/*
** Command & Conquer Generals(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
// FILE: Science.cpp /////////////////////////////////////////////////////////
// Created: Steven Johnson, October 2001
// Desc: @todo
//-----------------------------------------------------------------------------
#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
#include "Common/INI.h"
#include "Common/Player.h"
#include "Common/Science.h"
ScienceStore* TheScienceStore = NULL;
#ifdef _INTERNAL
// for occasional debugging...
//#pragma optimize("", off)
//#pragma MESSAGE("************************************** WARNING, optimization disabled for debugging purposes")
#endif
//-----------------------------------------------------------------------------
void ScienceStore::init()
{
DEBUG_ASSERTCRASH(m_sciences.empty(), ("Hmm"));
m_sciences.clear();
}
//-----------------------------------------------------------------------------
void ScienceStore::reset()
{
// nope.
//m_sciences.clear();
// go through all sciences and delete any overrides
for (ScienceInfoVec::iterator it = m_sciences.begin(); it != m_sciences.end(); /*++it*/)
{
ScienceInfo* si = *it;
Overridable* temp = si->deleteOverrides();
if (!temp)
{
it = m_sciences.erase(it);
}
else
{
++it;
}
}
}
//-----------------------------------------------------------------------------
ScienceType ScienceStore::getScienceFromInternalName(const AsciiString& name) const
{
if (name.isEmpty())
return SCIENCE_INVALID;
NameKeyType nkt = TheNameKeyGenerator->nameToKey(name);
ScienceType st = (ScienceType)nkt;
return st;
}
//-----------------------------------------------------------------------------
AsciiString ScienceStore::getInternalNameForScience(ScienceType science) const
{
if (science == SCIENCE_INVALID)
return AsciiString::TheEmptyString;
NameKeyType nk = (NameKeyType)(science);
return TheNameKeyGenerator->keyToName(nk);
}
//-----------------------------------------------------------------------------
// return a vector of all the currently-known science names
// NOTE: this is really only for use by WorldBuilder! Please
// do not use it in RTS!
std::vector ScienceStore::friend_getScienceNames() const
{
std::vector v;
for (ScienceInfoVec::const_iterator it = m_sciences.begin(); it != m_sciences.end(); ++it)
{
const ScienceInfo* si = (const ScienceInfo*)(*it)->getFinalOverride();
NameKeyType nk = (NameKeyType)(si->m_science);
v.push_back(TheNameKeyGenerator->keyToName(nk));
}
return v;
}
//-----------------------------------------------------------------------------
void ScienceInfo::addRootSciences(ScienceVec& v) const
{
if (m_prereqSciences.empty())
{
// we're a root. add ourselves.
if (std::find(v.begin(), v.end(), m_science) == v.end())
v.push_back(m_science);
}
else
{
// we're not a root. add the roots of all our prereqs.
for (ScienceVec::const_iterator it = m_prereqSciences.begin(); it != m_prereqSciences.end(); ++it)
{
const ScienceInfo* si = TheScienceStore->findScienceInfo(*it);
if (si)
si->addRootSciences(v);
}
}
}
//-------------------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------------------
const ScienceInfo* ScienceStore::findScienceInfo(ScienceType st) const
{
for (ScienceInfoVec::const_iterator it = m_sciences.begin(); it != m_sciences.end(); ++it)
{
const ScienceInfo* si = (const ScienceInfo*)(*it)->getFinalOverride();
if (si->m_science == st)
{
return si;
}
}
return NULL;
}
//-----------------------------------------------------------------------------
/*static*/ void ScienceStore::friend_parseScienceDefinition( INI* ini )
{
const char* c = ini->getNextToken();
NameKeyType nkt = NAMEKEY(c);
ScienceType st = (ScienceType)nkt;
if (TheScienceStore)
{
static const FieldParse myFieldParse[] =
{
{ "PrerequisiteSciences", INI::parseScienceVector, NULL, offsetof( ScienceInfo, m_prereqSciences ) },
{ "SciencePurchasePointCost", INI::parseInt, NULL, offsetof( ScienceInfo, m_sciencePurchasePointCost ) },
{ "IsGrantable", INI::parseBool, NULL, offsetof( ScienceInfo, m_grantable ) },
{ "DisplayName", INI::parseAndTranslateLabel, NULL, offsetof( ScienceInfo, m_name) },
{ "Description", INI::parseAndTranslateLabel, NULL, offsetof( ScienceInfo, m_description) },
{ 0, 0, 0, 0 }
};
ScienceInfo* info = NULL;
// see if the science already exists. (can't use findScienceInfo() since it is const and should remain so.)
for (ScienceInfoVec::iterator it = TheScienceStore->m_sciences.begin(); it != TheScienceStore->m_sciences.end(); ++it)
{
// note that we don't use getFinalOverride here. this is correct and as-desired.
