/* ** Command & Conquer Generals(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////// // FILE: LANAPICallbacks.h // Author: Chris Huybregts, October 2001 // Description: LAN API Callbacks header /////////////////////////////////////////////////////////////////////////////////////// #pragma once #ifndef _LANAPI_CALLBACKS_H_ #define _LANAPI_CALLBACKS_H_ #include "Common/NameKeyGenerator.h" #include "GameClient/Shell.h" #include "GameClient/GadgetListBox.h" #include "GameClient/GadgetTextEntry.h" #include "GameNetwork/LANAPI.h" // LAN API Singleton ---------------------------------------------------------------------- extern LANAPI *TheLAN; //external declarations of the Gadgets the callbacks can use // LanLobby extern NameKeyType listboxChatWindowID; extern GameWindow *listboxChatWindow; extern GameWindow *listboxPlayers; extern NameKeyType listboxGamesID; extern GameWindow *listboxGames; //LanGame Options screen extern NameKeyType listboxChatWindowLanGameID; extern GameWindow *listboxChatWindowLanGame; extern WindowLayout *mapSelectLayout; // ScoreScreen extern NameKeyType listboxChatWindowScoreScreenID; extern GameWindow *listboxChatWindowScoreScreen; //Colors used for the chat dialogs extern const Color playerColor; extern const Color gameColor; extern const Color gameInProgressColor; extern const Color chatNormalColor; extern const Color chatActionColor; extern const Color chatLocalNormalColor; extern const Color chatLocalActionColor; extern const Color chatSystemColor; extern const Color chatSystemColor; extern const Color acceptTrueColor; extern const Color acceptFalseColor; void lanUpdateSlotList( void ); void updateGameOptions( void ); //Enum is used for the utility function so other windows do not need //to know about controls on LanGameOptions window. enum PostToLanGameType{ SEND_GAME_OPTS = 0, MAP_BACK, POST_TO_LAN_GAME_TYPE_COUNT }; //the utility function mentioned above void PostToLanGameOptions(PostToLanGameType post); #endif //_LANAPI_CALLBACKS_H_