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- <html>
- <head>
- <title>pcre2_maketables specification</title>
- </head>
- <body bgcolor="#FFFFFF" text="#00005A" link="#0066FF" alink="#3399FF" vlink="#2222BB">
- <h1>pcre2_maketables man page</h1>
- <p>
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- </p>
- <p>
- This page is part of the PCRE2 HTML documentation. It was generated
- automatically from the original man page. If there is any nonsense in it,
- please consult the man page, in case the conversion went wrong.
- <br>
- <br><b>
- SYNOPSIS
- </b><br>
- <P>
- <b>#include <pcre2.h></b>
- </P>
- <P>
- <b>const uint8_t *pcre2_maketables(pcre2_general_context *<i>gcontext</i>);</b>
- </P>
- <br><b>
- DESCRIPTION
- </b><br>
- <P>
- This function builds a set of character tables for character code points that
- are less than 256. These can be passed to <b>pcre2_compile()</b> in a compile
- context in order to override the internal, built-in tables (which were either
- defaulted or made by <b>pcre2_maketables()</b> when PCRE2 was compiled). See the
- <a href="pcre2_set_character_tables.html"><b>pcre2_set_character_tables()</b></a>
- page. You might want to do this if you are using a non-standard locale.
- </P>
- <P>
- If the argument is NULL, <b>malloc()</b> is used to get memory for the tables.
- Otherwise it must point to a general context, which can supply pointers to a
- custom memory manager. The function yields a pointer to the tables.
- </P>
- <P>
- There is a complete description of the PCRE2 native API in the
- <a href="pcre2api.html"><b>pcre2api</b></a>
- page and a description of the POSIX API in the
- <a href="pcre2posix.html"><b>pcre2posix</b></a>
- page.
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