Browse Source

Updated to SDL 2.0.19.a1e992b

Brucey 3 years ago
parent
commit
e6d0983a09
100 changed files with 3950 additions and 6390 deletions
  1. 0 159
      sdl.mod/SDL/.gitignore
  2. 3 21
      sdl.mod/SDL/Android.mk
  3. 319 214
      sdl.mod/SDL/CMakeLists.txt
  4. 8 7
      sdl.mod/SDL/INSTALL.txt
  5. 7 4
      sdl.mod/SDL/Makefile.in
  6. 20 3
      sdl.mod/SDL/Makefile.minimal
  7. 38 13
      sdl.mod/SDL/Makefile.os2
  8. 8 4
      sdl.mod/SDL/Makefile.pandora
  9. 19 1
      sdl.mod/SDL/Makefile.psp
  10. 10 2
      sdl.mod/SDL/Makefile.wiz
  11. 17 21
      sdl.mod/SDL/README.md
  12. 110 0
      sdl.mod/SDL/SDL2Config.cmake
  13. 1 1
      sdl.mod/SDL/TODO.txt
  14. 0 0
      sdl.mod/SDL/VisualC-WinRT/SDL-UWP.sln
  15. 281 276
      sdl.mod/SDL/VisualC-WinRT/SDL-UWP.vcxproj
  16. 822 0
      sdl.mod/SDL/VisualC-WinRT/SDL-UWP.vcxproj.filters
  17. 0 23
      sdl.mod/SDL/VisualC-WinRT/SDL2-WinRT.nuspec
  18. 0 38
      sdl.mod/SDL/VisualC-WinRT/SDL2-WinRT.targets
  19. 0 22
      sdl.mod/SDL/VisualC-WinRT/SDL2main-WinRT-NonXAML.nuspec
  20. 0 10
      sdl.mod/SDL/VisualC-WinRT/SDL2main-WinRT-NonXAML.targets
  21. 0 807
      sdl.mod/SDL/VisualC-WinRT/UWP_VS2015/SDL-UWP.vcxproj.filters
  22. 0 28
      sdl.mod/SDL/VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.sln
  23. 0 485
      sdl.mod/SDL/VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj
  24. 0 768
      sdl.mod/SDL/VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj.filters
  25. 0 34
      sdl.mod/SDL/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.sln
  26. 0 598
      sdl.mod/SDL/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj
  27. 0 804
      sdl.mod/SDL/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj.filters
  28. BIN
      sdl.mod/SDL/VisualC-WinRT/tests/loopwave/Assets/Logo.png
  29. BIN
      sdl.mod/SDL/VisualC-WinRT/tests/loopwave/Assets/SmallLogo.png
  30. BIN
      sdl.mod/SDL/VisualC-WinRT/tests/loopwave/Assets/SplashScreen.png
  31. BIN
      sdl.mod/SDL/VisualC-WinRT/tests/loopwave/Assets/StoreLogo.png
  32. 0 42
      sdl.mod/SDL/VisualC-WinRT/tests/loopwave/Package.appxmanifest
  33. 0 170
      sdl.mod/SDL/VisualC-WinRT/tests/loopwave/loopwave_VS2012.vcxproj
  34. BIN
      sdl.mod/SDL/VisualC-WinRT/tests/loopwave/loopwave_VS2012_TemporaryKey.pfx
  35. BIN
      sdl.mod/SDL/VisualC-WinRT/tests/testthread/Assets/Logo.png
  36. BIN
      sdl.mod/SDL/VisualC-WinRT/tests/testthread/Assets/SmallLogo.png
  37. BIN
      sdl.mod/SDL/VisualC-WinRT/tests/testthread/Assets/SplashScreen.png
  38. BIN
      sdl.mod/SDL/VisualC-WinRT/tests/testthread/Assets/StoreLogo.png
  39. 0 42
      sdl.mod/SDL/VisualC-WinRT/tests/testthread/Package.appxmanifest
  40. 0 160
      sdl.mod/SDL/VisualC-WinRT/tests/testthread/testthread_VS2012.vcxproj
  41. BIN
      sdl.mod/SDL/VisualC-WinRT/tests/testthread/testthread_VS2012_TemporaryKey.pfx
  42. 25 0
      sdl.mod/SDL/VisualC/SDL.sln
  43. 51 7
      sdl.mod/SDL/VisualC/SDL/SDL.vcxproj
  44. 1074 262
      sdl.mod/SDL/VisualC/SDL/SDL.vcxproj.filters
  45. 5 0
      sdl.mod/SDL/VisualC/SDLmain/SDLmain.vcxproj
  46. 5 0
      sdl.mod/SDL/VisualC/SDLtest/SDLtest.vcxproj
  47. 5 0
      sdl.mod/SDL/VisualC/tests/checkkeys/checkkeys.vcxproj
  48. 13 8
      sdl.mod/SDL/VisualC/tests/controllermap/controllermap.vcxproj
  49. 9 4
      sdl.mod/SDL/VisualC/tests/loopwave/loopwave.vcxproj
  50. 5 0
      sdl.mod/SDL/VisualC/tests/testatomic/testatomic.vcxproj
  51. 5 0
      sdl.mod/SDL/VisualC/tests/testautomation/testautomation.vcxproj
  52. 5 0
      sdl.mod/SDL/VisualC/tests/testdraw2/testdraw2.vcxproj
  53. 5 0
      sdl.mod/SDL/VisualC/tests/testfile/testfile.vcxproj
  54. 21 16
      sdl.mod/SDL/VisualC/tests/testgamecontroller/testgamecontroller.vcxproj
  55. 5 0
      sdl.mod/SDL/VisualC/tests/testgesture/testgesture.vcxproj
  56. 5 0
      sdl.mod/SDL/VisualC/tests/testgl2/testgl2.vcxproj
  57. 5 0
      sdl.mod/SDL/VisualC/tests/testgles2/testgles2.vcxproj
  58. 5 0
      sdl.mod/SDL/VisualC/tests/testjoystick/testjoystick.vcxproj
  59. 9 4
      sdl.mod/SDL/VisualC/tests/testoverlay2/testoverlay2.vcxproj
  60. 5 0
      sdl.mod/SDL/VisualC/tests/testplatform/testplatform.vcxproj
  61. 5 0
      sdl.mod/SDL/VisualC/tests/testpower/testpower.vcxproj
  62. 13 8
      sdl.mod/SDL/VisualC/tests/testrendertarget/testrendertarget.vcxproj
  63. 5 0
      sdl.mod/SDL/VisualC/tests/testrumble/testrumble.vcxproj
  64. 13 8
      sdl.mod/SDL/VisualC/tests/testscale/testscale.vcxproj
  65. 5 0
      sdl.mod/SDL/VisualC/tests/testsensor/testsensor.vcxproj
  66. 5 0
      sdl.mod/SDL/VisualC/tests/testshape/testshape.vcxproj
  67. 9 4
      sdl.mod/SDL/VisualC/tests/testsprite2/testsprite2.vcxproj
  68. 210 0
      sdl.mod/SDL/VisualC/tests/testsurround/testsurround.vcxproj
  69. 5 0
      sdl.mod/SDL/VisualC/tests/testvulkan/testvulkan.vcxproj
  70. 210 0
      sdl.mod/SDL/VisualC/tests/testwm2/testwm2.vcxproj
  71. 9 4
      sdl.mod/SDL/VisualC/tests/testyuv/testyuv.vcxproj
  72. 8 7
      sdl.mod/SDL/VisualC/visualtest/unittest/testquit/testquit_VS2012.vcxproj
  73. 12 8
      sdl.mod/SDL/VisualC/visualtest/visualtest_VS2012.vcxproj
  74. 88 0
      sdl.mod/SDL/WhatsNew.txt
  75. 4 0
      sdl.mod/SDL/Xcode-iOS/Demos/Info.plist
  76. 1 1
      sdl.mod/SDL/Xcode-iOS/Demos/src/accelerometer.c
  77. 6 6
      sdl.mod/SDL/Xcode-iOS/Demos/src/fireworks.c
  78. 1 1
      sdl.mod/SDL/Xcode-iOS/Demos/src/mixer.c
  79. 24 14
      sdl.mod/SDL/Xcode-iOS/Demos/src/touch.c
  80. BIN
      sdl.mod/SDL/Xcode-iOS/Template/SDL iOS Application/[email protected]
  81. BIN
      sdl.mod/SDL/Xcode-iOS/Template/SDL iOS Application/Default.png
  82. BIN
      sdl.mod/SDL/Xcode-iOS/Template/SDL iOS Application/Icon.png
  83. 0 28
      sdl.mod/SDL/Xcode-iOS/Template/SDL iOS Application/Info.plist
  84. BIN
      sdl.mod/SDL/Xcode-iOS/Template/SDL iOS Application/___PROJECTNAME___.xcodeproj/TemplateIcon.icns
  85. 0 10
      sdl.mod/SDL/Xcode-iOS/Template/SDL iOS Application/___PROJECTNAME___.xcodeproj/TemplateInfo.plist
  86. 0 500
      sdl.mod/SDL/Xcode-iOS/Template/SDL iOS Application/___PROJECTNAME___.xcodeproj/project.pbxproj
  87. 0 100
      sdl.mod/SDL/Xcode-iOS/Template/SDL iOS Application/main.c
  88. 2 2
      sdl.mod/SDL/Xcode/SDL/Info-Framework.plist
  89. 18 380
      sdl.mod/SDL/Xcode/SDL/SDL.xcodeproj/project.pbxproj
  90. 0 22
      sdl.mod/SDL/Xcode/SDL/hidapi/Info.plist
  91. 250 170
      sdl.mod/SDL/acinclude/libtool.m4
  92. 90 37
      sdl.mod/SDL/acinclude/ltoptions.m4
  93. 4 3
      sdl.mod/SDL/acinclude/ltsugar.m4
  94. 6 6
      sdl.mod/SDL/acinclude/ltversion.m4
  95. 4 3
      sdl.mod/SDL/acinclude/lt~obsolete.m4
  96. 0 1
      sdl.mod/SDL/android-project-ant/AndroidManifest.xml
  97. 0 1
      sdl.mod/SDL/android-project-ant/src
  98. 2 2
      sdl.mod/SDL/android-project/app/build.gradle
  99. 13 3
      sdl.mod/SDL/android-project/app/src/main/AndroidManifest.xml
  100. 3 3
      sdl.mod/SDL/android-project/app/src/main/java/org/libsdl/app/HIDDeviceBLESteamController.java

+ 0 - 159
sdl.mod/SDL/.gitignore

@@ -1,159 +0,0 @@
-aclocal.m4
-autom4te*
-config.cache
-config.log
-config.status
-libtool
-Makefile
-Makefile.rules
-sdl2-config
-sdl2-config.cmake
-sdl2-config-version.cmake
-sdl2.pc
-SDL2.spec
-build
-gen
-Build
-buildbot
-
-*.so
-*.so.*
-*.dll
-*.exe
-*.o
-*.obj
-*.lib
-*.a
-*.la
-*.dSYM
-*,e1f
-*,ff8
-*.lnk
-*.err
-*.exp
-*.map
-*.orig
-*~
-*.swp
-*.tmp
-*.rej
-
-# for CMake
-CMakeFiles/
-CMakeCache.txt
-cmake_install.cmake
-cmake_uninstall.cmake
-SDL2ConfigVersion.cmake
-.ninja_*
-*.ninja
-
-# for CLion
-.idea
-cmake-build-*
-
-# for Xcode
-*.mode1*
-*.perspective*
-*.pbxuser
-(^|/)build($|/)
-.DS_Store
-xcuserdata
-*.xcworkspace
-
-# for Visual C++
-.vs
-Debug
-Release
-*.user
-*.ncb
-*.suo
-*.sdf
-VisualC/tests/loopwave/sample.wav
-VisualC/tests/testautomation/CompareSurfaces0001_Reference.bmp
-VisualC/tests/testautomation/CompareSurfaces0001_TestOutput.bmp
-VisualC/tests/testgamecontroller/axis.bmp
-VisualC/tests/testgamecontroller/button.bmp
-VisualC/tests/testgamecontroller/controllermap.bmp
-VisualC/tests/testoverlay2/moose.dat
-VisualC/tests/testrendertarget/icon.bmp
-VisualC/tests/testrendertarget/sample.bmp
-VisualC/tests/testscale/icon.bmp
-VisualC/tests/testscale/sample.bmp
-VisualC/tests/testsprite2/icon.bmp
-VisualC/visualtest/icon.bmp
-VisualC/visualtest/testquit.actions
-VisualC/visualtest/testquit.config
-VisualC/visualtest/testquit.exe
-VisualC/visualtest/testquit.parameters
-VisualC/visualtest/testsprite2.exe
-VisualC/visualtest/testsprite2_sample.actions
-VisualC/visualtest/testsprite2_sample.config
-VisualC/visualtest/testsprite2_sample.parameters
-
-# for Android
-android-project/local.properties
-
-test/checkkeys
-test/controllermap
-test/loopwave
-test/loopwavequeue
-test/testatomic
-test/testaudiocapture
-test/testaudiohotplug
-test/testaudioinfo
-test/testautomation
-test/testbounds
-test/testcustomcursor
-test/testdisplayinfo
-test/testdraw2
-test/testdrawchessboard
-test/testdropfile
-test/testerror
-test/testevdev
-test/testfile
-test/testfilesystem
-test/testgamecontroller
-test/testgesture
-test/testgl2
-test/testgles
-test/testgles2
-test/testhaptic
-test/testhittesting
-test/testhotplug
-test/testiconv
-test/testime
-test/testintersections
-test/testjoystick
-test/testkeys
-test/testloadso
-test/testlocale
-test/testlock
-test/testmessage
-test/testmultiaudio
-test/testnative
-test/testoverlay2
-test/testplatform
-test/testpower
-test/testqsort
-test/testrelative
-test/testrendercopyex
-test/testrendertarget
-test/testresample
-test/testrumble
-test/testscale
-test/testsem
-test/testsensor
-test/testshader
-test/testshape
-test/testsprite2
-test/testspriteminimal
-test/teststreaming
-test/testthread
-test/testtimer
-test/testurl
-test/testver
-test/testviewport
-test/testvulkan
-test/testwm2
-test/testyuv
-test/torturethread

+ 3 - 21
sdl.mod/SDL/Android.mk

@@ -20,6 +20,7 @@ LOCAL_SRC_FILES := \
 	$(wildcard $(LOCAL_PATH)/src/audio/*.c) \
 	$(wildcard $(LOCAL_PATH)/src/audio/*.c) \
 	$(wildcard $(LOCAL_PATH)/src/audio/android/*.c) \
 	$(wildcard $(LOCAL_PATH)/src/audio/android/*.c) \
 	$(wildcard $(LOCAL_PATH)/src/audio/dummy/*.c) \
 	$(wildcard $(LOCAL_PATH)/src/audio/dummy/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/audio/aaudio/*.c) \
 	$(wildcard $(LOCAL_PATH)/src/audio/openslES/*.c) \
 	$(wildcard $(LOCAL_PATH)/src/audio/openslES/*.c) \
 	$(LOCAL_PATH)/src/atomic/SDL_atomic.c.arm \
 	$(LOCAL_PATH)/src/atomic/SDL_atomic.c.arm \
 	$(LOCAL_PATH)/src/atomic/SDL_spinlock.c.arm \
 	$(LOCAL_PATH)/src/atomic/SDL_spinlock.c.arm \
@@ -30,6 +31,8 @@ LOCAL_SRC_FILES := \
 	$(wildcard $(LOCAL_PATH)/src/file/*.c) \
 	$(wildcard $(LOCAL_PATH)/src/file/*.c) \
 	$(wildcard $(LOCAL_PATH)/src/haptic/*.c) \
 	$(wildcard $(LOCAL_PATH)/src/haptic/*.c) \
 	$(wildcard $(LOCAL_PATH)/src/haptic/android/*.c) \
 	$(wildcard $(LOCAL_PATH)/src/haptic/android/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/hidapi/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/hidapi/android/*.cpp) \
 	$(wildcard $(LOCAL_PATH)/src/joystick/*.c) \
 	$(wildcard $(LOCAL_PATH)/src/joystick/*.c) \
 	$(wildcard $(LOCAL_PATH)/src/joystick/android/*.c) \
 	$(wildcard $(LOCAL_PATH)/src/joystick/android/*.c) \
 	$(wildcard $(LOCAL_PATH)/src/joystick/hidapi/*.c) \
 	$(wildcard $(LOCAL_PATH)/src/joystick/hidapi/*.c) \
@@ -56,8 +59,6 @@ LOCAL_SRC_FILES := \
 	$(wildcard $(LOCAL_PATH)/src/video/yuv2rgb/*.c) \
 	$(wildcard $(LOCAL_PATH)/src/video/yuv2rgb/*.c) \
 	$(wildcard $(LOCAL_PATH)/src/test/*.c))
 	$(wildcard $(LOCAL_PATH)/src/test/*.c))
 
 
-LOCAL_SHARED_LIBRARIES := hidapi
-
 LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES
 LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES
 LOCAL_CFLAGS += \
 LOCAL_CFLAGS += \
 	-Wall -Wextra \
 	-Wall -Wextra \
@@ -77,7 +78,6 @@ LOCAL_CFLAGS += \
 
 
 # Warnings we haven't fixed (yet)
 # Warnings we haven't fixed (yet)
 LOCAL_CFLAGS += -Wno-unused-parameter -Wno-sign-compare
 LOCAL_CFLAGS += -Wno-unused-parameter -Wno-sign-compare
- 
 
 
 LOCAL_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -lOpenSLES -llog -landroid
 LOCAL_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -lOpenSLES -llog -landroid
 
 
@@ -120,22 +120,4 @@ LOCAL_MODULE_FILENAME := libSDL2main
 
 
 include $(BUILD_STATIC_LIBRARY)
 include $(BUILD_STATIC_LIBRARY)
 
 
-###########################
-#
-# hidapi library
-#
-###########################
-
-include $(CLEAR_VARS)
-
-LOCAL_CPPFLAGS += -std=c++11
-
-LOCAL_SRC_FILES := src/hidapi/android/hid.cpp
-
-LOCAL_MODULE := libhidapi
-LOCAL_LDLIBS := -llog
-
-include $(BUILD_SHARED_LIBRARY)
-
 $(call import-module,android/cpufeatures)
 $(call import-module,android/cpufeatures)
-

File diff suppressed because it is too large
+ 319 - 214
sdl.mod/SDL/CMakeLists.txt


+ 8 - 7
sdl.mod/SDL/INSTALL.txt

@@ -5,7 +5,7 @@ To compile and install SDL:
         * Read ./docs/README-visualc.md
         * Read ./docs/README-visualc.md
 
 
         Windows with gcc, either native or cross-compiling:
         Windows with gcc, either native or cross-compiling:
-        * Read the FAQ at https://github.com/libsdl-org/SDL/wiki/FAQWindows
+        * Read the FAQ at https://wiki.libsdl.org/FAQWindows
         * Run './configure; make; make install'
         * Run './configure; make; make install'
 
 
         Mac OS X with Xcode:
         Mac OS X with Xcode:
@@ -27,14 +27,15 @@ To compile and install SDL:
         * Read docs/README-cmake.md
         * Read docs/README-cmake.md
 
 
     2.  Look at the example programs in ./test, and check out the online
     2.  Look at the example programs in ./test, and check out the online
-        documentation at https://github.com/libsdl-org/SDL/wiki/
+        documentation at https://wiki.libsdl.org/
 
 
-    3.  Join the SDL developer mailing list by sending E-mail to
-    	[email protected]
-        and put "subscribe" in the subject of the message.
+    3.  Join the SDL developer discussions, sign up on 
+        https://discourse.libsdl.org/
+        and go to the development forum
+        https://discourse.libsdl.org/c/sdl-development/6
 
 
-        Or alternatively you can use the web interface:
-            https://www.libsdl.org/mailing-list.php
+    4.  Sign up for the announcement list through the web interface:
+        https://www.libsdl.org/mailing-list.php
 
 
 That's it!
 That's it!
 Sam Lantinga <[email protected]>
 Sam Lantinga <[email protected]>

+ 7 - 4
sdl.mod/SDL/Makefile.in

@@ -29,6 +29,8 @@ INSTALL = @INSTALL@
 AR	= @AR@
 AR	= @AR@
 RANLIB	= @RANLIB@
 RANLIB	= @RANLIB@
 RC	= @RC@
 RC	= @RC@
+LINKER = @LINKER@
+LIBTOOLLINKERTAG = @LIBTOOLLINKERTAG@
 
 
 TARGET  = libSDL2.la
 TARGET  = libSDL2.la
 OBJECTS = @OBJECTS@
 OBJECTS = @OBJECTS@
@@ -47,7 +49,7 @@ WAYLAND_SCANNER_CODE_MODE = @WAYLAND_SCANNER_CODE_MODE@
 
 
 INSTALL_SDL2_CONFIG = @INSTALL_SDL2_CONFIG@
 INSTALL_SDL2_CONFIG = @INSTALL_SDL2_CONFIG@
 
 
-SRC_DIST = *.txt acinclude Android.mk autogen.sh android-project build-scripts cmake cmake_uninstall.cmake.in configure configure.ac debian docs include Makefile.* sdl2-config.cmake.in sdl2-config-version.cmake.in sdl2-config.in sdl2.m4 sdl2.pc.in SDL2.spec.in SDL2Config.cmake src test VisualC VisualC-WinRT Xcode Xcode-iOS wayland-protocols
+SRC_DIST = *.md *.txt acinclude Android.mk autogen.sh android-project build-scripts cmake cmake_uninstall.cmake.in configure configure.ac debian docs include Makefile.* sdl2-config.cmake.in sdl2-config-version.cmake.in sdl2-config.in sdl2.m4 sdl2.pc.in SDL2.spec.in SDL2Config.cmake src test VisualC VisualC-WinRT Xcode Xcode-iOS wayland-protocols
 GEN_DIST = SDL2.spec
 GEN_DIST = SDL2.spec
 
 
 ifneq ($V,1)
 ifneq ($V,1)
@@ -78,6 +80,7 @@ HDRS = \
 	SDL_gamecontroller.h \
 	SDL_gamecontroller.h \
 	SDL_gesture.h \
 	SDL_gesture.h \
 	SDL_haptic.h \
 	SDL_haptic.h \
+	SDL_hidapi.h \
 	SDL_hints.h \
 	SDL_hints.h \
 	SDL_joystick.h \
 	SDL_joystick.h \
 	SDL_keyboard.h \
 	SDL_keyboard.h \
@@ -152,13 +155,13 @@ update-revision:
 .PHONY: all update-revision install install-bin install-hdrs install-lib install-data uninstall uninstall-bin uninstall-hdrs uninstall-lib uninstall-data clean distclean dist $(OBJECTS:.lo=.d)
 .PHONY: all update-revision install install-bin install-hdrs install-lib install-data uninstall uninstall-bin uninstall-hdrs uninstall-lib uninstall-data clean distclean dist $(OBJECTS:.lo=.d)
 
