afterLength)) {
+            return false;
+        }
+        updateText();
+        return true;
+    }
 
-    public native void nativeGenerateScancodeForUnichar(char c);
+    protected void updateText() {
+        final Editable content = getEditable();
+        if (content == null) {
+            return;
+        }
 
-    public native void nativeSetComposingText(String text, int newCursorPosition);
+        String text = content.toString();
+        int compareLength = Math.min(text.length(), mCommittedText.length());
+        int matchLength, offset;
 
-    @Override
-    public boolean deleteSurroundingText(int beforeLength, int afterLength) {
-        // Workaround to capture backspace key. Ref: http://stackoverflow.com/questions/14560344/android-backspace-in-webview-baseinputconnection
-        // and https://bugzilla.libsdl.org/show_bug.cgi?id=2265
-        if (beforeLength > 0 && afterLength == 0) {
-            boolean ret = true;
-            // backspace(s)
-            while (beforeLength-- > 0) {
-               boolean ret_key = sendKeyEvent(new KeyEvent(KeyEvent.ACTION_DOWN, KeyEvent.KEYCODE_DEL))
-                              && sendKeyEvent(new KeyEvent(KeyEvent.ACTION_UP, KeyEvent.KEYCODE_DEL));
-               ret = ret && ret_key;
+        /* Backspace over characters that are no longer in the string */
+        for (matchLength = 0; matchLength < compareLength; ) {
+            int codePoint = mCommittedText.codePointAt(matchLength);
+            if (codePoint != text.codePointAt(matchLength)) {
+                break;
+            }
+            matchLength += Character.charCount(codePoint);
+        }
+        /* FIXME: This doesn't handle graphemes, like '🌬️' */
+        for (offset = matchLength; offset < mCommittedText.length(); ) {
+            int codePoint = mCommittedText.codePointAt(offset);
+            nativeGenerateScancodeForUnichar('\b');
+            offset += Character.charCount(codePoint);
+        }
+
+        if (matchLength < text.length()) {
+            String pendingText = text.subSequence(matchLength, text.length()).toString();
+            for (offset = 0; offset < pendingText.length(); ) {
+                int codePoint = pendingText.codePointAt(offset);
+                if (codePoint == '\n') {
+                    if (SDLActivity.onNativeSoftReturnKey()) {
+                        return;
+                    }
+                }
+                /* Higher code points don't generate simulated scancodes */
+                if (codePoint < 128) {
+                    nativeGenerateScancodeForUnichar((char)codePoint);
+                }
+                offset += Character.charCount(codePoint);
             }
-            return ret;
+            SDLInputConnection.nativeCommitText(pendingText, 0);
         }
-
-        return super.deleteSurroundingText(beforeLength, afterLength);
+        mCommittedText = text;
     }
+
+    public static native void nativeCommitText(String text, int newCursorPosition);
+
+    public static native void nativeGenerateScancodeForUnichar(char c);
 }
 
 class SDLClipboardHandler implements

+ 15 - 21
sdl.mod/SDL/android-project/app/src/main/java/org/libsdl/app/SDLControllerManager.java

@@ -255,23 +255,21 @@ class SDLJoystickHandler_API16 extends SDLJoystickHandler {
 
     @Override
     public boolean handleMotionEvent(MotionEvent event) {
-        if ((event.getSource() & InputDevice.SOURCE_JOYSTICK) != 0) {
-            int actionPointerIndex = event.getActionIndex();
-            int action = event.getActionMasked();
-            if (action == MotionEvent.ACTION_MOVE) {
-                SDLJoystick joystick = getJoystick(event.getDeviceId());
-                if (joystick != null) {
-                    for (int i = 0; i < joystick.axes.size(); i++) {
-                        InputDevice.MotionRange range = joystick.axes.get(i);
-                        /* Normalize the value to -1...1 */
-                        float value = (event.getAxisValue(range.getAxis(), actionPointerIndex) - range.getMin()) / range.getRange() * 2.0f - 1.0f;
-                        SDLControllerManager.onNativeJoy(joystick.device_id, i, value);
-                    }
-                    for (int i = 0; i < joystick.hats.size() / 2; i++) {
-                        int hatX = Math.round(event.getAxisValue(joystick.hats.get(2 * i).getAxis(), actionPointerIndex));
-                        int hatY = Math.round(event.getAxisValue(joystick.hats.get(2 * i + 1).getAxis(), actionPointerIndex));
-                        SDLControllerManager.onNativeHat(joystick.device_id, i, hatX, hatY);
-                    }
+        int actionPointerIndex = event.getActionIndex();
+        int action = event.getActionMasked();
+        if (action == MotionEvent.ACTION_MOVE) {
+            SDLJoystick joystick = getJoystick(event.getDeviceId());
+            if (joystick != null) {
+                for (int i = 0; i < joystick.axes.size(); i++) {
+                    InputDevice.MotionRange range = joystick.axes.get(i);
+                    /* Normalize the value to -1...1 */
+                    float value = (event.getAxisValue(range.getAxis(), actionPointerIndex) - range.getMin()) / range.getRange() * 2.0f - 1.0f;
+                    SDLControllerManager.onNativeJoy(joystick.device_id, i, value);
+                }
+                for (int i = 0; i < joystick.hats.size() / 2; i++) {
+                    int hatX = Math.round(event.getAxisValue(joystick.hats.get(2 * i).getAxis(), actionPointerIndex));
+                    int hatY = Math.round(event.getAxisValue(joystick.hats.get(2 * i + 1).getAxis(), actionPointerIndex));
+                    SDLControllerManager.onNativeHat(joystick.device_id, i, hatX, hatY);
                 }
             }
         }
@@ -562,8 +560,6 @@ class SDLGenericMotionListener_API12 implements View.OnGenericMotionListener {
 
         switch ( event.getSource() ) {
             case InputDevice.SOURCE_JOYSTICK:
-            case InputDevice.SOURCE_GAMEPAD:
-            case InputDevice.SOURCE_DPAD:
                 return SDLControllerManager.handleJoystickMotionEvent(event);
 
             case InputDevice.SOURCE_MOUSE:
@@ -693,8 +689,6 @@ class SDLGenericMotionListener_API26 extends SDLGenericMotionListener_API24 {
 
         switch ( event.getSource() ) {
             case InputDevice.SOURCE_JOYSTICK:
-            case InputDevice.SOURCE_GAMEPAD:
-            case InputDevice.SOURCE_DPAD:
                 return SDLControllerManager.handleJoystickMotionEvent(event);
 
             case InputDevice.SOURCE_MOUSE:

+ 405 - 0
sdl.mod/SDL/android-project/app/src/main/java/org/libsdl/app/SDLSurface.java

@@ -0,0 +1,405 @@
+package org.libsdl.app;
+
+
+import android.content.Context;
+import android.content.pm.ActivityInfo;
+import android.hardware.Sensor;
+import android.hardware.SensorEvent;
+import android.hardware.SensorEventListener;
+import android.hardware.SensorManager;
+import android.os.Build;
+import android.util.DisplayMetrics;
+import android.util.Log;
+import android.view.Display;
+import android.view.InputDevice;
+import android.view.KeyEvent;
+import android.view.MotionEvent;
+import android.view.Surface;
+import android.view.SurfaceHolder;
+import android.view.SurfaceView;
+import android.view.View;
+import android.view.WindowManager;
+
+
+/**
+    SDLSurface. This is what we draw on, so we need to know when it's created
+    in order to do anything useful.
+
+    Because of this, that's where we set up the SDL thread
+*/
+public class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
+    View.OnKeyListener, View.OnTouchListener, SensorEventListener  {
+
+    // Sensors
+    protected SensorManager mSensorManager;
+    protected Display mDisplay;
+
+    // Keep track of the surface size to normalize touch events
+    protected float mWidth, mHeight;
+
+    // Is SurfaceView ready for rendering
+    public boolean mIsSurfaceReady;
+
+    // Startup
+    public SDLSurface(Context context) {
+        super(context);
+        getHolder().addCallback(this);
+
+        setFocusable(true);
+        setFocusableInTouchMode(true);
+        requestFocus();
+        setOnKeyListener(this);
+        setOnTouchListener(this);
+
+        mDisplay = ((WindowManager)context.getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay();
+        mSensorManager = (SensorManager)context.getSystemService(Context.SENSOR_SERVICE);
+
+        setOnGenericMotionListener(SDLActivity.getMotionListener());
+
+        // Some arbitrary defaults to avoid a potential division by zero
+        mWidth = 1.0f;
+        mHeight = 1.0f;
+
+        mIsSurfaceReady = false;
+    }
+
+    public void handlePause() {
+        enableSensor(Sensor.TYPE_ACCELEROMETER, false);
+    }
+
+    public void handleResume() {
+        setFocusable(true);
+        setFocusableInTouchMode(true);
+        requestFocus();
+        setOnKeyListener(this);
+        setOnTouchListener(this);
+        enableSensor(Sensor.TYPE_ACCELEROMETER, true);
+    }
+
+    public Surface getNativeSurface() {
+        return getHolder().getSurface();
+    }
+
+    // Called when we have a valid drawing surface
+    @Override
+    public void surfaceCreated(SurfaceHolder holder) {
+        Log.v("SDL", "surfaceCreated()");
+        SDLActivity.onNativeSurfaceCreated();
+    }
+
+    // Called when we lose the surface
+    @Override
+    public void surfaceDestroyed(SurfaceHolder holder) {
+        Log.v("SDL", "surfaceDestroyed()");
+
+        // Transition to pause, if needed
+        SDLActivity.mNextNativeState = SDLActivity.NativeState.PAUSED;
+        SDLActivity.handleNativeState();
+
+        mIsSurfaceReady = false;
+        SDLActivity.onNativeSurfaceDestroyed();
+    }
+
+    // Called when the surface is resized
+    @Override
+    public void surfaceChanged(SurfaceHolder holder,
+                               int format, int width, int height) {
+        Log.v("SDL", "surfaceChanged()");
+
+        if (SDLActivity.mSingleton == null) {
+            return;
+        }
+
+        mWidth = width;
+        mHeight = height;
+        int nDeviceWidth = width;
+        int nDeviceHeight = height;
+        try
+        {
+            if (Build.VERSION.SDK_INT >= 17) {
+                DisplayMetrics realMetrics = new DisplayMetrics();
+                mDisplay.getRealMetrics( realMetrics );
+                nDeviceWidth = realMetrics.widthPixels;
+                nDeviceHeight = realMetrics.heightPixels;
+            }
+        } catch(Exception ignored) {
+        }
+
+        synchronized(SDLActivity.getContext()) {
+            // In case we're waiting on a size change after going fullscreen, send a notification.
+            SDLActivity.getContext().notifyAll();
+        }
+
+        Log.v("SDL", "Window size: " + width + "x" + height);
+        Log.v("SDL", "Device size: " + nDeviceWidth + "x" + nDeviceHeight);
+        SDLActivity.nativeSetScreenResolution(width, height, nDeviceWidth, nDeviceHeight, mDisplay.getRefreshRate());
+        SDLActivity.onNativeResize();
+
+        // Prevent a screen distortion glitch,
+        // for instance when the device is in Landscape and a Portrait App is resumed.
+        boolean skip = false;
+        int requestedOrientation = SDLActivity.mSingleton.getRequestedOrientation();
+
+        if (requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_PORTRAIT || requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT) {
+            if (mWidth > mHeight) {
+               skip = true;
+            }
+        } else if (requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE || requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE) {
+            if (mWidth < mHeight) {
+               skip = true;
+            }
+        }
+
+        // Special Patch for Square Resolution: Black Berry Passport
+        if (skip) {
+           double min = Math.min(mWidth, mHeight);
+           double max = Math.max(mWidth, mHeight);
+
+           if (max / min < 1.20) {
+              Log.v("SDL", "Don't skip on such aspect-ratio. Could be a square resolution.");
+              skip = false;
+           }
+        }
+
+        // Don't skip in MultiWindow.
+        if (skip) {
+            if (Build.VERSION.SDK_INT >= 24) {
+                if (SDLActivity.mSingleton.isInMultiWindowMode()) {
+                    Log.v("SDL", "Don't skip in Multi-Window");
+                    skip = false;
+                }
+            }
+        }
+
+        if (skip) {
+           Log.v("SDL", "Skip .. Surface is not ready.");
+           mIsSurfaceReady = false;
+           return;
+        }
+
+        /* If the surface has been previously destroyed by onNativeSurfaceDestroyed, recreate it here */
+        SDLActivity.onNativeSurfaceChanged();
+
+        /* Surface is ready */
+        mIsSurfaceReady = true;
+
+        SDLActivity.mNextNativeState = SDLActivity.NativeState.RESUMED;
+        SDLActivity.handleNativeState();
+    }
+
+    // Key events
+    @Override
+    public boolean onKey(View v, int keyCode, KeyEvent event) {
+        return SDLActivity.handleKeyEvent(v, keyCode, event, null);
+    }
+
+    // Touch events
+    @Override
+    public boolean onTouch(View v, MotionEvent event) {
+        /* Ref: http://developer.android.com/training/gestures/multi.html */
+        int touchDevId = event.getDeviceId();
+        final int pointerCount = event.getPointerCount();
+        int action = event.getActionMasked();
+        int pointerFingerId;
+        int i = -1;
+        float x,y,p;
+
+        /*
+         * Prevent id to be -1, since it's used in SDL internal for synthetic events
+         * Appears when using Android emulator, eg:
+         *  adb shell input mouse tap 100 100
+         *  adb shell input touchscreen tap 100 100
+         */
+        if (touchDevId < 0) {
+            touchDevId -= 1;
+        }
+
+        // 12290 = Samsung DeX mode desktop mouse
+        // 12290 = 0x3002 = 0x2002 | 0x1002 = SOURCE_MOUSE | SOURCE_TOUCHSCREEN
+        // 0x2   = SOURCE_CLASS_POINTER
+        if (event.getSource() == InputDevice.SOURCE_MOUSE || event.getSource() == (InputDevice.SOURCE_MOUSE | InputDevice.SOURCE_TOUCHSCREEN)) {
+            int mouseButton = 1;
+            try {
+                Object object = event.getClass().getMethod("getButtonState").invoke(event);
+                if (object != null) {
+                    mouseButton = (Integer) object;
+                }
+            } catch(Exception ignored) {
+            }
+
+            // We need to check if we're in relative mouse mode and get the axis offset rather than the x/y values
+            // if we are.  We'll leverage our existing mouse motion listener
+            SDLGenericMotionListener_API12 motionListener = SDLActivity.getMotionListener();
+            x = motionListener.getEventX(event);
+            y = motionListener.getEventY(event);
+
+            SDLActivity.onNativeMouse(mouseButton, action, x, y, motionListener.inRelativeMode());
+        } else {
+            switch(action) {
+                case MotionEvent.ACTION_MOVE:
+                    for (i = 0; i < pointerCount; i++) {
+                        pointerFingerId = event.getPointerId(i);
+                        x = event.getX(i) / mWidth;
+                        y = event.getY(i) / mHeight;
+                        p = event.getPressure(i);
+                        if (p > 1.0f) {
+                            // may be larger than 1.0f on some devices
+                            // see the documentation of getPressure(i)
+                            p = 1.0f;
+                        }
+                        SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
+                    }
+                    break;
+
+                case MotionEvent.ACTION_UP:
+                case MotionEvent.ACTION_DOWN:
+                    // Primary pointer up/down, the index is always zero
+                    i = 0;
+                    /* fallthrough */
+                case MotionEvent.ACTION_POINTER_UP:
+                case MotionEvent.ACTION_POINTER_DOWN:
+                    // Non primary pointer up/down
+                    if (i == -1) {
+                        i = event.getActionIndex();
+                    }
+
+                    pointerFingerId = event.getPointerId(i);
+                    x = event.getX(i) / mWidth;
+                    y = event.getY(i) / mHeight;
+                    p = event.getPressure(i);
+                    if (p > 1.0f) {
+                        // may be larger than 1.0f on some devices
+                        // see the documentation of getPressure(i)
+                        p = 1.0f;
+                    }
+                    SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
+                    break;
+
+                case MotionEvent.ACTION_CANCEL:
+                    for (i = 0; i < pointerCount; i++) {
+                        pointerFingerId = event.getPointerId(i);
+                        x = event.getX(i) / mWidth;
+                        y = event.getY(i) / mHeight;
+                        p = event.getPressure(i);
+                        if (p > 1.0f) {
+                            // may be larger than 1.0f on some devices
+                            // see the documentation of getPressure(i)
+                            p = 1.0f;
+                        }
+                        SDLActivity.onNativeTouch(touchDevId, pointerFingerId, MotionEvent.ACTION_UP, x, y, p);
+                    }
+                    break;
+
+                default:
+                    break;
+            }
+        }
+
+        return true;
+   }
+
+    // Sensor events
+    public void enableSensor(int sensortype, boolean enabled) {
+        // TODO: This uses getDefaultSensor - what if we have >1 accels?
+        if (enabled) {
+            mSensorManager.registerListener(this,
+                            mSensorManager.getDefaultSensor(sensortype),
+                            SensorManager.SENSOR_DELAY_GAME, null);
+        } else {
+            mSensorManager.unregisterListener(this,
+                            mSensorManager.getDefaultSensor(sensortype));
+        }
+    }
+
+    @Override
+    public void onAccuracyChanged(Sensor sensor, int accuracy) {
+        // TODO
+    }
+
+    @Override
+    public void onSensorChanged(SensorEvent event) {
+        if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER) {
+
+            // Since we may have an orientation set, we won't receive onConfigurationChanged events.
+            // We thus should check here.
+            int newOrientation;
+
+            float x, y;
+            switch (mDisplay.getRotation()) {
+                case Surface.ROTATION_90:
+                    x = -event.values[1];
+                    y = event.values[0];
+                    newOrientation = SDLActivity.SDL_ORIENTATION_LANDSCAPE;
+                    break;
+                case Surface.ROTATION_270:
+                    x = event.values[1];
+                    y = -event.values[0];
+                    newOrientation = SDLActivity.SDL_ORIENTATION_LANDSCAPE_FLIPPED;
+                    break;
+                case Surface.ROTATION_180:
+                    x = -event.values[0];
+                    y = -event.values[1];
+                    newOrientation = SDLActivity.SDL_ORIENTATION_PORTRAIT_FLIPPED;
+                    break;
+                case Surface.ROTATION_0:
+                default:
+                    x = event.values[0];
+                    y = event.values[1];
+                    newOrientation = SDLActivity.SDL_ORIENTATION_PORTRAIT;
+                    break;
+            }
+
+            if (newOrientation != SDLActivity.mCurrentOrientation) {
+                SDLActivity.mCurrentOrientation = newOrientation;
+                SDLActivity.onNativeOrientationChanged(newOrientation);
+            }
+
+            SDLActivity.onNativeAccel(-x / SensorManager.GRAVITY_EARTH,
+                                      y / SensorManager.GRAVITY_EARTH,
+                                      event.values[2] / SensorManager.GRAVITY_EARTH);
+
+
+        }
+    }
+
+    // Captured pointer events for API 26.
+    public boolean onCapturedPointerEvent(MotionEvent event)
+    {
+        int action = event.getActionMasked();
+
+        float x, y;
+        switch (action) {
+            case MotionEvent.ACTION_SCROLL:
+                x = event.getAxisValue(MotionEvent.AXIS_HSCROLL, 0);
+                y = event.getAxisValue(MotionEvent.AXIS_VSCROLL, 0);
+                SDLActivity.onNativeMouse(0, action, x, y, false);
+                return true;
+
+            case MotionEvent.ACTION_HOVER_MOVE:
+            case MotionEvent.ACTION_MOVE:
+                x = event.getX(0);
+                y = event.getY(0);
+                SDLActivity.onNativeMouse(0, action, x, y, true);
+                return true;
+
+            case MotionEvent.ACTION_BUTTON_PRESS:
+            case MotionEvent.ACTION_BUTTON_RELEASE:
+
+                // Change our action value to what SDL's code expects.
+                if (action == MotionEvent.ACTION_BUTTON_PRESS) {
+                    action = MotionEvent.ACTION_DOWN;
+                } else { /* MotionEvent.ACTION_BUTTON_RELEASE */
+                    action = MotionEvent.ACTION_UP;
+                }
+
+                x = event.getX(0);
+                y = event.getY(0);
+                int button = event.getButtonState();
+
+                SDLActivity.onNativeMouse(button, action, x, y, true);
+                return true;
+        }
+
+        return false;
+    }
+}

