/* ** Command & Conquer Generals(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: INIWebpageURL.cpp ///////////////////////////////////////////////////////////////////////////// // Author: Bryan Cleveland, November 2001 // Desc: Parsing Webpage URL INI entries /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine #include "Common/INI.h" #include "Common/Registry.h" #include "GameNetwork/WOLBrowser/WebBrowser.h" #ifdef _INTERNAL // for occasional debugging... //#pragma optimize("", off) //#pragma MESSAGE("************************************** WARNING, optimization disabled for debugging purposes") #endif /////////////////////////////////////////////////////////////////////////////////////////////////// // PRIVATE DATA /////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////// // PUBLIC FUNCTIONS /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////// AsciiString encodeURL(AsciiString source) { if (source.isEmpty()) { return AsciiString::TheEmptyString; } AsciiString target; AsciiString allowedChars = "$-_.+!*'(),\\"; const char *ptr = source.str(); while (*ptr) { if (isalnum(*ptr) || allowedChars.find(*ptr)) { target.concat(*ptr); } else { AsciiString tmp; target.concat('%'); tmp.format("%2.2x", ((int)*ptr)); target.concat(tmp); } ++ptr; } return target; } //------------------------------------------------------------------------------------------------- /** Parse Music entry */ //------------------------------------------------------------------------------------------------- void INI::parseWebpageURLDefinition( INI* ini ) { AsciiString tag; WebBrowserURL *url; // read the name const char* c = ini->getNextToken(); tag.set( c ); if (TheWebBrowser != NULL) { url = TheWebBrowser->findURL(tag); if (url == NULL) { url = TheWebBrowser->makeNewURL(tag); } } // find existing item if present // track = TheAudio->Music->getTrack( name ); // if( track == NULL ) // { // allocate a new track // track = TheAudio->Music->newMusicTrack( name ); // } // end if // DEBUG_ASSERTCRASH( track, ("parseMusicTrackDefinition: Unable to allocate track '%s'\n", // name.str()) ); // parse the ini definition ini->initFromINI( url, url->getFieldParse() ); if (url->m_url.startsWith("file://")) { char cwd[_MAX_PATH] = "\\"; getcwd(cwd, _MAX_PATH); url->m_url.format("file://%s\\Data\\%s\\%s", encodeURL(cwd).str(), GetRegistryLanguage().str(), url->m_url.str()+7); DEBUG_LOG(("INI::parseWebpageURLDefinition() - converted URL to [%s]\n", url->m_url.str())); } } // end parseMusicTrackDefinition