 
 $(objects)/$(TARGET): $(GEN_HEADERS) $(GEN_OBJECTS) $(OBJECTS) $(VERSION_OBJECTS)
 $(objects)/$(TARGET): $(GEN_HEADERS) $(GEN_OBJECTS) $(OBJECTS) $(VERSION_OBJECTS)
-	$(RUN_CMD_LTLINK)$(LIBTOOL) --tag=CC --mode=link $(CC) -o $@ $(OBJECTS) $(GEN_OBJECTS) $(VERSION_OBJECTS) $(LDFLAGS) $(EXTRA_LDFLAGS) $(LT_LDFLAGS)
+	$(RUN_CMD_LTLINK)$(LIBTOOL) --tag=$(LIBTOOLLINKERTAG) --mode=link $(LINKER) -o $@ $(OBJECTS) $(GEN_OBJECTS) $(VERSION_OBJECTS) $(LDFLAGS) $(EXTRA_LDFLAGS) $(LT_LDFLAGS)
 
 
 $(objects)/$(SDLMAIN_TARGET): $(SDLMAIN_OBJECTS)
 $(objects)/$(SDLMAIN_TARGET): $(SDLMAIN_OBJECTS)
-	$(RUN_CMD_LTLINK)$(LIBTOOL) --tag=CC --mode=link $(CC) -static -o $@ $(SDLMAIN_OBJECTS) -rpath $(libdir)
+	$(RUN_CMD_LTLINK)$(LIBTOOL) --tag=$(LIBTOOLLINKERTAG) --mode=link $(LINKER) -static -o $@ $(SDLMAIN_OBJECTS) -rpath $(libdir)
 
 
 $(objects)/$(SDLTEST_TARGET): $(SDLTEST_OBJECTS)
 $(objects)/$(SDLTEST_TARGET): $(SDLTEST_OBJECTS)
-	$(RUN_CMD_LTLINK)$(LIBTOOL) --tag=CC --mode=link $(CC) -static -o $@ $(SDLTEST_OBJECTS) -rpath $(libdir)
+	$(RUN_CMD_LTLINK)$(LIBTOOL) --tag=$(LIBTOOLLINKERTAG) --mode=link $(LINKER) -static -o $@ $(SDLTEST_OBJECTS) -rpath $(libdir)
 
 
 install: all install-bin install-hdrs install-lib install-data
 install: all install-bin install-hdrs install-lib install-data
 install-bin:
 install-bin:

+ 20 - 3
sdl.mod/SDL/Makefile.minimal

@@ -5,9 +5,12 @@ CFLAGS  = -g -O2 $(INCLUDE)
 AR	= ar
 AR	= ar
 RANLIB	= ranlib
 RANLIB	= ranlib
 
 
-TARGET  = libSDL.a
+TARGET  = libSDL2.a
+TESTTARGET = libSDL2_test.a
+
 SOURCES = \
 SOURCES = \
 	src/*.c \
 	src/*.c \
+	src/atomic/*.c \
 	src/audio/*.c \
 	src/audio/*.c \
 	src/audio/dummy/*.c \
 	src/audio/dummy/*.c \
 	src/cpuinfo/*.c \
 	src/cpuinfo/*.c \
@@ -15,30 +18,44 @@ SOURCES = \
 	src/file/*.c \
 	src/file/*.c \
 	src/haptic/*.c \
 	src/haptic/*.c \
 	src/haptic/dummy/*.c \
 	src/haptic/dummy/*.c \
+	src/hidapi/*.c \
 	src/joystick/*.c \
 	src/joystick/*.c \
 	src/joystick/dummy/*.c \
 	src/joystick/dummy/*.c \
 	src/loadso/dummy/*.c \
 	src/loadso/dummy/*.c \
 	src/power/*.c \
 	src/power/*.c \
 	src/filesystem/dummy/*.c \
 	src/filesystem/dummy/*.c \
+	src/locale/*.c \
+	src/locale/dummy/*.c \
+	src/misc/*.c \
+	src/misc/dummy/*.c \
 	src/render/*.c \
 	src/render/*.c \
 	src/render/software/*.c \
 	src/render/software/*.c \
 	src/sensor/*.c \
 	src/sensor/*.c \
 	src/sensor/dummy/*.c \
 	src/sensor/dummy/*.c \
 	src/stdlib/*.c \
 	src/stdlib/*.c \
+	src/libm/*.c \
 	src/thread/*.c \
 	src/thread/*.c \
 	src/thread/generic/*.c \
 	src/thread/generic/*.c \
 	src/timer/*.c \
 	src/timer/*.c \
 	src/timer/dummy/*.c \
 	src/timer/dummy/*.c \
 	src/video/*.c \
 	src/video/*.c \
+	src/video/yuv2rgb/*.c \
 	src/video/dummy/*.c \
 	src/video/dummy/*.c \
 
 
+TSOURCES = src/test/*.c
+
 OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')
 OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')
+TOBJECTS= $(shell echo $(TSOURCES) | sed -e 's,\.c,\.o,g')
 
 
-all: $(TARGET)
+all: $(TARGET) $(TESTTARGET)
 
 
 $(TARGET): $(OBJECTS)
 $(TARGET): $(OBJECTS)
 	$(AR) crv $@ $^
 	$(AR) crv $@ $^
 	$(RANLIB) $@
 	$(RANLIB) $@
 
 
+$(TESTTARGET): $(TOBJECTS)
+	$(AR) crv $@ $^
+	$(RANLIB) $@
+
 clean:
 clean:
-	rm -f $(TARGET) $(OBJECTS)
+	rm -f $(TARGET) $(TESTTARGET) $(OBJECTS) $(TOBJECTS)

+ 38 - 13
sdl.mod/SDL/Makefile.os2

@@ -1,10 +1,17 @@
 # Open Watcom makefile to build SDL2.dll for OS/2
 # Open Watcom makefile to build SDL2.dll for OS/2
 # wmake -f Makefile.os2
 # wmake -f Makefile.os2
+#
+# If you have GNU libiconv installed (iconv2.dll), you
+# can compile against it by specifying LIBICONV=1, e.g.:
+# wmake -f Makefile.os2 LIBICONV=1
 
 
 LIBNAME = SDL2
 LIBNAME = SDL2
-VERSION = 2.0.15
+VERSION = 2.0.19
 DESCRIPTION = Simple DirectMedia Layer 2
 DESCRIPTION = Simple DirectMedia Layer 2
 
 
+LIBICONV=0
+ICONVLIB=$(LIBICONV_LIB)
+
 LIBHOME = .
 LIBHOME = .
 DLLFILE = $(LIBHOME)/$(LIBNAME).dll
 DLLFILE = $(LIBHOME)/$(LIBNAME).dll
 LIBFILE = $(LIBHOME)/$(LIBNAME).lib
 LIBFILE = $(LIBHOME)/$(LIBNAME).lib
@@ -12,11 +19,9 @@ LNKFILE = $(LIBNAME).lnk
 
 
 INCPATH = -I"$(%WATCOM)/h/os2" -I"$(%WATCOM)/h"
 INCPATH = -I"$(%WATCOM)/h/os2" -I"$(%WATCOM)/h"
 INCPATH+= -Iinclude
 INCPATH+= -Iinclude
-INCPATH+= -I"src/core/os2" -I"src/core/os2/geniconv"
-
-LIBM = libm.lib
-LIBS = mmpm2.lib libuls.lib libconv.lib $(LIBM)
 
 
+LIBM = SDL2libm.lib
+LIBS = mmpm2.lib $(LIBM)
 CFLAGS = -bt=os2 -d0 -q -bm -5s -fp5 -fpi87 -sg -oteanbmier -ei
 CFLAGS = -bt=os2 -d0 -q -bm -5s -fp5 -fpi87 -sg -oteanbmier -ei
 # max warnings:
 # max warnings:
 CFLAGS+= -wx
 CFLAGS+= -wx
@@ -24,6 +29,14 @@ CFLAGS+= -wx
 CFLAGS+= -wcd=303
 CFLAGS+= -wcd=303
 # building dll:
 # building dll:
 CFLAGS+= -bd
 CFLAGS+= -bd
+# iconv:
+LIBICONV_LIB=iconv2.lib
+!ifeq LIBICONV 1
+CFLAGS+= -DHAVE_ICONV=1 -DHAVE_ICONV_H=1
+LIBS+= $(ICONVLIB)
+!else
+LIBS+= libuls.lib libconv.lib
+!endif
 # the include paths :
 # the include paths :
 CFLAGS+= $(INCPATH)
 CFLAGS+= $(INCPATH)
 # building SDL itself (for DECLSPEC):
 # building SDL itself (for DECLSPEC):
@@ -47,10 +60,10 @@ SRCS+= SDL_audio.c SDL_audiocvt.c SDL_audiodev.c SDL_audiotypecvt.c SDL_mixer.c
 SRCS+= SDL_events.c SDL_quit.c SDL_keyboard.c SDL_mouse.c SDL_windowevents.c &
 SRCS+= SDL_events.c SDL_quit.c SDL_keyboard.c SDL_mouse.c SDL_windowevents.c &
        SDL_clipboardevents.c SDL_dropevents.c SDL_displayevents.c SDL_gesture.c &
        SDL_clipboardevents.c SDL_dropevents.c SDL_displayevents.c SDL_gesture.c &
        SDL_sensor.c SDL_touch.c
        SDL_sensor.c SDL_touch.c
-SRCS+= SDL_haptic.c SDL_gamecontroller.c SDL_joystick.c
+SRCS+= SDL_haptic.c SDL_hidapi.c SDL_gamecontroller.c SDL_joystick.c
 SRCS+= SDL_render.c yuv_rgb.c SDL_yuv.c SDL_yuv_sw.c SDL_blendfillrect.c &
 SRCS+= SDL_render.c yuv_rgb.c SDL_yuv.c SDL_yuv_sw.c SDL_blendfillrect.c &
        SDL_blendline.c SDL_blendpoint.c SDL_drawline.c SDL_drawpoint.c &
        SDL_blendline.c SDL_blendpoint.c SDL_drawline.c SDL_drawpoint.c &
-       SDL_render_sw.c SDL_rotate.c
+       SDL_render_sw.c SDL_rotate.c SDL_triangle.c
 SRCS+= SDL_blit.c SDL_blit_0.c SDL_blit_1.c SDL_blit_A.c SDL_blit_auto.c &
 SRCS+= SDL_blit.c SDL_blit_0.c SDL_blit_1.c SDL_blit_A.c SDL_blit_auto.c &
        SDL_blit_copy.c SDL_blit_N.c SDL_blit_slow.c SDL_fillrect.c SDL_bmp.c &
        SDL_blit_copy.c SDL_blit_N.c SDL_blit_slow.c SDL_fillrect.c SDL_bmp.c &
        SDL_pixels.c SDL_rect.c SDL_RLEaccel.c SDL_shape.c SDL_stretch.c &
        SDL_pixels.c SDL_rect.c SDL_RLEaccel.c SDL_shape.c SDL_stretch.c &
@@ -60,15 +73,18 @@ SRCS+= SDL_syscond.c SDL_sysmutex.c SDL_syssem.c SDL_systhread.c SDL_systls.c
 SRCS+= SDL_systimer.c
 SRCS+= SDL_systimer.c
 SRCS+= SDL_sysloadso.c
 SRCS+= SDL_sysloadso.c
 SRCS+= SDL_sysfilesystem.c
 SRCS+= SDL_sysfilesystem.c
-SRCS+= SDL_os2joystick.c SDL_syshaptic.c SDL_sysjoystick.c
-SRCS+= SDL_virtualjoystick.c
+SRCS+= SDL_os2joystick.c SDL_syshaptic.c SDL_sysjoystick.c SDL_virtualjoystick.c
+SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c
 SRCS+= SDL_dummyaudio.c SDL_diskaudio.c
 SRCS+= SDL_dummyaudio.c SDL_diskaudio.c
 SRCS+= SDL_nullvideo.c SDL_nullframebuffer.c SDL_nullevents.c
 SRCS+= SDL_nullvideo.c SDL_nullframebuffer.c SDL_nullevents.c
 SRCS+= SDL_dummysensor.c
 SRCS+= SDL_dummysensor.c
 SRCS+= SDL_locale.c SDL_syslocale.c
 SRCS+= SDL_locale.c SDL_syslocale.c
 SRCS+= SDL_url.c SDL_sysurl.c
 SRCS+= SDL_url.c SDL_sysurl.c
 
 
-SRCS+= SDL_os2.c geniconv.c os2cp.c os2iconv.c sys2utf8.c
+SRCS+= SDL_os2.c
+!ifeq LIBICONV 0
+SRCS+= geniconv.c os2cp.c os2iconv.c sys2utf8.c
+!endif
 SRCS+= SDL_os2audio.c
 SRCS+= SDL_os2audio.c
 SRCS+= SDL_os2video.c SDL_os2util.c SDL_os2dive.c SDL_os2vman.c &
 SRCS+= SDL_os2video.c SDL_os2util.c SDL_os2dive.c SDL_os2vman.c &
        SDL_os2mouse.c SDL_os2messagebox.c
        SDL_os2mouse.c SDL_os2messagebox.c
@@ -83,12 +99,13 @@ MOBJS= $(MSRCS:.c=.obj)
 
 
 .c: ./src;./src/dynapi;./src/audio;./src/cpuinfo;./src/events;./src/file;./src/haptic;./src/joystick;./src/power;./src/render;./src/render/software;./src/sensor;./src/stdlib;./src/thread;./src/timer;./src/video;./src/video/yuv2rgb;./src/atomic;./src/audio/disk;
 .c: ./src;./src/dynapi;./src/audio;./src/cpuinfo;./src/events;./src/file;./src/haptic;./src/joystick;./src/power;./src/render;./src/render/software;./src/sensor;./src/stdlib;./src/thread;./src/timer;./src/video;./src/video/yuv2rgb;./src/atomic;./src/audio/disk;
 .c: ./src/haptic/dummy;./src/joystick/dummy;./src/joystick/virtual;./src/audio/dummy;./src/video/dummy;./src/sensor/dummy;
 .c: ./src/haptic/dummy;./src/joystick/dummy;./src/joystick/virtual;./src/audio/dummy;./src/video/dummy;./src/sensor/dummy;
-.c: ./src/core/os2;./src/core/os2/geniconv;./src/audio/os2;./src/loadso/os2;./src/filesystem/os2;./src/joystick/os2;./src/thread/os2;./src/timer/os2;./src/video/os2;
-.c: ./src/locale/;./src/locale/unix;./src/misc;./src/misc/dummy
+.c: ./src/core/os2;./src/audio/os2;./src/loadso/os2;./src/filesystem/os2;./src/joystick/os2;./src/thread/os2;./src/timer/os2;./src/video/os2;
+.c: ./src/core/os2/geniconv;
+.c: ./src/locale/;./src/locale/unix;./src/misc;./src/misc/dummy;./src/joystick/hidapi;./src/hidapi
 
 
 all: $(DLLFILE) $(LIBFILE) .symbolic
 all: $(DLLFILE) $(LIBFILE) .symbolic
 
 
-$(DLLFILE): $(OBJS) $(LIBM) $(LNKFILE)
+$(DLLFILE): $(OBJS) $(LIBM) $(LIBICONV_LIB) $(LNKFILE)
     @echo * Linking: $@
     @echo * Linking: $@
     wlink @$(LNKFILE)
     wlink @$(LNKFILE)
 
 
@@ -123,10 +140,17 @@ SDL_blendpoint.obj: SDL_blendpoint.c
 SDL_RLEaccel.obj: SDL_RLEaccel.c
 SDL_RLEaccel.obj: SDL_RLEaccel.c
     wcc386 $(CFLAGS) -wcd=201 -fo=$^@ $<
     wcc386 $(CFLAGS) -wcd=201 -fo=$^@ $<
 
 
+# c99 mode needed because of structs with flexible array members in libusb.h
+SDL_hidapi.obj: SDL_hidapi.c
+    wcc386 $(CFLAGS) -za99 -fo=$^@ $<
+
 .c: ./src/libm;
 .c: ./src/libm;
 $(LIBM): $(MOBJS)
 $(LIBM): $(MOBJS)
     wlib -q -b -n -c -pa -s -t -zld -ii -io $@ $(MOBJS)
     wlib -q -b -n -c -pa -s -t -zld -ii -io $@ $(MOBJS)
 
 
+$(LIBICONV_LIB):  "src/core/os2/iconv2.lbc"
+    wlib -q -b -n -c -pa -s -t -zld -ii -io $@ @$<
+
 $(LNKFILE):
 $(LNKFILE):
     @echo * Creating linker file: $@
     @echo * Creating linker file: $@
     @%create $@
     @%create $@
@@ -149,6 +173,7 @@ clean: .SYMBOLIC
     @if exist *.err rm *.err
     @if exist *.err rm *.err
     @if exist $(LNKFILE) rm $(LNKFILE)
     @if exist $(LNKFILE) rm $(LNKFILE)
     @if exist $(LIBM) rm $(LIBM)
     @if exist $(LIBM) rm $(LIBM)
+    @if exist $(LIBICONV_LIB) rm $(LIBICONV_LIB)
 
 
 distclean: .SYMBOLIC clean
 distclean: .SYMBOLIC clean
     @if exist $(LIBHOME)/*.exp rm $(LIBHOME)/*.exp
     @if exist $(LIBHOME)/*.exp rm $(LIBHOME)/*.exp

+ 8 - 4
sdl.mod/SDL/Makefile.pandora

@@ -10,7 +10,7 @@ CFLAGS  = -O3 -march=armv7-a -mcpu=cortex-a8 -mtune=cortex-a8 -mfloat-abi=softfp
 	-mfpu=neon -ftree-vectorize -ffast-math -fomit-frame-pointer -fno-strict-aliasing -fsingle-precision-constant \
 	-mfpu=neon -ftree-vectorize -ffast-math -fomit-frame-pointer -fno-strict-aliasing -fsingle-precision-constant \
 	-I./include -I$(PNDSDK)/usr/include
 	-I./include -I$(PNDSDK)/usr/include
 
 
-TARGET  = libSDL.a
+TARGET  = libSDL2.a
 
 
 SOURCES = 
 SOURCES = 
 	./src/*.c \
 	./src/*.c \
@@ -25,9 +25,14 @@ SOURCES =
 	./src/filesystem/unix/*.c \
 	./src/filesystem/unix/*.c \
 	./src/haptic/*.c \
 	./src/haptic/*.c \
 	./src/haptic/linux/*.c \
 	./src/haptic/linux/*.c \
+	./src/hidapi/*.c \
 	./src/joystick/*.c \
 	./src/joystick/*.c \
 	./src/joystick/linux/*.c \
 	./src/joystick/linux/*.c \
 	./src/loadso/dlopen/*.c \
 	./src/loadso/dlopen/*.c \
+	./src/locale/*.c \
+	./src/locale/unix/*.c \
+	./src/misc/*.c \
+	./src/misc/unix/*.c \
 	./src/power/*.c \
 	./src/power/*.c \
 	./src/sensor/*.c \
 	./src/sensor/*.c \
 	./src/sensor/dummy/*.c \
 	./src/sensor/dummy/*.c \
@@ -40,11 +45,10 @@ SOURCES =
 	./src/timer/*.c \
 	./src/timer/*.c \
 	./src/timer/unix/*.c \
 	./src/timer/unix/*.c \
 	./src/video/*.c \
 	./src/video/*.c \
+	./src/video/yuv2rgb/*.c \
 	./src/video/dummy/*.c \
 	./src/video/dummy/*.c \
-	./src/video/pandora/SDL_pandora.o \
-	./src/video/pandora/SDL_pandora_events.o \
 	./src/video/x11/*.c \
 	./src/video/x11/*.c \
-	
+	./src/video/pandora/*.c
 
 
 OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')
 OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')
 
 