+ 3 - 5
sdl.mod/SDL/autogen.sh

@@ -1,5 +1,7 @@
 #!/bin/sh
 
+set -e
+
 echo "Generating build information using autoconf"
 echo "This may take a while ..."
 
@@ -10,11 +12,7 @@ cd "$srcdir"
 # Regenerate configuration files
 cat acinclude/* >aclocal.m4
 
-if test "$AUTOCONF"x = x; then
-  AUTOCONF=autoconf
-fi
-
-$AUTOCONF || exit 1
+"${AUTOCONF:-autoconf}"
 rm aclocal.m4
 rm -rf autom4te.cache
 

+ 351 - 0
sdl.mod/SDL/build-scripts/android-prefab.sh

@@ -0,0 +1,351 @@
+#!/bin/bash
+
+set -e
+
+if ! [ "x$ANDROID_NDK_HOME" != "x" -a -d "$ANDROID_NDK_HOME" ]; then
+    echo "ANDROID_NDK_HOME environment variable is not set"
+    exit 1
+fi
+
+if ! [ "x$ANDROID_HOME" != "x" -a -d "$ANDROID_HOME" ]; then
+    echo "ANDROID_HOME environment variable is not set"
+    exit 1
+fi
+
+if [ "x$ANDROID_API" = "x" ]; then
+    ANDROID_API="$(ls "$ANDROID_HOME/platforms" | grep -E "^android-[0-9]+$" | sed 's/android-//' | sort -n -r | head -1)"
+    if [ "x$ANDROID_API" = "x" ]; then
+        echo "No Android platform found in $ANDROID_HOME/platforms"
+        exit 1
+    fi
+else
+    if ! [ -d "$ANDROID_HOME/platforms/android-$ANDROID_API" ]; then
+        echo "Android api version $ANDROID_API is not available ($ANDROID_HOME/platforms/android-$ANDROID_API does not exist)" >2
+        exit 1
+    fi
+fi
+
+android_platformdir="$ANDROID_HOME/platforms/android-$ANDROID_API"
+
+echo "Building for android api version $ANDROID_API"
+echo "android_platformdir=$android_platformdir"
+
+scriptdir=$(cd -P -- "$(dirname -- "$0")" && printf '%s\n' "$(pwd -P)")
+sdl_root=$(cd -P -- "$(dirname -- "$0")/.." && printf '%s\n' "$(pwd -P)")
+
+build_root="${sdl_root}/build-android-prefab"
+
+android_abis="armeabi-v7a arm64-v8a x86 x86_64"
+android_api=19
+android_ndk=21
+android_stl="c++_shared"
+
+sdl_major=$(sed -ne 's/^#define SDL_MAJOR_VERSION  *//p' "${sdl_root}/include/SDL_version.h")
+sdl_minor=$(sed -ne 's/^#define SDL_MINOR_VERSION  *//p' "${sdl_root}/include/SDL_version.h")
+sdl_patch=$(sed -ne 's/^#define SDL_PATCHLEVEL  *//p' "${sdl_root}/include/SDL_version.h")
+sdl_version="${sdl_major}.${sdl_minor}.${sdl_patch}"
+echo "Building Android prefab package for SDL version $sdl_version"
+
+prefabhome="${build_root}/prefab-${sdl_version}"
+rm -rf "$prefabhome"
+mkdir -p "${prefabhome}"
+
+build_cmake_projects() {
+    for android_abi in $android_abis; do
+        echo "Configuring CMake project for $android_abi"
+        cmake -S "$sdl_root" -B "${build_root}/build_${android_abi}" \
+            -DCMAKE_TOOLCHAIN_FILE="$ANDROID_NDK_HOME/build/cmake/android.toolchain.cmake" \
+            -DANDROID_PLATFORM=${android_platform} \
+            -DANDROID_ABI=${android_abi} \
+            -DSDL_SHARED=ON \
+            -DSDL_STATIC=ON \
+            -DSDL_STATIC_PIC=ON \
+            -DSDL_TEST=ON \
+            -DSDL2_DISABLE_SDL2MAIN=OFF \
+            -DSDL2_DISABLE_INSTALL=OFF \
+            -DCMAKE_INSTALL_PREFIX="${build_root}/build_${android_abi}/prefix" \
+            -DCMAKE_INSTALL_INCLUDEDIR=include \
+            -DCMAKE_INSTALL_LIBDIR=lib \
+            -DCMAKE_BUILD_TYPE=Release \
+            -GNinja
+
+        rm -rf "${build_root}/build_${android_abi}/prefix"
+
+        echo "Building CMake project for $android_abi"
+        cmake --build "${build_root}/build_${android_abi}"
+
+        echo "Installing CMake project for $android_abi"
+        cmake --install "${build_root}/build_${android_abi}"
+    done
+}
+
+classes_sources_jar_path="${prefabhome}/classes-sources.jar"
+classes_jar_path="${prefabhome}/classes.jar"
+compile_java() {
+    classes_sources_root="${prefabhome}/classes-sources"
+
+    rm -rf "${classes_sources_root}"
+    mkdir -p "${classes_sources_root}/META-INF"
+
+    echo "Copying LICENSE.txt to java build folder"
+    cp "$sdl_root/LICENSE.txt" "${classes_sources_root}/META-INF"
+
+    echo "Copy JAVA sources to java build folder"
+    cp -r "$sdl_root/android-project/app/src/main/java/org" "${classes_sources_root}"
+
+    java_sourceslist_path="${prefabhome}/java_sources.txt"
+    pushd "${classes_sources_root}"
+        echo "Collecting sources for classes-sources.jar"
+        find "." -name "*.java" >"${java_sourceslist_path}"
+        find "META-INF" -name "*" >>"${java_sourceslist_path}"
+
+        echo "Creating classes-sources.jar"
+        jar -cf "${classes_sources_jar_path}" "@${java_sourceslist_path}"
+    popd
+
+    classes_root="${prefabhome}/classes"
+    mkdir -p "${classes_root}/META-INF"
+    cp "$sdl_root/LICENSE.txt" "${classes_root}/META-INF"
+    java_sourceslist_path="${prefabhome}/java_sources.txt"
+
+    echo "Collecting sources for classes.jar"
+    find "$sdl_root/android-project/app/src/main/java" -name "*.java" >"${java_sourceslist_path}"
+
+    echo "Compiling classes"
+    javac -encoding utf-8 -classpath "$android_platformdir/android.jar" -d "${classes_root}" "@${java_sourceslist_path}"
+
+    java_classeslist_path="${prefabhome}/java_classes.txt"
+    pushd "${classes_root}"
+        find "." -name "*.class" >"${java_classeslist_path}"
+        find "META-INF" -name "*" >>"${java_classeslist_path}"
+        echo "Creating classes.jar"
+        jar -cf "${classes_jar_path}" "@${java_classeslist_path}"
+    popd
+}
+
+pom_filename="SDL${sdl_major}-${sdl_version}.pom"
+pom_filepath="${prefabhome}/${pom_filename}"
+create_pom_xml() {
+    echo "Creating ${pom_filename}"
+    cat >"${pom_filepath}" <<EOF
+<project>
+  <modelVersion>4.0.0</modelVersion>
+  <groupId>org.libsdl.android</groupId>
+  <artifactId>SDL${sdl_major}</artifactId>
+  <version>${sdl_version}</version>
+  <packaging>aar</packaging>
+  <name>SDL${sdl_major}</name>
+  <description>The AAR for SDL${sdl_major}</description>
+  <url>https://libsdl.org/</url>
+  <licenses>
+    <license>
+      <name>zlib License</name>
+      <url>https://github.com/libsdl-org/SDL/blob/main/LICENSE.txt</url>
+      <distribution>repo</distribution>
+    </license>
+  </licenses>
+  <scm>
+    <connection>scm:git:https://github.com/libsdl-org/SDL</connection>
+    <url>https://github.com/libsdl-org/SDL</url>
+  </scm>
+</project>
+EOF
+}
+
+create_aar_androidmanifest() {
+    echo "Creating AndroidManifest.xml"
+    cat >"${aar_root}/AndroidManifest.xml" <<EOF
+<manifest
+    xmlns:android="http://schemas.android.com/apk/res/android"
+    package="org.libsdl.android" android:versionCode="1"
+    android:versionName="1.0">
+	<uses-sdk android:minSdkVersion="16"
+              android:targetSdkVersion="29"/>
+</manifest>
+EOF
+}
+
+echo "Creating AAR root directory"
+aar_root="${prefabhome}/SDL${sdl_major}-${sdl_version}"
+mkdir -p "${aar_root}"
+
+aar_metainfdir_path=${aar_root}/META-INF
+mkdir -p "${aar_metainfdir_path}"
+cp "${sdl_root}/LICENSE.txt" "${aar_metainfdir_path}"
+
+prefabworkdir="${aar_root}/prefab"
+mkdir -p "${prefabworkdir}"
+
+cat >"${prefabworkdir}/prefab.json" <<EOF
+{
+  "schema_version": 2,
+  "name": "SDL$sdl_major",
+  "version": "$sdl_version",
+  "dependencies": []
+}
+EOF
+
+modulesworkdir="${prefabworkdir}/modules"
+mkdir -p "${modulesworkdir}"
+
+create_shared_sdl_module() {
+    echo "Creating SDL${sdl_major} prefab module"
+    for android_abi in $android_abis; do
+        sdl_moduleworkdir="${modulesworkdir}/SDL${sdl_major}"
+        mkdir -p "${sdl_moduleworkdir}"
+
+        abi_build_prefix="${build_root}/build_${android_abi}/prefix"
+
+        cat >"${sdl_moduleworkdir}/module.json" <<EOF
+{
+  "export_libraries": [],
+  "library_name": "libSDL${sdl_major}"
+}
+EOF
+        mkdir -p "${sdl_moduleworkdir}/include"
+        cp -r "${abi_build_prefix}/include/SDL${sdl_major}/"* "${sdl_moduleworkdir}/include/"
+        rm "${sdl_moduleworkdir}/include/SDL_config.h"
+        cp "$sdl_root/include/SDL_config.h" "$sdl_root/include/SDL_config_android.h" "${sdl_moduleworkdir}/include/"
+
+        abi_sdllibdir="${sdl_moduleworkdir}/libs/android.${android_abi}"
+        mkdir -p "${abi_sdllibdir}"
+        cat >"${abi_sdllibdir}/abi.json" <<EOF
+{
+  "abi": "${android_abi}",
+  "api": ${android_api},
+  "ndk": ${android_ndk},
+  "stl": "${android_stl}",
+  "static": false
+}
+EOF
+        cp "${abi_build_prefix}/lib/libSDL${sdl_major}.so" "${abi_sdllibdir}"
+    done
+}
+
+create_static_sdl_module() {
+    echo "Creating SDL${sdl_major}-static prefab module"
+    for android_abi in $android_abis; do
+        sdl_moduleworkdir="${modulesworkdir}/SDL${sdl_major}-static"
+        mkdir -p "${sdl_moduleworkdir}"
+
+        abi_build_prefix="${build_root}/build_${android_abi}/prefix"
+
+        cat >"${sdl_moduleworkdir}/module.json" <<EOF
+{
+  "export_libraries": ["-ldl", "-lGLESv1_CM", "-lGLESv2", "-llog", "-landroid", "-lOpenSLES"]
+  "library_name": "libSDL${sdl_major}"
+}
+EOF
+        mkdir -p "${sdl_moduleworkdir}/include"
+        cp -r "${abi_build_prefix}/include/SDL${sdl_major}/"* "${sdl_moduleworkdir}/include"
+        rm "${sdl_moduleworkdir}/include/SDL_config.h"
+        cp "$sdl_root/include/SDL_config.h" "$sdl_root/include/SDL_config_android.h" "${sdl_moduleworkdir}/include/"
+
+        abi_sdllibdir="${sdl_moduleworkdir}/libs/android.${android_abi}"
+        mkdir -p "${abi_sdllibdir}"
+        cat >"${abi_sdllibdir}/abi.json" <<EOF
+{
+  "abi": "${android_abi}",
+  "api": ${android_api},
+  "ndk": ${android_ndk},
+  "stl": "${android_stl}",
+  "static": true
+}
+EOF
+        cp "${abi_build_prefix}/lib/libSDL${sdl_major}.a" "${abi_sdllibdir}"
+    done
+}
+
+create_sdlmain_module() {
+    echo "Creating SDL${sdl_major}main prefab module"
+    for android_abi in $android_abis; do
+        sdl_moduleworkdir="${modulesworkdir}/SDL${sdl_major}main"
+        mkdir -p "${sdl_moduleworkdir}"
+
+        abi_build_prefix="${build_root}/build_${android_abi}/prefix"
+
+        cat >"${sdl_moduleworkdir}/module.json" <<EOF
+{
+  "export_libraries": [],
+  "library_name": "libSDL${sdl_major}main"
+}
+EOF
+        abi_sdllibdir="${sdl_moduleworkdir}/libs/android.${android_abi}"
+        mkdir -p "${abi_sdllibdir}"
+        cat >"${abi_sdllibdir}/abi.json" <<EOF
+{
+  "abi": "${android_abi}",
+  "api": ${android_api},
+  "ndk": ${android_ndk},
+  "stl": "${android_stl}",
+  "static": true
+}
+EOF
+        cp "${abi_build_prefix}/lib/libSDL${sdl_major}main.a" "${abi_sdllibdir}"
+    done
+}
+
+create_sdltest_module() {
+    echo "Creating SDL${sdl_major}test prefab module"
+    for android_abi in $android_abis; do
+        sdl_moduleworkdir="${modulesworkdir}/SDL${sdl_major}test"
+        mkdir -p "${sdl_moduleworkdir}"
+
+        abi_build_prefix="${build_root}/build_${android_abi}/prefix"
+
+        cat >"${sdl_moduleworkdir}/module.json" <<EOF
+{
+  "export_libraries": [],
+  "library_name": "libSDL${sdl_major}_test"
+}
+EOF
+        abi_sdllibdir="${sdl_moduleworkdir}/libs/android.${android_abi}"
+        mkdir -p "${abi_sdllibdir}"
+        cat >"${abi_sdllibdir}/abi.json" <<EOF
+{
+  "abi": "${android_abi}",
+  "api": ${android_api},
+  "ndk": ${android_ndk},
+  "stl": "${android_stl}",
+  "static": true
+}
+EOF
+        cp "${abi_build_prefix}/lib/libSDL${sdl_major}_test.a" "${abi_sdllibdir}"
+    done
+}
+
+build_cmake_projects
+
+compile_java
+
+create_pom_xml
+
+create_aar_androidmanifest
+
+create_shared_sdl_module
+
+create_static_sdl_module
+
+create_sdlmain_module
+
+create_sdltest_module
+
+pushd "${aar_root}"
+    aar_filename="SDL${sdl_major}-${sdl_version}.aar"
+    cp "${classes_jar_path}" ./classes.jar
+    cp "${classes_sources_jar_path}" ./classes-sources.jar
+    zip -r "${aar_filename}" AndroidManifest.xml classes.jar classes-sources.jar prefab META-INF
+    zip -Tv "${aar_filename}" 2>/dev/null ;
+    mv "${aar_filename}" "${prefabhome}"
+popd
+
+maven_filename="SDL${sdl_major}-${sdl_version}.zip"
+
+pushd "${prefabhome}"
+    zip_filename="SDL${sdl_major}-${sdl_version}.zip"
+    zip "${maven_filename}" "${aar_filename}" "${pom_filename}" 2>/dev/null;
+    zip -Tv "${zip_filename}" 2>/dev/null;
+popd
+
+echo "Prefab zip is ready at ${prefabhome}/${aar_filename}"
+echo "Maven archive is ready at ${prefabhome}/${zip_filename}"

