/* ** Command & Conquer Generals(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: PersistentStorageDefs.h ////////////////////////////////////////////////////// // Generals GameSpy Persistent Storage definitions // Author: Matthew D. Campbell, July 2002 #pragma once #ifndef __PERSISTENTSTORAGEDEFS_H__ #define __PERSISTENTSTORAGEDEFS_H__ enum LocaleType { LOC_UNKNOWN = 0, LOC_MIN = 1, LOC_MAX = 37 }; void HandlePersistentStorageResponses(void); void UpdateLocalPlayerStats(void); void SetLookAtPlayer( Int id, AsciiString nick ); void PopulatePlayerInfoWindows( AsciiString parentWindowName ); #endif // __PERSISTENTSTORAGEDEFS_H__