/* ** Command & Conquer Generals(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// #pragma once #include "Common/MessageStream.h" #include "Common/GameMemory.h" //---------------------------------------------------------------------------- class GameMessageParserArgumentType : public MemoryPoolObject { MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE(GameMessageParserArgumentType, "GameMessageParserArgumentType") public: GameMessageParserArgumentType(GameMessageArgumentDataType type, Int argCount); //virtual ~GameMessageParserArgumentType(); GameMessageParserArgumentType *getNext(); void setNext(GameMessageParserArgumentType *next); Int getArgCount(); GameMessageArgumentDataType getType(); protected: GameMessageParserArgumentType* m_next; GameMessageArgumentDataType m_type; Int m_argCount; }; //---------------------------------------------------------------------------- inline GameMessageParserArgumentType * GameMessageParserArgumentType::getNext() { return m_next; } //---------------------------------------------------------------------------- inline void GameMessageParserArgumentType::setNext(GameMessageParserArgumentType *next) { m_next = next; } //---------------------------------------------------------------------------- inline GameMessageArgumentDataType GameMessageParserArgumentType::getType() { return m_type; } //---------------------------------------------------------------------------- inline Int GameMessageParserArgumentType::getArgCount() { return m_argCount; } //---------------------------------------------------------------------------- //---------------------------------------------------------------------------- //---------------------------------------------------------------------------- class GameMessageParser : public MemoryPoolObject { MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE(GameMessageParser, "GameMessageParser") public: GameMessageParser(); GameMessageParser(GameMessage *msg); //virtual ~GameMessageParser(); GameMessageParserArgumentType *getFirstArgumentType(); void addArgType(GameMessageArgumentDataType type, Int argCount); Int getNumTypes(); protected: GameMessageParserArgumentType *m_first, *m_last; Int m_argTypeCount; }; //---------------------------------------------------------------------------- inline GameMessageParserArgumentType * GameMessageParser::getFirstArgumentType() { return m_first; } //---------------------------------------------------------------------------- inline Int GameMessageParser::getNumTypes() { return m_argTypeCount; }