+ 18 - 19
sdl.mod/SDL/build-scripts/androidbuildlibs.sh

@@ -33,22 +33,21 @@ lib=
 ndk_args=
 
 # Allow an external caller to specify locations.
-for arg in $*
-do
-  if [ "${arg:0:8}" == "NDK_OUT=" ]; then
-	obj=${arg#NDK_OUT=}
-  elif [ "${arg:0:13}" == "NDK_LIBS_OUT=" ]; then
-	lib=${arg#NDK_LIBS_OUT=}
-  else
-    ndk_args="$ndk_args $arg"
-  fi
+for arg in $*; do
+    if [ "${arg:0:8}" == "NDK_OUT=" ]; then
+        obj=${arg#NDK_OUT=}
+    elif [ "${arg:0:13}" == "NDK_LIBS_OUT=" ]; then
+        lib=${arg#NDK_LIBS_OUT=}
+    else
+        ndk_args="$ndk_args $arg"
+    fi
 done
 
 if [ -z $obj ]; then
-  obj=$buildandroid/obj
+    obj=$buildandroid/obj
 fi
 if [ -z $lib ]; then
-  lib=$buildandroid/lib
+    lib=$buildandroid/lib
 fi
 
 for dir in $build $buildandroid $obj $lib; do
@@ -64,11 +63,11 @@ done
 # ndk-build makefile segments that use them, e.g., default-application.mk.
 # For consistency, pass all values on the command line.
 ndk-build \
-  NDK_PROJECT_PATH=null \
-  NDK_OUT=$obj \
-  NDK_LIBS_OUT=$lib \
-  APP_BUILD_SCRIPT=Android.mk \
-  APP_ABI="armeabi-v7a arm64-v8a x86 x86_64" \
-  APP_PLATFORM=android-16 \
-  APP_MODULES="SDL2 SDL2_main" \
-  $ndk_args
+    NDK_PROJECT_PATH=null \
+    NDK_OUT=$obj \
+    NDK_LIBS_OUT=$lib \
+    APP_BUILD_SCRIPT=Android.mk \
+    APP_ABI="armeabi-v7a arm64-v8a x86 x86_64" \
+    APP_PLATFORM=android-16 \
+    APP_MODULES="SDL2 SDL2_main" \
+    $ndk_args

+ 3 - 3
sdl.mod/SDL/build-scripts/clang++-fat.sh

@@ -6,11 +6,11 @@
 
 DEVELOPER="`xcode-select -print-path`/Platforms/MacOSX.platform/Developer"
 
-# Intel 64-bit compiler flags (10.6 runtime compatibility)
-CLANG_COMPILE_X64="clang++ -arch x86_64 -mmacosx-version-min=10.6 \
+# Intel 64-bit compiler flags (10.7 runtime compatibility)
+CLANG_COMPILE_X64="clang++ -arch x86_64 -mmacosx-version-min=10.7 \
 -I/usr/local/include"
 
-CLANG_LINK_X64="-mmacosx-version-min=10.6"
+CLANG_LINK_X64="-mmacosx-version-min=10.7"
 
 # ARM 64-bit compiler flags (11.0 runtime compatibility)
 CLANG_COMPILE_ARM64="clang++ -arch arm64 -mmacosx-version-min=11.0 \

+ 4 - 4
sdl.mod/SDL/build-scripts/clang-fat.sh

@@ -6,12 +6,12 @@
 
 DEVELOPER="`xcode-select -print-path`/Platforms/MacOSX.platform/Developer"
 
-# Intel 64-bit compiler flags (10.6 runtime compatibility)
-CLANG_COMPILE_X64="clang -arch x86_64 -mmacosx-version-min=10.6 \
--DMAC_OS_X_VERSION_MIN_REQUIRED=1060 \
+# Intel 64-bit compiler flags (10.9 runtime compatibility)
+CLANG_COMPILE_X64="clang -arch x86_64 -mmacosx-version-min=10.9 \
+-DMAC_OS_X_VERSION_MIN_REQUIRED=1070 \
 -I/usr/local/include"
 
-CLANG_LINK_X64="-mmacosx-version-min=10.6"
+CLANG_LINK_X64="-mmacosx-version-min=10.9"
 
 # ARM 64-bit compiler flags (11.0 runtime compatibility)
 CLANG_COMPILE_ARM64="clang -arch arm64 -mmacosx-version-min=11.0 \

+ 27 - 10
sdl.mod/SDL/build-scripts/config.guess

@@ -4,7 +4,7 @@
 
 # shellcheck disable=SC2006,SC2268 # see below for rationale
 
-timestamp='2022-01-03'
+timestamp='2022-05-25'
 
 # This file is free software; you can redistribute it and/or modify it
 # under the terms of the GNU General Public License as published by
@@ -929,6 +929,9 @@ EOF
     i*:PW*:*)
 	GUESS=$UNAME_MACHINE-pc-pw32
 	;;
+    *:SerenityOS:*:*)
+        GUESS=$UNAME_MACHINE-pc-serenity
+        ;;
     *:Interix*:*)
 	case $UNAME_MACHINE in
 	    x86)
@@ -1148,16 +1151,27 @@ EOF
 	;;
     x86_64:Linux:*:*)
 	set_cc_for_build
+	CPU=$UNAME_MACHINE
 	LIBCABI=$LIBC
 	if test "$CC_FOR_BUILD" != no_compiler_found; then
-	    if (echo '#ifdef __ILP32__'; echo IS_X32; echo '#endif') | \
-		(CCOPTS="" $CC_FOR_BUILD -E - 2>/dev/null) | \
-		grep IS_X32 >/dev/null
-	    then
-		LIBCABI=${LIBC}x32
-	    fi
+	    ABI=64
+	    sed 's/^	    //' << EOF > "$dummy.c"
+	    #ifdef __i386__
+	    ABI=x86
+	    #else
+	    #ifdef __ILP32__
+	    ABI=x32
+	    #endif
+	    #endif
+EOF
+	    cc_set_abi=`$CC_FOR_BUILD -E "$dummy.c" 2>/dev/null | grep '^ABI' | sed 's, ,,g'`
+	    eval "$cc_set_abi"
+	    case $ABI in
+		x86) CPU=i686 ;;
+		x32) LIBCABI=${LIBC}x32 ;;
+	    esac
 	fi
-	GUESS=$UNAME_MACHINE-pc-linux-$LIBCABI
+	GUESS=$CPU-pc-linux-$LIBCABI
 	;;
     xtensa*:Linux:*:*)
 	GUESS=$UNAME_MACHINE-unknown-linux-$LIBC
@@ -1364,8 +1378,11 @@ EOF
     BePC:Haiku:*:*)	# Haiku running on Intel PC compatible.
 	GUESS=i586-pc-haiku
 	;;
-    x86_64:Haiku:*:*)
-	GUESS=x86_64-unknown-haiku
+    ppc:Haiku:*:*)	# Haiku running on Apple PowerPC
+	GUESS=powerpc-apple-haiku
+	;;
+    *:Haiku:*:*)	# Haiku modern gcc (not bound by BeOS compat)
+	GUESS=$UNAME_MACHINE-unknown-haiku
 	;;
     SX-4:SUPER-UX:*:*)
 	GUESS=sx4-nec-superux$UNAME_RELEASE

+ 1 - 1
sdl.mod/SDL/build-scripts/emscripten-buildbot.sh

@@ -55,7 +55,7 @@ mkdir buildbot
 pushd buildbot
 
 echo "Configuring..."
-emconfigure ../configure --host=wasm32-unknown-emscripten --disable-assembly --disable-threads --disable-cpuinfo CFLAGS="-O2 -Wno-warn-absolute-paths -Wdeclaration-after-statement -Werror=declaration-after-statement" --prefix="$PWD/emscripten-sdl2-installed" || exit $?
+emconfigure ../configure --host=wasm32-unknown-emscripten --disable-assembly --disable-threads --disable-cpuinfo CFLAGS="-s USE_SDL=0 -O2 -Wno-warn-absolute-paths -Wdeclaration-after-statement -Werror=declaration-after-statement" --prefix="$PWD/emscripten-sdl2-installed" || exit $?
 
 echo "Building..."
 emmake $MAKE || exit $?

+ 9 - 3
sdl.mod/SDL/build-scripts/fnsince.pl

@@ -46,9 +46,15 @@ my @releases = sort {
 
 # this happens to work for how SDL versions things at the moment.
 my $current_release = $releases[-1];
-my @current_release_segments = split /\./, $current_release;
-@current_release_segments[2] = '' . ($current_release_segments[2] + 2);
-my $next_release = join('.', @current_release_segments);
+my $next_release;
+
+if ($current_release eq '2.0.22') {  # Hack for our jump from 2.0.22 to 2.24.0...
+    $next_release = '2.24.0';
+} else {
+    my @current_release_segments = split /\./, $current_release;
+    @current_release_segments[1] = '' . ($current_release_segments[1] + 2);
+    $next_release = join('.', @current_release_segments);
+}
 
