/* ** Command & Conquer Generals(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// #pragma once #ifndef __NETWORKUTIL_H #define __NETWORKUTIL_H #include "GameNetwork/NetworkDefs.h" #include "GameNetwork/NetworkInterface.h" UnsignedInt ResolveIP(AsciiString host); UnsignedShort GenerateNextCommandID(); Bool DoesCommandRequireACommandID(NetCommandType type); Bool CommandRequiresAck(NetCommandMsg *msg); Bool CommandRequiresDirectSend(NetCommandMsg *msg); Bool IsCommandSynchronized(NetCommandType type); AsciiString GetAsciiNetCommandType(NetCommandType type); #ifdef DEBUG_LOGGING void dumpBufferToLog(const void *vBuf, Int len, const char *fname, Int line); #define LOGBUFFER(buf, len) dumpBufferToLog(buf, len, __FILE__, __LINE__) #else #define LOGBUFFER(buf, len) {} #endif // DEBUG_LOGGING #endif