SDL backend for BlitzMax

#blitzmax

woollybah 4aebd092d0 Added missing overrides. 6 years ago
d3d9sdlgraphics.mod 32e069689e Initial support for defining window position. 6 years ago
d3d9sdlmax2d.mod 32e069689e Initial support for defining window position. 6 years ago
gl2sdlmax2d.mod 32e069689e Initial support for defining window position. 6 years ago
glsdlgraphics.mod 4fe09e925e Added NX platform support. 7 years ago
glsdlmax2d.mod 32e069689e Initial support for defining window position. 6 years ago
sdl.mod 4aebd092d0 Added missing overrides. 6 years ago
sdlfreeaudio.mod 4aebd092d0 Added missing overrides. 6 years ago
sdlgamecontroller.mod a185319636 SDL.SDLGameController. Initial Import. 6 years ago
sdlgraphics.mod 32e069689e Initial support for defining window position. 6 years ago
sdlhaptic.mod 20437bab73 Update to SDL 2.0.9.e1e13e154128. 6 years ago
sdljoystick.mod 4aebd092d0 Added missing overrides. 6 years ago
sdlrender.mod 20437bab73 Update to SDL 2.0.9.e1e13e154128. 6 years ago
sdlsensor.mod 20437bab73 Update to SDL 2.0.9.e1e13e154128. 6 years ago
sdlsurface.mod 5606401448 Implemented SetIcon(). 6 years ago
sdlsystem.mod 4aebd092d0 Added missing overrides. 6 years ago
sdltimer.mod 4aebd092d0 Added missing overrides. 6 years ago
sdlvideo.mod 5606401448 Implemented SetIcon(). 6 years ago
virtualjoystick.mod 20437bab73 Update to SDL 2.0.9.e1e13e154128. 6 years ago
.gitignore d3d59fe87a Renamed core functions with SDL prefix. 6 years ago
README.md 1f354a21bf Fixed include path. 6 years ago

README.md

A libSDL backend for BlitzMax

SDL.mod leverages libSDL as a replacement for some of the core BlitzMax modules that drive the events and graphics subsystems.

The SDL modules allow for improved graphics window management, more consistent cross-platform events, and extra functionality such as touch and haptic support, as well as acting as a base for taking BlitzMax to new platforms such as Android and iOS.

How Does it Work?

SDL.mod

Installation

Clone or download the repository source, and extract into your BlitzMax/mod folder. The main folder will be called sdl.mod and will contain each of the SDL modules.

You can then optionally build the modules, or have them automatically compiled when your application builds (bmk understands whenever dependent modules require compilation, and will add them to the build).

Requirements

Depending on which platform you are targeting, you may be required to install extra libraries as part of the compilation process.

Linux

As well as the usual packages required to build BlitzMax, the following developer packages are required for building the libSDL sources with SDL.mod :

Debian (Ubuntu, Mint, etc)


#### Fedora

nas-devel dbus-devel libudev-devel libXScrnSaver-devel```

openSUSE

libudev-devel libXss-devel

Although these are required for compilation, the runtime requirements for specific audio libraries are optional.

Windows

Doesn't require anything extra to build or run.

macOS

Doesn't require anything extra to build or run.