 #print("\n\nSORTED\n");
 #foreach (@releases) {

+ 450 - 0
sdl.mod/SDL/build-scripts/gen_audio_channel_conversion.c

@@ -0,0 +1,450 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2022 Sam Lantinga <[email protected]>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include <stdio.h>
+
+/*
+
+Built with:
+
+gcc -o genchancvt build-scripts/gen_audio_channel_conversion.c -lm && ./genchancvt > src/audio/SDL_audio_channel_converters.h
+
+*/
+
+#define NUM_CHANNELS 8
+
+static const char *layout_names[NUM_CHANNELS] = {
+    "Mono", "Stereo", "2.1", "Quad", "4.1", "5.1", "6.1", "7.1"
+};
+
+static const char *channel_names[NUM_CHANNELS][NUM_CHANNELS] = {
+    /* mono */   { "FC" },
+    /* stereo */ { "FL", "FR" },
+    /* 2.1 */    { "FL", "FR", "LFE" },
+    /* quad */   { "FL", "FR", "BL", "BR" },
+    /* 4.1 */    { "FL", "FR", "LFE", "BL", "BR" },
+    /* 5.1 */    { "FL", "FR", "FC", "LFE", "BL", "BR" },
+    /* 6.1 */    { "FL", "FR", "FC", "LFE", "BC", "SL", "SR" },
+    /* 7.1 */    { "FL", "FR", "FC", "LFE", "BL", "BR", "SL", "SR" },
+};
+
+
+/*
+ * This table is from FAudio:
+ *
+ *  https://raw.githubusercontent.com/FNA-XNA/FAudio/master/src/matrix_defaults.inl
+ */
+static const float channel_conversion_matrix[8][8][64] = {
+{
+	/* 1 x 1 */
+	{ 1.000000000f },
+	/* 1 x 2 */
+	{ 1.000000000f, 1.000000000f },
+	/* 1 x 3 */
+	{ 1.000000000f, 1.000000000f, 0.000000000f },
+	/* 1 x 4 */
+	{ 1.000000000f, 1.000000000f, 0.000000000f, 0.000000000f },
+	/* 1 x 5 */
+	{ 1.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f },
+	/* 1 x 6 */
+	{ 1.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f },
+	/* 1 x 7 */
+	{ 1.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f },
+	/* 1 x 8 */
+	{ 1.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f }
+},
+{
+	/* 2 x 1 */
+	{ 0.500000000f, 0.500000000f },
+	/* 2 x 2 */
+	{ 1.000000000f, 0.000000000f, 0.000000000f, 1.000000000f },
+	/* 2 x 3 */
+	{ 1.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f },
+	/* 2 x 4 */
+	{ 1.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f },
+	/* 2 x 5 */
+	{ 1.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f },
+	/* 2 x 6 */
+	{ 1.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f },
+	/* 2 x 7 */
+	{ 1.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f },
+	/* 2 x 8 */
+	{ 1.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f }
+},
+{
+	/* 3 x 1 */
+	{ 0.333333343f, 0.333333343f, 0.333333343f },
+	/* 3 x 2 */
+	{ 0.800000012f, 0.000000000f, 0.200000003f, 0.000000000f, 0.800000012f, 0.200000003f },
+	/* 3 x 3 */
+	{ 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f },
+	/* 3 x 4 */
+	{ 0.888888896f, 0.000000000f, 0.111111112f, 0.000000000f, 0.888888896f, 0.111111112f, 0.000000000f, 0.000000000f, 0.111111112f, 0.000000000f, 0.000000000f, 0.111111112f },
+	/* 3 x 5 */
+	{ 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f },
+	/* 3 x 6 */
+	{ 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f },
+	/* 3 x 7 */
+	{ 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f },
+	/* 3 x 8 */
+	{ 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f }
+},
+{
+	/* 4 x 1 */
+	{ 0.250000000f, 0.250000000f, 0.250000000f, 0.250000000f },
+	/* 4 x 2 */
+	{ 0.421000004f, 0.000000000f, 0.358999997f, 0.219999999f, 0.000000000f, 0.421000004f, 0.219999999f, 0.358999997f },
+	/* 4 x 3 */
+	{ 0.421000004f, 0.000000000f, 0.358999997f, 0.219999999f, 0.000000000f, 0.421000004f, 0.219999999f, 0.358999997f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f },
+	/* 4 x 4 */
+	{ 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f },
+	/* 4 x 5 */
+	{ 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f },
+	/* 4 x 6 */
+	{ 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f },
+	/* 4 x 7 */
+	{ 0.939999998f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.939999998f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.500000000f, 0.500000000f, 0.000000000f, 0.000000000f, 0.796000004f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.796000004f },
+	/* 4 x 8 */
+	{ 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f }
+},
+{
+	/* 5 x 1 */
+	{ 0.200000003f, 0.200000003f, 0.200000003f, 0.200000003f, 0.200000003f },
+	/* 5 x 2 */
+	{ 0.374222219f, 0.000000000f, 0.111111112f, 0.319111109f, 0.195555553f, 0.000000000f, 0.374222219f, 0.111111112f, 0.195555553f, 0.319111109f },
+	/* 5 x 3 */
+	{ 0.421000004f, 0.000000000f, 0.000000000f, 0.358999997f, 0.219999999f, 0.000000000f, 0.421000004f, 0.000000000f, 0.219999999f, 0.358999997f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f },
+	/* 5 x 4 */
+	{ 0.941176474f, 0.000000000f, 0.058823530f, 0.000000000f, 0.000000000f, 0.000000000f, 0.941176474f, 0.058823530f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.058823530f, 0.941176474f, 0.000000000f, 0.000000000f, 0.000000000f, 0.058823530f, 0.000000000f, 0.941176474f },
+	/* 5 x 5 */
+	{ 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f },
+	/* 5 x 6 */
+	{ 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f },
+	/* 5 x 7 */
+	{ 0.939999998f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.939999998f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.500000000f, 0.500000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.796000004f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.796000004f },
+	/* 5 x 8 */
+	{ 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f }
+},
+{
+	/* 6 x 1 */
+	{ 0.166666672f, 0.166666672f, 0.166666672f, 0.166666672f, 0.166666672f, 0.166666672f },
+	/* 6 x 2 */
+	{ 0.294545442f, 0.000000000f, 0.208181813f, 0.090909094f, 0.251818180f, 0.154545456f, 0.000000000f, 0.294545442f, 0.208181813f, 0.090909094f, 0.154545456f, 0.251818180f },
+	/* 6 x 3 */
+	{ 0.324000001f, 0.000000000f, 0.229000002f, 0.000000000f, 0.277000010f, 0.170000002f, 0.000000000f, 0.324000001f, 0.229000002f, 0.000000000f, 0.170000002f, 0.277000010f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f },
+	/* 6 x 4 */
+	{ 0.558095276f, 0.000000000f, 0.394285709f, 0.047619049f, 0.000000000f, 0.000000000f, 0.000000000f, 0.558095276f, 0.394285709f, 0.047619049f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.047619049f, 0.558095276f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.047619049f, 0.000000000f, 0.558095276f },
+	/* 6 x 5 */
+	{ 0.586000025f, 0.000000000f, 0.414000005f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.586000025f, 0.414000005f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.586000025f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.586000025f },
+	/* 6 x 6 */
+	{ 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f },
+	/* 6 x 7 */
+	{ 0.939999998f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.939999998f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.939999998f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.500000000f, 0.500000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.796000004f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.796000004f },
+	/* 6 x 8 */
+	{ 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f }
+},
+{
+	/* 7 x 1 */
+	{ 0.143142849f, 0.143142849f, 0.143142849f, 0.142857149f, 0.143142849f, 0.143142849f, 0.143142849f },
+	/* 7 x 2 */
+	{ 0.247384623f, 0.000000000f, 0.174461529f, 0.076923080f, 0.174461529f, 0.226153851f, 0.100615382f, 0.000000000f, 0.247384623f, 0.174461529f, 0.076923080f, 0.174461529f, 0.100615382f, 0.226153851f },
+	/* 7 x 3 */
+	{ 0.268000007f, 0.000000000f, 0.188999996f, 0.000000000f, 0.188999996f, 0.245000005f, 0.108999997f, 0.000000000f, 0.268000007f, 0.188999996f, 0.000000000f, 0.188999996f, 0.108999997f, 0.245000005f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f },
+	/* 7 x 4 */
+	{ 0.463679999f, 0.000000000f, 0.327360004f, 0.040000003f, 0.000000000f, 0.168960005f, 0.000000000f, 0.000000000f, 0.463679999f, 0.327360004f, 0.040000003f, 0.000000000f, 0.000000000f, 0.168960005f, 0.000000000f, 0.000000000f, 0.000000000f, 0.040000003f, 0.327360004f, 0.431039989f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.040000003f, 0.327360004f, 0.000000000f, 0.431039989f },
+	/* 7 x 5 */
+	{ 0.483000010f, 0.000000000f, 0.340999991f, 0.000000000f, 0.000000000f, 0.175999999f, 0.000000000f, 0.000000000f, 0.483000010f, 0.340999991f, 0.000000000f, 0.000000000f, 0.000000000f, 0.175999999f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.340999991f, 0.449000001f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.340999991f, 0.000000000f, 0.449000001f },
+	/* 7 x 6 */
+	{ 0.611000001f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.223000005f, 0.000000000f, 0.000000000f, 0.611000001f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.223000005f, 0.000000000f, 0.000000000f, 0.611000001f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.432000011f, 0.568000019f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.432000011f, 0.000000000f, 0.568000019f },
+	/* 7 x 7 */
+	{ 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f },
+	/* 7 x 8 */
+	{ 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.707000017f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.707000017f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f }
+},
+{
+	/* 8 x 1 */
+	{ 0.125125006f, 0.125125006f, 0.125125006f, 0.125000000f, 0.125125006f, 0.125125006f, 0.125125006f, 0.125125006f },
+	/* 8 x 2 */
+	{ 0.211866662f, 0.000000000f, 0.150266662f, 0.066666670f, 0.181066677f, 0.111066669f, 0.194133341f, 0.085866667f, 0.000000000f, 0.211866662f, 0.150266662f, 0.066666670f, 0.111066669f, 0.181066677f, 0.085866667f, 0.194133341f },
+	/* 8 x 3 */
+	{ 0.226999998f, 0.000000000f, 0.160999998f, 0.000000000f, 0.194000006f, 0.119000003f, 0.208000004f, 0.092000000f, 0.000000000f, 0.226999998f, 0.160999998f, 0.000000000f, 0.119000003f, 0.194000006f, 0.092000000f, 0.208000004f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f },
+	/* 8 x 4 */
+	{ 0.466344833f, 0.000000000f, 0.329241365f, 0.034482758f, 0.000000000f, 0.000000000f, 0.169931039f, 0.000000000f, 0.000000000f, 0.466344833f, 0.329241365f, 0.034482758f, 0.000000000f, 0.000000000f, 0.000000000f, 0.169931039f, 0.000000000f, 0.000000000f, 0.000000000f, 0.034482758f, 0.466344833f, 0.000000000f, 0.433517247f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.034482758f, 0.000000000f, 0.466344833f, 0.000000000f, 0.433517247f },
+	/* 8 x 5 */
+	{ 0.483000010f, 0.000000000f, 0.340999991f, 0.000000000f, 0.000000000f, 0.000000000f, 0.175999999f, 0.000000000f, 0.000000000f, 0.483000010f, 0.340999991f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.175999999f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.483000010f, 0.000000000f, 0.449000001f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.483000010f, 0.000000000f, 0.449000001f },
+	/* 8 x 6 */
+	{ 0.518000007f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.188999996f, 0.000000000f, 0.000000000f, 0.518000007f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.188999996f, 0.000000000f, 0.000000000f, 0.518000007f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.518000007f, 0.000000000f, 0.481999993f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.518000007f, 0.000000000f, 0.481999993f },
+	/* 8 x 7 */
+	{ 0.541000009f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.541000009f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.541000009f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.287999988f, 0.287999988f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.458999991f, 0.000000000f, 0.541000009f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.458999991f, 0.000000000f, 0.541000009f },
+	/* 8 x 8 */
+	{ 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f }
+}
+};
+
+static char *remove_dots(const char *str)  /* this is NOT robust. */
+{
+    static char retval1[32];
+    static char retval2[32];
+    static int idx = 0;
+    char *retval = (idx++ & 1) ? retval1 : retval2;
+    char *ptr = retval;
+    while (*str) {
+        if (*str != '.') {
+            *(ptr++) = *str;
+        }
+        str++;
+    }
+    *ptr = '\0';
+    return retval;
+}
+
+static char *lowercase(const char *str)  /* this is NOT robust. */
+{
+    static char retval1[32];
+    static char retval2[32];
+    static int idx = 0;
+    char *retval = (idx++ & 1) ? retval1 : retval2;
+    char *ptr = retval;
+    while (*str) {
+        const char ch = *(str++);
+        *(ptr++) = ((ch >= 'A') && (ch <= 'Z')) ? (ch - ('A' - 'a')) : ch;
+    }
+    *ptr = '\0';
+    return retval;
+}
+
+static void write_converter(const int fromchans, const int tochans)
+{
+    const char *fromstr = layout_names[fromchans-1];
+    const char *tostr = layout_names[tochans-1];
+    const float *cvtmatrix = channel_conversion_matrix[fromchans-1][tochans-1];
+    const float *fptr;
+    const int convert_backwards = (tochans > fromchans);
+    int input_channel_used[NUM_CHANNELS];
+    int i, j;
+
+    if (tochans == fromchans) {
+        return;  /* nothing to convert, don't generate a converter. */
+    }
+
+    for (i = 0; i < fromchans; i++) {
+        input_channel_used[i] = 0;
+    }
+
+    fptr = cvtmatrix;
+    for (j = 0; j < tochans; j++) {
+        for (i = 0; i < fromchans; i++) {
+            #if 0
+            printf("to=%d, from=%d, coeff=%f\n", j, i, *fptr);
+            #endif
+            if (*(fptr++) != 0.0f) {
+                input_channel_used[i]++;
+            }
+        }
+    }
+
+    printf("static void SDLCALL\n"
+           "SDL_Convert%sTo%s(SDL_AudioCVT *cvt, SDL_AudioFormat format)\n"
+           "{\n", remove_dots(fromstr), remove_dots(tostr));
+
+    if (convert_backwards) {  /* must convert backwards when growing the output in-place. */
+        printf("    float *dst = ((float *) (cvt->buf + ((cvt->len_cvt / %d) * %d))) - %d;\n", fromchans, tochans, tochans);
+        printf("    const float *src = ((const float *) (cvt->buf + cvt->len_cvt)) - %d;\n", fromchans);
+    } else {
+        printf("    float *dst = (float *) cvt->buf;\n");
+        printf("    const float *src = dst;\n");
+    }
+
+    printf("    int i;\n"
+           "\n"
+           "    LOG_DEBUG_CONVERT(\"%s\", \"%s\");\n"
+           "    SDL_assert(format == AUDIO_F32SYS);\n"
+           "\n", lowercase(fromstr), lowercase(tostr));
+
+    if (convert_backwards) {
+        printf("    /* convert backwards, since output is growing in-place. */\n");
+        printf("    for (i = cvt->len_cvt / (sizeof (float) * %d); i; i--, src -= %d, dst -= %d) {\n", fromchans, fromchans, tochans);
+        fptr = cvtmatrix;
+        for (i = 0; i < fromchans; i++) {
+            if (input_channel_used[i] > 1) {  /* don't read it from src more than once. */
+                printf("        const float src%s = src[%d];\n", channel_names[fromchans-1][i], i);
+            }
+        }
+
+        for (j = tochans - 1; j >= 0; j--) {
+            int has_input = 0;
+            fptr = cvtmatrix + (fromchans * j);
+            printf("        dst[%d] /* %s */ =", j, channel_names[tochans-1][j]);
+            for (i = fromchans - 1; i >= 0; i--) {
+                const float coefficient = fptr[i];
+                char srcname[32];
+                if (coefficient == 0.0f) {
+                    continue;
+                } else if (input_channel_used[i] > 1) {
+                    snprintf(srcname, sizeof (srcname), "src%s", channel_names[fromchans-1][i]);
+                } else {
+                    snprintf(srcname, sizeof (srcname), "src[%d]", i);
+                }
+
+                if (has_input) {
+                    printf(" +");
+                }
+
+                has_input = 1;
+
+                if (coefficient == 1.0f) {
+                    printf(" %s", srcname);
+                } else {
+                    printf(" (%s * %.9ff)", srcname, coefficient);
+                }
+            }
+
+            if (!has_input) {
+                printf(" 0.0f");
+            }
+
+            printf(";\n");
+        }
+
+        printf("    }\n");
+    } else {
+        printf("    for (i = cvt->len_cvt / (sizeof (float) * %d); i; i--, src += %d, dst += %d) {\n", fromchans, fromchans, tochans);
+
+        fptr = cvtmatrix;
+        for (i = 0; i < fromchans; i++) {
+            if (input_channel_used[i] > 1) {  /* don't read it from src more than once. */
+                printf("        const float src%s = src[%d];\n", channel_names[fromchans-1][i], i);
+            }
+        }
+
+        for (j = 0; j < tochans; j++) {
+            int has_input = 0;
+            fptr = cvtmatrix + (fromchans * j);
+            printf("        dst[%d] /* %s */ =", j, channel_names[tochans-1][j]);
+            for (i = 0; i < fromchans; i++) {
+                const float coefficient = fptr[i];
+                char srcname[32];
+                if (coefficient == 0.0f) {
+                    continue;
+                } else if (input_channel_used[i] > 1) {
+                    snprintf(srcname, sizeof (srcname), "src%s", channel_names[fromchans-1][i]);
+                } else {
+                    snprintf(srcname, sizeof (srcname), "src[%d]", i);
+                }
+
+                if (has_input) {
+                    printf(" +");
+                }
+
+                has_input = 1;
+
+                if (coefficient == 1.0f) {
+                    printf(" %s", srcname);
+                } else {
+                    printf(" (%s * %.9ff)", srcname, coefficient);
+                }
+            }
+
+            if (!has_input) {
+                printf(" 0.0f");
+            }
+
+            printf(";\n");
+        }
+        printf("    }\n");
+    }
+
+    printf("\n");
+
+    if ((fromchans > 1) && (tochans > 1)) {
+        printf("    cvt->len_cvt = (cvt->len_cvt / %d) * %d;\n", fromchans, tochans);
+    } else if (tochans == 1) {
+        printf("    cvt->len_cvt = cvt->len_cvt / %d;\n", fromchans);
+    } else /* if (fromchans == 1) */ {
+        printf("    cvt->len_cvt = cvt->len_cvt * %d;\n", tochans);
+    }
+
+    printf("    if (cvt->filters[++cvt->filter_index]) {\n"
+           "        cvt->filters[cvt->filter_index] (cvt, format);\n"
+           "    }\n"
+           "}\n\n");
+}
+
+int main(void)
+{
+    int ini, outi;
+
+    printf(
+        "/*\n"
+        "  Simple DirectMedia Layer\n"
+        "  Copyright (C) 1997-2022 Sam Lantinga <[email protected]>\n"
+        "\n"
+        "  This software is provided 'as-is', without any express or implied\n"
+        "  warranty.  In no event will the authors be held liable for any damages\n"
+        "  arising from the use of this software.\n"
+        "\n"
+        "  Permission is granted to anyone to use this software for any purpose,\n"
+        "  including commercial applications, and to alter it and redistribute it\n"
+        "  freely, subject to the following restrictions:\n"
+        "\n"
+        "  1. The origin of this software must not be misrepresented; you must not\n"
+        "     claim that you wrote the original software. If you use this software\n"
+        "     in a product, an acknowledgment in the product documentation would be\n"
+        "     appreciated but is not required.\n"
+        "  2. Altered source versions must be plainly marked as such, and must not be\n"
+        "     misrepresented as being the original software.\n"
+        "  3. This notice may not be removed or altered from any source distribution.\n"
+        "*/\n"
+        "\n"
+        "/* DO NOT EDIT, THIS FILE WAS GENERATED BY build-scripts/gen_audio_channel_conversion.c */\n"
+        "\n"
+    );
+
+    for (ini = 1; ini <= NUM_CHANNELS; ini++) {
+        for (outi = 1; outi <= NUM_CHANNELS; outi++) {
+            write_converter(ini, outi);
+        }
+    }
+
+    printf("static const SDL_AudioFilter channel_converters[%d][%d] = {   /* [from][to] */\n", NUM_CHANNELS, NUM_CHANNELS);
+    for (ini = 1; ini <= NUM_CHANNELS; ini++) {
+        const char *comma = "";
+        printf("    {");
+        for (outi = 1; outi <= NUM_CHANNELS; outi++) {
+            const char *fromstr = layout_names[ini-1];
+            const char *tostr = layout_names[outi-1];
+            if (ini == outi) {
+                printf("%s NULL", comma);
+            } else {
+                printf("%s SDL_Convert%sTo%s", comma, remove_dots(fromstr), remove_dots(tostr));
+            }
+            comma = ",";
+        }
+        printf(" }%s\n", (ini == NUM_CHANNELS) ? "" : ",");
+    }
+
+    printf("};\n\n");
+    printf("/* vi: set ts=4 sw=4 expandtab: */\n\n");
+
+    return 0;
+}
+
+/* vi: set ts=4 sw=4 expandtab: */