+ 19 - 1
sdl.mod/SDL/Makefile.psp

@@ -1,6 +1,8 @@
 TARGET_LIB = libSDL2.a
 TARGET_LIB = libSDL2.a
+EXTRA_TARGETS = libSDL2main.a
 OBJS= src/SDL.o \
 OBJS= src/SDL.o \
       src/SDL_assert.o \
       src/SDL_assert.o \
+      src/SDL_dataqueue.o \
       src/SDL_error.o \
       src/SDL_error.o \
       src/SDL_hints.o \
       src/SDL_hints.o \
       src/SDL_log.o \
       src/SDL_log.o \
@@ -15,6 +17,7 @@ OBJS= src/SDL.o \
       src/audio/psp/SDL_pspaudio.o \
       src/audio/psp/SDL_pspaudio.o \
       src/cpuinfo/SDL_cpuinfo.o \
       src/cpuinfo/SDL_cpuinfo.o \
       src/events/SDL_clipboardevents.o \
       src/events/SDL_clipboardevents.o \
+      src/events/SDL_displayevents.o \
       src/events/SDL_dropevents.o \
       src/events/SDL_dropevents.o \
       src/events/SDL_events.o \
       src/events/SDL_events.o \
       src/events/SDL_gesture.o \
       src/events/SDL_gesture.o \
@@ -26,12 +29,18 @@ OBJS= src/SDL.o \
       src/file/SDL_rwops.o \
       src/file/SDL_rwops.o \
       src/haptic/SDL_haptic.o \
       src/haptic/SDL_haptic.o \
       src/haptic/dummy/SDL_syshaptic.o \
       src/haptic/dummy/SDL_syshaptic.o \
+      src/hidapi/SDL_hidapi.o \
       src/joystick/SDL_joystick.o \
       src/joystick/SDL_joystick.o \
       src/joystick/SDL_gamecontroller.o \
       src/joystick/SDL_gamecontroller.o \
       src/joystick/psp/SDL_sysjoystick.o \
       src/joystick/psp/SDL_sysjoystick.o \
+      src/joystick/virtual/SDL_virtualjoystick.o \
       src/power/SDL_power.o \
       src/power/SDL_power.o \
       src/power/psp/SDL_syspower.o \
       src/power/psp/SDL_syspower.o \
       src/filesystem/dummy/SDL_sysfilesystem.o \
       src/filesystem/dummy/SDL_sysfilesystem.o \
+      src/locale/SDL_locale.o \
+      src/locale/dummy/SDL_syslocale.o \
+      src/misc/SDL_url.o \
+      src/misc/dummy/SDL_sysurl.o \
       src/render/SDL_render.o \
       src/render/SDL_render.o \
       src/render/SDL_yuv_sw.o \
       src/render/SDL_yuv_sw.o \
       src/render/psp/SDL_render_psp.o \
       src/render/psp/SDL_render_psp.o \
@@ -42,6 +51,7 @@ OBJS= src/SDL.o \
       src/render/software/SDL_drawpoint.o \
       src/render/software/SDL_drawpoint.o \
       src/render/software/SDL_render_sw.o \
       src/render/software/SDL_render_sw.o \
       src/render/software/SDL_rotate.o \
       src/render/software/SDL_rotate.o \
+      src/render/software/SDL_triangle.o \
       src/sensor/SDL_sensor.o \
       src/sensor/SDL_sensor.o \
       src/sensor/dummy/SDL_dummysensor.o \
       src/sensor/dummy/SDL_dummysensor.o \
       src/stdlib/SDL_getenv.o \
       src/stdlib/SDL_getenv.o \
@@ -76,10 +86,15 @@ OBJS= src/SDL.o \
       src/video/SDL_stretch.o \
       src/video/SDL_stretch.o \
       src/video/SDL_surface.o \
       src/video/SDL_surface.o \
       src/video/SDL_video.o \
       src/video/SDL_video.o \
+      src/video/SDL_yuv.o \
       src/video/psp/SDL_pspevents.o \
       src/video/psp/SDL_pspevents.o \
       src/video/psp/SDL_pspvideo.o \
       src/video/psp/SDL_pspvideo.o \
       src/video/psp/SDL_pspgl.o \
       src/video/psp/SDL_pspgl.o \
-      src/video/psp/SDL_pspmouse.o
+      src/video/psp/SDL_pspmouse.o \
+      src/video/yuv2rgb/yuv_rgb.o
+
+SDLMAIN_OBJ = src/main/psp/SDL_psp_main.o
+EXTRA_CLEAN = $(SDLMAIN_OBJ)
 
 
 INCDIR = ./include
 INCDIR = ./include
 CFLAGS = -g -O2 -G0 -Wall -D__PSP__ -DHAVE_OPENGL
 CFLAGS = -g -O2 -G0 -Wall -D__PSP__ -DHAVE_OPENGL
@@ -94,3 +109,6 @@ LIBS = -lGL -lGLU -lglut -lz \
 PSPSDK=$(shell psp-config --pspsdk-path)
 PSPSDK=$(shell psp-config --pspsdk-path)
 include $(PSPSDK)/lib/build.mak
 include $(PSPSDK)/lib/build.mak
 
 
+libSDL2main.a: $(SDLMAIN_OBJ)
+	$(AR) cru $@ $^
+	$(RANLIB) $@

+ 10 - 2
sdl.mod/SDL/Makefile.wiz

@@ -14,6 +14,7 @@ TARGET_SHARED  = libSDL2.so
 
 
 SOURCES = \
 SOURCES = \
 	./src/*.c \
 	./src/*.c \
+	./src/atomic/*.c \
 	./src/audio/*.c \
 	./src/audio/*.c \
 	./src/audio/disk/*.c \
 	./src/audio/disk/*.c \
 	./src/audio/dsp/*.c \
 	./src/audio/dsp/*.c \
@@ -21,11 +22,18 @@ SOURCES = \
 	./src/cpuinfo/*.c \
 	./src/cpuinfo/*.c \
 	./src/events/*.c \
 	./src/events/*.c \
 	./src/file/*.c \
 	./src/file/*.c \
+	./src/filesystem/unix/*.c \
 	./src/haptic/*.c \
 	./src/haptic/*.c \
 	./src/haptic/linux/*.c \
 	./src/haptic/linux/*.c \
+	./src/hidapi/*.c \
 	./src/joystick/*.c \
 	./src/joystick/*.c \
 	./src/joystick/linux/*.c \
 	./src/joystick/linux/*.c \
 	./src/loadso/dlopen/*.c \
 	./src/loadso/dlopen/*.c \
+	./src/locale/*.c \
+	./src/locale/unix/*.c \
+	./src/misc/*.c \
+	./src/misc/unix/*.c \
+	./src/power/*.c \
 	./src/sensor/*.c \
 	./src/sensor/*.c \
 	./src/sensor/dummy/*.c \
 	./src/sensor/dummy/*.c \
 	./src/stdlib/*.c \
 	./src/stdlib/*.c \
@@ -37,9 +45,9 @@ SOURCES = \
 	./src/timer/*.c \
 	./src/timer/*.c \
 	./src/timer/unix/*.c \
 	./src/timer/unix/*.c \
 	./src/video/*.c \
 	./src/video/*.c \
+	./src/video/yuv2rgb/*.c \
 	./src/video/dummy/*.c \
 	./src/video/dummy/*.c \
-	./src/video/pandora/*.c \
-	
+	./src/video/pandora/*.c
 
 
 OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')
 OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')
 
 

+ 17 - 21
sdl.mod/SDL/README.txt → sdl.mod/SDL/README.md

@@ -1,21 +1,17 @@
-
-                         Simple DirectMedia Layer
-
-                                  (SDL)
-
-                                Version 2.0
-
----
-https://www.libsdl.org/
-
-Simple DirectMedia Layer is a cross-platform development library designed
-to provide low level access to audio, keyboard, mouse, joystick, and graphics
-hardware via OpenGL and Direct3D. It is used by video playback software,
-emulators, and popular games including Valve's award winning catalog
-and many Humble Bundle games.
-
-More extensive documentation is available in the docs directory, starting
-with README.md
-
-Enjoy!
-	Sam Lantinga				([email protected])
+
+# Simple DirectMedia Layer (SDL) Version 2.0
+
+https://www.libsdl.org/
+
+Simple DirectMedia Layer is a cross-platform development library designed
+to provide low level access to audio, keyboard, mouse, joystick, and graphics
+hardware via OpenGL and Direct3D. It is used by video playback software,
+emulators, and popular games including Valve's award winning catalog
+and many Humble Bundle games.
+
+More extensive documentation is available in the docs directory, starting
+with README.md
+
+Enjoy!
+
+Sam Lantinga ([email protected])

+ 110 - 0
sdl.mod/SDL/SDL2Config.cmake

@@ -1 +1,111 @@
 include("${CMAKE_CURRENT_LIST_DIR}/SDL2Targets.cmake")
 include("${CMAKE_CURRENT_LIST_DIR}/SDL2Targets.cmake")
+
+# on static-only builds create an alias
+if(NOT TARGET SDL2::SDL2 AND TARGET SDL2::SDL2-static)
+  if(CMAKE_VERSION VERSION_LESS "3.18")
+      # Aliasing local targets is not supported on CMake < 3.18, so make it global.
+      set_target_properties(SDL2::SDL2-static PROPERTIES IMPORTED_GLOBAL TRUE)
+  endif()
+  add_library(SDL2::SDL2 ALIAS SDL2::SDL2-static)
+endif()
+
+# provide ${SDL2_LIBRARIES}, ${SDL2_INCLUDE_DIRS} etc, like sdl2-config.cmake does,
+# for compatibility between SDL2 built with autotools and SDL2 built with CMake
+
+# the following seems to work on Windows for both MSVC and MINGW+MSYS and with both SDL2Config/Target.cmake
+# from vcpkg and from building myself with cmake from latest git
+# AND on Linux when building SDL2 (tested current git) with CMake
+
+# the headers are easy - but note that this adds both .../include/ and .../include/SDL2/
+# while the SDL2_INCLUDE_DIRS of sdl2-config.cmake only add ...include/SDL2/
+# But at least if building worked with sdl2-config.cmake it will also work with this.
+get_target_property(SDL2_INCLUDE_DIRS SDL2::SDL2 INTERFACE_INCLUDE_DIRECTORIES)
+
+# get the paths to the files to link against (.lib or .dll.a on Windows, .so or .a on Unix, ...) for both SDL2 and SDL2main
+
+# for the "normal"/release build they could be in lots of different properties..
+set(relprops IMPORTED_IMPLIB_RELEASE IMPORTED_IMPLIB_NOCONFIG IMPORTED_IMPLIB IMPORTED_IMPLIB_MINSIZEREL IMPORTED_IMPLIB_RELWITHDEBINFO
+             IMPORTED_LOCATION_RELEASE IMPORTED_LOCATION_NOCONFIG IMPORTED_LOCATION IMPORTED_LOCATION_MINSIZEREL IMPORTED_LOCATION_RELWITHDEBINFO)
+
+# fewer possibilities for debug builds
+set(dbgprops IMPORTED_IMPLIB_DEBUG IMPORTED_LOCATION_DEBUG)
+
+foreach(prop ${relprops})
+	get_target_property(sdl2implib SDL2::SDL2 ${prop})
+	if(sdl2implib)
+		#message("set sdl2implib from ${prop}")
+		break()
+	endif()
+endforeach()
+
+foreach(prop ${relprops})
+	get_target_property(sdl2mainimplib SDL2::SDL2main ${prop})
+	if(sdl2mainimplib)
+		#message("set sdl2mainimplib from ${prop}")
+		break()
+	endif()
+endforeach()
+
+foreach(prop ${dbgprops})
+	get_target_property(sdl2implibdbg SDL2::SDL2 ${prop})
+	if(sdl2implibdbg)
+		#message("set sdl2implibdbg from ${prop}")
+		break()
+	endif()
+endforeach()
+
+foreach(prop ${dbgprops})
+	get_target_property(sdl2mainimplibdbg SDL2::SDL2main ${prop})
+	if(sdl2mainimplibdbg)
+		#message("set sdl2mainimplibdbg from ${prop}")
+		break()
+	endif()
+endforeach()
+
+if( sdl2implib AND sdl2mainimplib AND sdl2implibdbg AND sdl2mainimplibdbg )
+	# we have both release and debug builds of SDL2 and SDL2main, so use this ugly
+	# generator expression in SDL2_LIBRARIES to support both in MSVC, depending on build type configured there
+	set(SDL2_LIBRARIES $<IF:$<CONFIG:Debug>,${sdl2mainimplibdbg},${sdl2mainimplib}>   $<IF:$<CONFIG:Debug>,${sdl2implibdbg},${sdl2implib}>)
+else()
+	if( (NOT sdl2implib) AND sdl2implibdbg ) # if we only have a debug version of the lib
+		set(sdl2implib ${sdl2implibdbg})
+	endif()
+	if( (NOT sdl2mainimplib) AND sdl2mainimplibdbg ) # if we only have a debug version of the lib
+		set(sdl2mainimplib ${sdl2mainimplibdbg})
+	endif()
+
+	if( sdl2implib AND sdl2mainimplib )
+		set(SDL2_LIBRARIES ${sdl2mainimplib}  ${sdl2implib})
+	elseif(WIN32 OR APPLE) # I think these platforms have a non-dummy SDLmain?
+		message(FATAL_ERROR, "SDL2::SDL2 and/or SDL2::SDL2main don't seem to contain any kind of IMPORTED_IMPLIB* or IMPORTED_LOCATION*")
+	elseif(sdl2implib) # on other platforms just libSDL2 will hopefully do?
+		set(SDL2_LIBRARIES ${sdl2implib})
+		message(STATUS, "No SDL2main lib not found, I hope you don't need it..")
+	else()
+		message(FATAL_ERROR, "SDL2::SDL2 doesn't seem to contain any kind of lib to link against in IMPORTED_IMPLIB* or IMPORTED_LOCATION*")
+	endif()
+
+	# TODO: should something like INTERFACE_LINK_LIBRARIES be appended? or wherever -mwindows and things like that
+	#       might be defined (if they were defined by the CMake build at all; autotools has @SDL_RLD_FLAGS@ @SDL_LIBS@)?
+	#       LINK_DEPENDS? LINK_FLAGS?
+
+endif()
+
+get_filename_component(SDL2_LIBDIR ${sdl2implib} PATH)
+
+# NOTE: SDL2_LIBRARIES now looks like "c:/path/to/SDL2main.lib;c:/path/to/SDL2.lib"
+#       which is different to what it looks like when coming from sdl2-config.cmake
+#       (there it's more like "-L${SDL2_LIBDIR} -lSDL2main -lSDL2" - and also -lmingw32 and -mwindows)
+#       This seems to work with both MSVC and MinGW though, while the other only worked with MinGW
+#   On Linux it looks like "/tmp/sdl2inst/lib/libSDL2main.a;/tmp/sdl2inst/lib/libSDL2-2.0.so.0.14.1" which also seems to work
+
+# the exec prefix is one level up from lib/ - TODO: really, always? at least on Linux there's /usr/lib/x86_64-bla-blub/libSDL2-asdf.so.0 ..
+get_filename_component(SDL2_EXEC_PREFIX ${SDL2_LIBDIR} PATH)
+set(SDL2_PREFIX ${SDL2_EXEC_PREFIX}) # TODO: could this be somewhere else? parent dir of include or sth?
+
+unset(sdl2implib)
+unset(sdl2mainimplib)
+unset(sdl2implibdbg)
+unset(sdl2mainimplibdbg)
+unset(relprops)
+unset(dbgprops)

+ 1 - 1
sdl.mod/SDL/TODO.txt

@@ -1,5 +1,5 @@
 Future work roadmap:
 Future work roadmap:
- * https://github.com/libsdl-org/SDL/wiki/Roadmap
+ * http://wiki.libsdl.org/Roadmap
 
 
  * Check 1.2 revisions:
  * Check 1.2 revisions:
 	3554 - Need to resolve semantics for locking keys on different platforms
 	3554 - Need to resolve semantics for locking keys on different platforms

+ 0 - 0
sdl.mod/SDL/VisualC-WinRT/UWP_VS2015/SDL-UWP.sln → sdl.mod/SDL/VisualC-WinRT/SDL-UWP.sln


+ 281 - 276
sdl.mod/SDL/VisualC-WinRT/UWP_VS2015/SDL-UWP.vcxproj → sdl.mod/SDL/VisualC-WinRT/SDL-UWP.vcxproj

