/* ** Command & Conquer Generals(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// #pragma once #ifndef __FRAMEDATAMANAGER_H #define __FRAMEDATAMANAGER_H #include "GameNetwork/NetworkDefs.h" #include "GameNetwork/FrameData.h" class FrameDataManager : public MemoryPoolObject { MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE(FrameDataManager, "FrameDataManager") public: FrameDataManager(Bool isLocal); //virtual ~FrameDataManager(); void init(); void reset(); void update(); void addNetCommandMsg(NetCommandMsg *msg); void setIsLocal(Bool isLocal); FrameDataReturnType allCommandsReady(UnsignedInt frame, Bool debugSpewage); NetCommandList * getFrameCommandList(UnsignedInt frame); UnsignedInt getCommandCount(UnsignedInt frame); void setFrameCommandCount(UnsignedInt frame, UnsignedInt commandCount); UnsignedInt getFrameCommandCount(UnsignedInt frame); void zeroFrames(UnsignedInt startingFrame, UnsignedInt numFrames); void destroyGameMessages(); void resetFrame(UnsignedInt frame, Bool isAdvancing = TRUE); void setQuitFrame(UnsignedInt frame); UnsignedInt getQuitFrame(); Bool getIsQuitting(); protected: FrameData *m_frameData; Bool m_isLocal; Bool m_isQuitting; UnsignedInt m_quitFrame; }; #endif