+ 163 - 0
sdl.mod/SDL/build-scripts/gen_audio_resampler_filter.c

@@ -0,0 +1,163 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2022 Sam Lantinga <[email protected]>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+/*
+
+Built with:
+
+gcc -o genfilter build-scripts/gen_audio_resampler_filter.c -lm && ./genfilter > src/audio/SDL_audio_resampler_filter.h
+
+ */
+
+/*
+   SDL's resampler uses a "bandlimited interpolation" algorithm:
+     https://ccrma.stanford.edu/~jos/resample/
+
+   This code pre-generates the kaiser tables so we don't have to do this at
+   run time, at a cost of about 20 kilobytes of static data in SDL. This code
+   used to be part of SDL itself and generated the tables on the first use,
+   but that was expensive to produce on platforms without floating point
+   hardware.
+*/
+
+#include <stdio.h>
+#include <math.h>
+
+#define RESAMPLER_ZERO_CROSSINGS 5
+#define RESAMPLER_BITS_PER_SAMPLE 16
+#define RESAMPLER_SAMPLES_PER_ZERO_CROSSING  (1 << ((RESAMPLER_BITS_PER_SAMPLE / 2) + 1))
+#define RESAMPLER_FILTER_SIZE ((RESAMPLER_SAMPLES_PER_ZERO_CROSSING * RESAMPLER_ZERO_CROSSINGS) + 1)
+
+/* This is a "modified" bessel function, so you can't use POSIX j0() */
+static double
+bessel(const double x)
+{
+    const double xdiv2 = x / 2.0;
+    double i0 = 1.0f;
+    double f = 1.0f;
+    int i = 1;
+
+    while (1) {
+        const double diff = pow(xdiv2, i * 2) / pow(f, 2);
+        if (diff < 1.0e-21f) {
+            break;
+        }
+        i0 += diff;
+        i++;
+        f *= (double) i;
+    }
+
+    return i0;
+}
+
+/* build kaiser table with cardinal sine applied to it, and array of differences between elements. */
+static void
+kaiser_and_sinc(float *table, float *diffs, const int tablelen, const double beta)
+{
+    const int lenm1 = tablelen - 1;
+    const int lenm1div2 = lenm1 / 2;
+    const double bessel_beta = bessel(beta);
+    int i;
+
+    table[0] = 1.0f;
+    for (i = 1; i < tablelen; i++) {
+        const double kaiser = bessel(beta * sqrt(1.0 - pow(((i - lenm1) / 2.0) / lenm1div2, 2.0))) / bessel_beta;
+        table[tablelen - i] = (float) kaiser;
+    }
+
+    for (i = 1; i < tablelen; i++) {
+        const float x = (((float) i) / ((float) RESAMPLER_SAMPLES_PER_ZERO_CROSSING)) * ((float) M_PI);
+        table[i] *= sinf(x) / x;
+        diffs[i - 1] = table[i] - table[i - 1];
+    }
+    diffs[lenm1] = 0.0f;
+}
+
+
+static float ResamplerFilter[RESAMPLER_FILTER_SIZE];
+static float ResamplerFilterDifference[RESAMPLER_FILTER_SIZE];
+
+static void
+PrepareResampleFilter(void)
+{
+    /* if dB > 50, beta=(0.1102 * (dB - 8.7)), according to Matlab. */
+    const double dB = 80.0;
+    const double beta = 0.1102 * (dB - 8.7);
+    kaiser_and_sinc(ResamplerFilter, ResamplerFilterDifference, RESAMPLER_FILTER_SIZE, beta);
+}
+
+int main(void)
+{
+    int i;
+
+    PrepareResampleFilter();
+
+    printf(
+        "/*\n"
+        "  Simple DirectMedia Layer\n"
+        "  Copyright (C) 1997-2022 Sam Lantinga <[email protected]>\n"
+        "\n"
+        "  This software is provided 'as-is', without any express or implied\n"
+        "  warranty.  In no event will the authors be held liable for any damages\n"
+        "  arising from the use of this software.\n"
+        "\n"
+        "  Permission is granted to anyone to use this software for any purpose,\n"
+        "  including commercial applications, and to alter it and redistribute it\n"
+        "  freely, subject to the following restrictions:\n"
+        "\n"
+        "  1. The origin of this software must not be misrepresented; you must not\n"
+        "     claim that you wrote the original software. If you use this software\n"
+        "     in a product, an acknowledgment in the product documentation would be\n"
+        "     appreciated but is not required.\n"
+        "  2. Altered source versions must be plainly marked as such, and must not be\n"
+        "     misrepresented as being the original software.\n"
+        "  3. This notice may not be removed or altered from any source distribution.\n"
+        "*/\n"
+        "\n"
+        "/* DO NOT EDIT, THIS FILE WAS GENERATED BY build-scripts/gen_audio_resampler_filter.c */\n"
+        "\n"
+        "#define RESAMPLER_ZERO_CROSSINGS %d\n"
+        "#define RESAMPLER_BITS_PER_SAMPLE %d\n"
+        "#define RESAMPLER_SAMPLES_PER_ZERO_CROSSING (1 << ((RESAMPLER_BITS_PER_SAMPLE / 2) + 1))\n"
+        "#define RESAMPLER_FILTER_SIZE ((RESAMPLER_SAMPLES_PER_ZERO_CROSSING * RESAMPLER_ZERO_CROSSINGS) + 1)\n"
+        "\n", RESAMPLER_ZERO_CROSSINGS, RESAMPLER_BITS_PER_SAMPLE
+    );
+
+    printf("static const float ResamplerFilter[RESAMPLER_FILTER_SIZE] = {\n");
+    printf("    %.9ff", ResamplerFilter[0]);
+    for (i = 0; i < RESAMPLER_FILTER_SIZE-1; i++) {
+        printf("%s%.9ff", ((i % 5) == 4) ? ",\n    " : ", ", ResamplerFilter[i+1]);
+    }
+    printf("\n};\n\n");
+
+    printf("static const float ResamplerFilterDifference[RESAMPLER_FILTER_SIZE] = {\n");
+    printf("    %.9ff", ResamplerFilterDifference[0]);
+    for (i = 0; i < RESAMPLER_FILTER_SIZE-1; i++) {
+        printf("%s%.9ff", ((i % 5) == 4) ? ",\n    " : ", ", ResamplerFilterDifference[i+1]);
+    }
+    printf("\n};\n\n");
+    printf("/* vi: set ts=4 sw=4 expandtab: */\n\n");
+
+    return 0;
+}
+
+/* vi: set ts=4 sw=4 expandtab: */
+

+ 14 - 2
sdl.mod/SDL/build-scripts/ltmain.sh

@@ -7081,8 +7081,20 @@ func_mode_link ()
 	prev=xcompiler
 	continue
 	;;
-
-      -mt|-mthreads|-kthread|-Kthread|-pthread|-pthreads|--thread-safe \
+     # Solaris ld rejects as of 11.4. Refer to Oracle bug 22985199.
+     -pthread)
+	case $host in
+	  *solaris2*) ;;
+	  *)
+	    case "$new_inherited_linker_flags " in
+	        *" $arg "*) ;;
+	        * ) func_append new_inherited_linker_flags " $arg" ;;
+	    esac
+	  ;;
+	esac
+	continue
+	;;
+      -mt|-mthreads|-kthread|-Kthread|-pthreads|--thread-safe \
       |-threads|-fopenmp|-openmp|-mp|-xopenmp|-omp|-qsmp=*)
 	func_append compiler_flags " $arg"
 	func_append compile_command " $arg"

+ 0 - 41
sdl.mod/SDL/build-scripts/os2-buildbot.sh

@@ -1,41 +0,0 @@
-#!/bin/bash
-
-# This is the script buildbot.libsdl.org uses to cross-compile SDL2 from
-#  x86 Linux to OS/2, using OpenWatcom.
-
-# The final zipfile can be unpacked on any machine that supports OpenWatcom
-#  (Windows, Linux, OS/2, etc). Point the compiler at the include directory
-#  and link against the SDL2.lib file. Ship the SDL2.dll with your app.
-
-if [ -z "$WATCOM" ]; then
-    echo "This script expects \$WATCOM to be set to the OpenWatcom install dir." 1>&2
-    echo "This is often something like '/usr/local/share/watcom'" 1>&2
-    exit 1
-fi
-export PATH="$WATCOM/binl64:$PATH"
-
-ZIPFILE="$1"
-if [ -z $1 ]; then
-    ZIPFILE=sdl-os2.zip
-fi
-ZIPDIR=buildbot/SDL
-
-set -e
-set -x
-
-cd `dirname "$0"`
-cd ..
-
-rm -f $ZIPFILE
-wmake -f Makefile.os2
-rm -rf $ZIPDIR
-mkdir -p $ZIPDIR
-chmod 644 SDL2.dll SDL2.lib SDL2test.lib
-mv SDL2.dll SDL2.lib SDL2test.lib $ZIPDIR/
-cp -R include $ZIPDIR/
-zip -9r "buildbot/$ZIPFILE" $ZIPDIR
-
-wmake -f Makefile.os2 distclean
-
-set +x
-echo "All done. Final installable is in $ZIPFILE ...";

+ 192 - 0
sdl.mod/SDL/build-scripts/test-versioning.sh

@@ -0,0 +1,192 @@
+#!/bin/sh
+# Copyright 2022 Collabora Ltd.
+# SPDX-License-Identifier: Zlib
+
+set -eu
+
+ref_major=$(sed -ne 's/^#define SDL_MAJOR_VERSION  *//p' include/SDL_version.h)
+ref_minor=$(sed -ne 's/^#define SDL_MINOR_VERSION  *//p' include/SDL_version.h)
+ref_micro=$(sed -ne 's/^#define SDL_PATCHLEVEL  *//p' include/SDL_version.h)
+ref_version="${ref_major}.${ref_minor}.${ref_micro}"
+
+tests=0
+failed=0
+
+ok () {
+    tests=$(( tests + 1 ))
+    echo "ok - $*"
+}
+
+not_ok () {
+    tests=$(( tests + 1 ))
+    echo "not ok - $*"
+    failed=1
+}
+
+major=$(sed -ne 's/^SDL_MAJOR_VERSION=//p' configure.ac)
+minor=$(sed -ne 's/^SDL_MINOR_VERSION=//p' configure.ac)
+micro=$(sed -ne 's/^SDL_MICRO_VERSION=//p' configure.ac)
+version="${major}.${minor}.${micro}"
+
+if [ "$ref_version" = "$version" ]; then
+    ok "configure.ac $version"
+else
+    not_ok "configure.ac $version disagrees with SDL_version.h $ref_version"
+fi
+
+major=$(sed -ne 's/^SDL_MAJOR_VERSION=//p' configure)
+minor=$(sed -ne 's/^SDL_MINOR_VERSION=//p' configure)
+micro=$(sed -ne 's/^SDL_MICRO_VERSION=//p' configure)
+version="${major}.${minor}.${micro}"
+
+if [ "$ref_version" = "$version" ]; then
+    ok "configure $version"
+else
+    not_ok "configure $version disagrees with SDL_version.h $ref_version"
+fi
+
+major=$(sed -ne 's/^set(SDL_MAJOR_VERSION \([0-9]*\))$/\1/p' CMakeLists.txt)
+minor=$(sed -ne 's/^set(SDL_MINOR_VERSION \([0-9]*\))$/\1/p' CMakeLists.txt)
+micro=$(sed -ne 's/^set(SDL_MICRO_VERSION \([0-9]*\))$/\1/p' CMakeLists.txt)
+version="${major}.${minor}.${micro}"
+
+if [ "$ref_version" = "$version" ]; then
+    ok "CMakeLists.txt $version"
+else
+    not_ok "CMakeLists.txt $version disagrees with SDL_version.h $ref_version"
+fi
+
+major=$(sed -ne 's/.*SDL_MAJOR_VERSION = \([0-9]*\);/\1/p' android-project/app/src/main/java/org/libsdl/app/SDLActivity.java)
+minor=$(sed -ne 's/.*SDL_MINOR_VERSION = \([0-9]*\);/\1/p' android-project/app/src/main/java/org/libsdl/app/SDLActivity.java)
+micro=$(sed -ne 's/.*SDL_MICRO_VERSION = \([0-9]*\);/\1/p' android-project/app/src/main/java/org/libsdl/app/SDLActivity.java)
+version="${major}.${minor}.${micro}"
+
+if [ "$ref_version" = "$version" ]; then
+    ok "SDLActivity.java $version"
+else
+    not_ok "android-project/app/src/main/java/org/libsdl/app/SDLActivity.java $version disagrees with SDL_version.h $ref_version"
+fi
+
+major=$(sed -ne 's/^MAJOR_VERSION *= *//p' Makefile.os2)
+minor=$(sed -ne 's/^MINOR_VERSION *= *//p' Makefile.os2)
+micro=$(sed -ne 's/^MICRO_VERSION *= *//p' Makefile.os2)
+version="${major}.${minor}.${micro}"
+
+if [ "$ref_version" = "$version" ]; then
+    ok "Makefile.os2 $version"
+else
+    not_ok "Makefile.os2 $version disagrees with SDL_version.h $ref_version"
+fi
+
+major=$(sed -ne 's/^MAJOR_VERSION *= *//p' Makefile.w32)
+minor=$(sed -ne 's/^MINOR_VERSION *= *//p' Makefile.w32)
+micro=$(sed -ne 's/^MICRO_VERSION *= *//p' Makefile.w32)
+version="${major}.${minor}.${micro}"
+
+if [ "$ref_version" = "$version" ]; then
+    ok "Makefile.w32 $version"
+else
+    not_ok "Makefile.w32 $version disagrees with SDL_version.h $ref_version"
+fi
+
+tuple=$(sed -ne 's/^ *FILEVERSION *//p' src/main/windows/version.rc | tr -d '\r')
+ref_tuple="${ref_major},${ref_minor},${ref_micro},0"
+
+if [ "$ref_tuple" = "$tuple" ]; then
+    ok "version.rc FILEVERSION $tuple"
+else
+    not_ok "version.rc FILEVERSION $tuple disagrees with SDL_version.h $ref_tuple"
+fi
+
+tuple=$(sed -ne 's/^ *PRODUCTVERSION *//p' src/main/windows/version.rc | tr -d '\r')
+
+if [ "$ref_tuple" = "$tuple" ]; then
+    ok "version.rc PRODUCTVERSION $tuple"
+else
+    not_ok "version.rc PRODUCTVERSION $tuple disagrees with SDL_version.h $ref_tuple"
+fi
+
+tuple=$(sed -Ene 's/^ *VALUE "FileVersion", "([0-9, ]*)\\0"\r?$/\1/p' src/main/windows/version.rc | tr -d '\r')
+ref_tuple="${ref_major}, ${ref_minor}, ${ref_micro}, 0"
+
+if [ "$ref_tuple" = "$tuple" ]; then
+    ok "version.rc FileVersion $tuple"
+else
+    not_ok "version.rc FileVersion $tuple disagrees with SDL_version.h $ref_tuple"
+fi
+
+tuple=$(sed -Ene 's/^ *VALUE "ProductVersion", "([0-9, ]*)\\0"\r?$/\1/p' src/main/windows/version.rc | tr -d '\r')
+
+if [ "$ref_tuple" = "$tuple" ]; then
+    ok "version.rc ProductVersion $tuple"
+else
+    not_ok "version.rc ProductVersion $tuple disagrees with SDL_version.h $ref_tuple"
+fi
+
+version=$(sed -Ene '/CFBundleShortVersionString/,+1 s/.*<string>(.*)<\/string>.*/\1/p' Xcode/SDL/Info-Framework.plist)
+
+if [ "$ref_version" = "$version" ]; then
+    ok "Info-Framework.plist CFBundleShortVersionString $version"
+else
+    not_ok "Info-Framework.plist CFBundleShortVersionString $version disagrees with SDL_version.h $ref_version"
+fi
+
+version=$(sed -Ene '/CFBundleVersion/,+1 s/.*<string>(.*)<\/string>.*/\1/p' Xcode/SDL/Info-Framework.plist)
+
+if [ "$ref_version" = "$version" ]; then
+    ok "Info-Framework.plist CFBundleVersion $version"
+else
+    not_ok "Info-Framework.plist CFBundleVersion $version disagrees with SDL_version.h $ref_version"
+fi
+
+# For simplicity this assumes we'll never break ABI before SDL 3.
+dylib_compat=$(sed -Ene 's/.*DYLIB_COMPATIBILITY_VERSION = (.*);$/\1/p' Xcode/SDL/SDL.xcodeproj/project.pbxproj)
+
+case "$ref_minor" in
+    (*[02468])
+        major="$(( ref_minor * 100 + 1 ))"
+        minor="0"
+        ;;
+    (*)
+        major="$(( ref_minor * 100 + ref_micro + 1 ))"
+        minor="0"
+        ;;
+esac
+
+ref="${major}.${minor}.0
+${major}.${minor}.0
+${major}.${minor}.0
+${major}.${minor}.0"
+
+if [ "$ref" = "$dylib_compat" ]; then
+    ok "project.pbxproj DYLIB_COMPATIBILITY_VERSION is consistent"
+else
+    not_ok "project.pbxproj DYLIB_COMPATIBILITY_VERSION is inconsistent, expected $ref, got $dylib_compat"
+fi
+
+dylib_cur=$(sed -Ene 's/.*DYLIB_CURRENT_VERSION = (.*);$/\1/p' Xcode/SDL/SDL.xcodeproj/project.pbxproj)
+
+case "$ref_minor" in
+    (*[02468])
+        major="$(( ref_minor * 100 + 1 ))"
+        minor="$ref_micro"
+        ;;
+    (*)
+        major="$(( ref_minor * 100 + ref_micro + 1 ))"
+        minor="0"
+        ;;
+esac
+
+ref="${major}.${minor}.0
+${major}.${minor}.0
+${major}.${minor}.0
+${major}.${minor}.0"
+
+if [ "$ref" = "$dylib_cur" ]; then
+    ok "project.pbxproj DYLIB_CURRENT_VERSION is consistent"
+else
+    not_ok "project.pbxproj DYLIB_CURRENT_VERSION is inconsistent, expected $ref, got $dylib_cur"
+fi
+
+echo "1..$tests"
+exit "$failed"

