lua_object.c 966 B

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  1. #include <brl.mod/blitz.mod/blitz.h>
  2. #include <zeke.mod/luajit.mod/luajit/src/lua.h>
  3. struct BBObjectContainer {
  4. BBObject * o;
  5. };
  6. void lua_boxobject( lua_State *L,BBObject *obj ){
  7. void *p;
  8. struct BBObjectContainer * uc = (struct BBObjectContainer *)GC_MALLOC_UNCOLLECTABLE(sizeof(struct BBObjectContainer));
  9. uc->o = obj;
  10. p=lua_newuserdata( L,4 );
  11. *(struct BBObjectContainer**)p=uc;
  12. }
  13. BBObject *lua_unboxobject( lua_State *L,int index ){
  14. void *p;
  15. p=lua_touserdata( L,index );
  16. struct BBObjectContainer * uc = *(struct BBObjectContainer**)p;
  17. return uc->o;
  18. }
  19. void lua_pushlightobject( lua_State *L,BBObject *obj ){
  20. lua_pushlightuserdata( L,obj );
  21. }
  22. BBObject *lua_tolightobject( lua_State *L,int index ){
  23. return (BBObject*)( lua_touserdata( L,index ) );
  24. }
  25. void lua_gcobject( lua_State *L ){
  26. void *p;
  27. p=lua_touserdata( L,1 );
  28. struct BBObjectContainer * uc = *(struct BBObjectContainer**)p;
  29. GC_FREE(uc);
  30. }