if ((*it)->m_science == st)
{
info = *it;
break;
}
}
if (ini->getLoadType() == INI_LOAD_CREATE_OVERRIDES)
{
ScienceInfo* newInfo = newInstance(ScienceInfo);
if (info == NULL)
{
// only add if it's not overriding an existing one.
info = newInfo;
info->markAsOverride(); // yep, so we will get cleared on reset()
TheScienceStore->m_sciences.push_back(info);
}
else
{
// copy data from final override to 'newInfo' as a set of initial default values
info = (ScienceInfo*)(info->friend_getFinalOverride());
*newInfo = *info;
info->setNextOverride(newInfo);
newInfo->markAsOverride(); // must do AFTER the copy
// use the newly created override for us to set values with etc
info = newInfo;
//TheScienceStore->m_sciences.push_back(info); // NO, BAD, WRONG -- don't add in this case.
}
}
else
{
if (info != NULL)
{
DEBUG_CRASH(("duplicate science %s!\n",c));
throw INI_INVALID_DATA;
}
info = newInstance(ScienceInfo);
TheScienceStore->m_sciences.push_back(info);
}
ini->initFromINI(info, myFieldParse);
info->m_science = st;
info->addRootSciences(info->m_rootSciences);
}
}
//-----------------------------------------------------------------------------
Int ScienceStore::getSciencePurchaseCost(ScienceType st) const
{
const ScienceInfo* si = findScienceInfo(st);
if (si)
{
return si->m_sciencePurchasePointCost;
}
else
{
return 0;
}
}
//-----------------------------------------------------------------------------
Bool ScienceStore::isScienceGrantable(ScienceType st) const
{
const ScienceInfo* si = findScienceInfo(st);
if (si)
{
return si->m_grantable;
}
else
{
return false;
}
}
//-----------------------------------------------------------------------------
Bool ScienceStore::getNameAndDescription(ScienceType st, UnicodeString& name, UnicodeString& description) const
{
const ScienceInfo* si = findScienceInfo(st);
if (si)
{
name = si->m_name;
description = si->m_description;
return true;
}
else
{
return false;
}
}
//-----------------------------------------------------------------------------
Bool ScienceStore::playerHasPrereqsForScience(const Player* player, ScienceType st) const
{
const ScienceInfo* si = findScienceInfo(st);
if (si)
{
for (ScienceVec::const_iterator it2 = si->m_prereqSciences.begin(); it2 != si->m_prereqSciences.end(); ++it2)
{
if (!player->hasScience(*it2))
{
return false;
}
}
return true;
}
else
{
return false;
}
}
//-----------------------------------------------------------------------------
Bool ScienceStore::playerHasRootPrereqsForScience(const Player* player, ScienceType st) const
{
const ScienceInfo* si = findScienceInfo(st);
if (si)
{
for (ScienceVec::const_iterator it2 = si->m_rootSciences.begin(); it2 != si->m_rootSciences.end(); ++it2)
{
if (!player->hasScience(*it2))
{
return false;
}
}
return true;
}
else
{
return false;
}
}
//-----------------------------------------------------------------------------
/** return a list of the sciences the given player can purchase now, and a list he might be able to purchase in the future,
but currently lacks prereqs or points for. (either might be an empty list) */
void ScienceStore::getPurchasableSciences(const Player* player, ScienceVec& purchasable, ScienceVec& potentiallyPurchasable) const
{
purchasable.clear();
potentiallyPurchasable.clear();
for (ScienceInfoVec::const_iterator it = m_sciences.begin(); it != m_sciences.end(); ++it)
{
const ScienceInfo* si = (const ScienceInfo*)(*it)->getFinalOverride();
if (si->m_sciencePurchasePointCost == 0)
{
// 0 means "cannot be purchased"
continue;
}
if (player->hasScience(si->m_science))
{
continue;
}
if (playerHasPrereqsForScience(player, si->m_science))
{
purchasable.push_back(si->m_science);
}
else if (playerHasRootPrereqsForScience(player, si->m_science))
{
potentiallyPurchasable.push_back(si->m_science);
}
}
}
//-----------------------------------------------------------------------------
// this is intended ONLY for use by INI::scanScience.
// Don't use it anywhere else. In particular, never, ever, ever
// call this with a hardcoded science name. (srj)
ScienceType ScienceStore::friend_lookupScience(const char* scienceName) const
{
NameKeyType nkt = NAMEKEY(scienceName);
ScienceType st = (ScienceType)nkt;
if (!isValidScience(st))
{
DEBUG_CRASH(("Science name %s not known! (Did you define it in Science.ini?)",scienceName));
throw INI_INVALID_DATA;
}
return st;
}
//-----------------------------------------------------------------------------
Bool ScienceStore::isValidScience(ScienceType st) const
{
const ScienceInfo* si = findScienceInfo(st);
return si != NULL;
}
//-----------------------------------------------------------------------------
void INI::parseScienceDefinition( INI* ini )
{
ScienceStore::friend_parseScienceDefinition(ini);
}