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Return _create(SDL_CreateRGBSurfaceFrom(pixels, width, height, depth, pitch, Rmask, Gmask, Bmask, Amask))
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Return _create(SDL_CreateRGBSurfaceFrom(pixels, width, height, depth, pitch, Rmask, Gmask, Bmask, Amask))
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returns: The new surface, or Null on failure.
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returns: The new surface, or Null on failure.
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