/* ** Command & Conquer Generals(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// #pragma once #include "Common/BezierSegment.h" class BezFwdIterator { protected: Int mStep; Int mStepsDesired; BezierSegment mBezSeg; Coord3D mCurrPoint; Coord3D mDq; // First Derivative Coord3D mDDq; // Second Derivative Coord3D mDDDq; // Third Derivative public: BezFwdIterator(); BezFwdIterator(Int stepsDesired, const BezierSegment *bezSeg); void start(void); Bool done(void); const Coord3D& getCurrent(void) const; void next(void); };