@@ -27,164 +27,166 @@
     </ProjectConfiguration>
     </ProjectConfiguration>
   </ItemGroup>
   </ItemGroup>
   <ItemGroup>
   <ItemGroup>
-    <ClInclude Include="..\..\include\begin_code.h" />
-    <ClInclude Include="..\..\include\close_code.h" />
-    <ClInclude Include="..\..\include\SDL.h" />
-    <ClInclude Include="..\..\include\SDL_assert.h" />
-    <ClInclude Include="..\..\include\SDL_atomic.h" />
-    <ClInclude Include="..\..\include\SDL_audio.h" />
-    <ClInclude Include="..\..\include\SDL_blendmode.h" />
-    <ClInclude Include="..\..\include\SDL_clipboard.h" />
-    <ClInclude Include="..\..\include\SDL_config.h" />
-    <ClInclude Include="..\..\include\SDL_config_minimal.h" />
-    <ClInclude Include="..\..\include\SDL_config_winrt.h" />
-    <ClInclude Include="..\..\include\SDL_copying.h" />
-    <ClInclude Include="..\..\include\SDL_cpuinfo.h" />
-    <ClInclude Include="..\..\include\SDL_egl.h" />
-    <ClInclude Include="..\..\include\SDL_endian.h" />
-    <ClInclude Include="..\..\include\SDL_error.h" />
-    <ClInclude Include="..\..\include\SDL_events.h" />
-    <ClInclude Include="..\..\include\SDL_filesystem.h" />
-    <ClInclude Include="..\..\include\SDL_haptic.h" />
-    <ClInclude Include="..\..\include\SDL_hints.h" />
-    <ClInclude Include="..\..\include\SDL_input.h" />
-    <ClInclude Include="..\..\include\SDL_joystick.h" />
-    <ClInclude Include="..\..\include\SDL_keyboard.h" />
-    <ClInclude Include="..\..\include\SDL_keycode.h" />
-    <ClInclude Include="..\..\include\SDL_loadso.h" />
-    <ClInclude Include="..\..\include\SDL_locale.h" />
-    <ClInclude Include="..\..\include\SDL_log.h" />
-    <ClInclude Include="..\..\include\SDL_main.h" />
-    <ClInclude Include="..\..\include\SDL_misc.h" />
-    <ClInclude Include="..\..\include\SDL_mouse.h" />
-    <ClInclude Include="..\..\include\SDL_mutex.h" />
-    <ClInclude Include="..\..\include\SDL_name.h" />
-    <ClInclude Include="..\..\include\SDL_opengles2.h" />
-    <ClInclude Include="..\..\include\SDL_pixels.h" />
-    <ClInclude Include="..\..\include\SDL_platform.h" />
-    <ClInclude Include="..\..\include\SDL_power.h" />
-    <ClInclude Include="..\..\include\SDL_quit.h" />
-    <ClInclude Include="..\..\include\SDL_rect.h" />
-    <ClInclude Include="..\..\include\SDL_render.h" />
-    <ClInclude Include="..\..\include\SDL_revision.h" />
-    <ClInclude Include="..\..\include\SDL_rwops.h" />
-    <ClInclude Include="..\..\include\SDL_scancode.h" />
-    <ClInclude Include="..\..\include\SDL_sensor.h" />
-    <ClInclude Include="..\..\include\SDL_shape.h" />
-    <ClInclude Include="..\..\include\SDL_stdinc.h" />
-    <ClInclude Include="..\..\include\SDL_surface.h" />
-    <ClInclude Include="..\..\include\SDL_system.h" />
-    <ClInclude Include="..\..\include\SDL_syswm.h" />
-    <ClInclude Include="..\..\include\SDL_thread.h" />
-    <ClInclude Include="..\..\include\SDL_timer.h" />
-    <ClInclude Include="..\..\include\SDL_touch.h" />
-    <ClInclude Include="..\..\include\SDL_types.h" />
-    <ClInclude Include="..\..\include\SDL_version.h" />
-    <ClInclude Include="..\..\include\SDL_video.h" />
-    <ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
-    <ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
-    <ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
-    <ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
-    <ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
-    <ClInclude Include="..\..\src\audio\SDL_wave.h" />
-    <ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h" />
-    <ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
-    <ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
-    <ClInclude Include="..\..\src\core\windows\SDL_xinput.h" />
-    <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_common.h" />
-    <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.h" />
-    <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_xaml.h" />
-    <ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
-    <ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
-    <ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
-    <ClInclude Include="..\..\src\events\blank_cursor.h" />
-    <ClInclude Include="..\..\src\events\default_cursor.h" />
-    <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
-    <ClInclude Include="..\..\src\events\SDL_displayevents_c.h" />
-    <ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
-    <ClInclude Include="..\..\src\events\SDL_events_c.h" />
-    <ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
-    <ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
-    <ClInclude Include="..\..\src\events\SDL_sysevents.h" />
-    <ClInclude Include="..\..\src\events\SDL_touch_c.h" />
-    <ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
-    <ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
-    <ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
-    <ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
-    <ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
-    <ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
-    <ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h" />
-    <ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
-    <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
-    <ClInclude Include="..\..\src\joystick\virtual\SDL_virtualjoystick_c.h" />
-    <ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h" />
-    <ClInclude Include="..\..\src\joystick\windows\SDL_windowsjoystick_c.h" />
-    <ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
-    <ClInclude Include="..\..\src\locale\SDL_syslocale.h" />
-    <ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h" />
-    <ClInclude Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.h" />
-    <ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h" />
-    <ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h" />
-    <ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
-    <ClInclude Include="..\..\src\render\SDL_sysrender.h" />
-    <ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
-    <ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h" />
-    <ClInclude Include="..\..\src\render\software\SDL_blendline.h" />
-    <ClInclude Include="..\..\src\render\software\SDL_blendpoint.h" />
-    <ClInclude Include="..\..\src\render\software\SDL_draw.h" />
-    <ClInclude Include="..\..\src\render\software\SDL_drawline.h" />
-    <ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
-    <ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
-    <ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
-    <ClInclude Include="..\..\src\SDL_assert_c.h" />
-    <ClInclude Include="..\..\src\SDL_dataqueue.h" />
-    <ClInclude Include="..\..\src\SDL_error_c.h" />
-    <ClInclude Include="..\..\src\SDL_fatal.h" />
-    <ClInclude Include="..\..\src\SDL_hints_c.h" />
-    <ClInclude Include="..\..\src\SDL_internal.h" />
-    <ClInclude Include="..\..\src\sensor\dummy\SDL_dummysensor.h" />
-    <ClInclude Include="..\..\src\sensor\SDL_sensor_c.h" />
-    <ClInclude Include="..\..\src\sensor\SDL_syssensor.h" />
-    <ClInclude Include="..\..\src\thread\SDL_systhread.h" />
-    <ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
-    <ClInclude Include="..\..\src\thread\stdcpp\SDL_sysmutex_c.h" />
-    <ClInclude Include="..\..\src\thread\stdcpp\SDL_systhread_c.h" />
-    <ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
-    <ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" />
-    <ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
-    <ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" />
-    <ClInclude Include="..\..\src\video\SDL_blit.h" />
-    <ClInclude Include="..\..\src\video\SDL_blit_auto.h" />
-    <ClInclude Include="..\..\src\video\SDL_blit_copy.h" />
-    <ClInclude Include="..\..\src\video\SDL_blit_slow.h" />
-    <ClInclude Include="..\..\src\video\SDL_egl_c.h" />
-    <ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
-    <ClInclude Include="..\..\src\video\SDL_rect_c.h" />
-    <ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
-    <ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
-    <ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
-    <ClInclude Include="..\..\src\video\SDL_yuv_c.h" />
-    <ClInclude Include="..\..\src\video\winrt\SDL_winrtevents_c.h" />
-    <ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h" />
-    <ClInclude Include="..\..\src\video\winrt\SDL_winrtmessagebox.h" />
-    <ClInclude Include="..\..\src\video\winrt\SDL_winrtmouse_c.h" />
-    <ClInclude Include="..\..\src\video\winrt\SDL_winrtopengles.h" />
-    <ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo_cpp.h" />
-    <ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb.h" />
+    <ClInclude Include="..\include\begin_code.h" />
+    <ClInclude Include="..\include\close_code.h" />
+    <ClInclude Include="..\include\SDL.h" />
+    <ClInclude Include="..\include\SDL_assert.h" />
+    <ClInclude Include="..\include\SDL_atomic.h" />
+    <ClInclude Include="..\include\SDL_audio.h" />
+    <ClInclude Include="..\include\SDL_blendmode.h" />
+    <ClInclude Include="..\include\SDL_clipboard.h" />
+    <ClInclude Include="..\include\SDL_config.h" />
+    <ClInclude Include="..\include\SDL_config_minimal.h" />
+    <ClInclude Include="..\include\SDL_config_winrt.h" />
+    <ClInclude Include="..\include\SDL_copying.h" />
+    <ClInclude Include="..\include\SDL_cpuinfo.h" />
+    <ClInclude Include="..\include\SDL_egl.h" />
+    <ClInclude Include="..\include\SDL_endian.h" />
+    <ClInclude Include="..\include\SDL_error.h" />
+    <ClInclude Include="..\include\SDL_events.h" />
+    <ClInclude Include="..\include\SDL_filesystem.h" />
+    <ClInclude Include="..\include\SDL_haptic.h" />
+    <ClInclude Include="..\include\SDL_hints.h" />
+    <ClInclude Include="..\include\SDL_hidapi.h" />
+    <ClInclude Include="..\include\SDL_input.h" />
+    <ClInclude Include="..\include\SDL_joystick.h" />
+    <ClInclude Include="..\include\SDL_keyboard.h" />
+    <ClInclude Include="..\include\SDL_keycode.h" />
+    <ClInclude Include="..\include\SDL_loadso.h" />
+    <ClInclude Include="..\include\SDL_locale.h" />
+    <ClInclude Include="..\include\SDL_log.h" />
+    <ClInclude Include="..\include\SDL_main.h" />
+    <ClInclude Include="..\include\SDL_misc.h" />
+    <ClInclude Include="..\include\SDL_mouse.h" />
+    <ClInclude Include="..\include\SDL_mutex.h" />
+    <ClInclude Include="..\include\SDL_name.h" />
+    <ClInclude Include="..\include\SDL_opengles2.h" />
+    <ClInclude Include="..\include\SDL_pixels.h" />
+    <ClInclude Include="..\include\SDL_platform.h" />
+    <ClInclude Include="..\include\SDL_power.h" />
+    <ClInclude Include="..\include\SDL_quit.h" />
+    <ClInclude Include="..\include\SDL_rect.h" />
+    <ClInclude Include="..\include\SDL_render.h" />
+    <ClInclude Include="..\include\SDL_revision.h" />
+    <ClInclude Include="..\include\SDL_rwops.h" />
+    <ClInclude Include="..\include\SDL_scancode.h" />
+    <ClInclude Include="..\include\SDL_sensor.h" />
+    <ClInclude Include="..\include\SDL_shape.h" />
+    <ClInclude Include="..\include\SDL_stdinc.h" />
+    <ClInclude Include="..\include\SDL_surface.h" />
+    <ClInclude Include="..\include\SDL_system.h" />
+    <ClInclude Include="..\include\SDL_syswm.h" />
+    <ClInclude Include="..\include\SDL_thread.h" />
+    <ClInclude Include="..\include\SDL_timer.h" />
+    <ClInclude Include="..\include\SDL_touch.h" />
+    <ClInclude Include="..\include\SDL_types.h" />
+    <ClInclude Include="..\include\SDL_version.h" />
+    <ClInclude Include="..\include\SDL_video.h" />
+    <ClInclude Include="..\src\audio\disk\SDL_diskaudio.h" />
+    <ClInclude Include="..\src\audio\dummy\SDL_dummyaudio.h" />
+    <ClInclude Include="..\src\audio\SDL_audiodev_c.h" />
+    <ClInclude Include="..\src\audio\SDL_audio_c.h" />
+    <ClInclude Include="..\src\audio\SDL_sysaudio.h" />
+    <ClInclude Include="..\src\audio\SDL_wave.h" />
+    <ClInclude Include="..\src\audio\wasapi\SDL_wasapi.h" />
+    <ClInclude Include="..\src\core\windows\SDL_directx.h" />
+    <ClInclude Include="..\src\core\windows\SDL_windows.h" />
+    <ClInclude Include="..\src\core\windows\SDL_xinput.h" />
+    <ClInclude Include="..\src\core\winrt\SDL_winrtapp_common.h" />
+    <ClInclude Include="..\src\core\winrt\SDL_winrtapp_direct3d.h" />
+    <ClInclude Include="..\src\core\winrt\SDL_winrtapp_xaml.h" />
+    <ClInclude Include="..\src\dynapi\SDL_dynapi.h" />
+    <ClInclude Include="..\src\dynapi\SDL_dynapi_overrides.h" />
+    <ClInclude Include="..\src\dynapi\SDL_dynapi_procs.h" />
+    <ClInclude Include="..\src\events\blank_cursor.h" />
+    <ClInclude Include="..\src\events\default_cursor.h" />
+    <ClInclude Include="..\src\events\SDL_clipboardevents_c.h" />
+    <ClInclude Include="..\src\events\SDL_displayevents_c.h" />
+    <ClInclude Include="..\src\events\SDL_dropevents_c.h" />
+    <ClInclude Include="..\src\events\SDL_events_c.h" />
+    <ClInclude Include="..\src\events\SDL_keyboard_c.h" />
+    <ClInclude Include="..\src\events\SDL_mouse_c.h" />
+    <ClInclude Include="..\src\events\SDL_sysevents.h" />
+    <ClInclude Include="..\src\events\SDL_touch_c.h" />
+    <ClInclude Include="..\src\events\SDL_windowevents_c.h" />
+    <ClInclude Include="..\src\haptic\SDL_haptic_c.h" />
+    <ClInclude Include="..\src\haptic\SDL_syshaptic.h" />
+    <ClInclude Include="..\src\haptic\windows\SDL_dinputhaptic_c.h" />
+    <ClInclude Include="..\src\haptic\windows\SDL_windowshaptic_c.h" />
+    <ClInclude Include="..\src\haptic\windows\SDL_xinputhaptic_c.h" />
+    <ClInclude Include="..\src\joystick\SDL_gamecontrollerdb.h" />
+    <ClInclude Include="..\src\joystick\SDL_joystick_c.h" />
+    <ClInclude Include="..\src\joystick\SDL_sysjoystick.h" />
+    <ClInclude Include="..\src\joystick\virtual\SDL_virtualjoystick_c.h" />
+    <ClInclude Include="..\src\joystick\windows\SDL_dinputjoystick_c.h" />
+    <ClInclude Include="..\src\joystick\windows\SDL_windowsjoystick_c.h" />
+    <ClInclude Include="..\src\joystick\windows\SDL_xinputjoystick_c.h" />
+    <ClInclude Include="..\src\locale\SDL_syslocale.h" />
+    <ClInclude Include="..\src\render\direct3d11\SDL_render_winrt.h" />
+    <ClInclude Include="..\src\render\direct3d11\SDL_shaders_d3d11.h" />
+    <ClInclude Include="..\src\render\opengles2\SDL_gles2funcs.h" />
+    <ClInclude Include="..\src\render\opengles2\SDL_shaders_gles2.h" />
+    <ClInclude Include="..\src\render\SDL_d3dmath.h" />
+    <ClInclude Include="..\src\render\SDL_sysrender.h" />
+    <ClInclude Include="..\src\render\SDL_yuv_sw_c.h" />
+    <ClInclude Include="..\src\render\software\SDL_blendfillrect.h" />
+    <ClInclude Include="..\src\render\software\SDL_blendline.h" />
+    <ClInclude Include="..\src\render\software\SDL_blendpoint.h" />
+    <ClInclude Include="..\src\render\software\SDL_draw.h" />
+    <ClInclude Include="..\src\render\software\SDL_drawline.h" />
+    <ClInclude Include="..\src\render\software\SDL_drawpoint.h" />
+    <ClInclude Include="..\src\render\software\SDL_render_sw_c.h" />
+    <ClInclude Include="..\src\render\software\SDL_rotate.h" />
+    <ClInclude Include="..\src\render\software\SDL_triangle.h" />
+    <ClInclude Include="..\src\SDL_assert_c.h" />
+    <ClInclude Include="..\src\SDL_dataqueue.h" />
+    <ClInclude Include="..\src\SDL_error_c.h" />
+    <ClInclude Include="..\src\SDL_fatal.h" />
+    <ClInclude Include="..\src\SDL_hints_c.h" />
+    <ClInclude Include="..\src\SDL_internal.h" />
+    <ClInclude Include="..\src\sensor\dummy\SDL_dummysensor.h" />
+    <ClInclude Include="..\src\sensor\SDL_sensor_c.h" />
+    <ClInclude Include="..\src\sensor\SDL_syssensor.h" />
+    <ClInclude Include="..\src\thread\SDL_systhread.h" />
+    <ClInclude Include="..\src\thread\SDL_thread_c.h" />
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+    <ClInclude Include="..\src\thread\stdcpp\SDL_systhread_c.h" />
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-    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
-  </ImportGroup>
-  <PropertyGroup Label="UserMacros" />
-  <PropertyGroup>
-    <PackageCertificateKeyFile>testthread_VS2012_TemporaryKey.pfx</PackageCertificateKeyFile>
-  </PropertyGroup>
-  <ItemDefinitionGroup>
-    <Link>
-      <AdditionalDependencies>d2d1.lib; d3d11.lib; dxgi.lib; ole32.lib; windowscodecs.lib; dwrite.lib; %(AdditionalDependencies)</AdditionalDependencies>
-    </Link>
-    <ClCompile>
-      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
-      <PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
-      <AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);$(ProjectDir)..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
-      <DisableSpecificWarnings>4453</DisableSpecificWarnings>
-    </ClCompile>
-  </ItemDefinitionGroup>
-  <ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
-    <ClCompile>
-      <PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">NotUsing</PrecompiledHeader>
-      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
-      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">false</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</CompileAsWinRT>
-    </ClCompile>
-  </ItemDefinitionGroup>
-  <ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
-    <ClCompile>
-      <PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">NotUsing</PrecompiledHeader>
-      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
-      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">false</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</CompileAsWinRT>
-    </ClCompile>
-  </ItemDefinitionGroup>
-  <ItemGroup>
-    <Image Include="Assets\Logo.png" />
-    <Image Include="Assets\SmallLogo.png" />
-    <Image Include="Assets\StoreLogo.png" />
-    <Image Include="Assets\SplashScreen.png" />
-  </ItemGroup>
-  <ItemGroup>
-    <AppxManifest Include="Package.appxmanifest">
-      <SubType>Designer</SubType>
-    </AppxManifest>
-    <None Include="testthread_VS2012_TemporaryKey.pfx" />
-  </ItemGroup>
-  <ItemGroup>
-    <ClCompile Include="..\..\..\src\main\winrt\SDL_winrt_main_NonXAML.cpp">
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
-    </ClCompile>
-    <ClCompile Include="..\..\..\test\testthread.c" />
-  </ItemGroup>
-  <ItemGroup>
-    <ProjectReference Include="..\..\WinRT80_VS2012\SDL-WinRT80.vcxproj">
-      <Project>{aeaea3a2-d4e6-45b1-8ec6-53d84287fc14}</Project>
-    </ProjectReference>
-  </ItemGroup>
-  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
-  <ImportGroup Label="ExtensionTargets">
-  </ImportGroup>
-</Project>

BIN
sdl.mod/SDL/VisualC-WinRT/tests/testthread/testthread_VS2012_TemporaryKey.pfx


+ 25 - 0
sdl.mod/SDL/VisualC/SDL.sln

@@ -50,10 +50,14 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "controllermap", "tests\cont
 EndProject
 EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testvulkan", "tests\testvulkan\testvulkan.vcxproj", "{0D604DFD-AAB6-442C-9368-F91A344146AB}"
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testvulkan", "tests\testvulkan\testvulkan.vcxproj", "{0D604DFD-AAB6-442C-9368-F91A344146AB}"
 EndProject
 EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testwm2", "tests\testwm2\testwm2.vcxproj", "{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}"
+EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testyuv", "tests\testyuv\testyuv.vcxproj", "{40FB7794-D3C3-4CFE-BCF4-A80C97635682}"
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testyuv", "tests\testyuv\testyuv.vcxproj", "{40FB7794-D3C3-4CFE-BCF4-A80C97635682}"
 EndProject
 EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsensor", "tests\testsensor\testsensor.vcxproj", "{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}"
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsensor", "tests\testsensor\testsensor.vcxproj", "{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}"
 EndProject
 EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsurround", "tests\testsurround\testsurround.vcxproj", "{70B894A9-E306-49E8-ABC2-932A952A5E5F}"
+EndProject
 Global
 Global
 	GlobalSection(SolutionConfigurationPlatforms) = preSolution
 	GlobalSection(SolutionConfigurationPlatforms) = preSolution
 		Debug|Win32 = Debug|Win32
 		Debug|Win32 = Debug|Win32
@@ -254,6 +258,14 @@ Global
 		{0D604DFD-AAB6-442C-9368-F91A344146AB}.Release|Win32.Build.0 = Release|Win32
 		{0D604DFD-AAB6-442C-9368-F91A344146AB}.Release|Win32.Build.0 = Release|Win32
 		{0D604DFD-AAB6-442C-9368-F91A344146AB}.Release|x64.ActiveCfg = Release|x64
 		{0D604DFD-AAB6-442C-9368-F91A344146AB}.Release|x64.ActiveCfg = Release|x64
 		{0D604DFD-AAB6-442C-9368-F91A344146AB}.Release|x64.Build.0 = Release|x64
 		{0D604DFD-AAB6-442C-9368-F91A344146AB}.Release|x64.Build.0 = Release|x64
+		{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Debug|Win32.ActiveCfg = Debug|Win32
+		{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Debug|Win32.Build.0 = Debug|Win32
+		{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Debug|x64.ActiveCfg = Debug|x64
+		{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Debug|x64.Build.0 = Debug|x64
+		{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Release|Win32.ActiveCfg = Release|Win32
+		{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Release|Win32.Build.0 = Release|Win32
+		{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Release|x64.ActiveCfg = Release|x64
+		{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Release|x64.Build.0 = Release|x64
 		{40FB7794-D3C3-4CFE-BCF4-A80C97635682}.Debug|Win32.ActiveCfg = Debug|Win32
 		{40FB7794-D3C3-4CFE-BCF4-A80C97635682}.Debug|Win32.ActiveCfg = Debug|Win32
 		{40FB7794-D3C3-4CFE-BCF4-A80C97635682}.Debug|Win32.Build.0 = Debug|Win32
 		{40FB7794-D3C3-4CFE-BCF4-A80C97635682}.Debug|Win32.Build.0 = Debug|Win32
 		{40FB7794-D3C3-4CFE-BCF4-A80C97635682}.Debug|x64.ActiveCfg = Debug|x64
 		{40FB7794-D3C3-4CFE-BCF4-A80C97635682}.Debug|x64.ActiveCfg = Debug|x64
@@ -270,6 +282,14 @@ Global
 		{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}.Release|Win32.Build.0 = Release|Win32
 		{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}.Release|Win32.Build.0 = Release|Win32
 		{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}.Release|x64.ActiveCfg = Release|x64
 		{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}.Release|x64.ActiveCfg = Release|x64
 		{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}.Release|x64.Build.0 = Release|x64
 		{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}.Release|x64.Build.0 = Release|x64
+		{70B894A9-E306-49E8-ABC2-932A952A5E5F}.Debug|Win32.ActiveCfg = Debug|Win32
+		{70B894A9-E306-49E8-ABC2-932A952A5E5F}.Debug|Win32.Build.0 = Debug|Win32
+		{70B894A9-E306-49E8-ABC2-932A952A5E5F}.Debug|x64.ActiveCfg = Debug|x64
+		{70B894A9-E306-49E8-ABC2-932A952A5E5F}.Debug|x64.Build.0 = Debug|x64
+		{70B894A9-E306-49E8-ABC2-932A952A5E5F}.Release|Win32.ActiveCfg = Release|Win32
+		{70B894A9-E306-49E8-ABC2-932A952A5E5F}.Release|Win32.Build.0 = Release|Win32
+		{70B894A9-E306-49E8-ABC2-932A952A5E5F}.Release|x64.ActiveCfg = Release|x64
+		{70B894A9-E306-49E8-ABC2-932A952A5E5F}.Release|x64.Build.0 = Release|x64
 	EndGlobalSection
 	EndGlobalSection
 	GlobalSection(SolutionProperties) = preSolution
 	GlobalSection(SolutionProperties) = preSolution
 		HideSolutionNode = FALSE
 		HideSolutionNode = FALSE
@@ -296,7 +316,12 @@ Global
 		{E9558DFE-1961-4DD4-B09B-DD0EEFD5C315} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
 		{E9558DFE-1961-4DD4-B09B-DD0EEFD5C315} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
 		{55812185-D13C-4022-9C81-32E0F4A08306} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
 		{55812185-D13C-4022-9C81-32E0F4A08306} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
 		{0D604DFD-AAB6-442C-9368-F91A344146AB} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
 		{0D604DFD-AAB6-442C-9368-F91A344146AB} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
+		{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
 		{40FB7794-D3C3-4CFE-BCF4-A80C97635682} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
 		{40FB7794-D3C3-4CFE-BCF4-A80C97635682} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
 		{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
 		{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
+		{70B894A9-E306-49E8-ABC2-932A952A5E5F} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
+	EndGlobalSection
+	GlobalSection(ExtensibilityGlobals) = postSolution
+		SolutionGuid = {C320C9F2-1A8F-41D7-B02B-6338F872BCAD}
 	EndGlobalSection
 	EndGlobalSection
 EndGlobal
 EndGlobal

