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- <html>
- <head>
- <title>pcre2_code_copy_with_tables specification</title>
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- <h1>pcre2_code_copy_with_tables man page</h1>
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- <br><b>
- SYNOPSIS
- </b><br>
- <P>
- <b>#include <pcre2.h></b>
- </P>
- <P>
- <b>pcre2_code *pcre2_code_copy_with_tables(const pcre2_code *<i>code</i>);</b>
- </P>
- <br><b>
- DESCRIPTION
- </b><br>
- <P>
- This function makes a copy of the memory used for a compiled pattern, excluding
- any memory used by the JIT compiler. Without a subsequent call to
- <b>pcre2_jit_compile()</b>, the copy can be used only for non-JIT matching.
- Unlike <b>pcre2_code_copy()</b>, a separate copy of the character tables is also
- made, with the new code pointing to it. This memory will be automatically freed
- when <b>pcre2_code_free()</b> is called. The yield of the function is NULL if
- <i>code</i> is NULL or if sufficient memory cannot be obtained.
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- There is a complete description of the PCRE2 native API in the
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