+ 4 - 5
sdl.mod/SDL/build-scripts/update-copyright.sh

@@ -1,8 +1,7 @@
 #!/bin/sh
 
-find . -type f -exec grep -Il "Copyright" {} \;     \
-| grep -v \.git                             \
-| while read file;                            \
-do \
-  LC_ALL=C sed -b -i "s/\(.*Copyright.*\)[0-9]\{4\}\( *Sam Lantinga\)/\1`date +%Y`\2/" "$file"; \
+find . -type f -exec grep -Il "Copyright" {} \; \
+| grep -v \.git                                 \
+| while read file; do                           \
+    LC_ALL=C sed -b -i "s/\(.*Copyright.*\)[0-9]\{4\}\( *Sam Lantinga\)/\1`date +%Y`\2/" "$file"; \
 done

+ 92 - 0
sdl.mod/SDL/build-scripts/update-version.sh

@@ -0,0 +1,92 @@
+#!/bin/sh
+
+#set -x
+
+cd `dirname $0`/..
+
+ARGSOKAY=1
+if [ -z $1 ]; then
+    ARGSOKAY=0
+fi
+if [ -z $2 ]; then
+    ARGSOKAY=0
+fi
+if [ -z $3 ]; then
+    ARGSOKAY=0
+fi
+
+if [ "x$ARGSOKAY" = "x0" ]; then
+    echo "USAGE: $0 <major> <minor> <patch>" 1>&2
+    exit 1
+fi
+
+MAJOR="$1"
+MINOR="$2"
+PATCH="$3"
+NEWVERSION="$MAJOR.$MINOR.$PATCH"
+
+echo "Updating version to '$NEWVERSION' ..."
+
+# !!! FIXME: This first one is a kinda scary search/replace that might fail later if another X.Y.Z version is added to the file.
+perl -w -pi -e 's/(\<string\>)\d+\.\d+\.\d+/${1}'$NEWVERSION'/;' Xcode/SDL/Info-Framework.plist
+
+DYVER=`expr $MINOR \* 100 + 1`
+perl -w -pi -e 's/(DYLIB_CURRENT_VERSION\s*=\s*)\d+\.\d+\.\d+/${1}'$DYVER'.0.0/;' Xcode/SDL/SDL.xcodeproj/project.pbxproj
+
+# Set compat to major.minor.0 by default.
+perl -w -pi -e 's/(DYLIB_COMPATIBILITY_VERSION\s*=\s*)\d+\.\d+\.\d+/${1}'$DYVER'.0.0/;' Xcode/SDL/SDL.xcodeproj/project.pbxproj
+
+# non-zero patch?
+if [ "x$PATCH" != "x0" ]; then
+    if [ `expr $MINOR % 2` = "0" ]; then
+        # If patch is not zero, but minor is even, it's a bugfix release.
+        perl -w -pi -e 's/(DYLIB_CURRENT_VERSION\s*=\s*)\d+\.\d+\.\d+/${1}'$DYVER'.'$PATCH'.0/;' Xcode/SDL/SDL.xcodeproj/project.pbxproj
+
+    else
+        # If patch is not zero, but minor is odd, it's a development prerelease.
+        DYVER=`expr $MINOR \* 100 + $PATCH + 1`
+        perl -w -pi -e 's/(DYLIB_CURRENT_VERSION\s*=\s*)\d+\.\d+\.\d+/${1}'$DYVER'.0.0/;' Xcode/SDL/SDL.xcodeproj/project.pbxproj
+        perl -w -pi -e 's/(DYLIB_COMPATIBILITY_VERSION\s*=\s*)\d+\.\d+\.\d+/${1}'$DYVER'.0.0/;' Xcode/SDL/SDL.xcodeproj/project.pbxproj
+    fi
+fi
+
+perl -w -pi -e 's/\A(SDL_MAJOR_VERSION=)\d+/${1}'$MAJOR'/;' configure.ac
+perl -w -pi -e 's/\A(SDL_MINOR_VERSION=)\d+/${1}'$MINOR'/;' configure.ac
+perl -w -pi -e 's/\A(SDL_MICRO_VERSION=)\d+/${1}'$PATCH'/;' configure.ac
+
+perl -w -pi -e 's/\A(set\(SDL_MAJOR_VERSION\s+)\d+/${1}'$MAJOR'/;' CMakeLists.txt
+perl -w -pi -e 's/\A(set\(SDL_MINOR_VERSION\s+)\d+/${1}'$MINOR'/;' CMakeLists.txt
+perl -w -pi -e 's/\A(set\(SDL_MICRO_VERSION\s+)\d+/${1}'$PATCH'/;' CMakeLists.txt
+
+perl -w -pi -e 's/\A(.* SDL_MAJOR_VERSION = )\d+/${1}'$MAJOR'/;' android-project/app/src/main/java/org/libsdl/app/SDLActivity.java
+perl -w -pi -e 's/\A(.* SDL_MINOR_VERSION = )\d+/${1}'$MINOR'/;' android-project/app/src/main/java/org/libsdl/app/SDLActivity.java
+perl -w -pi -e 's/\A(.* SDL_MICRO_VERSION = )\d+/${1}'$PATCH'/;' android-project/app/src/main/java/org/libsdl/app/SDLActivity.java
+
+perl -w -pi -e 's/\A(MAJOR_VERSION\s*=\s*)\d+/${1}'$MAJOR'/;' Makefile.os2
+perl -w -pi -e 's/\A(MINOR_VERSION\s*=\s*)\d+/${1}'$MINOR'/;' Makefile.os2
+perl -w -pi -e 's/\A(MICRO_VERSION\s*=\s*)\d+/${1}'$PATCH'/;' Makefile.os2
+
+perl -w -pi -e 's/\A(MAJOR_VERSION\s*=\s*)\d+/${1}'$MAJOR'/;' Makefile.w32
+perl -w -pi -e 's/\A(MINOR_VERSION\s*=\s*)\d+/${1}'$MINOR'/;' Makefile.w32
+perl -w -pi -e 's/\A(MICRO_VERSION\s*=\s*)\d+/${1}'$PATCH'/;' Makefile.w32
+
+perl -w -pi -e 's/(\#define SDL_MAJOR_VERSION\s+)\d+/${1}'$MAJOR'/;' include/SDL_version.h
+perl -w -pi -e 's/(\#define SDL_MINOR_VERSION\s+)\d+/${1}'$MINOR'/;' include/SDL_version.h
+perl -w -pi -e 's/(\#define SDL_PATCHLEVEL\s+)\d+/${1}'$PATCH'/;' include/SDL_version.h
+
+perl -w -pi -e 's/(FILEVERSION\s+)\d+,\d+,\d+/${1}'$MAJOR','$MINOR','$PATCH'/;' src/main/windows/version.rc
+perl -w -pi -e 's/(PRODUCTVERSION\s+)\d+,\d+,\d+/${1}'$MAJOR','$MINOR','$PATCH'/;' src/main/windows/version.rc
+perl -w -pi -e 's/(VALUE "FileVersion", ")\d+, \d+, \d+/${1}'$MAJOR', '$MINOR', '$PATCH'/;' src/main/windows/version.rc
+perl -w -pi -e 's/(VALUE "ProductVersion", ")\d+, \d+, \d+/${1}'$MAJOR', '$MINOR', '$PATCH'/;' src/main/windows/version.rc
+
+echo "Regenerating configure script with new version..."
+./autogen.sh |grep -v 'Now you are ready to run ./configure'
+
+echo "Running build-scripts/test-versioning.sh to verify changes..."
+./build-scripts/test-versioning.sh
+
+echo "All done."
+echo "Run 'git diff' and make sure this looks correct, before 'git commit'."
+
+exit 0
+

+ 178 - 32
sdl.mod/SDL/build-scripts/wikiheaders.pl

@@ -4,10 +4,28 @@ use warnings;
 use strict;
 use Text::Wrap;
 
+$Text::Wrap::huge = 'overflow';
+
+my $projectfullname = 'Simple Directmedia Layer';
+my $projectshortname = 'SDL';
+my $wikisubdir = '';
+my $incsubdir = 'include';
+my $apiprefixregex = undef;
+my $versionfname = 'include/SDL_version.h';
+my $versionmajorregex = '\A\#define\s+SDL_MAJOR_VERSION\s+(\d+)\Z';
+my $versionminorregex = '\A\#define\s+SDL_MINOR_VERSION\s+(\d+)\Z';
+my $versionpatchregex = '\A\#define\s+SDL_PATCHLEVEL\s+(\d+)\Z';
+my $mainincludefname = 'SDL.h';
+my $selectheaderregex = '\ASDL.*?\.h\Z';
+my $projecturl = 'https://libsdl.org/';
+my $wikiurl = 'https://wiki.libsdl.org';
+my $bugreporturl = 'https://github.com/libsdl-org/sdlwiki/issues/new';
 my $srcpath = undef;
 my $wikipath = undef;
 my $warn_about_missing = 0;
 my $copy_direction = 0;
+my $optionsfname = undef;
+my $wikipreamble = undef;
 
 foreach (@ARGV) {
     $warn_about_missing = 1, next if $_ eq '--warn-about-missing';
@@ -15,14 +33,74 @@ foreach (@ARGV) {
     $copy_direction = 1, next if $_ eq '--copy-to-header';
     $copy_direction = -1, next if $_ eq '--copy-to-wiki';
     $copy_direction = -2, next if $_ eq '--copy-to-manpages';
+    if (/\A--options=(.*)\Z/) {
+        $optionsfname = $1;
+        next;
+    }
     $srcpath = $_, next if not defined $srcpath;
     $wikipath = $_, next if not defined $wikipath;
 }
 
+my $default_optionsfname = '.wikiheaders-options';
+$default_optionsfname = "$srcpath/$default_optionsfname" if defined $srcpath;
+
+if ((not defined $optionsfname) && (-f $default_optionsfname)) {
+    $optionsfname = $default_optionsfname;
+}
+
+if (defined $optionsfname) {
+    open OPTIONS, '<', $optionsfname or die("Failed to open options file '$optionsfname': $!\n");
+    while (<OPTIONS>) {
+        chomp;
+        if (/\A(.*?)\=(.*)\Z/) {
+            my $key = $1;
+            my $val = $2;
+            $key =~ s/\A\s+//;
+            $key =~ s/\s+\Z//;
+            $val =~ s/\A\s+//;
+            $val =~ s/\s+\Z//;
+            $warn_about_missing = int($val), next if $key eq 'warn_about_missing';
+            $srcpath = $val, next if $key eq 'srcpath';
+            $wikipath = $val, next if $key eq 'wikipath';
+            $apiprefixregex = $val, next if $key eq 'apiprefixregex';
+            $projectfullname = $val, next if $key eq 'projectfullname';
+            $projectshortname = $val, next if $key eq 'projectshortname';
+            $wikisubdir = $val, next if $key eq 'wikisubdir';
+            $incsubdir = $val, next if $key eq 'incsubdir';
+            $versionmajorregex = $val, next if $key eq 'versionmajorregex';
+            $versionminorregex = $val, next if $key eq 'versionminorregex';
+            $versionpatchregex = $val, next if $key eq 'versionpatchregex';
+            $versionfname = $val, next if $key eq 'versionfname';
+            $mainincludefname = $val, next if $key eq 'mainincludefname';
+            $selectheaderregex = $val, next if $key eq 'selectheaderregex';
+            $projecturl = $val, next if $key eq 'projecturl';
+            $wikiurl = $val, next if $key eq 'wikiurl';
+            $bugreporturl = $val, next if $key eq 'bugreporturl';
+            $wikipreamble = $val, next if $key eq 'wikipreamble';
+        }
+    }
+    close(OPTIONS);
+}
+
 my $wordwrap_mode = 'mediawiki';
 sub wordwrap_atom {   # don't call this directly.
     my $str = shift;
-    return fill('', '', $str);
+    my $retval = '';
+
+    # wordwrap but leave links intact, even if they overflow.
+    if ($wordwrap_mode eq 'mediawiki') {
+        while ($str =~ s/(.*?)\s*(\[https?\:\/\/.*?\s+.*?\])\s*//ms) {
+            $retval .= fill('', '', $1); # wrap it.
+            $retval .= "\n$2\n";  # don't wrap it.
+        }
+    } elsif ($wordwrap_mode eq 'md') {
+        while ($str =~ s/(.*?)\s*(\[.*?\]\(https?\:\/\/.*?\))\s*//ms) {
+            $retval .= fill('', '', $1); # wrap it.
+            $retval .= "\n$2\n";  # don't wrap it.
+        }
+    }
+
+    return $retval . fill('', '', $str);
 }
 
 sub wordwrap_with_bullet_indent {  # don't call this directly.
@@ -142,16 +220,23 @@ sub wikify_chunk {
         while ($str =~ s/\A(.*?)\`(.*?)\`//ms) {
             my $codeblock = $2;
             $codedstr .= wikify_chunk($wikitype, $1, undef, undef);
-            # Convert obvious SDL things to wikilinks, even inside `code` blocks.
-            $codeblock =~ s/\b(SDL_[a-zA-Z0-9_]+)/[[$1]]/gms;
+            if (defined $apiprefixregex) {
+                # Convert obvious API things to wikilinks, even inside `code` blocks.
+                $codeblock =~ s/\b($apiprefixregex[a-zA-Z0-9_]+)/[[$1]]/gms;
+            }
             $codedstr .= "<code>$codeblock</code>";
         }
 
