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- .de TQ
- . br
- . ns
- . TP \\$1
- ..
- .TH GVMAP 1 "3 March 2011"
- .SH NAME
- gvmap \- find clusters and create a geographical map highlighting clusters.
- .SH SYNOPSIS
- .B gvmap
- [
- .I options
- ]
- [
- .BI \-o
- .I outfile
- ]
- [
- .I files
- ]
- .SH DESCRIPTION
- .B gvmap
- takes as input a graph in DOT format, finds node clusters and produces a rendering of the graph as a geographic-style map, with clusters highlighted
- as countries, in xdot format.
- .P
- In the input graph, each node must have position, width and height information (pos, width and height attributes,
- respectively) defined, and nodes must not overlap.
- .P
- By default,
- .B gvmap
- will generate the clusters from the data. If desired, the input graph can specify
- cluster information by giving every node a \fIcluster\fP attribute whose value is
- a small positive integer. (It is works best if \fIcluster\fP values are all integers
- in the interval [1,K] for some K. Nodes sharing the same \fIcluster\fP attribute value will
- be put into the same cluster. \fBN.B.\fP For the \fIcluster\fP attribute to be used,
- all nodes must have a valid value.
- .P
- If the \fI\-D\fP flag is used,
- .B gvmap
- will use the top-level cluster subgraphs to determine the clustering. Any nodes not in
- such a cluster will be put into a single catch-all cluster.
- .P
- If the input specifies the desired clustering as described above, it can also
- specify a desired coloring by having some node in each cluster provide a
- \fIclustercolor\fP attribute. \fBN.B.\fP Unless one specifies \fI\-c0\fP, only the \fIclustercolor\fP
- of the last node in a cluster has an effect. In addition, unless one uses \fI\-O\fP, \fBgvmap\fP may
- permute the given colors.
- .SH OPTIONS
- The following options are supported:
- .TP
- .BI \-a " k"
- The integer k specifies the average number of artificial points added along
- the bounding box of the labels. Such artificial points are added to avoid
- a country boundary cutting through the boundary box of the labels. Computing
- time is proportional to k; hence, for large graphs, a small value of k is
- suggested. If k = -1, a suitable value of k is automatically selected based on
- the graph size. By default k = -1.
- .TP
- .BI \-b " v"
- The real number v specifies the line width used to draw the polygon boundaries, with v < 0 for no line. By default v = 0.
- .TP
- .BI \-c " k"
- The integer k specifies color scheme used to color the countries. By default k = 1.
- .TP
- Acceptable values are:
- 0 : no polygons
- 1 : pastel
- 2 : blue to yellow
- 3 : white to red
- 4 : light grey to red
- 5 : primary colors
- 6 : sequential single hue red
- 7 : sequential single hue lighter red
- 8 : light grey
- .TP
- .BI \-c_opacity= xy
- Specifies a two-character hexadecimal string specifying the opacity of the polygons.
- .TP
- .BI \-C " d"
- The integer d specifies the maximum number of clusters (countries) allowed. By default d = 0, which means that there is no limit.
- .TP
- .BI \-d " d"
- The integer d specifies the random seed used during color assignment optimization that maximize color difference between neighboring countries.
- .TP
- .BI \-D
- If specified, the graph's cluster subgraphs are used to specify the clustering.
- .TP
- .BI \-e
- If specified, edges will be included in the final output.
- .TP
- .BI \-g " c"
- Specifies the bounding box color. If not specified, a bounding box is not drawn.
- .TP
- .BI \-h " k"
- The number of artificial points added to maintain a bridge between endpoints. By default, this is zero.
- .TP
- .BI \-highlight= k
- Only draw cluster \fIk\fP. By default, all clusters are drawn.
- .TP
- .BI \-k
- If specified, increases the randomness of outer boundary.
- .TP
- .BI \-l " s"
- Use the string \fIs\fP as a label for the drawing.
- .TP
- .BI \-m " v"
- Generate a margin of \fIv\fP points around the drawing. By default, this is determined by \fBgvmap\fP.
- .TP
- .BI \-O
- Do NOT do color assignment optimization that maximizes color differences between neighboring countries
- .TP
- .BI \-o <file>
- Put output in <file>. Default output is stdout
- .TP
- .BI \-p " k"
- Indicates what level of points should be shown. By default, no points are shown.
- .TP
- Acceptable values are:
- 0 : no points
- 1 : all points
- 2 : label points
- 3 : random/artificial points
- .TP
- .BI \-Q
- Use modularity quality for clustering rather than the default modularity clustering.
- .TP
- .BI \-r " k"
- The number of random points k (integer) used to define sea and lake boundaries. If 0, auto assigned. By default v = 0
- .TP
- .BI \-s " v"
- The real number v specifies the depth of the sea and lake shores in points. If 0, auto assigned. By default v = 0.
- .TP
- .BI \-t " n"
- Make \fIn\fP attempts to improve cluster contiguity.
- .TP
- .BI \-v
- Verbose mode.
- .TP
- .BI \-z " c"
- Specified the polygon line color. Default is black.
- .TP
- .BI \-?
- Print usage and exit.
- .SH EXAMPLES
- .PP
- Given a graph foo.gv, one way to generate a layout and highlight the clusters
- is to first select a layout engine with a suitable overlap removal method, then
- feed the output to gvmap, and finally render the map using specific graphics
- format. For example, the following pipeline
- creates a map with edges in semi-transparent light gray and nodes laid
- out using sfdp:
- .PP
- sfdp \-Goverlap=prism foo.gv | gvmap \-e | neato \-n2 \-Ecolor=#55555522 \-Tpng > foo.png
- .PP
- The shell script gvmap.sh provides a shorthand for such pipelines. For example, the
- above pipeline can be achieved using
- .PP
- gvmap.sh \-Ae \-Ecolor=#55555522 \-Tpng foo.gv > foo.png
- .SH AUTHOR
- Yifan Hu <[email protected]>
- .SH "SEE ALSO"
- .PP
- gvmap.sh(1), sfdp(1), neato(1), gvpr(1)
- .PP
- E. R. Gansner, Y. Hu, S. G. Kobourov, "GMap: Visualizing graphs and clusters as maps," Proc. Pacific Vis. 2010, pp. 201\(hy208.
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