Browse Source

Cleaned up code.

Brucey 3 years ago
parent
commit
c155d9b099
1 changed files with 2 additions and 20 deletions
  1. 2 20
      sdlrendermax2d.mod/sdlrendermax2d.bmx

+ 2 - 20
sdlrendermax2d.mod/sdlrendermax2d.bmx

@@ -41,7 +41,6 @@ Import SDL.SDLRender
 Private
 Private
 
 
 Global _driver:TSDLRenderMax2DDriver
 Global _driver:TSDLRenderMax2DDriver
-Global _preferredRenderer:Int = -1
 
 
 Function Pow2Size:Int( n:Int )
 Function Pow2Size:Int( n:Int )
 	Local t:Int = 1
 	Local t:Int = 1
@@ -170,7 +169,7 @@ Type TSDLRenderMax2DDriver Extends TMax2DDriver
 			flags :| SDL_RENDERER_PRESENTVSYNC
 			flags :| SDL_RENDERER_PRESENTVSYNC
 		End If
 		End If
 
 
-		renderer = TSDLRenderer.Create(gfx._context.window, _preferredRenderer, flags)
+		renderer = TSDLRenderer.Create(gfx._context.window, -1, flags)
 		
 		
 		t.MakeCurrent
 		t.MakeCurrent
 	End Method
 	End Method
@@ -502,30 +501,13 @@ End Function
 Local driver:TSDLRenderMax2DDriver=SDLRenderMax2DDriver()
 Local driver:TSDLRenderMax2DDriver=SDLRenderMax2DDriver()
 If driver SetGraphicsDriver driver
 If driver SetGraphicsDriver driver
 
 
-Rem
-bbdoc: Defines the preferred renderer, by name.
-about: Available renderers vary by platform. If @renderer is not found, default will be used.
-End Rem
-Function SDLSetPreferredRenderer( renderer:String )
-	For Local i:int = 0 Until SDLGetNumRenderDrivers()
-		Local info:SDLRendererInfo
-		SDLGetRenderDriverInfo(i, info)
-		If info.GetName() = renderer Then
-			_preferredRenderer = i
-			Exit
-		End If
-	Next
-	_preferredRenderer = -1
-End Function
-
-
 Rem
 Rem
 bbdoc: Marks a renderer to be prioritized over others, by name.
 bbdoc: Marks a renderer to be prioritized over others, by name.
 about: Available renderers vary by platform. If @renderer is not found or
 about: Available renderers vary by platform. If @renderer is not found or
        cannot be initialized later then, normal default will be used.
        cannot be initialized later then, normal default will be used.
 End Rem
 End Rem
 Function SDLPrioritizeRenderer( renderer:String, priority:ESDLHintPriority = ESDLHintPriority.SDL_HINT_DEFAULT)
 Function SDLPrioritizeRenderer( renderer:String, priority:ESDLHintPriority = ESDLHintPriority.SDL_HINT_DEFAULT)
-	For Local i:int = 0 Until SDLGetNumRenderDrivers()
+	For Local i:Int = 0 Until SDLGetNumRenderDrivers()
 		Local info:SDLRendererInfo
 		Local info:SDLRendererInfo
 		SDLGetRenderDriverInfo(i, info)
 		SDLGetRenderDriverInfo(i, info)
 		If info.GetName() = renderer Then
 		If info.GetName() = renderer Then