-        # Convert obvious SDL things to wikilinks.
-        $str =~ s/\b(SDL_[a-zA-Z0-9_]+)/[[$1]]/gms;
+        # Convert obvious API things to wikilinks.
+        if (defined $apiprefixregex) {
+            $str =~ s/\b($apiprefixregex[a-zA-Z0-9_]+)/[[$1]]/gms;
+        }
 
         # Make some Markdown things into MediaWiki...
 
+        # links
+        $str =~ s/\[(.*?)\]\((https?\:\/\/.*?)\)/\[$2 $1\]/g;
+
         # bold+italic
         $str =~ s/\*\*\*(.*?)\*\*\*/'''''$1'''''/gms;
 
@@ -170,8 +255,10 @@ sub wikify_chunk {
             $str .= "<syntaxhighlight lang='$codelang'>$code<\/syntaxhighlight>";
         }
     } elsif ($wikitype eq 'md') {
-        # Convert obvious SDL things to wikilinks.
-        $str =~ s/\b(SDL_[a-zA-Z0-9_]+)/[$1]($1)/gms;
+        # Convert obvious API things to wikilinks.
+        if (defined $apiprefixregex) {
+            $str =~ s/\b($apiprefixregex[a-zA-Z0-9_]+)/[$1]($1)/gms;
+        }
         if (defined $code) {
             $str .= "```$codelang$code```";
         }
@@ -216,7 +303,13 @@ sub dewikify_chunk {
             # Doxygen supports Markdown (and it just simply looks better than MediaWiki
             # when looking at the raw headers), so do some conversions here as necessary.
 
-            $str =~ s/\[\[(SDL_[a-zA-Z0-9_]+)\]\]/$1/gms;  # Dump obvious wikilinks.
+            # Dump obvious wikilinks.
+            if (defined $apiprefixregex) {
+                $str =~ s/\[\[($apiprefixregex[a-zA-Z0-9_]+)\]\]/$1/gms;
+            }
+
+            # links
+            $str =~ s/\[(https?\:\/\/.*?)\s+(.*?)\]/\[$2\]\($1\)/g;
 
             # <code></code> is also popular.  :/
             $str =~ s/\<code>(.*?)<\/code>/`$1`/gms;
@@ -240,7 +333,13 @@ sub dewikify_chunk {
     } elsif ($dewikify_mode eq 'manpage') {
         $str =~ s/\./\\[char46]/gms;  # make sure these can't become control codes.
         if ($wikitype eq 'mediawiki') {
-            $str =~ s/\s*\[\[(SDL_[a-zA-Z0-9_]+)\]\]\s*/\n.BR $1\n/gms;  # Dump obvious wikilinks.
+            # Dump obvious wikilinks.
+            if (defined $apiprefixregex) {
+                $str =~ s/\s*\[\[($apiprefixregex[a-zA-Z0-9_]+)\]\]\s*/\n.BR $1\n/gms;
+            }
+
+            # links
+            $str =~ s/\[(https?\:\/\/.*?)\s+(.*?)\]/\n.URL "$1" "$2"\n/g;
 
             # <code></code> is also popular.  :/
             $str =~ s/\s*\<code>(.*?)<\/code>\s*/\n.BR $1\n/gms;
@@ -336,11 +435,13 @@ my %headerfuncslocation = ();   # $headerfuncslocation{"SDL_OpenAudio"} -> name
 my %headerfuncschunk = ();   # $headerfuncschunk{"SDL_OpenAudio"} -> offset in array in %headers that should be replaced for this function.
 my %headerfuncshasdoxygen = ();   # $headerfuncschunk{"SDL_OpenAudio"} -> 1 if there was no existing doxygen for this function.
 
-my $incpath = "$srcpath/include";
+my $incpath = "$srcpath";
+$incpath .= "/$incsubdir" if $incsubdir ne '';
+
 opendir(DH, $incpath) or die("Can't opendir '$incpath': $!\n");
 while (readdir(DH)) {
     my $dent = $_;
-    next if not $dent =~ /\ASDL.*?\.h\Z/;  # just SDL*.h headers.
+    next if not $dent =~ /$selectheaderregex/;  # just selected headers.
     open(FH, '<', "$incpath/$dent") or die("Can't open '$incpath/$dent': $!\n");
 
     my @contents = ();
@@ -490,21 +591,30 @@ opendir(DH, $wikipath) or die("Can't opendir '$wikipath': $!\n");
 while (readdir(DH)) {
     my $dent = $_;
     my $type = '';
-    if ($dent =~ /\ASDL.*?\.(md|mediawiki)\Z/) {
+    if ($dent =~ /\.(md|mediawiki)\Z/) {
         $type = $1;
     } else {
         next;  # only dealing with wiki pages.
     }
 
+    my $fn = $dent;
+    $fn =~ s/\..*\Z//;
+
+    # Ignore FrontPage.
+    next if $fn eq 'FrontPage';
+
+    # Ignore "Category*" pages.
+    next if ($fn =~ /\ACategory/);
+
     open(FH, '<', "$wikipath/$dent") or die("Can't open '$wikipath/$dent': $!\n");
 
     my $current_section = '[start]';
     my @section_order = ( $current_section );
-    my $fn = $dent;
-    $fn =~ s/\..*\Z//;
     my %sections = ();
     $sections{$current_section} = '';
 
+    my $firstline = 1;
+
     while (<FH>) {
         chomp;
         my $orig = $_;
@@ -512,18 +622,24 @@ while (readdir(DH)) {
         s/\s*\Z//;
 
         if ($type eq 'mediawiki') {
-            if (/\A\= (.*?) \=\Z/) {
+            if (defined($wikipreamble) && $firstline && /\A\=\=\=\=\=\= (.*?) \=\=\=\=\=\=\Z/ && ($1 eq $wikipreamble)) {
+                $firstline = 0;  # skip this.
+                next;
+            } elsif (/\A\= (.*?) \=\Z/) {
+                $firstline = 0;
                 $current_section = ($1 eq $fn) ? '[Brief]' : $1;
                 die("Doubly-defined section '$current_section' in '$dent'!\n") if defined $sections{$current_section};
                 push @section_order, $current_section;
                 $sections{$current_section} = '';
             } elsif (/\A\=\= (.*?) \=\=\Z/) {
+                $firstline = 0;
                 $current_section = ($1 eq $fn) ? '[Brief]' : $1;
                 die("Doubly-defined section '$current_section' in '$dent'!\n") if defined $sections{$current_section};
                 push @section_order, $current_section;
                 $sections{$current_section} = '';
                 next;
             } elsif (/\A\-\-\-\-\Z/) {
+                $firstline = 0;
                 $current_section = '[footer]';
                 die("Doubly-defined section '$current_section' in '$dent'!\n") if defined $sections{$current_section};
                 push @section_order, $current_section;
@@ -531,13 +647,18 @@ while (readdir(DH)) {
                 next;
             }
         } elsif ($type eq 'md') {
-            if (/\A\#+ (.*?)\Z/) {
+            if (defined($wikipreamble) && $firstline && /\A\#\#\#\#\#\# (.*?)\Z/ && ($1 eq $wikipreamble)) {
+                $firstline = 0;  # skip this.
+                next;
+            } elsif (/\A\#+ (.*?)\Z/) {
+                $firstline = 0;
                 $current_section = ($1 eq $fn) ? '[Brief]' : $1;
                 die("Doubly-defined section '$current_section' in '$dent'!\n") if defined $sections{$current_section};
                 push @section_order, $current_section;
                 $sections{$current_section} = '';
                 next;
             } elsif (/\A\-\-\-\-\Z/) {
+                $firstline = 0;
                 $current_section = '[footer]';
                 die("Doubly-defined section '$current_section' in '$dent'!\n") if defined $sections{$current_section};
                 push @section_order, $current_section;
@@ -548,7 +669,12 @@ while (readdir(DH)) {
             die("Unexpected wiki file type. Fixme!\n");
         }
 
-        $sections{$current_section} .= "$orig\n";
+        if ($firstline) {
+            $firstline = ($_ ne '');
+        }
+        if (!$firstline) {
+            $sections{$current_section} .= "$orig\n";
+        }
     }
     close(FH);
 
@@ -718,6 +844,8 @@ if ($copy_direction == 1) {  # --copy-to-headers
             foreach (@desclines) {
                 s/\A(\:|\* )//;
                 s/\(\)\Z//;  # Convert "SDL_Func()" to "SDL_Func"
+                s/\[\[(.*?)\]\]/$1/;  # in case some wikilinks remain.
+                s/\A\/*//;
                 $str .= "\\sa $_\n";
             }
         }
@@ -926,7 +1054,7 @@ if ($copy_direction == 1) {  # --copy-to-headers
                 if ($wikitype eq 'mediawiki') {
                     $sections{'Related Functions'} .= ":[[$sa]]\n";
                 } elsif ($wikitype eq 'md') {
-                    $sections{'Related Functions'} .= "* [$sa](/$sa)\n";
+                    $sections{'Related Functions'} .= "* [$sa]($sa)\n";
                 } else { die("Expected wikitype '$wikitype'\n"); }
             }
         }
@@ -1008,6 +1136,14 @@ if ($copy_direction == 1) {  # --copy-to-headers
         } else { die("Unexpected wikitype '$wikitype'\n"); }
         $$sectionsref{'[footer]'} = $footer;
 
+        if (defined $wikipreamble) {
+            if ($wikitype eq 'mediawiki') {
+                print FH "====== $wikipreamble ======\n";
+            } elsif ($wikitype eq 'md') {
+                print FH "###### $wikipreamble\n";
+            } else { die("Unexpected wikitype '$wikitype'\n"); }
+        }
+
         my $prevsectstr = '';
         my @ordered_sections = (@standard_wiki_sections, defined $wikisectionorderref ? @$wikisectionorderref : ());  # this copies the arrays into one.
         foreach (@ordered_sections) {
@@ -1076,22 +1212,23 @@ if ($copy_direction == 1) {  # --copy-to-headers
     my $gitrev = `cd "$srcpath" ; git rev-list HEAD~..`;
     chomp($gitrev);
 
-    open(FH, '<', "$srcpath/include/SDL_version.h") or die("Can't open '$srcpath/include/SDL_version.h': $!\n");
+    # !!! FIXME
+    open(FH, '<', "$srcpath/$versionfname") or die("Can't open '$srcpath/$versionfname': $!\n");
     my $majorver = 0;
     my $minorver = 0;
     my $patchver = 0;
     while (<FH>) {
         chomp;
-        if (/\A\#define SDL_MAJOR_VERSION\s+(\d+)\Z/) {
+        if (/$versionmajorregex/) {
             $majorver = int($1);
-        } elsif (/\A\#define SDL_MINOR_VERSION\s+(\d+)\Z/) {
+        } elsif (/$versionminorregex/) {
             $minorver = int($1);
-        } elsif (/\A\#define SDL_PATCHLEVEL\s+(\d+)\Z/) {
+        } elsif (/$versionpatchregex/) {
             $patchver = int($1);
         }
     }
     close(FH);
-    my $sdlversion = "$majorver.$minorver.$patchver";
+    my $fullversion = "$majorver.$minorver.$patchver";
 
     foreach (keys %headerfuncs) {
         my $fn = $_;
@@ -1126,17 +1263,24 @@ if ($copy_direction == 1) {  # --copy-to-headers
         $str .= ".\\\" This manpage content is licensed under Creative Commons\n";
         $str .= ".\\\"  Attribution 4.0 International (CC BY 4.0)\n";
         $str .= ".\\\"   https://creativecommons.org/licenses/by/4.0/\n";
-        $str .= ".\\\" This manpage was generated from SDL's wiki page for $fn:\n";
-        $str .= ".\\\"   https://wiki.libsdl.org/$fn\n";
+        $str .= ".\\\" This manpage was generated from ${projectshortname}'s wiki page for $fn:\n";
+        $str .= ".\\\"   $wikiurl/$fn\n";
         $str .= ".\\\" Generated with SDL/build-scripts/wikiheaders.pl\n";
         $str .= ".\\\"  revision $gitrev\n" if $gitrev ne '';
         $str .= ".\\\" Please report issues in this manpage's content at:\n";
-        $str .= ".\\\"   https://github.com/libsdl-org/sdlwiki/issues/new?title=Feedback%20on%20page%20$fn\n";
+        $str .= ".\\\"   $bugreporturl\n";
         $str .= ".\\\" Please report issues in the generation of this manpage from the wiki at:\n";
         $str .= ".\\\"   https://github.com/libsdl-org/SDL/issues/new?title=Misgenerated%20manpage%20for%20$fn\n";
-        $str .= ".\\\" SDL can be found at https://libsdl.org/\n";
+        $str .= ".\\\" $projectshortname can be found at $projecturl\n";
+
+        # Define a .URL macro. The "www.tmac" thing decides if we're using GNU roff (which has a .URL macro already), and if so, overrides the macro we just created.
+        # This wizadry is from https://web.archive.org/web/20060102165607/http://people.debian.org/~branden/talks/wtfm/wtfm.pdf
+        $str .= ".de URL\n";
+        $str .= '\\$2 \(laURL: \\$1 \(ra\\$3' . "\n";
+        $str .= "..\n";
+        $str .= '.if \n[.g] .mso www.tmac' . "\n";
 
-        $str .= ".TH $fn 3 \"SDL $sdlversion\" \"Simple Directmedia Layer\" \"SDL$majorver FUNCTIONS\"\n";
+        $str .= ".TH $fn 3 \"$projectshortname $fullversion\" \"$projectfullname\" \"$projectshortname$majorver FUNCTIONS\"\n";
         $str .= ".SH NAME\n";
 
         $str .= "$fn";
@@ -1145,7 +1289,7 @@ if ($copy_direction == 1) {  # --copy-to-headers
 
         $str .= ".SH SYNOPSIS\n";
         $str .= ".nf\n";
-        $str .= ".B #include \\(dqSDL.h\\(dq\n";
+        $str .= ".B #include \\(dq$mainincludefname\\(dq\n";
         $str .= ".PP\n";
 
         my @decllines = split /\n/, $decl;
@@ -1216,6 +1360,8 @@ if ($copy_direction == 1) {  # --copy-to-headers
             foreach (@desclines) {
                 s/\A(\:|\* )//;
                 s/\(\)\Z//;  # Convert "SDL_Func()" to "SDL_Func"
+                s/\[\[(.*?)\]\]/$1/;  # in case some wikilinks remain.
+                s/\A\/*//;
                 s/\A\.BR\s+//;  # dewikify added this, but we want to handle it.
                 s/\A\s+//;
                 s/\s+\Z//;
@@ -1234,14 +1380,14 @@ if ($copy_direction == 1) {  # --copy-to-headers
         $str .= ".UE\n";
         $str .= ".PP\n";
         $str .= "This manpage was generated from\n";
-        $str .= ".UR https://wiki.libsdl.org/$fn\n";
-        $str .= "SDL's wiki\n";
+        $str .= ".UR $wikiurl/$fn\n";
+        $str .= "${projectshortname}'s wiki\n";
         $str .= ".UE\n";
         $str .= "using SDL/build-scripts/wikiheaders.pl";
         $str .= " revision $gitrev" if $gitrev ne '';
         $str .= ".\n";
         $str .= "Please report issues in this manpage at\n";
-        $str .= ".UR https://github.com/libsdl-org/sdlwiki/issues/new\n";
+        $str .= ".UR $bugreporturl\n";
         $str .= "our bugtracker!\n";
         $str .= ".UE\n";
         }

