/* ** Command & Conquer Generals(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: GUICommandTranslator.h /////////////////////////////////////////////////////////////////// // Author: Colin Day, March 2002 // Desc: Translator for commands activated from the selection GUI, such as special unit // actions, that require additional clicks in the world like selecting a target // object or location /////////////////////////////////////////////////////////////////////////////////////////////////// #pragma once #ifndef __GUICOMMANDTRANSLATOR_H_ #define __GUICOMMANDTRANSLATOR_H_ // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// #include "GameClient/InGameUI.h" //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- class GUICommandTranslator : public GameMessageTranslator { public: GUICommandTranslator( void ); ~GUICommandTranslator( void ); virtual GameMessageDisposition translateGameMessage( const GameMessage *msg ); }; #endif // end __GUICOMMANDTRANSLATOR_H_