/* ** Command & Conquer Generals(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: ThingSort.h ////////////////////////////////////////////////////////////////////////////// // Author: Colin Day, December 2001 // Desc: A couple of "buckets" so that we can have things sort easily in the editor /////////////////////////////////////////////////////////////////////////////////////////////////// #pragma once #ifndef __THINGSORT_H_ #define __THINGSORT_H_ //------------------------------------------------------------------------------------------------- enum EditorSortingType { ES_FIRST = 0, ES_NONE = ES_FIRST, ES_STRUCTURE, ES_INFANTRY, ES_VEHICLE, ES_SHRUBBERY, ES_MISC_MAN_MADE, ES_MISC_NATURAL, ES_DEBRIS, ES_SYSTEM, // game "system" stuff (programmer objects, not objects to put on a map) ES_AUDIO, ES_TEST, // for test stuff loaded for the world builder ES_FOR_REVIEW, // awaiting review from the divine messenger ES_ROAD, // road objects...should never actually be in the object panel. ES_WAYPOINT, // waypoint objects...should never actually be in the object panel. ES_NUM_SORTING_TYPES // keep this last }; #ifdef DEFINE_EDITOR_SORTING_NAMES static char *EditorSortingNames[] = { "NONE", "STRUCTURE", "INFANTRY", "VEHICLE", "SHRUBBERY", "MISC_MAN_MADE", "MISC_NATURAL", "DEBRIS", "SYSTEM", "AUDIO", "TEST", "FOR_REVIEW", "ROAD", "WAYPOINT", NULL }; #endif #endif // __THINGSORT_H_