+ 51 - 7
sdl.mod/SDL/VisualC/SDL/SDL.vcxproj

@@ -22,19 +22,24 @@
     <ProjectName>SDL2</ProjectName>
     <ProjectName>SDL2</ProjectName>
     <ProjectGuid>{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}</ProjectGuid>
     <ProjectGuid>{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}</ProjectGuid>
     <RootNamespace>SDL</RootNamespace>
     <RootNamespace>SDL</RootNamespace>
+    <VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
   </PropertyGroup>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
     <ConfigurationType>DynamicLibrary</ConfigurationType>
     <ConfigurationType>DynamicLibrary</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
     <ConfigurationType>DynamicLibrary</ConfigurationType>
     <ConfigurationType>DynamicLibrary</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
     <ConfigurationType>DynamicLibrary</ConfigurationType>
     <ConfigurationType>DynamicLibrary</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
     <ConfigurationType>DynamicLibrary</ConfigurationType>
     <ConfigurationType>DynamicLibrary</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
   <ImportGroup Label="ExtensionSettings">
   <ImportGroup Label="ExtensionSettings">
@@ -97,7 +102,6 @@
       <AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
       <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
       <PreprocessorDefinitions>DLL_EXPORT;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
       <PreprocessorDefinitions>DLL_EXPORT;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
       <BufferSecurityCheck>false</BufferSecurityCheck>
       <BufferSecurityCheck>false</BufferSecurityCheck>
       <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
       <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
       <WarningLevel>Level3</WarningLevel>
       <WarningLevel>Level3</WarningLevel>
@@ -128,7 +132,6 @@
       <AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
       <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
       <PreprocessorDefinitions>DLL_EXPORT;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
       <PreprocessorDefinitions>DLL_EXPORT;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
       <BufferSecurityCheck>false</BufferSecurityCheck>
       <BufferSecurityCheck>false</BufferSecurityCheck>
       <WarningLevel>Level3</WarningLevel>
       <WarningLevel>Level3</WarningLevel>
       <DebugInformationFormat>OldStyle</DebugInformationFormat>
       <DebugInformationFormat>OldStyle</DebugInformationFormat>
@@ -161,7 +164,6 @@
       <AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
       <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
       <PreprocessorDefinitions>DLL_EXPORT;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
       <PreprocessorDefinitions>DLL_EXPORT;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
       <BufferSecurityCheck>false</BufferSecurityCheck>
       <BufferSecurityCheck>false</BufferSecurityCheck>
       <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
       <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
       <WarningLevel>Level3</WarningLevel>
       <WarningLevel>Level3</WarningLevel>
@@ -193,7 +195,6 @@
       <AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
       <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
       <PreprocessorDefinitions>DLL_EXPORT;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
       <PreprocessorDefinitions>DLL_EXPORT;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
       <BufferSecurityCheck>false</BufferSecurityCheck>
       <BufferSecurityCheck>false</BufferSecurityCheck>
       <WarningLevel>Level3</WarningLevel>
       <WarningLevel>Level3</WarningLevel>
       <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
       <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
@@ -235,6 +236,7 @@
     <ClInclude Include="..\..\include\SDL_gesture.h" />
     <ClInclude Include="..\..\include\SDL_gesture.h" />
     <ClInclude Include="..\..\include\SDL_haptic.h" />
     <ClInclude Include="..\..\include\SDL_haptic.h" />
     <ClInclude Include="..\..\include\SDL_hints.h" />
     <ClInclude Include="..\..\include\SDL_hints.h" />
+    <ClInclude Include="..\..\include\SDL_hidapi.h" />
     <ClInclude Include="..\..\include\SDL_joystick.h" />
     <ClInclude Include="..\..\include\SDL_joystick.h" />
     <ClInclude Include="..\..\include\SDL_keyboard.h" />
     <ClInclude Include="..\..\include\SDL_keyboard.h" />
     <ClInclude Include="..\..\include\SDL_keycode.h" />
     <ClInclude Include="..\..\include\SDL_keycode.h" />
@@ -243,6 +245,7 @@
     <ClInclude Include="..\..\include\SDL_log.h" />
     <ClInclude Include="..\..\include\SDL_log.h" />
     <ClInclude Include="..\..\include\SDL_main.h" />
     <ClInclude Include="..\..\include\SDL_main.h" />
     <ClInclude Include="..\..\include\SDL_messagebox.h" />
     <ClInclude Include="..\..\include\SDL_messagebox.h" />
+    <ClInclude Include="..\..\include\SDL_metal.h" />
     <ClInclude Include="..\..\include\SDL_misc.h" />
     <ClInclude Include="..\..\include\SDL_misc.h" />
     <ClInclude Include="..\..\include\SDL_mouse.h" />
     <ClInclude Include="..\..\include\SDL_mouse.h" />
     <ClInclude Include="..\..\include\SDL_mutex.h" />
     <ClInclude Include="..\..\include\SDL_mutex.h" />
@@ -281,6 +284,7 @@
     <ClInclude Include="..\..\include\SDL_test_images.h" />
     <ClInclude Include="..\..\include\SDL_test_images.h" />
     <ClInclude Include="..\..\include\SDL_test_log.h" />
     <ClInclude Include="..\..\include\SDL_test_log.h" />
     <ClInclude Include="..\..\include\SDL_test_md5.h" />
     <ClInclude Include="..\..\include\SDL_test_md5.h" />
+    <ClInclude Include="..\..\include\SDL_test_memory.h" />
     <ClInclude Include="..\..\include\SDL_test_random.h" />
     <ClInclude Include="..\..\include\SDL_test_random.h" />
     <ClInclude Include="..\..\include\SDL_thread.h" />
     <ClInclude Include="..\..\include\SDL_thread.h" />
     <ClInclude Include="..\..\include\SDL_timer.h" />
     <ClInclude Include="..\..\include\SDL_timer.h" />
@@ -307,6 +311,7 @@
     <ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
     <ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
     <ClInclude Include="..\..\src\events\blank_cursor.h" />
     <ClInclude Include="..\..\src\events\blank_cursor.h" />
     <ClInclude Include="..\..\src\events\default_cursor.h" />
     <ClInclude Include="..\..\src\events\default_cursor.h" />
+    <ClInclude Include="..\..\src\events\scancodes_windows.h" />
     <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
     <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
     <ClInclude Include="..\..\src\events\SDL_displayevents_c.h" />
     <ClInclude Include="..\..\src\events\SDL_displayevents_c.h" />
     <ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
     <ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
@@ -317,16 +322,20 @@
     <ClInclude Include="..\..\src\events\SDL_sysevents.h" />
     <ClInclude Include="..\..\src\events\SDL_sysevents.h" />
     <ClInclude Include="..\..\src\events\SDL_touch_c.h" />
     <ClInclude Include="..\..\src\events\SDL_touch_c.h" />
     <ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
     <ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
+    <ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
     <ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
     <ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
     <ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
     <ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
     <ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
     <ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
     <ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
     <ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
     <ClInclude Include="..\..\src\hidapi\hidapi\hidapi.h" />
     <ClInclude Include="..\..\src\hidapi\hidapi\hidapi.h" />
+    <ClInclude Include="..\..\src\hidapi\SDL_hidapi_c.h" />
     <ClInclude Include="..\..\src\joystick\controller_type.h" />
     <ClInclude Include="..\..\src\joystick\controller_type.h" />
     <ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapijoystick_c.h" />
     <ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapijoystick_c.h" />
+    <ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.h" />
     <ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h" />
     <ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h" />
     <ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
     <ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
     <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
     <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
+    <ClInclude Include="..\..\src\joystick\usb_ids.h" />
     <ClInclude Include="..\..\src\joystick\virtual\SDL_virtualjoystick_c.h" />
     <ClInclude Include="..\..\src\joystick\virtual\SDL_virtualjoystick_c.h" />
     <ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h" />
     <ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h" />
     <ClInclude Include="..\..\src\joystick\windows\SDL_rawinputjoystick_c.h" />
     <ClInclude Include="..\..\src\joystick\windows\SDL_rawinputjoystick_c.h" />
@@ -335,11 +344,14 @@
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     <ClInclude Include="..\..\src\libm\math_libm.h" />
     <ClInclude Include="..\..\src\libm\math_private.h" />
     <ClInclude Include="..\..\src\libm\math_private.h" />
     <ClInclude Include="..\..\src\locale\SDL_syslocale.h" />
     <ClInclude Include="..\..\src\locale\SDL_syslocale.h" />
+    <ClInclude Include="..\..\src\misc\SDL_sysurl.h" />
+    <ClInclude Include="..\..\src\power\SDL_syspower.h" />
     <ClInclude Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.h" />
     <ClInclude Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.h" />
     <ClInclude Include="..\..\src\render\direct3d\SDL_shaders_d3d.h" />
     <ClInclude Include="..\..\src\render\direct3d\SDL_shaders_d3d.h" />
+    <ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h" />
+    <ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h" />
     <ClInclude Include="..\..\src\render\opengl\SDL_glfuncs.h" />
     <ClInclude Include="..\..\src\render\opengl\SDL_glfuncs.h" />
     <ClInclude Include="..\..\src\render\opengl\SDL_shaders_gl.h" />
     <ClInclude Include="..\..\src\render\opengl\SDL_shaders_gl.h" />
-    <ClInclude Include="..\..\src\render\opengles\SDL_glesfuncs.h" />
     <ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
     <ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
     <ClInclude Include="..\..\src\render\SDL_sysrender.h" />
     <ClInclude Include="..\..\src\render\SDL_sysrender.h" />
     <ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
     <ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
@@ -351,8 +363,12 @@
     <ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
     <ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
     <ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
     <ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
     <ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
     <ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
+    <ClInclude Include="..\..\src\render\software\SDL_triangle.h" />
+    <ClInclude Include="..\..\src\SDL_assert_c.h" />
     <ClInclude Include="..\..\src\SDL_dataqueue.h" />
     <ClInclude Include="..\..\src\SDL_dataqueue.h" />
     <ClInclude Include="..\..\src\SDL_error_c.h" />
     <ClInclude Include="..\..\src\SDL_error_c.h" />
+    <ClInclude Include="..\..\src\SDL_hints_c.h" />
+    <ClInclude Include="..\..\src\SDL_internal.h" />
     <ClInclude Include="..\..\src\sensor\dummy\SDL_dummysensor.h" />
     <ClInclude Include="..\..\src\sensor\dummy\SDL_dummysensor.h" />
     <ClInclude Include="..\..\src\sensor\SDL_sensor_c.h" />
     <ClInclude Include="..\..\src\sensor\SDL_sensor_c.h" />
     <ClInclude Include="..\..\src\sensor\SDL_syssensor.h" />
     <ClInclude Include="..\..\src\sensor\SDL_syssensor.h" />
@@ -366,10 +382,32 @@
     <ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" />
     <ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" />
     <ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
     <ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
     <ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" />
     <ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vk_icd.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vk_layer.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vk_platform.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vk_sdk_platform.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan.hpp" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_android.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_beta.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_core.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_directfb.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_fuchsia.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_ggp.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_ios.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_macos.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_metal.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_vi.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_wayland.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_win32.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_xcb.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_xlib.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_xlib_xrandr.h" />
     <ClInclude Include="..\..\src\video\SDL_blit.h" />
     <ClInclude Include="..\..\src\video\SDL_blit.h" />
     <ClInclude Include="..\..\src\video\SDL_blit_auto.h" />
     <ClInclude Include="..\..\src\video\SDL_blit_auto.h" />
     <ClInclude Include="..\..\src\video\SDL_blit_copy.h" />
     <ClInclude Include="..\..\src\video\SDL_blit_copy.h" />
     <ClInclude Include="..\..\src\video\SDL_blit_slow.h" />
     <ClInclude Include="..\..\src\video\SDL_blit_slow.h" />
+    <ClInclude Include="..\..\src\video\SDL_egl_c.h" />
     <ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
     <ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
     <ClInclude Include="..\..\src\video\SDL_rect_c.h" />
     <ClInclude Include="..\..\src\video\SDL_rect_c.h" />
     <ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
     <ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
@@ -377,6 +415,7 @@
     <ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
     <ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
     <ClInclude Include="..\..\src\video\SDL_vulkan_internal.h" />
     <ClInclude Include="..\..\src\video\SDL_vulkan_internal.h" />
     <ClInclude Include="..\..\src\video\SDL_yuv_c.h" />
     <ClInclude Include="..\..\src\video\SDL_yuv_c.h" />
+    <ClInclude Include="..\..\src\video\windows\SDL_msctf.h" />
     <ClInclude Include="..\..\src\video\windows\SDL_vkeys.h" />
     <ClInclude Include="..\..\src\video\windows\SDL_vkeys.h" />
     <ClInclude Include="..\..\src\video\windows\SDL_windowsclipboard.h" />
     <ClInclude Include="..\..\src\video\windows\SDL_windowsclipboard.h" />
     <ClInclude Include="..\..\src\video\windows\SDL_windowsevents.h" />
     <ClInclude Include="..\..\src\video\windows\SDL_windowsevents.h" />
@@ -386,12 +425,16 @@
     <ClInclude Include="..\..\src\video\windows\SDL_windowsmodes.h" />
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     <ClInclude Include="..\..\src\video\windows\SDL_windowsmouse.h" />
     <ClInclude Include="..\..\src\video\windows\SDL_windowsopengl.h" />
     <ClInclude Include="..\..\src\video\windows\SDL_windowsopengl.h" />
+    <ClInclude Include="..\..\src\video\windows\SDL_windowsopengles.h" />
     <ClInclude Include="..\..\src\video\windows\SDL_windowsshape.h" />
     <ClInclude Include="..\..\src\video\windows\SDL_windowsshape.h" />
+    <ClInclude Include="..\..\src\video\windows\SDL_windowstaskdialog.h" />
     <ClInclude Include="..\..\src\video\windows\SDL_windowsvideo.h" />
     <ClInclude Include="..\..\src\video\windows\SDL_windowsvideo.h" />
     <ClInclude Include="..\..\src\video\windows\SDL_windowsvulkan.h" />
     <ClInclude Include="..\..\src\video\windows\SDL_windowsvulkan.h" />
     <ClInclude Include="..\..\src\video\windows\SDL_windowswindow.h" />
     <ClInclude Include="..\..\src\video\windows\SDL_windowswindow.h" />
     <ClInclude Include="..\..\src\video\windows\wmmsg.h" />
     <ClInclude Include="..\..\src\video\windows\wmmsg.h" />
     <ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb.h" />
     <ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb.h" />
+    <ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_sse_func.h" />
+    <ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_std_func.h" />
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   <ItemGroup>
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     <ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
@@ -434,6 +477,7 @@
     <ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" />
     <ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" />
     <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapijoystick.c" />
     <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapijoystick.c" />
     <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gamecube.c" />
     <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gamecube.c" />
+    <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_luna.c" />
     <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps4.c" />
     <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps4.c" />
     <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps5.c" />
     <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps5.c" />
     <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.c" />
     <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.c" />
@@ -446,7 +490,6 @@
     <ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
     <ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
     <ClCompile Include="..\..\src\joystick\virtual\SDL_virtualjoystick.c" />
     <ClCompile Include="..\..\src\joystick\virtual\SDL_virtualjoystick.c" />
     <ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c" />
     <ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c" />
-    <ClCompile Include="..\..\src\joystick\windows\SDL_mmjoystick.c" />
     <ClCompile Include="..\..\src\joystick\windows\SDL_rawinputjoystick.c" />
     <ClCompile Include="..\..\src\joystick\windows\SDL_rawinputjoystick.c" />
     <ClCompile Include="..\..\src\joystick\windows\SDL_windowsjoystick.c" />
     <ClCompile Include="..\..\src\joystick\windows\SDL_windowsjoystick.c" />
     <ClCompile Include="..\..\src\joystick\windows\SDL_windows_gaming_input.c" />
     <ClCompile Include="..\..\src\joystick\windows\SDL_windows_gaming_input.c" />
@@ -496,6 +539,7 @@
     <ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" />
     <ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" />
     <ClCompile Include="..\..\src\render\software\SDL_render_sw.c" />
     <ClCompile Include="..\..\src\render\software\SDL_render_sw.c" />
     <ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
     <ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
+    <ClCompile Include="..\..\src\render\software\SDL_triangle.c" />
     <ClCompile Include="..\..\src\SDL.c" />
     <ClCompile Include="..\..\src\SDL.c" />
     <ClCompile Include="..\..\src\SDL_assert.c" />
     <ClCompile Include="..\..\src\SDL_assert.c" />
     <ClCompile Include="..\..\src\SDL_dataqueue.c" />
     <ClCompile Include="..\..\src\SDL_dataqueue.c" />
@@ -515,7 +559,7 @@
     <ClCompile Include="..\..\src\stdlib\SDL_strtokr.c" />
     <ClCompile Include="..\..\src\stdlib\SDL_strtokr.c" />
     <ClCompile Include="..\..\src\thread\generic\SDL_syscond.c" />
     <ClCompile Include="..\..\src\thread\generic\SDL_syscond.c" />
     <ClCompile Include="..\..\src\thread\SDL_thread.c" />
     <ClCompile Include="..\..\src\thread\SDL_thread.c" />
-    <ClCompile Include="..\..\src\thread\windows\SDL_syscond_srw.c" />
+    <ClCompile Include="..\..\src\thread\windows\SDL_syscond_cv.c" />
     <ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" />
     <ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" />
     <ClCompile Include="..\..\src\thread\windows\SDL_syssem.c" />
     <ClCompile Include="..\..\src\thread\windows\SDL_syssem.c" />
     <ClCompile Include="..\..\src\thread\windows\SDL_systhread.c" />
     <ClCompile Include="..\..\src\thread\windows\SDL_systhread.c" />

+ 1074 - 262
sdl.mod/SDL/VisualC/SDL/SDL.vcxproj.filters

@@ -4,6 +4,171 @@
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       <UniqueIdentifier>{395b3af0-33d0-411b-b153-de1676bf1ef8}</UniqueIdentifier>
     </Filter>
     </Filter>
+    <Filter Include="audio">
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+    <Filter Include="atomic">
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+    <Filter Include="cpuinfo">
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+    <Filter Include="events">
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+    <Filter Include="file">
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+    <Filter Include="filesystem">
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+    <Filter Include="filesystem\windows">
+      <UniqueIdentifier>{226a6643-1c65-4c7f-92aa-861313d974bb}</UniqueIdentifier>
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+    <Filter Include="haptic">
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+    <Filter Include="libm">
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   </ItemGroup>
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   <ItemGroup>
   <ItemGroup>
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@@ -72,6 +237,9 @@
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     <ClInclude Include="..\..\include\SDL_hints.h">
       <Filter>API Headers</Filter>
       <Filter>API Headers</Filter>
     </ClInclude>
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+    <ClInclude Include="..\..\include\SDL_hidapi.h">
+      <Filter>API Headers</Filter>
+    </ClInclude>
     <ClInclude Include="..\..\include\SDL_joystick.h">
     <ClInclude Include="..\..\include\SDL_joystick.h">
       <Filter>API Headers</Filter>
       <Filter>API Headers</Filter>
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@@ -231,279 +399,923 @@
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     <ClInclude Include="..\..\include\SDL_vulkan.h">
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+      <Filter>API Headers</Filter>
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+      <Filter>API Headers</Filter>
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+      <Filter>audio</Filter>
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+      <Filter>audio</Filter>
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+      <Filter>audio</Filter>
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+      <Filter>core\windows</Filter>
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+      <Filter>core\windows</Filter>
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+    <ClInclude Include="..\..\src\core\windows\SDL_xinput.h">
+      <Filter>core\windows</Filter>
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+    <ClInclude Include="..\..\src\core\windows\SDL_directx.h">
+      <Filter>core\windows</Filter>
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+      <Filter>dynapi</Filter>
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+      <Filter>dynapi</Filter>
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+      <Filter>events</Filter>
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+      <Filter>events</Filter>
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+      <Filter>events</Filter>
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+      <Filter>events</Filter>
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+      <Filter>events</Filter>
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+      <Filter>events</Filter>
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+      <Filter>events</Filter>
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+      <Filter>events</Filter>
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+      <Filter>events</Filter>
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+      <Filter>events</Filter>
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+    <ClInclude Include="..\..\src\events\blank_cursor.h">
+      <Filter>events</Filter>
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+    <ClInclude Include="..\..\src\events\default_cursor.h">
+      <Filter>events</Filter>
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+    <ClInclude Include="..\..\src\events\scancodes_windows.h">
+      <Filter>events</Filter>
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+      <Filter>haptic</Filter>
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+      <Filter>haptic</Filter>
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+      <Filter>hidapi</Filter>
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+      <Filter>joystick</Filter>
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+      <Filter>joystick</Filter>
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+      <Filter>joystick</Filter>
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+    <ClInclude Include="..\..\src\joystick\controller_type.h">
+      <Filter>joystick</Filter>
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+    <ClInclude Include="..\..\src\joystick\usb_ids.h">
+      <Filter>joystick</Filter>
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+    <ClInclude Include="..\..\src\libm\math_libm.h">
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+      <Filter>hidapi\hidapi</Filter>
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+      <Filter>misc</Filter>
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+      <Filter>audio\directsound</Filter>
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+    <ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h">
+      <Filter>audio\disk</Filter>
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+      <Filter>audio\winmm</Filter>
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+      <Filter>audio\wasapi</Filter>
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+      <Filter>haptic\windows</Filter>
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+      <Filter>joystick\hidapi</Filter>
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+    <ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.h">
+      <Filter>joystick\hidapi</Filter>
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+      <Filter>joystick\windows</Filter>
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+      <Filter>joystick\windows</Filter>
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+      <Filter>joystick\windows</Filter>
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+      <Filter>joystick\windows</Filter>
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+    <ClInclude Include="..\..\src\joystick\virtual\SDL_virtualjoystick_c.h">
+      <Filter>joystick\virtual</Filter>
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+      <Filter>video</Filter>
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+      <Filter>video</Filter>
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+      <Filter>video</Filter>
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+      <Filter>video</Filter>
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+      <Filter>video</Filter>
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+      <Filter>video</Filter>
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+    <ClInclude Include="..\..\src\video\SDL_rect_c.h">
+      <Filter>video</Filter>
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+    <ClInclude Include="..\..\src\video\SDL_shape_internals.h">
+      <Filter>video</Filter>
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+    <ClInclude Include="..\..\src\video\SDL_sysvideo.h">
+      <Filter>video</Filter>
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+    <ClInclude Include="..\..\src\video\SDL_egl_c.h">
+      <Filter>video</Filter>
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+      <Filter>video</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\video\SDL_vulkan_internal.h">
+      <Filter>video</Filter>
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+      <Filter>video\dummy</Filter>
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+    <ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h">
+      <Filter>video\dummy</Filter>
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+    <ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h">
+      <Filter>video\dummy</Filter>
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+      <Filter>video\yuv2rgb</Filter>
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+      <Filter>video\yuv2rgb</Filter>
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+      <Filter>video\windows</Filter>
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+    <ClInclude Include="..\..\src\video\windows\SDL_windowsclipboard.h">
+      <Filter>video\windows</Filter>
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+    <ClInclude Include="..\..\src\video\windows\SDL_windowsevents.h">
+      <Filter>video\windows</Filter>
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+    <ClInclude Include="..\..\src\video\windows\SDL_windowsframebuffer.h">
+      <Filter>video\windows</Filter>
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+      <Filter>video\windows</Filter>
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+    <ClInclude Include="..\..\src\video\windows\SDL_windowsmessagebox.h">
+      <Filter>video\windows</Filter>
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+    <ClInclude Include="..\..\src\video\windows\SDL_windowsmodes.h">
+      <Filter>video\windows</Filter>
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+      <Filter>video\windows</Filter>
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+    <ClInclude Include="..\..\src\video\windows\SDL_windowsopengl.h">
+      <Filter>video\windows</Filter>
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+    <ClInclude Include="..\..\src\video\windows\SDL_windowsshape.h">
+      <Filter>video\windows</Filter>
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+    <ClInclude Include="..\..\src\video\windows\SDL_windowsvideo.h">
+      <Filter>video\windows</Filter>
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+    <ClInclude Include="..\..\src\video\windows\SDL_windowsvulkan.h">
+      <Filter>video\windows</Filter>
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+    <ClInclude Include="..\..\src\video\windows\SDL_windowswindow.h">
+      <Filter>video\windows</Filter>
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+    <ClInclude Include="..\..\src\video\windows\wmmsg.h">
+      <Filter>video\windows</Filter>
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+    <ClInclude Include="..\..\src\video\windows\SDL_msctf.h">
+      <Filter>video\windows</Filter>
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+    <ClInclude Include="..\..\src\video\windows\SDL_windowsopengles.h">
+      <Filter>video\windows</Filter>
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+    <ClInclude Include="..\..\src\video\windows\SDL_windowstaskdialog.h">
+      <Filter>video\windows</Filter>
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+    <ClInclude Include="..\..\src\timer\SDL_timer_c.h">
+      <Filter>timer</Filter>
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+    <ClInclude Include="..\..\src\thread\SDL_thread_c.h">
+      <Filter>thread</Filter>
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sdl.mod/SDL/VisualC/SDLmain/SDLmain.vcxproj

