/*
** Command & Conquer Generals(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
// FILE: GameSpy.h //////////////////////////////////////////////////////
// Generals GameSpy stuff
// Author: Matthew D. Campbell, February 2002
#pragma once
#ifndef __GameSpy_H__
#define __GameSpy_H__
#include "GameSpy/Peer/Peer.h"
#include "GameClient/Color.h"
#include "Common/STLTypedefs.h"
class GameSpyGroupRoom
{
public:
GameSpyGroupRoom() { m_name = AsciiString::TheEmptyString; m_groupID = m_numWaiting = m_maxWaiting = m_numGames = m_numPlaying = 0; }
AsciiString m_name;
Int m_groupID;
Int m_numWaiting;
Int m_maxWaiting;
Int m_numGames;
Int m_numPlaying;
};
typedef std::map GroupRoomMap;
class GameSpyChatInterface : public SubsystemInterface
{
public:
virtual ~GameSpyChatInterface() { };
virtual void init( void ) = 0;
virtual void reset( void ) = 0;
virtual void update( void ) = 0;
virtual Bool isConnected( void ) = 0;
virtual void login(AsciiString loginName, AsciiString password = AsciiString::TheEmptyString, AsciiString email = AsciiString::TheEmptyString) = 0;
virtual void reconnectProfile( void ) = 0;
virtual void disconnectFromChat( void ) = 0;
virtual void UTMRoom( RoomType roomType, const char *key, const char *val, Bool authenticate = FALSE ) = 0;
virtual void UTMPlayer( const char *name, const char *key, const char *val, Bool authenticate = FALSE ) = 0;
virtual void startGame( void ) = 0;
virtual void leaveRoom( RoomType roomType ) = 0;
virtual void setReady( Bool ready ) = 0;
virtual void enumPlayers( RoomType roomType, peerEnumPlayersCallback callback, void *userData ) = 0;
virtual void startListingGames( peerListingGamesCallback callback ) = 0;
virtual void stopListingGames( void ) = 0;
virtual void joinGroupRoom( Int ID ) = 0;
virtual void joinStagingRoom( GServer server, AsciiString password ) = 0;
virtual void createStagingRoom( AsciiString gameName, AsciiString password, Int maxPlayers ) = 0;
virtual void joinBestGroupRoom( void ) = 0;
inline PEER getPeer( void ) { return m_peer; }
inline AsciiString getLoginName( void ) { return m_loginName; }
inline AsciiString getPassword( void ) { return m_password; }
inline GroupRoomMap* getGroupRooms( void ) { return &m_groupRooms; }
inline Int getCurrentGroupRoomID( void ) { return m_currentGroupRoomID; }
inline Bool getUsingProfile( void ) { return m_usingProfiles; }
inline Int getProfileID( void ) { return m_profileID; }
inline void setCurrentGroupRoomID( Int ID ) { m_currentGroupRoomID = ID; }
void clearGroupRoomList(void);
inline Int getNumGroupRooms( void ) { return m_groupRooms.size(); }
protected:
AsciiString m_loginName;
AsciiString m_password;
AsciiString m_email;
Bool m_usingProfiles;
Int m_profileID;
PEER m_peer;
GroupRoomMap m_groupRooms;
Int m_currentGroupRoomID;
};
GameSpyChatInterface *createGameSpyChat( void );
extern GameSpyChatInterface *TheGameSpyChat;
void JoinRoomCallback(PEER peer, PEERBool success,
PEERJoinResult result, RoomType roomType,
void *param); ///< Called when we (fail to) join a room. param is address of Bool to store result
void ListGroupRoomsCallback(PEER peer, PEERBool success,
int groupID, GServer server,
const char * name, int numWaiting,
int maxWaiting, int numGames,
int numPlaying, void * param); ///< Called while listing group rooms
enum GameSpyColors {
GSCOLOR_DEFAULT = 0,
GSCOLOR_CURRENTROOM,
GSCOLOR_ROOM,
GSCOLOR_GAME,
GSCOLOR_PLAYER_NORMAL,
GSCOLOR_PLAYER_OWNER,
GSCOLOR_PLAYER_BUDDY,
GSCOLOR_PLAYER_SELF,
GSCOLOR_CHAT_NORMAL,
GSCOLOR_CHAT_EMOTE,
GSCOLOR_CHAT_OWNER,
GSCOLOR_CHAT_OWNER_EMOTE,
GSCOLOR_CHAT_PRIVATE,
GSCOLOR_CHAT_PRIVATE_EMOTE,
GSCOLOR_CHAT_PRIVATE_OWNER,
GSCOLOR_CHAT_PRIVATE_OWNER_EMOTE,
GSCOLOR_CHAT_BUDDY,
GSCOLOR_CHAT_SELF,
GSCOLOR_ACCEPT_TRUE,
GSCOLOR_ACCEPT_FALSE,
GSCOLOR_MAX
};
extern const Color GameSpyColor[GSCOLOR_MAX];
#endif // __GameSpy_H__