/* ** Command & Conquer Generals(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: Money.cpp ///////////////////////////////////////////////////////// //----------------------------------------------------------------------------- // // Westwood Studios Pacific. // // Confidential Information // Copyright (C) 2001 - All Rights Reserved // //----------------------------------------------------------------------------- // // Project: RTS3 // // File name: Money.cpp // // Created: Steven Johnson, October 2001 // // Desc: @todo // //----------------------------------------------------------------------------- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine #include "Common/Money.h" #include "Common/GameAudio.h" #include "Common/MiscAudio.h" #include "Common/Player.h" #include "Common/Xfer.h" // ------------------------------------------------------------------------------------------------ UnsignedInt Money::withdraw(UnsignedInt amountToWithdraw, Bool playSound) { if (amountToWithdraw > m_money) amountToWithdraw = m_money; if (amountToWithdraw == 0) return amountToWithdraw; //@todo: Do we do this frequently enough that it is a performance hit? AudioEventRTS event = TheAudio->getMiscAudio()->m_moneyWithdrawSound; event.setPlayerIndex(m_playerIndex); // Play a sound if (playSound) TheAudio->addAudioEvent(&event); m_money -= amountToWithdraw; return amountToWithdraw; } // ------------------------------------------------------------------------------------------------ void Money::deposit(UnsignedInt amountToDeposit, Bool playSound) { if (amountToDeposit == 0) return; //@todo: Do we do this frequently enough that it is a performance hit? AudioEventRTS event = TheAudio->getMiscAudio()->m_moneyDepositSound; event.setPlayerIndex(m_playerIndex); // Play a sound if (playSound) TheAudio->addAudioEvent(&event); m_money += amountToDeposit; } // ------------------------------------------------------------------------------------------------ /** CRC */ // ------------------------------------------------------------------------------------------------ void Money::crc( Xfer *xfer ) { } // end crc // ------------------------------------------------------------------------------------------------ /** Xfer method * Version Info: * 1: Initial version */ // ------------------------------------------------------------------------------------------------ void Money::xfer( Xfer *xfer ) { // version XferVersion currentVersion = 1; XferVersion version = currentVersion; xfer->xferVersion( &version, currentVersion ); // money value xfer->xferUnsignedInt( &m_money ); } // end xfer // ------------------------------------------------------------------------------------------------ /** Load post process */ // ------------------------------------------------------------------------------------------------ void Money::loadPostProcess( void ) { } // end loadPostProcess