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+ 13 - 8
sdl.mod/SDL/VisualC/tests/controllermap/controllermap.vcxproj

@@ -21,19 +21,24 @@
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+ 9 - 4
sdl.mod/SDL/VisualC/tests/loopwave/loopwave.vcxproj

@@ -21,19 +21,24 @@
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+ 5 - 0
sdl.mod/SDL/VisualC/tests/testatomic/testatomic.vcxproj

@@ -21,19 +21,24 @@
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+ 5 - 0
sdl.mod/SDL/VisualC/tests/testautomation/testautomation.vcxproj

@@ -21,19 +21,24 @@
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+ 5 - 0
sdl.mod/SDL/VisualC/tests/testdraw2/testdraw2.vcxproj

@@ -21,19 +21,24 @@
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+ 5 - 0
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@@ -21,19 +21,24 @@
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+ 21 - 16
sdl.mod/SDL/VisualC/tests/testgamecontroller/testgamecontroller.vcxproj

@@ -21,19 +21,24 @@
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     <RootNamespace>testgamecontroller</RootNamespace>
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+ 5 - 0
sdl.mod/SDL/VisualC/tests/testgesture/testgesture.vcxproj

@@ -21,19 +21,24 @@
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+ 5 - 0
sdl.mod/SDL/VisualC/tests/testgl2/testgl2.vcxproj

@@ -21,19 +21,24 @@
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   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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+ 5 - 0
sdl.mod/SDL/VisualC/tests/testgles2/testgles2.vcxproj

@@ -21,19 +21,24 @@
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     <RootNamespace>testgles2</RootNamespace>
     <RootNamespace>testgles2</RootNamespace>
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+ 5 - 0
sdl.mod/SDL/VisualC/tests/testjoystick/testjoystick.vcxproj

@@ -21,19 +21,24 @@
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     <ProjectGuid>{55812185-D13C-4022-9C81-32E0F4A08304}</ProjectGuid>
     <RootNamespace>testjoystick</RootNamespace>
     <RootNamespace>testjoystick</RootNamespace>
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   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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+ 9 - 4
sdl.mod/SDL/VisualC/tests/testoverlay2/testoverlay2.vcxproj

@@ -21,19 +21,24 @@
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     <RootNamespace>testoverlay2</RootNamespace>
     <RootNamespace>testoverlay2</RootNamespace>
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       <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy %(FullPath) $(ProjectDir)\
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+ 5 - 0
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@@ -21,19 +21,24 @@
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+ 5 - 0
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@@ -21,19 +21,24 @@
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+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
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+ 13 - 8
sdl.mod/SDL/VisualC/tests/testrendertarget/testrendertarget.vcxproj

@@ -21,19 +21,24 @@
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     <RootNamespace>testrendertarget</RootNamespace>
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+ 5 - 0
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   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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+ 13 - 8
sdl.mod/SDL/VisualC/tests/testscale/testscale.vcxproj

@@ -21,19 +21,24 @@
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     <RootNamespace>testscale</RootNamespace>
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   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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+ 5 - 0
sdl.mod/SDL/VisualC/tests/testsensor/testsensor.vcxproj

@@ -21,19 +21,24 @@
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+ 5 - 0
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@@ -21,19 +21,24 @@
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+ 9 - 4
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@@ -21,19 +21,24 @@
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     <RootNamespace>testsprite2</RootNamespace>
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+ 210 - 0
sdl.mod/SDL/VisualC/tests/testsurround/testsurround.vcxproj

@@ -0,0 +1,210 @@
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@@ -199,19 +204,19 @@
   <ItemGroup>
   <ItemGroup>
     <CustomBuild Include="..\..\..\test\testyuv.bmp">
     <CustomBuild Include="..\..\..\test\testyuv.bmp">
       <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying %(Filename)%(Extension)</Message>
       <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
 </Command>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
       <Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Copying %(Filename)%(Extension)</Message>
       <Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
 </Command>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
       <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying %(Filename)%(Extension)</Message>
       <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
 </Command>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
       <Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying %(Filename)%(Extension)</Message>
       <Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
 </Command>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
     </CustomBuild>
     </CustomBuild>

+ 8 - 7
sdl.mod/SDL/VisualC/visualtest/unittest/testquit/testquit_VS2012.vcxproj

@@ -22,28 +22,29 @@
     <ProjectName>testquit</ProjectName>
     <ProjectName>testquit</ProjectName>
     <RootNamespace>testquit</RootNamespace>
     <RootNamespace>testquit</RootNamespace>
     <ProjectGuid>{1D12C737-7C71-45CE-AE2C-AAB47B690BC8}</ProjectGuid>
     <ProjectGuid>{1D12C737-7C71-45CE-AE2C-AAB47B690BC8}</ProjectGuid>
+    <VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
   </PropertyGroup>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
     <ConfigurationType>Application</ConfigurationType>
     <UseOfMfc>false</UseOfMfc>
     <UseOfMfc>false</UseOfMfc>
-    <PlatformToolset>v110</PlatformToolset>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
     <ConfigurationType>Application</ConfigurationType>
     <UseOfMfc>false</UseOfMfc>
     <UseOfMfc>false</UseOfMfc>
     <CharacterSet>MultiByte</CharacterSet>
     <CharacterSet>MultiByte</CharacterSet>
-    <PlatformToolset>v110</PlatformToolset>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
     <ConfigurationType>Application</ConfigurationType>
     <UseOfMfc>false</UseOfMfc>
     <UseOfMfc>false</UseOfMfc>
-    <PlatformToolset>v110</PlatformToolset>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
     <ConfigurationType>Application</ConfigurationType>
     <UseOfMfc>false</UseOfMfc>
     <UseOfMfc>false</UseOfMfc>
-    <PlatformToolset>v110</PlatformToolset>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
   <ImportGroup Label="ExtensionSettings">
   <ImportGroup Label="ExtensionSettings">
@@ -200,13 +201,13 @@
     <ClCompile Include="..\..\..\..\visualtest\unittest\testquit.c" />
     <ClCompile Include="..\..\..\..\visualtest\unittest\testquit.c" />
   </ItemGroup>
   </ItemGroup>
   <ItemGroup>
   <ItemGroup>
-    <ProjectReference Include="..\..\..\SDLmain\SDLmain_VS2012.vcxproj">
+    <ProjectReference Include="..\..\..\SDLmain\SDLmain.vcxproj">
       <Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
       <Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
     </ProjectReference>
     </ProjectReference>
-    <ProjectReference Include="..\..\..\SDLtest\SDLtest_VS2012.vcxproj">
+    <ProjectReference Include="..\..\..\SDLtest\SDLtest.vcxproj">
       <Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
       <Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
     </ProjectReference>
     </ProjectReference>
-    <ProjectReference Include="..\..\..\SDL\SDL_VS2012.vcxproj">
+    <ProjectReference Include="..\..\..\SDL\SDL.vcxproj">
       <Project>{81ce8daf-ebb2-4761-8e45-b71abcca8c68}</Project>
       <Project>{81ce8daf-ebb2-4761-8e45-b71abcca8c68}</Project>
     </ProjectReference>
     </ProjectReference>
   </ItemGroup>
   </ItemGroup>

+ 12 - 8
sdl.mod/SDL/VisualC/visualtest/visualtest_VS2012.vcxproj

@@ -22,28 +22,29 @@
     <ProjectName>visualtest</ProjectName>
     <ProjectName>visualtest</ProjectName>
     <RootNamespace>visualtest</RootNamespace>
     <RootNamespace>visualtest</RootNamespace>
     <ProjectGuid>{13DDF23A-4A8F-4AF9-9734-CC09D9157924}</ProjectGuid>
     <ProjectGuid>{13DDF23A-4A8F-4AF9-9734-CC09D9157924}</ProjectGuid>
+    <VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
   </PropertyGroup>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
     <ConfigurationType>Application</ConfigurationType>
     <UseOfMfc>false</UseOfMfc>
     <UseOfMfc>false</UseOfMfc>
-    <PlatformToolset>v110</PlatformToolset>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
     <ConfigurationType>Application</ConfigurationType>
     <UseOfMfc>false</UseOfMfc>
     <UseOfMfc>false</UseOfMfc>
     <CharacterSet>MultiByte</CharacterSet>
     <CharacterSet>MultiByte</CharacterSet>
-    <PlatformToolset>v110</PlatformToolset>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
     <ConfigurationType>Application</ConfigurationType>
     <UseOfMfc>false</UseOfMfc>
     <UseOfMfc>false</UseOfMfc>
-    <PlatformToolset>v110</PlatformToolset>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
     <ConfigurationType>Application</ConfigurationType>
     <UseOfMfc>false</UseOfMfc>
     <UseOfMfc>false</UseOfMfc>
-    <PlatformToolset>v110</PlatformToolset>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
   <ImportGroup Label="ExtensionSettings">
   <ImportGroup Label="ExtensionSettings">
@@ -110,6 +111,7 @@
     <Link>
     <Link>
       <SuppressStartupBanner>true</SuppressStartupBanner>
       <SuppressStartupBanner>true</SuppressStartupBanner>
       <SubSystem>Windows</SubSystem>
       <SubSystem>Windows</SubSystem>
+      <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
     </Link>
     </Link>
     <PostBuildEvent>
     <PostBuildEvent>
       <Command>copy "$(SolutionDir)..\test\icon.bmp" "$(ProjectDir)icon.bmp"
       <Command>copy "$(SolutionDir)..\test\icon.bmp" "$(ProjectDir)icon.bmp"
@@ -152,6 +154,7 @@ copy /y "$(SolutionDir)..\visualtest\unittest\*.actions" "$(ProjectDir)"</Comman
     <Link>
     <Link>
       <SuppressStartupBanner>true</SuppressStartupBanner>
       <SuppressStartupBanner>true</SuppressStartupBanner>
       <SubSystem>Windows</SubSystem>
       <SubSystem>Windows</SubSystem>
+      <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
     </Link>
     </Link>
     <PostBuildEvent>
     <PostBuildEvent>
       <Command>copy "$(SolutionDir)..\test\icon.bmp" "$(ProjectDir)icon.bmp"
       <Command>copy "$(SolutionDir)..\test\icon.bmp" "$(ProjectDir)icon.bmp"
@@ -196,7 +199,7 @@ copy /y "$(SolutionDir)..\visualtest\unittest\*.actions" "$(ProjectDir)"</Comman
       <SuppressStartupBanner>true</SuppressStartupBanner>
       <SuppressStartupBanner>true</SuppressStartupBanner>
       <GenerateDebugInformation>true</GenerateDebugInformation>
       <GenerateDebugInformation>true</GenerateDebugInformation>
       <SubSystem>Windows</SubSystem>
       <SubSystem>Windows</SubSystem>
-      <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;Shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
+      <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
       <ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
       <ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
     </Link>
     </Link>
     <PostBuildEvent>
     <PostBuildEvent>
@@ -241,6 +244,7 @@ copy /y "$(SolutionDir)..\visualtest\unittest\*.actions" "$(ProjectDir)"</Comman
       <GenerateDebugInformation>true</GenerateDebugInformation>
       <GenerateDebugInformation>true</GenerateDebugInformation>
       <SubSystem>Windows</SubSystem>
       <SubSystem>Windows</SubSystem>
       <ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
       <ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
+      <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
     </Link>
     </Link>
     <PostBuildEvent>
     <PostBuildEvent>
       <Command>copy "$(SolutionDir)..\test\icon.bmp" "$(ProjectDir)icon.bmp"
       <Command>copy "$(SolutionDir)..\test\icon.bmp" "$(ProjectDir)icon.bmp"
@@ -288,13 +292,13 @@ copy /y "$(SolutionDir)..\visualtest\unittest\*.actions" "$(ProjectDir)"</Comman
     <ClCompile Include="..\..\visualtest\src\windows\windows_screenshot.c" />
     <ClCompile Include="..\..\visualtest\src\windows\windows_screenshot.c" />
   </ItemGroup>
   </ItemGroup>
   <ItemGroup>
   <ItemGroup>
-    <ProjectReference Include="..\SDLmain\SDLmain_VS2012.vcxproj">
+    <ProjectReference Include="..\SDLmain\SDLmain.vcxproj">
       <Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
       <Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
     </ProjectReference>
     </ProjectReference>
-    <ProjectReference Include="..\SDLtest\SDLtest_VS2012.vcxproj">
+    <ProjectReference Include="..\SDLtest\SDLtest.vcxproj">
       <Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
       <Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
     </ProjectReference>
     </ProjectReference>
-    <ProjectReference Include="..\SDL\SDL_VS2012.vcxproj">
+    <ProjectReference Include="..\SDL\SDL.vcxproj">
       <Project>{81ce8daf-ebb2-4761-8e45-b71abcca8c68}</Project>
       <Project>{81ce8daf-ebb2-4761-8e45-b71abcca8c68}</Project>
     </ProjectReference>
     </ProjectReference>
   </ItemGroup>
   </ItemGroup>

+ 88 - 0
sdl.mod/SDL/WhatsNew.txt

@@ -1,6 +1,94 @@
 
 
 This is a list of major changes in SDL's version history.
 This is a list of major changes in SDL's version history.
 
 
+---------------------------------------------------------------------------
+2.0.18:
+---------------------------------------------------------------------------
+
+General:
+* The SDL wiki documentation and development headers are automatically kept in sync
+* Each function has information about in which version of SDL it was introduced
+* SDL-specific CMake options are now prefixed with 'SDL_'. Be sure to update your CMake build scripts accordingly!
+* Added the hint SDL_HINT_APP_NAME to let SDL know the name of your application for various places it might show up in system information
+* Added SDL_RenderGeometry() and SDL_RenderGeometryRaw() to allow rendering of arbitrary shapes using the SDL 2D render API
+* Added SDL_SetTextureUserData() and SDL_GetTextureUserData() to associate application data with an SDL texture
+* Added SDL_RenderWindowToLogical() and SDL_RenderLogicalToWindow() to convert between window coordinates and logical render coordinates
+* Added SDL_RenderSetVSync() to change whether a renderer present is synchronized with vblank at runtime
+* Added SDL_PremultiplyAlpha() to premultiply alpha on a block of SDL_PIXELFORMAT_ARGB8888 pixels
+* Added a window event SDL_WINDOWEVENT_DISPLAY_CHANGED which is sent when a window changes what display it's centered on
+* Added SDL_GetWindowICCProfile() to query a window's ICC profile, and a window event SDL_WINDOWEVENT_ICCPROF_CHANGED that is sent when it changes
+* Added the hint SDL_HINT_VIDEO_EGL_ALLOW_TRANSPARENCY to allow EGL windows to be transparent instead of opaque
+* SDL_WaitEvent() has been redesigned to use less CPU in most cases
+* Added SDL_SetWindowMouseRect() and SDL_GetWindowMouseRect() to confine the mouse cursor to an area of a window
+* You can now read precise mouse wheel motion using 'preciseX' and 'preciseY' event fields
+* Added SDL_GameControllerHasRumble() and SDL_GameControllerHasRumbleTriggers() to query whether a game controller supports rumble
+* Added SDL_JoystickHasRumble() and SDL_JoystickHasRumbleTriggers() to query whether a joystick supports rumble
+* SDL's hidapi implementation is now available as a public API in SDL_hidapi.h
+
+Windows:
+* Improved relative mouse motion over Windows Remote Desktop
+* Added the hint SDL_HINT_IME_SHOW_UI to show native UI components instead of hiding them (defaults off)
+
+Windows/UWP:
+* WGI is used instead of XInput for better controller support in UWP apps
+
+Linux:
+* Added the hint SDL_HINT_SCREENSAVER_INHIBIT_ACTIVITY_NAME to set the activity that's displayed by the system when the screensaver is disabled
+* Added the hint SDL_HINT_LINUX_JOYSTICK_CLASSIC to control whether /dev/input/js* or /dev/input/event* are used as joystick devices
+* Added the hint SDL_HINT_JOYSTICK_DEVICE to allow the user to specify devices that will be opened in addition to the normal joystick detection
+* Added SDL_LinuxSetThreadPriorityAndPolicy() for more control over a thread priority on Linux
+
+Android:
+* Added support for audio output and capture using AAudio on Android 8.1 and newer
+* Steam Controller support is disabled by default, and can be enabled by setting the hint SDL_HINT_JOYSTICK_HIDAPI_STEAM to "1" before calling SDL_Init()
+
+Apple Arcade:
+* Added SDL_GameControllerGetAppleSFSymbolsNameForButton() and SDL_GameControllerGetAppleSFSymbolsNameForAxis() to support Apple Arcade titles
+
+iOS:
+* Added documentation that the UIApplicationSupportsIndirectInputEvents key must be set to true in your application's Info.plist in order to get real Bluetooth mouse events.
+* Steam Controller support is disabled by default, and can be enabled by setting the hint SDL_HINT_JOYSTICK_HIDAPI_STEAM to "1" before calling SDL_Init()
+
+
+---------------------------------------------------------------------------
+2.0.16:
+---------------------------------------------------------------------------
+General:
+* Added SDL_FlashWindow() to get a user's attention
+* Added SDL_GetAudioDeviceSpec() to get the preferred audio format of a device
+* Added SDL_SetWindowAlwaysOnTop() to dynamically change the SDL_WINDOW_ALWAYS_ON_TOP flag for a window
+* Added SDL_SetWindowKeyboardGrab() to support grabbing the keyboard independently of the mouse
+* Added SDL_SoftStretchLinear() to do bilinear scaling between 32-bit software surfaces
+* Added SDL_UpdateNVTexture() to update streaming NV12/21 textures
+* Added SDL_GameControllerSendEffect() and SDL_JoystickSendEffect() to allow sending custom trigger effects to the DualSense controller
+* Added SDL_GameControllerGetSensorDataRate() to get the sensor data rate for PlayStation and Nintendo Switch controllers
+* Added support for the Amazon Luna game controller
+* Added rumble support for the Google Stadia controller using the HIDAPI driver
+* Added SDL_GameControllerType constants for the Amazon Luna and Google Stadia controllers
+* Added analog rumble for Nintendo Switch Pro controllers using the HIDAPI driver
+* Reduced CPU usage when using SDL_WaitEvent() and SDL_WaitEventTimeout()
+
+Windows:
+* Added SDL_SetWindowsMessageHook() to set a function that is called for all Windows messages
+* Added SDL_RenderGetD3D11Device() to get the D3D11 device used by the SDL renderer
+
+Linux:
+* Greatly improved Wayland support
+* Added support for audio output and capture using Pipewire
+* Added the hint SDL_HINT_AUDIO_INCLUDE_MONITORS to control whether PulseAudio recording should include monitor devices
+* Added the hint SDL_HINT_AUDIO_DEVICE_STREAM_ROLE to describe the role of your application for audio control panels
+
+Android:
+* Added SDL_AndroidShowToast() to show a lightweight notification
+
+iOS:
+* Added support for mouse relative mode on iOS 14.1 and newer
+* Added support for the Xbox Series X controller
+
+tvOS:
+* Added support for the Xbox Series X controller
+
+
 ---------------------------------------------------------------------------
 ---------------------------------------------------------------------------
 2.0.14:
 2.0.14:
 ---------------------------------------------------------------------------
 ---------------------------------------------------------------------------

+ 4 - 0
sdl.mod/SDL/Xcode-iOS/Demos/Info.plist

@@ -16,6 +16,8 @@
 	<string>6.0</string>
 	<string>6.0</string>
 	<key>CFBundleName</key>
 	<key>CFBundleName</key>
 	<string>${PRODUCT_NAME}</string>
 	<string>${PRODUCT_NAME}</string>
+	<key>CFBundleShortVersionString</key>
+	<string>1.0.0</string>
 	<key>CFBundlePackageType</key>
 	<key>CFBundlePackageType</key>
 	<string>APPL</string>
 	<string>APPL</string>
 	<key>CFBundleSignature</key>
 	<key>CFBundleSignature</key>
@@ -28,5 +30,7 @@
 	<string>iOS Launch Screen</string>
 	<string>iOS Launch Screen</string>
 	<key>UISupportedInterfaceOrientations</key>
 	<key>UISupportedInterfaceOrientations</key>
 	<array/>
 	<array/>
+	<key>UIApplicationSupportsIndirectInputEvents</key>
+	<true/>
 </dict>
 </dict>
 </plist>
 </plist>

+ 1 - 1
sdl.mod/SDL/Xcode-iOS/Demos/src/accelerometer.c

@@ -58,7 +58,7 @@ render(SDL_Renderer *renderer, int w, int h, double deltaTime)
         ay * SDL_IPHONE_MAX_GFORCE / SINT16_MAX * GRAVITY_CONSTANT *
         ay * SDL_IPHONE_MAX_GFORCE / SINT16_MAX * GRAVITY_CONSTANT *
         deltaMilliseconds;
         deltaMilliseconds;
 
 
-    speed = sqrt(shipData.vx * shipData.vx + shipData.vy * shipData.vy);
+    speed = SDL_sqrt(shipData.vx * shipData.vx + shipData.vy * shipData.vy);
 
 
     if (speed > 0) {
     if (speed > 0) {
         /* compensate for friction */
         /* compensate for friction */

+ 6 - 6
sdl.mod/SDL/Xcode-iOS/Demos/src/fireworks.c

@@ -109,7 +109,7 @@ stepParticles(double deltaTime)
                 }
                 }
             } else {
             } else {
                 float speed =
                 float speed =
-                    sqrt(curr->xvel * curr->xvel + curr->yvel * curr->yvel);
+                    SDL_sqrt(curr->xvel * curr->xvel + curr->yvel * curr->yvel);
                 /*      if wind resistance is not powerful enough to stop us completely,
                 /*      if wind resistance is not powerful enough to stop us completely,
                    then apply winde resistance, otherwise just stop us completely */
                    then apply winde resistance, otherwise just stop us completely */
                 if (WIND_RESISTANCE * deltaMilliseconds < speed) {
                 if (WIND_RESISTANCE * deltaMilliseconds < speed) {
@@ -194,15 +194,15 @@ explodeEmitter(struct particle *emitter)
         /* come up with a random angle and speed for new particle */
         /* come up with a random angle and speed for new particle */
         float theta = randomFloat(0, 2.0f * 3.141592);
         float theta = randomFloat(0, 2.0f * 3.141592);
         float exponent = 3.0f;
         float exponent = 3.0f;
-        float speed = randomFloat(0.00, powf(0.17, exponent));
-        speed = powf(speed, 1.0f / exponent);
+        float speed = randomFloat(0.00, SDL_powf(0.17, exponent));
+        speed = SDL_powf(speed, 1.0f / exponent);
 
