/* ** Command & Conquer Generals(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: BattleHonors.h ///////////////////////////////////////////////// //----------------------------------------------------------------------------- // // Electronic Arts Pacific. // // Confidential Information // Copyright (C) 2002 - All Rights Reserved // //----------------------------------------------------------------------------- // // created: Sep 2002 // // Filename: BattleHonors.h // // author: Chris Huybregts // // purpose: // //----------------------------------------------------------------------------- /////////////////////////////////////////////////////////////////////////////// #pragma once #ifndef __BATTLE_HONORS_H_ #define __BATTLE_HONORS_H_ //----------------------------------------------------------------------------- // SYSTEM INCLUDES //////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // USER INCLUDES ////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // FORWARD REFERENCES ///////////////////////////////////////////////////////// //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // TYPE DEFINES /////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- enum { BATTLE_HONOR_LADDER_CHAMP = 0x0000001, BATTLE_HONOR_STREAK_3 = 0x0000002, //BATTLE_HONOR_STREAK_5 = 0x0000004, BATTLE_HONOR_STREAK_10 = 0x0000008, BATTLE_HONOR_STREAK_25 = 0x0000010, BATTLE_HONOR_LOYALTY_USA = 0x0000020, BATTLE_HONOR_LOYALTY_CHINA = 0x0000040, BATTLE_HONOR_LOYALTY_GLA = 0x0000200, // was 0x60 - not actually gonna work that way, eh? BATTLE_HONOR_BATTLE_TANK = 0x0000080, BATTLE_HONOR_AIR_WING = 0x0000100, //BATTLE_HONOR_SPECIAL_FORCES = 0x0000200, BATTLE_HONOR_ENDURANCE = 0x0000400, BATTLE_HONOR_CAMPAIGN_USA = 0x0000800, // not set in battle honors field in persistent storage BATTLE_HONOR_CAMPAIGN_CHINA = 0x0001000, // not set in battle honors field in persistent storage BATTLE_HONOR_CAMPAIGN_GLA = 0x0002000, // not set in battle honors field in persistent storage BATTLE_HONOR_BLITZ5 = 0x0004000, BATTLE_HONOR_BLITZ10 = 0x0008000, BATTLE_HONOR_FAIR_PLAY = 0x0010000, BATTLE_HONOR_APOCALYPSE = 0x0020000, BATTLE_HONOR_OFFICERSCLUB = 0x0040000, //BATTLE_HONOR_SOLO_USA_B = 0x0010000, //BATTLE_HONOR_SOLO_USA_S = 0x0020000, //BATTLE_HONOR_SOLO_USA_G = 0x0040000, BATTLE_HONOR_SOLO_CHINA_B = 0x0080000, BATTLE_HONOR_SOLO_CHINA_S = 0x0100000, BATTLE_HONOR_SOLO_CHINA_G = 0x0200000, BATTLE_HONOR_SOLO_GLA_B = 0x0400000, BATTLE_HONOR_SOLO_GLA_S = 0x0800000, BATTLE_HONOR_SOLO_GLA_G = 0x1000000, BATTLE_HONOR_CHALLENGE = 0x2000000, // not set in battle honors field in persistent storage BATTLE_HONOR_NOT_GAINED = 0x8000000 // This is set in tooltip item data to indicate that the honor isn't actually gained. }; enum { BH_CHALLENGE_MASK_1 = 0x0001, BH_CHALLENGE_MASK_2 = 0x0002, BH_CHALLENGE_MASK_3 = 0x0004, BH_CHALLENGE_MASK_4 = 0x0008, BH_CHALLENGE_MASK_5 = 0x0010, BH_CHALLENGE_MASK_6 = 0x0020, BH_CHALLENGE_MASK_7 = 0x0040, }; enum { MAX_BATTLE_HONOR_COLUMNS = 4, MAX_BATTLE_HONOR_IMAGE_WIDTH = 50, MAX_BATTLE_HONOR_IMAGE_HEIGHT = 51, }; //----------------------------------------------------------------------------- // INLINING /////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // EXTERNALS ////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- #endif // __BATTLE_HONORS_H_