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- SDLRender contains functions for 2D accelerated rendering.
- This API supports the following features:
- * single pixel points
- * single pixel lines
- * filled rectangles
- * texture images
- All of these may be drawn in opaque, blended, or additive modes.
- The texture images can have an additional color tint or alpha modulation applied to them, and may also be stretched with linear interpolation, rotated or flipped/mirrored.
- For advanced functionality like particle effects or actual 3D you should use SDL's OpenGL/Direct3D support or one of the many available 3D engines.
- > This API is not designed to be used from multiple threads.
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