 
         /* select the particle at the end of our array */
         /* select the particle at the end of our array */
         struct particle *p = &particles[num_active_particles];
         struct particle *p = &particles[num_active_particles];
 
 
         /* set the particles properties */
         /* set the particles properties */
-        p->xvel = speed * cos(theta);
-        p->yvel = speed * sin(theta);
+        p->xvel = speed * SDL_cos(theta);
+        p->yvel = speed * SDL_sin(theta);
         p->x = emitter->x + emitter->xvel;
         p->x = emitter->x + emitter->xvel;
         p->y = emitter->y + emitter->yvel;
         p->y = emitter->y + emitter->yvel;
         p->isActive = 1;
         p->isActive = 1;
@@ -297,7 +297,7 @@ spawnEmitterParticle(GLfloat x, GLfloat y)
     p->y = screen_h;
     p->y = screen_h;
     /* set velocity so that terminal point is (x,y) */
     /* set velocity so that terminal point is (x,y) */
     p->xvel = 0;
     p->xvel = 0;
-    p->yvel = -sqrt(2 * ACCEL * (screen_h - y));
+    p->yvel = -SDL_sqrt(2 * ACCEL * (screen_h - y));
     /* set other attributes */
     /* set other attributes */
     p->size = 10 * pointSizeScale;
     p->size = 10 * pointSizeScale;
     p->type = emitter;
     p->type = emitter;

+ 1 - 1
sdl.mod/SDL/Xcode-iOS/Demos/src/mixer.c

@@ -111,7 +111,7 @@ loadSound(const char *file, struct sound *s)
         if (SDL_ConvertAudio(&cvt) == -1) {     /* convert the sound */
         if (SDL_ConvertAudio(&cvt) == -1) {     /* convert the sound */
             fatalError("could not convert .wav");
             fatalError("could not convert .wav");
         }
         }
-        SDL_free(s->buffer);    /* free the original (unconverted) buffer */
+        SDL_free(s->buffer);    /* Free the original (unconverted) buffer */
         s->buffer = cvt.buf;    /* point sound buffer to converted buffer */
         s->buffer = cvt.buf;    /* point sound buffer to converted buffer */
         s->length = cvt.len_cvt;        /* set sound buffer's new length */
         s->length = cvt.len_cvt;        /* set sound buffer's new length */
     }
     }

+ 24 - 14
sdl.mod/SDL/Xcode-iOS/Demos/src/touch.c

@@ -21,7 +21,7 @@ void
 drawLine(SDL_Renderer *renderer, float startx, float starty, float dx, float dy)
 drawLine(SDL_Renderer *renderer, float startx, float starty, float dx, float dy)
 {
 {
 
 
-    float distance = sqrt(dx * dx + dy * dy);   /* length of line segment (pythagoras) */
+    float distance = SDL_sqrt(dx * dx + dy * dy);   /* length of line segment (pythagoras) */
     int iterations = distance / PIXELS_PER_ITERATION + 1;       /* number of brush sprites to draw for the line */
     int iterations = distance / PIXELS_PER_ITERATION + 1;       /* number of brush sprites to draw for the line */
     float dx_prime = dx / iterations;   /* x-shift per iteration */
     float dx_prime = dx / iterations;   /* x-shift per iteration */
     float dy_prime = dy / iterations;   /* y-shift per iteration */
     float dy_prime = dy / iterations;   /* y-shift per iteration */
@@ -81,6 +81,7 @@ main(int argc, char *argv[])
     SDL_Event event;
     SDL_Event event;
     SDL_Window *window;         /* main window */
     SDL_Window *window;         /* main window */
     SDL_Renderer *renderer;
     SDL_Renderer *renderer;
+    SDL_Texture *target;
     int done;                   /* does user want to quit? */
     int done;                   /* does user want to quit? */
     int w, h;
     int w, h;
 
 
@@ -100,29 +101,38 @@ main(int argc, char *argv[])
     initializeTexture(renderer);
     initializeTexture(renderer);
 
 
     /* fill canvass initially with all black */
     /* fill canvass initially with all black */
+    target = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, w, h);
+    SDL_SetRenderTarget(renderer, target);
     SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
     SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
     SDL_RenderClear(renderer);
     SDL_RenderClear(renderer);
-    SDL_RenderPresent(renderer);
+    SDL_SetRenderTarget(renderer, NULL);
 
 
     done = 0;
     done = 0;
-    while (!done && SDL_WaitEvent(&event)) {
-        switch (event.type) {
-        case SDL_QUIT:
-            done = 1;
-            break;
-        case SDL_MOUSEMOTION:
-            state = SDL_GetMouseState(&x, &y);  /* get its location */
-            SDL_GetRelativeMouseState(&dx, &dy);        /* find how much the mouse moved */
-            if (state & SDL_BUTTON_LMASK) {     /* is the mouse (touch) down? */
-                drawLine(renderer, x - dx, y - dy, dx, dy);       /* draw line segment */
-                SDL_RenderPresent(renderer);
+    while (!done) {
+        while (SDL_PollEvent(&event) == 1) {
+            switch (event.type) {
+            case SDL_QUIT:
+                done = 1;
+                break;
+            case SDL_MOUSEMOTION:
+                state = SDL_GetMouseState(&x, &y);  /* get its location */
+                SDL_GetRelativeMouseState(&dx, &dy);        /* find how much the mouse moved */
+                if (state & SDL_BUTTON_LMASK) {     /* is the mouse (touch) down? */
+                    SDL_SetRenderTarget(renderer, target);
+                    drawLine(renderer, x - dx, y - dy, dx, dy);       /* draw line segment */
+                    SDL_SetRenderTarget(renderer, NULL);
+                }
+                break;
             }
             }
-            break;
         }
         }
+
+        SDL_RenderCopy(renderer, target, NULL, NULL);
+        SDL_RenderPresent(renderer);
     }
     }
 
 
     /* cleanup */
     /* cleanup */
     SDL_DestroyTexture(brush);
     SDL_DestroyTexture(brush);
+    SDL_DestroyTexture(target);
     SDL_Quit();
     SDL_Quit();
 
 
     return 0;
     return 0;

BIN
sdl.mod/SDL/Xcode-iOS/Template/SDL iOS Application/[email protected]


BIN
sdl.mod/SDL/Xcode-iOS/Template/SDL iOS Application/Default.png


BIN
sdl.mod/SDL/Xcode-iOS/Template/SDL iOS Application/Icon.png


+ 0 - 28
sdl.mod/SDL/Xcode-iOS/Template/SDL iOS Application/Info.plist

@@ -1,28 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
-<plist version="1.0">
-<dict>
-	<key>CFBundleDevelopmentRegion</key>
-	<string>en</string>
-	<key>CFBundleDisplayName</key>
-	<string>${PRODUCT_NAME}</string>
-	<key>CFBundleExecutable</key>
-	<string>${EXECUTABLE_NAME}</string>
-	<key>CFBundleIconFile</key>
-	<string>Icon</string>
-	<key>CFBundleIdentifier</key>
-	<string>com.yourcompany.${PRODUCT_NAME:identifier}</string>
-	<key>CFBundleInfoDictionaryVersion</key>
-	<string>6.0</string>
-	<key>CFBundleName</key>
-	<string>${PRODUCT_NAME}</string>
-	<key>CFBundlePackageType</key>
-	<string>APPL</string>
-	<key>CFBundleSignature</key>
-	<string>????</string>
-	<key>CFBundleVersion</key>
-	<string>1.0</string>
-	<key>LSRequiresIPhoneOS</key>
-	<false/>
-</dict>
-</plist>

BIN
sdl.mod/SDL/Xcode-iOS/Template/SDL iOS Application/___PROJECTNAME___.xcodeproj/TemplateIcon.icns


+ 0 - 10
sdl.mod/SDL/Xcode-iOS/Template/SDL iOS Application/___PROJECTNAME___.xcodeproj/TemplateInfo.plist

@@ -1,10 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
-<plist version="1.0">
-<dict>
-	<key>Description</key>
-	<string>This project builds an SDL based project for iPhone OS using C or Objective-C.  It includes everything you need to get up and running with SDL on iPhone.</string>
-	<key>CFBundleIconFile</key>
-	<string>Icon.png</string>
-</dict>
-</plist>

+ 0 - 500
sdl.mod/SDL/Xcode-iOS/Template/SDL iOS Application/___PROJECTNAME___.xcodeproj/project.pbxproj

@@ -1,500 +0,0 @@
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-			};
-			name = Release;
-		};
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-			isa = XCConfigurationList;
-			buildConfigurations = (
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-/* End XCConfigurationList section */
-	};
-	rootObject = 29B97313FDCFA39411CA2CEA /* Project object */;
-}

+ 0 - 100
sdl.mod/SDL/Xcode-iOS/Template/SDL iOS Application/main.c

@@ -1,100 +0,0 @@
-/*
- *  rectangles.c
- *  written by Holmes Futrell
- *  use however you want
- */
-
-#include "SDL.h"
-#include <stdio.h>
-#include <stdlib.h>
-#include <time.h>
-
-#define SCREEN_WIDTH 320
-#define SCREEN_HEIGHT 480
-
-int
-randomInt(int min, int max)
-{
-    return min + rand() % (max - min + 1);
-}
-
-void
-render(SDL_Renderer *renderer)
-{
-
-    SDL_Rect rect;
-    Uint8 r, g, b;
-
-    /* Clear the screen */
-    SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
-    SDL_RenderClear(renderer);
-
-    /*  Come up with a random rectangle */
-    rect.w = randomInt(64, 128);
-    rect.h = randomInt(64, 128);
-    rect.x = randomInt(0, SCREEN_WIDTH);
-    rect.y = randomInt(0, SCREEN_HEIGHT);
-
-    /* Come up with a random color */
-    r = randomInt(50, 255);
-    g = randomInt(50, 255);
-    b = randomInt(50, 255);
-    SDL_SetRenderDrawColor(renderer, r, g, b, 255);
-
-    /*  Fill the rectangle in the color */
-    SDL_RenderFillRect(renderer, &rect);
-
-    /* update screen */
-    SDL_RenderPresent(renderer);
-}
-
-int
-main(int argc, char *argv[])
-{
-
-    SDL_Window *window;
-    SDL_Renderer *renderer;
-    int done;
-    SDL_Event event;
-
-    /* initialize SDL */
-    if (SDL_Init(SDL_INIT_VIDEO) < 0) {
-        printf("Could not initialize SDL\n");
-        return 1;
-    }
-
-    /* seed random number generator */
-    srand(time(NULL));
-
-    /* create window and renderer */
-    window =
-        SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT,
-                         SDL_WINDOW_OPENGL);
-    if (!window) {
-        printf("Could not initialize Window\n");
-        return 1;
-    }
-
-    renderer = SDL_CreateRenderer(window, -1, 0);
-    if (!renderer) {
-        printf("Could not create renderer\n");
-        return 1;
-    }
-
-    /* Enter render loop, waiting for user to quit */
-    done = 0;
-    while (!done) {
-        while (SDL_PollEvent(&event)) {
-            if (event.type == SDL_QUIT) {
-                done = 1;
-            }
-        }
-        render(renderer);
-        SDL_Delay(1);
-    }
-
-    /* shutdown SDL */
-    SDL_Quit();
-
-    return 0;
-}

+ 2 - 2
sdl.mod/SDL/Xcode/SDL/Info-Framework.plist

@@ -19,10 +19,10 @@
 	<key>CFBundlePackageType</key>
 	<key>CFBundlePackageType</key>
 	<string>FMWK</string>
 	<string>FMWK</string>
 	<key>CFBundleShortVersionString</key>
 	<key>CFBundleShortVersionString</key>
-	<string>2.0.15</string>
+	<string>2.0.19</string>
 	<key>CFBundleSignature</key>
 	<key>CFBundleSignature</key>
 	<string>SDLX</string>
 	<string>SDLX</string>
 	<key>CFBundleVersion</key>
 	<key>CFBundleVersion</key>
-	<string>2.0.15</string>
+	<string>2.0.19</string>
 </dict>
 </dict>
 </plist>
 </plist>

File diff suppressed because it is too large
+ 18 - 380
sdl.mod/SDL/Xcode/SDL/SDL.xcodeproj/project.pbxproj


+ 0 - 22
sdl.mod/SDL/Xcode/SDL/hidapi/Info.plist

@@ -1,22 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
-<plist version="1.0">
-<dict>
-	<key>CFBundleDevelopmentRegion</key>
-	<string>$(DEVELOPMENT_LANGUAGE)</string>
-	<key>CFBundleExecutable</key>
-	<string>$(EXECUTABLE_NAME)</string>
-	<key>CFBundleIdentifier</key>
-	<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
-	<key>CFBundleInfoDictionaryVersion</key>
-	<string>6.0</string>
-	<key>CFBundleName</key>
-	<string>$(PRODUCT_NAME)</string>
-	<key>CFBundlePackageType</key>
-	<string>$(PRODUCT_BUNDLE_PACKAGE_TYPE)</string>
-	<key>CFBundleShortVersionString</key>
-	<string>$(CURRENT_PROJECT_VERSION)</string>
-	<key>CFBundleVersion</key>
-	<string>$(CURRENT_PROJECT_VERSION)</string>
-</dict>
-</plist>

File diff suppressed because it is too large
+ 250 - 170
sdl.mod/SDL/acinclude/libtool.m4


+ 90 - 37
sdl.mod/SDL/acinclude/ltoptions.m4

@@ -1,14 +1,14 @@
 # Helper functions for option handling.                    -*- Autoconf -*-
 # Helper functions for option handling.                    -*- Autoconf -*-
 #
 #
-#   Copyright (C) 2004, 2005, 2007, 2008, 2009 Free Software Foundation,
-#   Inc.
+#   Copyright (C) 2004-2005, 2007-2009, 2011-2015 Free Software
+#   Foundation, Inc.
 #   Written by Gary V. Vaughan, 2004
 #   Written by Gary V. Vaughan, 2004
 #
 #
 # This file is free software; the Free Software Foundation gives
 # This file is free software; the Free Software Foundation gives
 # unlimited permission to copy and/or distribute it, with or without
 # unlimited permission to copy and/or distribute it, with or without
 # modifications, as long as this notice is preserved.
 # modifications, as long as this notice is preserved.
 
 
-# serial 7 ltoptions.m4
+# serial 8 ltoptions.m4
 
 
 # This is to help aclocal find these macros, as it can't see m4_define.
 # This is to help aclocal find these macros, as it can't see m4_define.
 AC_DEFUN([LTOPTIONS_VERSION], [m4_if([1])])
 AC_DEFUN([LTOPTIONS_VERSION], [m4_if([1])])
@@ -29,7 +29,7 @@ m4_define([_LT_SET_OPTION],
 [m4_define(_LT_MANGLE_OPTION([$1], [$2]))dnl
 [m4_define(_LT_MANGLE_OPTION([$1], [$2]))dnl
 m4_ifdef(_LT_MANGLE_DEFUN([$1], [$2]),
 m4_ifdef(_LT_MANGLE_DEFUN([$1], [$2]),
         _LT_MANGLE_DEFUN([$1], [$2]),
         _LT_MANGLE_DEFUN([$1], [$2]),
-    [m4_warning([Unknown $1 option `$2'])])[]dnl
+    [m4_warning([Unknown $1 option '$2'])])[]dnl
 ])
 ])
 
 
 
 
@@ -75,13 +75,15 @@ m4_if([$1],[LT_INIT],[
   dnl
   dnl
   dnl If no reference was made to various pairs of opposing options, then
   dnl If no reference was made to various pairs of opposing options, then
   dnl we run the default mode handler for the pair.  For example, if neither
   dnl we run the default mode handler for the pair.  For example, if neither
-  dnl `shared' nor `disable-shared' was passed, we enable building of shared
+  dnl 'shared' nor 'disable-shared' was passed, we enable building of shared
   dnl archives by default:
   dnl archives by default:
   _LT_UNLESS_OPTIONS([LT_INIT], [shared disable-shared], [_LT_ENABLE_SHARED])
   _LT_UNLESS_OPTIONS([LT_INIT], [shared disable-shared], [_LT_ENABLE_SHARED])
   _LT_UNLESS_OPTIONS([LT_INIT], [static disable-static], [_LT_ENABLE_STATIC])
   _LT_UNLESS_OPTIONS([LT_INIT], [static disable-static], [_LT_ENABLE_STATIC])
   _LT_UNLESS_OPTIONS([LT_INIT], [pic-only no-pic], [_LT_WITH_PIC])
   _LT_UNLESS_OPTIONS([LT_INIT], [pic-only no-pic], [_LT_WITH_PIC])
   _LT_UNLESS_OPTIONS([LT_INIT], [fast-install disable-fast-install],
   _LT_UNLESS_OPTIONS([LT_INIT], [fast-install disable-fast-install],
-  		   [_LT_ENABLE_FAST_INSTALL])
+		   [_LT_ENABLE_FAST_INSTALL])
+  _LT_UNLESS_OPTIONS([LT_INIT], [aix-soname=aix aix-soname=both aix-soname=svr4],
+		   [_LT_WITH_AIX_SONAME([aix])])
   ])
   ])
 ])# _LT_SET_OPTIONS
 ])# _LT_SET_OPTIONS
 
 
@@ -112,7 +114,7 @@ AU_DEFUN([AC_LIBTOOL_DLOPEN],
 [_LT_SET_OPTION([LT_INIT], [dlopen])
 [_LT_SET_OPTION([LT_INIT], [dlopen])
 AC_DIAGNOSE([obsolete],
 AC_DIAGNOSE([obsolete],
 [$0: Remove this warning and the call to _LT_SET_OPTION when you
 [$0: Remove this warning and the call to _LT_SET_OPTION when you
-put the `dlopen' option into LT_INIT's first parameter.])
+put the 'dlopen' option into LT_INIT's first parameter.])
 ])
 ])
 
 
 dnl aclocal-1.4 backwards compatibility:
 dnl aclocal-1.4 backwards compatibility:
@@ -148,7 +150,7 @@ AU_DEFUN([AC_LIBTOOL_WIN32_DLL],
 _LT_SET_OPTION([LT_INIT], [win32-dll])
 _LT_SET_OPTION([LT_INIT], [win32-dll])
 AC_DIAGNOSE([obsolete],
 AC_DIAGNOSE([obsolete],
 [$0: Remove this warning and the call to _LT_SET_OPTION when you
 [$0: Remove this warning and the call to _LT_SET_OPTION when you
-put the `win32-dll' option into LT_INIT's first parameter.])
+put the 'win32-dll' option into LT_INIT's first parameter.])
 ])
 ])
 
 
 dnl aclocal-1.4 backwards compatibility:
 dnl aclocal-1.4 backwards compatibility:
@@ -157,9 +159,9 @@ dnl AC_DEFUN([AC_LIBTOOL_WIN32_DLL], [])
 
 
 # _LT_ENABLE_SHARED([DEFAULT])
 # _LT_ENABLE_SHARED([DEFAULT])
 # ----------------------------
 # ----------------------------
-# implement the --enable-shared flag, and supports the `shared' and
-# `disable-shared' LT_INIT options.
-# DEFAULT is either `yes' or `no'.  If omitted, it defaults to `yes'.
+# implement the --enable-shared flag, and supports the 'shared' and
+# 'disable-shared' LT_INIT options.
+# DEFAULT is either 'yes' or 'no'.  If omitted, it defaults to 'yes'.
 m4_define([_LT_ENABLE_SHARED],
 m4_define([_LT_ENABLE_SHARED],
 [m4_define([_LT_ENABLE_SHARED_DEFAULT], [m4_if($1, no, no, yes)])dnl
 [m4_define([_LT_ENABLE_SHARED_DEFAULT], [m4_if($1, no, no, yes)])dnl
 AC_ARG_ENABLE([shared],
 AC_ARG_ENABLE([shared],
@@ -172,14 +174,14 @@ AC_ARG_ENABLE([shared],
     *)
     *)
       enable_shared=no
       enable_shared=no
       # Look at the argument we got.  We use all the common list separators.
       # Look at the argument we got.  We use all the common list separators.
-      lt_save_ifs="$IFS"; IFS="${IFS}$PATH_SEPARATOR,"
+      lt_save_ifs=$IFS; IFS=$IFS$PATH_SEPARATOR,
       for pkg in $enableval; do
       for pkg in $enableval; do
-	IFS="$lt_save_ifs"
+	IFS=$lt_save_ifs
 	if test "X$pkg" = "X$p"; then
 	if test "X$pkg" = "X$p"; then
 	  enable_shared=yes
 	  enable_shared=yes
 	fi
 	fi
       done
       done
-      IFS="$lt_save_ifs"
+      IFS=$lt_save_ifs
       ;;
       ;;
     esac],
     esac],
     [enable_shared=]_LT_ENABLE_SHARED_DEFAULT)
     [enable_shared=]_LT_ENABLE_SHARED_DEFAULT)
@@ -211,9 +213,9 @@ dnl AC_DEFUN([AM_DISABLE_SHARED], [])
 
