/* ** Command & Conquer Generals(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: ControlBarResizer.cpp ///////////////////////////////////////////////// //----------------------------------------------------------------------------- // // Electronic Arts Pacific. // // Confidential Information // Copyright (C) 2002 - All Rights Reserved // //----------------------------------------------------------------------------- // // created: Sep 2002 // // Filename: ControlBarResizer.cpp // // author: Chris Huybregts // // purpose: We want a "squished" control bar, this is the methods that will do it // //----------------------------------------------------------------------------- /////////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- // SYSTEM INCLUDES //////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine //----------------------------------------------------------------------------- // USER INCLUDES ////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- #include "GameClient/ControlBar.h" #include "GameClient/ControlBarResizer.h" #include "GameClient/GameWindow.h" #include "GameClient/GameWindowManager.h" #include "GameClient/Display.h" //----------------------------------------------------------------------------- // DEFINES //////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- const FieldParse ControlBarResizer::m_controlBarResizerParseTable[] = { { "AltPosition", INI::parseICoord2D, NULL, offsetof( ResizerWindow, m_altPos ) }, { "AltSize", INI::parseICoord2D, NULL, offsetof( ResizerWindow, m_altSize ) }, { NULL, NULL, NULL, 0 } // keep this last }; //----------------------------------------------------------------------------- // PUBLIC FUNCTIONS /////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- ResizerWindow::ResizerWindow(void) { m_defaultPos.x = m_defaultPos.y = 0; m_defaultSize.x = m_defaultSize.y = 0; m_altSize.x = m_altSize.y = 0; m_altPos.x = m_altPos.y = 0; } ControlBarResizer::ControlBarResizer( void ) { } ControlBarResizer::~ControlBarResizer( void ) { ResizerWindowList::iterator it = m_resizerWindowsList.begin(); while (it != m_resizerWindowsList.end()) { ResizerWindow *rWin = *it; if( !rWin ) { it = m_resizerWindowsList.erase(it); continue; } delete rWin; it = m_resizerWindowsList.erase(it); } m_resizerWindowsList.clear(); } void ControlBarResizer::init( void ) { INI ini; // Read from INI all the ControlBarSchemes ini.load( AsciiString( "Data\\INI\\ControlBarResizer.ini" ), INI_LOAD_OVERWRITE, NULL ); } ResizerWindow *ControlBarResizer::findResizerWindow( AsciiString name ) { ResizerWindowList::iterator it = m_resizerWindowsList.begin(); while (it != m_resizerWindowsList.end()) { ResizerWindow *rWin = *it; if( !rWin ) { DEBUG_ASSERTCRASH(FALSE,("There's no resizerWindow in ControlBarResizer::findResizerWindow")); it++; continue; } // find the scheme that best matches our resolution if(rWin->m_name.compare(name) == 0) { return rWin; } it ++; } return NULL; } ResizerWindow *ControlBarResizer::newResizerWindow( AsciiString name ) { ResizerWindow *newRwin = NEW ResizerWindow; if(!newRwin) return NULL; newRwin->m_name = name; GameWindow *win = NULL; win = TheWindowManager->winGetWindowFromId(NULL, TheNameKeyGenerator->nameToKey(name)); if( !win ) { DEBUG_ASSERTCRASH(win,("ControlBarResizer::newResizerWindow could not find window %s Are you sure that window is loaded yet?", name.str()) ); delete newRwin; return NULL; } win->winGetPosition(&newRwin->m_defaultPos.x,&newRwin->m_defaultPos.y); win->winGetSize(&newRwin->m_defaultSize.x,&newRwin->m_defaultSize.y); m_resizerWindowsList.push_back(newRwin); return newRwin; } void ControlBarResizer::sizeWindowsDefault( void ) { ResizerWindowList::iterator it = m_resizerWindowsList.begin(); GameWindow *win = NULL; while (it != m_resizerWindowsList.end()) { ResizerWindow *rWin = *it; if( !rWin ) { DEBUG_ASSERTCRASH(FALSE,("There's no resizerWindow in ControlBarResizer::sizeWindowsDefault")); it++; continue; } win = TheWindowManager->winGetWindowFromId(NULL, TheNameKeyGenerator->nameToKey(rWin->m_name)); if(!win) { it++; continue; } win->winSetPosition(rWin->m_defaultPos.x, rWin->m_defaultPos.y); win->winSetSize(rWin->m_defaultSize.x, rWin->m_defaultSize.y); DEBUG_LOG(("sizeWindowsDefault:%s pos X:%d pos Y: %d size X:%d sizeY: %d",rWin->m_name.str(),rWin->m_defaultPos.x, rWin->m_defaultPos.y,rWin->m_defaultSize.x, rWin->m_defaultSize.y )); it ++; } } void ControlBarResizer::sizeWindowsAlt( void ) { ResizerWindowList::iterator it = m_resizerWindowsList.begin(); GameWindow *win = NULL; Real x = (Real)TheDisplay->getWidth() / 800; Real y = (Real)TheDisplay->getHeight() / 600; while (it != m_resizerWindowsList.end()) { ResizerWindow *rWin = *it; if( !rWin ) { DEBUG_ASSERTCRASH(FALSE,("There's no resizerWindow in ControlBarResizer::sizeWindowsDefault")); it++; continue; } win = TheWindowManager->winGetWindowFromId(NULL, TheNameKeyGenerator->nameToKey(rWin->m_name)); if(!win) { it++; continue; } win->winSetPosition(rWin->m_altPos.x * x, rWin->m_altPos.y * y); if(rWin->m_altSize.x >0 || rWin->m_altSize.y > 0) win->winSetSize(rWin->m_altSize.x *x, rWin->m_altSize.y *y); DEBUG_LOG(("sizeWindowsAlt:%s pos X:%d pos Y: %d size X:%d sizeY: %d",rWin->m_name.str(), rWin->m_altPos.x*x, rWin->m_altPos.y*y,rWin->m_altSize.x*x, rWin->m_altSize.y *y)); it ++; } } void INI::parseControlBarResizerDefinition( INI* ini ) { // AsciiString name; // ResizerWindow *rWin = NULL; // // // read the name // const char* c = ini->getNextToken(); // name.set( c ); // //// ControlBarResizer *resizer = TheControlBar->getControlBarResizer(); // if( !resizer ) // { // //We don't need it if we're in the builder... which doesn't have this. // return; // } // rWin = resizer->findResizerWindow( name ); // if( rWin == NULL ) // { // // // image not found, create a new one // rWin = resizer->newResizerWindow(name); // DEBUG_ASSERTCRASH( rWin, ("parseControlBarResizerDefinition: unable to allocate ResizerWindow for '%s'\n", // name.str()) ); // // } // end if // // // parse the ini definition // ini->initFromINI( rWin, resizer->getFieldParse()); // } // end parseMappedImage //----------------------------------------------------------------------------- // PRIVATE FUNCTIONS ////////////////////////////////////////////////////////// //-----------------------------------------------------------------------------