/* ** Command & Conquer Generals(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: INIControlBarScheme.cpp ///////////////////////////////////////////////// //----------------------------------------------------------------------------- // // Electronic Arts Pacific. // // Confidential Information // Copyright (C) 2002 - All Rights Reserved // //----------------------------------------------------------------------------- // // created: Apr 2002 // // Filename: INIControlBarScheme.cpp // // author: Chris Huybregts // // purpose: Parse a control Bar Scheme // //----------------------------------------------------------------------------- /////////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- // SYSTEM INCLUDES //////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // USER INCLUDES ////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine #include "Common/INI.h" #include "GameClient/ControlBar.h" #include "GameClient/ControlBarScheme.h" //----------------------------------------------------------------------------- // DEFINES //////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // PUBLIC FUNCTIONS /////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // PRIVATE FUNCTIONS ////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- /** Parse a ControlBarScheme button */ //------------------------------------------------------------------------------------------------- void INI::parseControlBarSchemeDefinition( INI *ini ) { AsciiString name; ControlBarSchemeManager *CBSchemeManager; ControlBarScheme *CBScheme; // read the name const char* c = ini->getNextToken(); name.set( c ); // find existing item if present CBSchemeManager = TheControlBar->getControlBarSchemeManager(); DEBUG_ASSERTCRASH( CBSchemeManager, ("parseControlBarSchemeDefinition: Unable to Get CBSchemeManager\n") ); if( !CBSchemeManager ) return; // If we have a previously allocated control bar, this will return a cleared out pointer to it so we // can overwrite it CBScheme = CBSchemeManager->newControlBarScheme( name ); // sanity DEBUG_ASSERTCRASH( CBScheme, ("parseControlBarSchemeDefinition: Unable to allocate Scheme '%s'\n", name.str()) ); // parse the ini definition ini->initFromINI( CBScheme, CBSchemeManager->getFieldParse() ); } // end parseCommandButtonDefinition