 
 # _LT_ENABLE_STATIC([DEFAULT])
 # _LT_ENABLE_STATIC([DEFAULT])
 # ----------------------------
 # ----------------------------
-# implement the --enable-static flag, and support the `static' and
-# `disable-static' LT_INIT options.
-# DEFAULT is either `yes' or `no'.  If omitted, it defaults to `yes'.
+# implement the --enable-static flag, and support the 'static' and
+# 'disable-static' LT_INIT options.
+# DEFAULT is either 'yes' or 'no'.  If omitted, it defaults to 'yes'.
 m4_define([_LT_ENABLE_STATIC],
 m4_define([_LT_ENABLE_STATIC],
 [m4_define([_LT_ENABLE_STATIC_DEFAULT], [m4_if($1, no, no, yes)])dnl
 [m4_define([_LT_ENABLE_STATIC_DEFAULT], [m4_if($1, no, no, yes)])dnl
 AC_ARG_ENABLE([static],
 AC_ARG_ENABLE([static],
@@ -226,14 +228,14 @@ AC_ARG_ENABLE([static],
     *)
     *)
      enable_static=no
      enable_static=no
       # Look at the argument we got.  We use all the common list separators.
       # Look at the argument we got.  We use all the common list separators.
-      lt_save_ifs="$IFS"; IFS="${IFS}$PATH_SEPARATOR,"
+      lt_save_ifs=$IFS; IFS=$IFS$PATH_SEPARATOR,
       for pkg in $enableval; do
       for pkg in $enableval; do
-	IFS="$lt_save_ifs"
+	IFS=$lt_save_ifs
 	if test "X$pkg" = "X$p"; then
 	if test "X$pkg" = "X$p"; then
 	  enable_static=yes
 	  enable_static=yes
 	fi
 	fi
       done
       done
-      IFS="$lt_save_ifs"
+      IFS=$lt_save_ifs
       ;;
       ;;
     esac],
     esac],
     [enable_static=]_LT_ENABLE_STATIC_DEFAULT)
     [enable_static=]_LT_ENABLE_STATIC_DEFAULT)
@@ -265,9 +267,9 @@ dnl AC_DEFUN([AM_DISABLE_STATIC], [])
 
 
 # _LT_ENABLE_FAST_INSTALL([DEFAULT])
 # _LT_ENABLE_FAST_INSTALL([DEFAULT])
 # ----------------------------------
 # ----------------------------------
-# implement the --enable-fast-install flag, and support the `fast-install'
-# and `disable-fast-install' LT_INIT options.
-# DEFAULT is either `yes' or `no'.  If omitted, it defaults to `yes'.
+# implement the --enable-fast-install flag, and support the 'fast-install'
+# and 'disable-fast-install' LT_INIT options.
+# DEFAULT is either 'yes' or 'no'.  If omitted, it defaults to 'yes'.
 m4_define([_LT_ENABLE_FAST_INSTALL],
 m4_define([_LT_ENABLE_FAST_INSTALL],
 [m4_define([_LT_ENABLE_FAST_INSTALL_DEFAULT], [m4_if($1, no, no, yes)])dnl
 [m4_define([_LT_ENABLE_FAST_INSTALL_DEFAULT], [m4_if($1, no, no, yes)])dnl
 AC_ARG_ENABLE([fast-install],
 AC_ARG_ENABLE([fast-install],
@@ -280,14 +282,14 @@ AC_ARG_ENABLE([fast-install],
     *)
     *)
       enable_fast_install=no
       enable_fast_install=no
       # Look at the argument we got.  We use all the common list separators.
       # Look at the argument we got.  We use all the common list separators.
-      lt_save_ifs="$IFS"; IFS="${IFS}$PATH_SEPARATOR,"
+      lt_save_ifs=$IFS; IFS=$IFS$PATH_SEPARATOR,
       for pkg in $enableval; do
       for pkg in $enableval; do
-	IFS="$lt_save_ifs"
+	IFS=$lt_save_ifs
 	if test "X$pkg" = "X$p"; then
 	if test "X$pkg" = "X$p"; then
 	  enable_fast_install=yes
 	  enable_fast_install=yes
 	fi
 	fi
       done
       done
-      IFS="$lt_save_ifs"
+      IFS=$lt_save_ifs
       ;;
       ;;
     esac],
     esac],
     [enable_fast_install=]_LT_ENABLE_FAST_INSTALL_DEFAULT)
     [enable_fast_install=]_LT_ENABLE_FAST_INSTALL_DEFAULT)
@@ -304,14 +306,14 @@ AU_DEFUN([AC_ENABLE_FAST_INSTALL],
 [_LT_SET_OPTION([LT_INIT], m4_if([$1], [no], [disable-])[fast-install])
 [_LT_SET_OPTION([LT_INIT], m4_if([$1], [no], [disable-])[fast-install])
 AC_DIAGNOSE([obsolete],
 AC_DIAGNOSE([obsolete],
 [$0: Remove this warning and the call to _LT_SET_OPTION when you put
 [$0: Remove this warning and the call to _LT_SET_OPTION when you put
-the `fast-install' option into LT_INIT's first parameter.])
+the 'fast-install' option into LT_INIT's first parameter.])
 ])
 ])
 
 
 AU_DEFUN([AC_DISABLE_FAST_INSTALL],
 AU_DEFUN([AC_DISABLE_FAST_INSTALL],
 [_LT_SET_OPTION([LT_INIT], [disable-fast-install])
 [_LT_SET_OPTION([LT_INIT], [disable-fast-install])
 AC_DIAGNOSE([obsolete],
 AC_DIAGNOSE([obsolete],
 [$0: Remove this warning and the call to _LT_SET_OPTION when you put
 [$0: Remove this warning and the call to _LT_SET_OPTION when you put
-the `disable-fast-install' option into LT_INIT's first parameter.])
+the 'disable-fast-install' option into LT_INIT's first parameter.])
 ])
 ])
 
 
 dnl aclocal-1.4 backwards compatibility:
 dnl aclocal-1.4 backwards compatibility:
@@ -319,11 +321,64 @@ dnl AC_DEFUN([AC_ENABLE_FAST_INSTALL], [])
 dnl AC_DEFUN([AM_DISABLE_FAST_INSTALL], [])
 dnl AC_DEFUN([AM_DISABLE_FAST_INSTALL], [])
 
 
 
 
+# _LT_WITH_AIX_SONAME([DEFAULT])
+# ----------------------------------
+# implement the --with-aix-soname flag, and support the `aix-soname=aix'
+# and `aix-soname=both' and `aix-soname=svr4' LT_INIT options. DEFAULT
+# is either `aix', `both' or `svr4'.  If omitted, it defaults to `aix'.
+m4_define([_LT_WITH_AIX_SONAME],
+[m4_define([_LT_WITH_AIX_SONAME_DEFAULT], [m4_if($1, svr4, svr4, m4_if($1, both, both, aix))])dnl
+shared_archive_member_spec=
+case $host,$enable_shared in
+power*-*-aix[[5-9]]*,yes)
+  AC_MSG_CHECKING([which variant of shared library versioning to provide])
+  AC_ARG_WITH([aix-soname],
+    [AS_HELP_STRING([--with-aix-soname=aix|svr4|both],
+      [shared library versioning (aka "SONAME") variant to provide on AIX, @<:@default=]_LT_WITH_AIX_SONAME_DEFAULT[@:>@.])],
+    [case $withval in
+    aix|svr4|both)
+      ;;
+    *)
+      AC_MSG_ERROR([Unknown argument to --with-aix-soname])
+      ;;
+    esac
+    lt_cv_with_aix_soname=$with_aix_soname],
+    [AC_CACHE_VAL([lt_cv_with_aix_soname],
+      [lt_cv_with_aix_soname=]_LT_WITH_AIX_SONAME_DEFAULT)
+    with_aix_soname=$lt_cv_with_aix_soname])
+  AC_MSG_RESULT([$with_aix_soname])
+  if test aix != "$with_aix_soname"; then
+    # For the AIX way of multilib, we name the shared archive member
+    # based on the bitwidth used, traditionally 'shr.o' or 'shr_64.o',
+    # and 'shr.imp' or 'shr_64.imp', respectively, for the Import File.
+    # Even when GNU compilers ignore OBJECT_MODE but need '-maix64' flag,
+    # the AIX toolchain works better with OBJECT_MODE set (default 32).
+    if test 64 = "${OBJECT_MODE-32}"; then
+      shared_archive_member_spec=shr_64
+    else
+      shared_archive_member_spec=shr
+    fi
+  fi
+  ;;
+*)
+  with_aix_soname=aix
+  ;;
+esac
+
+_LT_DECL([], [shared_archive_member_spec], [0],
+    [Shared archive member basename, for filename based shared library versioning on AIX])dnl
+])# _LT_WITH_AIX_SONAME
+
+LT_OPTION_DEFINE([LT_INIT], [aix-soname=aix], [_LT_WITH_AIX_SONAME([aix])])
+LT_OPTION_DEFINE([LT_INIT], [aix-soname=both], [_LT_WITH_AIX_SONAME([both])])
+LT_OPTION_DEFINE([LT_INIT], [aix-soname=svr4], [_LT_WITH_AIX_SONAME([svr4])])
+
+
 # _LT_WITH_PIC([MODE])
 # _LT_WITH_PIC([MODE])
 # --------------------
 # --------------------
-# implement the --with-pic flag, and support the `pic-only' and `no-pic'
+# implement the --with-pic flag, and support the 'pic-only' and 'no-pic'
 # LT_INIT options.
 # LT_INIT options.
-# MODE is either `yes' or `no'.  If omitted, it defaults to `both'.
+# MODE is either 'yes' or 'no'.  If omitted, it defaults to 'both'.
 m4_define([_LT_WITH_PIC],
 m4_define([_LT_WITH_PIC],
 [AC_ARG_WITH([pic],
 [AC_ARG_WITH([pic],
     [AS_HELP_STRING([--with-pic@<:@=PKGS@:>@],
     [AS_HELP_STRING([--with-pic@<:@=PKGS@:>@],
@@ -334,19 +389,17 @@ m4_define([_LT_WITH_PIC],
     *)
     *)
       pic_mode=default
       pic_mode=default
       # Look at the argument we got.  We use all the common list separators.
       # Look at the argument we got.  We use all the common list separators.
-      lt_save_ifs="$IFS"; IFS="${IFS}$PATH_SEPARATOR,"
+      lt_save_ifs=$IFS; IFS=$IFS$PATH_SEPARATOR,
       for lt_pkg in $withval; do
       for lt_pkg in $withval; do
-	IFS="$lt_save_ifs"
+	IFS=$lt_save_ifs
 	if test "X$lt_pkg" = "X$lt_p"; then
 	if test "X$lt_pkg" = "X$lt_p"; then
 	  pic_mode=yes
 	  pic_mode=yes
 	fi
 	fi
       done
       done
-      IFS="$lt_save_ifs"
+      IFS=$lt_save_ifs
       ;;
       ;;
     esac],
     esac],
-    [pic_mode=default])
-
-test -z "$pic_mode" && pic_mode=m4_default([$1], [default])
+    [pic_mode=m4_default([$1], [default])])
 
 
 _LT_DECL([], [pic_mode], [0], [What type of objects to build])dnl
 _LT_DECL([], [pic_mode], [0], [What type of objects to build])dnl
 ])# _LT_WITH_PIC
 ])# _LT_WITH_PIC
@@ -359,7 +412,7 @@ AU_DEFUN([AC_LIBTOOL_PICMODE],
 [_LT_SET_OPTION([LT_INIT], [pic-only])
 [_LT_SET_OPTION([LT_INIT], [pic-only])
 AC_DIAGNOSE([obsolete],
 AC_DIAGNOSE([obsolete],
 [$0: Remove this warning and the call to _LT_SET_OPTION when you
 [$0: Remove this warning and the call to _LT_SET_OPTION when you
-put the `pic-only' option into LT_INIT's first parameter.])
+put the 'pic-only' option into LT_INIT's first parameter.])
 ])
 ])
 
 
 dnl aclocal-1.4 backwards compatibility:
 dnl aclocal-1.4 backwards compatibility:

+ 4 - 3
sdl.mod/SDL/acinclude/ltsugar.m4

@@ -1,6 +1,7 @@
 # ltsugar.m4 -- libtool m4 base layer.                         -*-Autoconf-*-
 # ltsugar.m4 -- libtool m4 base layer.                         -*-Autoconf-*-
 #
 #
-# Copyright (C) 2004, 2005, 2007, 2008 Free Software Foundation, Inc.
+# Copyright (C) 2004-2005, 2007-2008, 2011-2015 Free Software
+# Foundation, Inc.
 # Written by Gary V. Vaughan, 2004
 # Written by Gary V. Vaughan, 2004
 #
 #
 # This file is free software; the Free Software Foundation gives
 # This file is free software; the Free Software Foundation gives
@@ -33,7 +34,7 @@ m4_define([_lt_join],
 # ------------
 # ------------
 # Manipulate m4 lists.
 # Manipulate m4 lists.
 # These macros are necessary as long as will still need to support
 # These macros are necessary as long as will still need to support
-# Autoconf-2.59 which quotes differently.
+# Autoconf-2.59, which quotes differently.
 m4_define([lt_car], [[$1]])
 m4_define([lt_car], [[$1]])
 m4_define([lt_cdr],
 m4_define([lt_cdr],
 [m4_if([$#], 0, [m4_fatal([$0: cannot be called without arguments])],
 [m4_if([$#], 0, [m4_fatal([$0: cannot be called without arguments])],
@@ -44,7 +45,7 @@ m4_define([lt_unquote], $1)
 
 
 # lt_append(MACRO-NAME, STRING, [SEPARATOR])
 # lt_append(MACRO-NAME, STRING, [SEPARATOR])
 # ------------------------------------------
 # ------------------------------------------
-# Redefine MACRO-NAME to hold its former content plus `SEPARATOR'`STRING'.
+# Redefine MACRO-NAME to hold its former content plus 'SEPARATOR''STRING'.
 # Note that neither SEPARATOR nor STRING are expanded; they are appended
 # Note that neither SEPARATOR nor STRING are expanded; they are appended
 # to MACRO-NAME as is (leaving the expansion for when MACRO-NAME is invoked).
 # to MACRO-NAME as is (leaving the expansion for when MACRO-NAME is invoked).
 # No SEPARATOR is output if MACRO-NAME was previously undefined (different
 # No SEPARATOR is output if MACRO-NAME was previously undefined (different

+ 6 - 6
sdl.mod/SDL/acinclude/ltversion.m4

@@ -1,6 +1,6 @@
 # ltversion.m4 -- version numbers			-*- Autoconf -*-
 # ltversion.m4 -- version numbers			-*- Autoconf -*-
 #
 #
-#   Copyright (C) 2004 Free Software Foundation, Inc.
+#   Copyright (C) 2004, 2011-2015 Free Software Foundation, Inc.
 #   Written by Scott James Remnant, 2004
 #   Written by Scott James Remnant, 2004
 #
 #
 # This file is free software; the Free Software Foundation gives
 # This file is free software; the Free Software Foundation gives
@@ -9,15 +9,15 @@
 
 
 # @configure_input@
 # @configure_input@
 
 
-# serial 3337 ltversion.m4
+# serial 4179 ltversion.m4
 # This file is part of GNU Libtool
 # This file is part of GNU Libtool
 
 
-m4_define([LT_PACKAGE_VERSION], [2.4.2])
-m4_define([LT_PACKAGE_REVISION], [1.3337])
+m4_define([LT_PACKAGE_VERSION], [2.4.6])
+m4_define([LT_PACKAGE_REVISION], [2.4.6])
 
 
 AC_DEFUN([LTVERSION_VERSION],
 AC_DEFUN([LTVERSION_VERSION],
-[macro_version='2.4.2'
-macro_revision='1.3337'
+[macro_version='2.4.6'
+macro_revision='2.4.6'
 _LT_DECL(, macro_version, 0, [Which release of libtool.m4 was used?])
 _LT_DECL(, macro_version, 0, [Which release of libtool.m4 was used?])
 _LT_DECL(, macro_revision, 0)
 _LT_DECL(, macro_revision, 0)
 ])
 ])

+ 4 - 3
sdl.mod/SDL/acinclude/lt~obsolete.m4

@@ -1,6 +1,7 @@
 # lt~obsolete.m4 -- aclocal satisfying obsolete definitions.    -*-Autoconf-*-
 # lt~obsolete.m4 -- aclocal satisfying obsolete definitions.    -*-Autoconf-*-
 #
 #
-#   Copyright (C) 2004, 2005, 2007, 2009 Free Software Foundation, Inc.
+#   Copyright (C) 2004-2005, 2007, 2009, 2011-2015 Free Software
+#   Foundation, Inc.
 #   Written by Scott James Remnant, 2004.
 #   Written by Scott James Remnant, 2004.
 #
 #
 # This file is free software; the Free Software Foundation gives
 # This file is free software; the Free Software Foundation gives
@@ -11,7 +12,7 @@
 
 
 # These exist entirely to fool aclocal when bootstrapping libtool.
 # These exist entirely to fool aclocal when bootstrapping libtool.
 #
 #
-# In the past libtool.m4 has provided macros via AC_DEFUN (or AU_DEFUN)
+# In the past libtool.m4 has provided macros via AC_DEFUN (or AU_DEFUN),
 # which have later been changed to m4_define as they aren't part of the
 # which have later been changed to m4_define as they aren't part of the
 # exported API, or moved to Autoconf or Automake where they belong.
 # exported API, or moved to Autoconf or Automake where they belong.
 #
 #
@@ -25,7 +26,7 @@
 # included after everything else.  This provides aclocal with the
 # included after everything else.  This provides aclocal with the
 # AC_DEFUNs it wants, but when m4 processes it, it doesn't do anything
 # AC_DEFUNs it wants, but when m4 processes it, it doesn't do anything
 # because those macros already exist, or will be overwritten later.
 # because those macros already exist, or will be overwritten later.
-# We use AC_DEFUN over AU_DEFUN for compatibility with aclocal-1.6. 
+# We use AC_DEFUN over AU_DEFUN for compatibility with aclocal-1.6.
 #
 #
 # Anytime we withdraw an AC_DEFUN or AU_DEFUN, remember to add it here.
 # Anytime we withdraw an AC_DEFUN or AU_DEFUN, remember to add it here.
 # Yes, that means every name once taken will need to remain here until
 # Yes, that means every name once taken will need to remain here until

+ 0 - 1
sdl.mod/SDL/android-project-ant/AndroidManifest.xml

@@ -1 +0,0 @@
-../android-project/app/src/main/AndroidManifest.xml

+ 0 - 1
sdl.mod/SDL/android-project-ant/src

@@ -1 +0,0 @@
-../android-project/app/src/main/java

+ 2 - 2
sdl.mod/SDL/android-project/app/build.gradle

@@ -8,13 +8,13 @@ else {
 }
 }
 
 
 android {
 android {
-    compileSdkVersion 26
+    compileSdkVersion 31
     defaultConfig {
     defaultConfig {
         if (buildAsApplication) {
         if (buildAsApplication) {
             applicationId "org.libsdl.app"
             applicationId "org.libsdl.app"
         }
         }
         minSdkVersion 16
         minSdkVersion 16
-        targetSdkVersion 26
+        targetSdkVersion 31
         versionCode 1
         versionCode 1
         versionName "1.0"
         versionName "1.0"
         externalNativeBuild {
         externalNativeBuild {

+ 13 - 3
sdl.mod/SDL/android-project/app/src/main/AndroidManifest.xml

@@ -38,10 +38,14 @@
         android:name="android.hardware.microphone"
         android:name="android.hardware.microphone"
         android:required="false" /> -->
         android:required="false" /> -->
 
 
-    <!-- Allow writing to external storage -->
-    <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
+    <!-- Allow downloading to the external storage on Android 5.1 and older -->
+    <!-- <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" android:maxSdkVersion="22" /> -->
+
     <!-- Allow access to Bluetooth devices -->
     <!-- Allow access to Bluetooth devices -->
-    <uses-permission android:name="android.permission.BLUETOOTH" />
+    <!-- Currently this is just for Steam Controller support and requires setting SDL_HINT_JOYSTICK_HIDAPI_STEAM -->
+    <!-- <uses-permission android:name="android.permission.BLUETOOTH" android:maxSdkVersion="30" /> -->
+    <!-- <uses-permission android:name="android.permission.BLUETOOTH_CONNECT" /> -->
+
     <!-- Allow access to the vibrator -->
     <!-- Allow access to the vibrator -->
     <uses-permission android:name="android.permission.VIBRATE" />
     <uses-permission android:name="android.permission.VIBRATE" />
 
 
@@ -71,11 +75,17 @@
             android:alwaysRetainTaskState="true"
             android:alwaysRetainTaskState="true"
             android:launchMode="singleInstance"
             android:launchMode="singleInstance"
             android:configChanges="layoutDirection|locale|orientation|uiMode|screenLayout|screenSize|smallestScreenSize|keyboard|keyboardHidden|navigation"
             android:configChanges="layoutDirection|locale|orientation|uiMode|screenLayout|screenSize|smallestScreenSize|keyboard|keyboardHidden|navigation"
+            android:preferMinimalPostProcessing="true"
+            android:exported="true"
             >
             >
             <intent-filter>
             <intent-filter>
                 <action android:name="android.intent.action.MAIN" />
                 <action android:name="android.intent.action.MAIN" />
                 <category android:name="android.intent.category.LAUNCHER" />
                 <category android:name="android.intent.category.LAUNCHER" />
             </intent-filter>
             </intent-filter>
+            <!-- Let Android know that we can handle some USB devices and should receive this event -->
+            <intent-filter>
+                <action android:name="android.hardware.usb.action.USB_DEVICE_ATTACHED" />
+            </intent-filter>
             <!-- Drop file event -->
             <!-- Drop file event -->
             <!--
             <!--
             <intent-filter>
             <intent-filter>

+ 3 - 3
sdl.mod/SDL/android-project/app/src/main/java/org/libsdl/app/HIDDeviceBLESteamController.java

@@ -564,10 +564,10 @@ class HIDDeviceBLESteamController extends BluetoothGattCallback implements HIDDe
         return "Steam Controller";
         return "Steam Controller";
     }
     }
 
 
-	@Override
+    @Override
     public UsbDevice getDevice() {
     public UsbDevice getDevice() {
-		return null;
-	}
+        return null;
+    }
 
 
     @Override
     @Override
     public boolean open() {
     public boolean open() {

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