+ 0 - 8
sdl.mod/SDL/build-scripts/winrtbuild.bat

@@ -1,8 +0,0 @@
-@ECHO OFF
-REM
-REM winrtbuild.bat: a batch file to help launch the winrtbuild.ps1
-REM   Powershell script, either from Windows Explorer, or through Buildbot.
-REM
-SET ThisScriptsDirectory=%~dp0
-SET PowerShellScriptPath=%ThisScriptsDirectory%winrtbuild.ps1
-PowerShell -NoProfile -ExecutionPolicy Bypass -Command "& '%PowerShellScriptPath%'";

+ 0 - 302
sdl.mod/SDL/build-scripts/winrtbuild.ps1

@@ -1,302 +0,0 @@
-#
-# winrtbuild.ps1 -- A Powershell script to build all SDL/WinRT variants,
-#    across all WinRT platforms, in all of their supported, CPU architectures.
-#
-# Initial version written by David Ludwig <[email protected]>
-#
-# This script can be launched from Windows Explorer by double-clicking
-# on winrtbuild.bat
-#
-# Output will be placed in the following subdirectories of the SDL source
-# tree:
-#   * VisualC-WinRT\lib\  -- final .dll, .lib, and .pdb files
-#   * VisualC-WinRT\obj\  -- intermediate build files
-#
-# Recommended Dependencies:
-#   * Windows 8.1 or higher
-#   * Powershell 4.0 or higher (included as part of Windows 8.1)
-#   * Visual C++ 2012, for building Windows 8.0 and Windows Phone 8.0 binaries.
-#   * Visual C++ 2013, for building Windows 8.1 and Windows Phone 8.1 binaries
-#   * SDKs for Windows 8.0, Windows 8.1, Windows Phone 8.0, and
-#     Windows Phone 8.1, as needed
-#
-# Commom parameters/variables may include, but aren't strictly limited to:
-#   * PlatformToolset: the name of one of Visual Studio's build platforms.
-#     Different PlatformToolsets output different binaries.  One
-#     PlatformToolset exists for each WinRT platform.  Possible values
-#     may include:
-#       - "v110": Visual Studio 2012 build tools, plus the Windows 8.0 SDK
-#       - "v110_wp80": Visual Studio 2012 build tools, plus the Windows Phone 8.0 SDK
-#       - "v120": Visual Studio 2013 build tools, plus the Windows 8.1 SDK
-#       - "v120_wp81": Visual Studio 2013 build tools, plus the Windows Phone 8.1 SDK
-#   * VSProjectPath: the full path to a Visual Studio or Visual C++ project file
-#   * VSProjectName: the internal name of a Visual Studio or Visual C++ project
-#     file.  Some of Visual Studio's own build tools use this name when
-#     calculating paths for build-output.
-#   * Platform: a Visual Studio platform name, which often maps to a CPU
-#     CPU architecture.  Possible values may include: "Win32" (for 32-bit x86),
-#     "ARM", or "x64" (for 64-bit x86).
-#
-
-# Base version of SDL, used for packaging purposes
-$SDLVersion = "2.0.21"
-
-# Gets the .bat file that sets up an MSBuild environment, given one of
-# Visual Studio's, "PlatformToolset"s.
-function Get-MSBuild-Env-Launcher
-{
-    param(
-        [Parameter(Mandatory=$true,Position=1)][string]$PlatformToolset
-    )
-
-    if ($PlatformToolset -eq "v110") {      # Windows 8.0 (not Windows Phone), via VS 2012
-        return "C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\vcvarsall.bat"
-    }
-    if ($PlatformToolset -eq "v110_wp80") { # Windows Phone 8.0, via VS 2012
-        return "C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\WPSDK\WP80\vcvarsphoneall.bat"
-    }
-    if ($PlatformToolset -eq "v120") {      # Windows 8.1 (not Windows Phone), via VS 2013
-        return "C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\vcvarsall.bat"
-    }
-    if ($PlatformToolset -eq "v120_wp81") { # Windows Phone 8.1, via VS 2013
-        return "C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\vcvarsall.bat"
-    }
-    if ($PlatformToolset -eq "v140") {      # Windows 10, via VS 2015
-        return "C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\vcvarsall.bat"
-    }
-    return ""
-}
-
-# Gets a string that identifies the build-variant of SDL/WinRT that is specific
-# to a particular Visual Studio PlatformToolset.
-function Get-SDL-WinRT-Variant-Name
-{
-    param(
-        [Parameter(Mandatory=$true,Position=1)][string]$PlatformToolset,
-
-        # If true, append a string to this function's output, identifying the
-        # build-variant's minimum-supported version of Visual Studio.
-        [switch]$IncludeVSSuffix = $false
-    )
-
-    if ($PlatformToolset -eq "v110") {      # Windows 8.0 (not Windows Phone), via VS 2012 project files
-        if ($IncludeVSSuffix) {
-            return "WinRT80_VS2012"
-        } else {
-            return "WinRT80"
-        }
-    }
-    if ($PlatformToolset -eq "v110_wp80") { # Windows Phone 8.0, via VS 2012 project files
-        if ($IncludeVSSuffix) {
-            return "WinPhone80_VS2012"
-        } else {
-            return "WinPhone80"
-        }
-    }
-    if ($PlatformToolset -eq "v120") {      # Windows 8.1 (not Windows Phone), via VS 2013 project files
-        if ($IncludeVSSuffix) {
-            return "WinRT81_VS2013"
-        } else {
-            return "WinRT81"
-        }
-    }
-    if ($PlatformToolset -eq "v120_wp81") { # Windows Phone 8.1, via VS 2013 project files
-        if ($IncludeVSSuffix) {
-            return "WinPhone81_VS2013"
-        } else {
-            return "WinPhone81"
-        }
-    }
-    if ($PlatformToolset -eq "v140") {      # Windows 10, via VS 2015 project files
-        if ($IncludeVSSuffix) {
-            return "UWP_VS2015"
-        } else {
-            return "UWP"
-        }
-    }
-    return ""
-}
-
-# Returns the internal name of a Visual Studio Project.
-#
-# The internal name of a VS Project is encoded inside the project file
-# itself, inside a set of <ProjectName></ProjectName> XML tags.
-function Get-VS-ProjectName
-{
-    param(
-        [Parameter(Mandatory=$true,Position=1)]$VSProjectPath
-    )
-
-    # For now, just do a regex for the project name:
-    $matches = (Get-Content $VSProjectPath | Select-String -Pattern ".*<ProjectName>([^<]+)<.*").Matches
-    foreach ($match in $matches) {
-        if ($match.Groups.Count -ge 1) {
-            return $match.Groups[1].Value
-        }
-    }
-    return $null
-}
-
-# Build a specific variant of SDL/WinRT
-function Build-SDL-WinRT-Variant
-{
-    #
-    # Read in arguments:
-    #
-    param (
-        # name of an SDL project file, minus extensions and
-        # platform-identifying suffixes
-        [Parameter(Mandatory=$true,Position=1)][string]$SDLProjectName,
-
-        [Parameter(Mandatory=$true,Position=2)][string]$PlatformToolset,
-
-        [Parameter(Mandatory=$true,Position=3)][string]$Platform
-    )
-
-    #
-    # Derive other properties from read-in arguments:
-    #
-
-    # The .bat file to setup a platform-appropriate MSBuild environment:
-    $BatchFileForMSBuildEnv = Get-MSBuild-Env-Launcher $PlatformToolset
-
-    # The full path to the VS Project that'll be built:
-    $VSProjectPath = "$PSScriptRoot\..\VisualC-WinRT\$(Get-SDL-WinRT-Variant-Name $PlatformToolset -IncludeVSSuffix)\$SDLProjectName-$(Get-SDL-WinRT-Variant-Name $PlatformToolset).vcxproj"
-
-    # The internal name of the VS Project, used in some post-build steps:
-    $VSProjectName = Get-VS-ProjectName $VSProjectPath
-
-    # Where to place output binaries (.dll, .lib, and .pdb files):
-    $OutDir = "$PSScriptRoot\..\VisualC-WinRT\lib\$(Get-SDL-WinRT-Variant-Name $PlatformToolset)\$Platform"
-
-    # Where to place intermediate build files:
-    $IntermediateDir = "$PSScriptRoot\..\VisualC-WinRT\obj\$SDLProjectName-$(Get-SDL-WinRT-Variant-Name $PlatformToolset)\$Platform"
-
-    #
-    # Build the VS Project:
-    #
-    cmd.exe /c " ""$BatchFileForMSBuildEnv"" x86 & msbuild ""$VSProjectPath"" /p:Configuration=Release /p:Platform=$Platform /p:OutDir=""$OutDir\\"" /p:IntDir=""$IntermediateDir\\""" | Out-Host
-    $BuildResult = $?
-
-    #
-    # Move .dll files into place.  This fixes a problem whereby MSBuild may
-    # put output files into a sub-directory of $OutDir, rather than $OutDir
-    # itself.
-    #
-    if (Test-Path "$OutDir\$VSProjectName\") {
-        Move-Item -Force "$OutDir\$VSProjectName\*" "$OutDir"
-    }
-
-    #
-    # Clean up unneeded files in $OutDir:
-    #
-    if (Test-Path "$OutDir\$VSProjectName\") {
-        Remove-Item -Recurse "$OutDir\$VSProjectName"
-    }
-    Remove-Item "$OutDir\*.exp"
-    Remove-Item "$OutDir\*.ilk"
-    Remove-Item "$OutDir\*.pri"
-
-    #
-    # All done.  Indicate success, or failure, to the caller:
-    #
-    #echo "RESULT: $BuildResult" | Out-Host
-    return $BuildResult
-}
-
-
-#
-# Build each variant, with corresponding .dll, .lib, and .pdb files:
-#
-$DidAnyDLLBuildFail = $false
-$DidAnyNugetBuildFail = $false
-
-# Ryan disabled WP8.0, because it doesn't appear to have mmdeviceapi.h that SDL_wasapi needs.
-# My assumption is that no one will miss this, but send patches otherwise!  --ryan.
-# Build for Windows Phone 8.0, via VC++ 2012:
-#if ( ! (Build-SDL-WinRT-Variant "SDL" "v110_wp80" "ARM"))   { $DidAnyDLLBuildFail = $true }
-#if ( ! (Build-SDL-WinRT-Variant "SDL" "v110_wp80" "Win32")) { $DidAnyDLLBuildFail = $true }
-
-# Build for Windows Phone 8.1, via VC++ 2013:
-if ( ! (Build-SDL-WinRT-Variant "SDL" "v120_wp81" "ARM"))   { $DidAnyDLLBuildFail = $true }
-if ( ! (Build-SDL-WinRT-Variant "SDL" "v120_wp81" "Win32")) { $DidAnyDLLBuildFail = $true }
-
-# Build for Windows 8.0 and Windows RT 8.0, via VC++ 2012:
-#
-# Win 8.0 auto-building was disabled on 2017-Feb-25, by David Ludwig <[email protected]>.
-# Steam's OS-usage surveys indicate that Windows 8.0 use is pretty much nil, plus
-# Microsoft hasn't supported Windows 8.0 development for a few years now.
-# The commented-out lines below may still work on some systems, though.
-# 
-#if ( ! (Build-SDL-WinRT-Variant "SDL" "v110" "ARM"))        { $DidAnyDLLBuildFail = $true }
-#if ( ! (Build-SDL-WinRT-Variant "SDL" "v110" "Win32"))      { $DidAnyDLLBuildFail = $true }
-#if ( ! (Build-SDL-WinRT-Variant "SDL" "v110" "x64"))        { $DidAnyDLLBuildFail = $true }
-
-# Build for Windows 8.1 and Windows RT 8.1, via VC++ 2013:
-if ( ! (Build-SDL-WinRT-Variant "SDL" "v120" "ARM"))        { $DidAnyDLLBuildFail = $true }
-if ( ! (Build-SDL-WinRT-Variant "SDL" "v120" "Win32"))      { $DidAnyDLLBuildFail = $true }
-if ( ! (Build-SDL-WinRT-Variant "SDL" "v120" "x64"))        { $DidAnyDLLBuildFail = $true }
-
-# Build for Windows 10, via VC++ 2015
-if ( ! (Build-SDL-WinRT-Variant "SDL" "v140" "ARM"))        { $DidAnyDLLBuildFail = $true }
-if ( ! (Build-SDL-WinRT-Variant "SDL" "v140" "Win32"))      { $DidAnyDLLBuildFail = $true }
-if ( ! (Build-SDL-WinRT-Variant "SDL" "v140" "x64"))        { $DidAnyDLLBuildFail = $true }
-
-# Build NuGet packages, if possible
-if ($DidAnyDLLBuildFail -eq $true) {
-    Write-Warning -Message "Unable to build all variants.  NuGet packages will not be built."
-    $DidAnyNugetBuildFail = $true
-} else {
-    $NugetPath = (Get-Command -CommandType Application nuget.exe | %{$_.Path}) 2> $null
-    if ("$NugetPath" -eq "") {
-        Write-Warning -Message "Unable to find nuget.exe.  NuGet packages will not be built."
-        $DidAnyNugetBuildFail = $true
-    } else {
-        Write-Host -ForegroundColor Cyan "Building SDL2 NuGet packages..."
-        Write-Host -ForegroundColor Cyan "... via NuGet install: $NugetPath"
-        $NugetOutputDir = "$PSScriptRoot\..\VisualC-WinRT\lib\nuget"
-        Write-Host -ForegroundColor Cyan "...  output directory: $NugetOutputDir"
-        $SDLHGRevision = $($(hg log -l 1 --repository "$PSScriptRoot\.." | select-string "changeset") -Replace "changeset:\W*(\d+).*",'$1') 2>$null
-        Write-Host -ForegroundColor Cyan "...       HG Revision: $SDLHGRevision"
-
-        # Base options to nuget.exe
-        $NugetOptions = @("pack", "PACKAGE_NAME_WILL_GO_HERE", "-Output", "$NugetOutputDir")
-
-        # Try attaching hg revision to NuGet package:
-        $NugetOptions += "-Version"
-        if ("$SDLHGRevision" -eq "") {
-            Write-Warning -Message "Unable to find the Mercurial revision (maybe hg.exe can't be found?).  NuGet packages will not have this attached to their name."
-            $NugetOptions += "$SDLVersion-Unofficial"
-        } else {
-            $NugetOptions += "$SDLVersion.$SDLHGRevision-Unofficial"
-        }
-
-        # Create NuGet output dir, if not yet created:
-        if ($(Test-Path "$NugetOutputDir") -eq $false) {
-            New-Item "$NugetOutputDir" -type directory
-        }
-
-        # Package SDL2:
-        $NugetOptions[1] = "$PSScriptRoot\..\VisualC-WinRT\SDL2-WinRT.nuspec"
-        &"$NugetPath" $NugetOptions -Symbols
-        if ( ! $? ) { $DidAnyNugetBuildFail = $true }
-
-        # Package SDL2main:
-        $NugetOptions[1] = "$PSScriptRoot\..\VisualC-WinRT\SDL2main-WinRT-NonXAML.nuspec"
-        &"$NugetPath" $NugetOptions
-        if ( ! $? ) { $DidAnyNugetBuildFail = $true }
-    }
-}
-
-
-# Let the script's caller know whether or not any errors occurred.
-# Exit codes compatible with Buildbot are used (1 for error, 0 for success).
-if ($DidAnyDLLBuildFail -eq $true) {
-    Write-Error -Message "Unable to build all known variants of SDL2 for WinRT"
-    exit 1
-} elseif ($DidAnyNugetBuildFail -eq $true) {
-    Write-Warning -Message "Unable to build NuGet packages"
-    exit 0  # Should NuGet package build failure lead to a non-failing result code instead?
-} else {
-    exit 0
-}

Неке датотеке нису приказане због велике количине промена