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- /*************************************************************************
- * Copyright (c) 2011 AT&T Intellectual Property
- * All rights reserved. This program and the accompanying materials
- * are made available under the terms of the Eclipse Public License v1.0
- * which accompanies this distribution, and is available at
- * https://www.eclipse.org/legal/epl-v10.html
- *
- * Contributors: Details at https://graphviz.org
- *************************************************************************/
- #include <glcomp/glcompmouse.h>
- #include <glcomp/glcompfont.h>
- #include <glcomp/glcompset.h>
- #include <glcomp/glutils.h>
- void glCompMouseInit(glCompMouse * m)
- {
- m->functions.click = glCompClick;
- m->functions.doubleclick = glCompDoubleClick;
- m->functions.draw = NULL;
- m->functions.mousedown = glCompMouseDown;
- m->functions.mousedrag = glCompMouseDrag;
- m->functions.mousein = glCompMouseIn;
- m->functions.mouseout = glCompMouseOut;
- m->functions.mouseover = glCompMouseOver;
- m->functions.mouseup = glCompMouseUp;
- m->callbacks.click = NULL;
- m->callbacks.doubleclick = NULL;
- m->callbacks.draw = NULL;
- m->callbacks.mousedown = NULL;
- m->callbacks.mousedrag = NULL;
- m->callbacks.mousein = NULL;
- m->callbacks.mouseout = NULL;
- m->callbacks.mouseover = NULL;
- m->callbacks.mouseup = NULL;
- m->dragX = 0;
- m->dragY = 0;
- m->down = 0;
- }
- void glCompClick(glCompObj *o, float x, float y, glMouseButtonType t) {
- (void)o;
- (void)x;
- (void)y;
- (void)t;
- }
- void glCompDoubleClick(glCompObj *obj, float x, float y, glMouseButtonType t) {
- (void)obj;
- (void)x;
- (void)y;
- (void)t;
- }
- void glCompMouseDown(glCompObj *obj, float x, float y, glMouseButtonType t) {
- (void)obj;
- (void)x;
- (void)y;
- (void)t;
- }
- void glCompMouseIn(glCompObj *obj, float x, float y) {
- (void)obj;
- (void)x;
- (void)y;
- }
- void glCompMouseOut(glCompObj *obj, float x, float y) {
- (void)obj;
- (void)x;
- (void)y;
- }
- void glCompMouseOver(glCompObj *obj, float x, float y) {
- (void)obj;
- (void)x;
- (void)y;
- }
- void glCompMouseUp(glCompObj *obj, float x, float y, glMouseButtonType t) {
- (void)obj;
- (void)x;
- (void)y;
- (void)t;
- }
- void glCompMouseDrag(glCompObj *obj, float dx, float dy,
- glMouseButtonType t)
- {
- (void)obj;
- (void)dx;
- (void)dy;
- (void)t;
- }
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