/*
** Command & Conquer Generals(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////
// FILE: WOLWelcomeMenu.cpp
// Author: Chris Huybregts, November 2001
// Description: Lan Lobby Menu
///////////////////////////////////////////////////////////////////////////////////////
// INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
#include "GameSpy/peer/peer.h"
#include "Common/GameEngine.h"
#include "Common/GameSpyMiscPreferences.h"
#include "Common/CustomMatchPreferences.h"
#include "Common/GlobalData.h"
#include "Common/UserPreferences.h"
#include "GameClient/AnimateWindowManager.h"
#include "GameClient/Display.h"
#include "GameClient/WindowLayout.h"
#include "GameClient/Gadget.h"
#include "GameClient/GameText.h"
#include "GameClient/Shell.h"
#include "GameClient/KeyDefs.h"
#include "GameClient/GameWindowManager.h"
#include "GameClient/GadgetListBox.h"
#include "GameClient/GadgetTextEntry.h"
#include "GameClient/GadgetStaticText.h"
#include "GameClient/MessageBox.h"
#include "GameClient/GameWindowTransitions.h"
#include "GameNetwork/FirewallHelper.h"
#include "GameNetwork/GameSpyOverlay.h"
#include "GameNetwork/GameSpy/BuddyDefs.h"
#include "GameNetwork/GameSpy/BuddyThread.h"
#include "GameNetwork/GameSpy/PeerDefs.h"
#include "GameNetwork/GameSpy/PeerThread.h"
#include "GameNetwork/GameSpy/PersistentStorageDefs.h"
#include "GameNetwork/GameSpy/PersistentStorageThread.h"
#include "GameNetwork/GameSpy/BuddyThread.h"
#include "GameNetwork/GameSpy/ThreadUtils.h"
#include "GameNetwork/GameSpy/MainMenuUtils.h"
#include "GameNetwork/WOLBrowser/WebBrowser.h"
#ifdef _INTERNAL
// for occasional debugging...
//#pragma optimize("", off)
//#pragma MESSAGE("************************************** WARNING, optimization disabled for debugging purposes")
#endif
// PRIVATE DATA ///////////////////////////////////////////////////////////////////////////////////
static Bool isShuttingDown = FALSE;
static Bool buttonPushed = FALSE;
static char *nextScreen = NULL;
// window ids ------------------------------------------------------------------------------
static NameKeyType parentWOLWelcomeID = NAMEKEY_INVALID;
static NameKeyType buttonBackID = NAMEKEY_INVALID;
static NameKeyType buttonQuickMatchID = NAMEKEY_INVALID;
static NameKeyType buttonLobbyID = NAMEKEY_INVALID;
static NameKeyType buttonBuddiesID = NAMEKEY_INVALID;
static NameKeyType buttonLadderID = NAMEKEY_INVALID;
static NameKeyType buttonMyInfoID = NAMEKEY_INVALID;
static NameKeyType listboxInfoID = NAMEKEY_INVALID;
static NameKeyType buttonOptionsID = NAMEKEY_INVALID;
// Window Pointers ------------------------------------------------------------------------
static GameWindow *parentWOLWelcome = NULL;
static GameWindow *buttonBack = NULL;
static GameWindow *buttonQuickMatch = NULL;
static GameWindow *buttonLobby = NULL;
static GameWindow *buttonBuddies = NULL;
static GameWindow *buttonLadder = NULL;
static GameWindow *buttonMyInfo = NULL;
static GameWindow *buttonbuttonOptions = NULL;
static WindowLayout *welcomeLayout = NULL;
static GameWindow *listboxInfo = NULL;
static GameWindow *staticTextServerName = NULL;
static GameWindow *staticTextLastUpdated = NULL;
static GameWindow *staticTextLadderWins = NULL;
static GameWindow *staticTextLadderLosses = NULL;
static GameWindow *staticTextLadderRank = NULL;
static GameWindow *staticTextLadderPoints = NULL;
static GameWindow *staticTextLadderDisconnects = NULL;
static GameWindow *staticTextHighscoreWins = NULL;
static GameWindow *staticTextHighscoreLosses = NULL;
static GameWindow *staticTextHighscoreRank = NULL;
static GameWindow *staticTextHighscorePoints = NULL;
static UnicodeString gServerName;
void updateServerDisplay(UnicodeString serverName)
{
if (staticTextServerName)
{
GadgetStaticTextSetText(staticTextServerName, serverName);
}
gServerName = serverName;
}
/*
void updateLocalPlayerScores(AsciiString name, const WOL::Ladder *ladder, const WOL::Highscore *highscore)
{
if (ladder)
{
AsciiString a;
UnicodeString u;
a.format("%d", ladder->wins);
u.translate(a);
GadgetStaticTextSetText(staticTextLadderWins, u);
a.format("%d", ladder->losses);
u.translate(a);
GadgetStaticTextSetText(staticTextLadderLosses, u);
a.format("%d", ladder->rank);
u.translate(a);
GadgetStaticTextSetText(staticTextLadderRank, u);
a.format("%d", ladder->points);
u.translate(a);
GadgetStaticTextSetText(staticTextLadderPoints, u);
a.format("%d", ladder->disconnects);
u.translate(a);
GadgetStaticTextSetText(staticTextLadderDisconnects, u);
}
if (highscore)
{
AsciiString a;
UnicodeString u;
a.format("%d", highscore->wins);
u.translate(a);
GadgetStaticTextSetText(staticTextHighscoreWins, u);
a.format("%d", highscore->losses);
u.translate(a);
GadgetStaticTextSetText(staticTextHighscoreLosses, u);
a.format("%d", highscore->rank);
u.translate(a);
GadgetStaticTextSetText(staticTextHighscoreRank, u);
a.format("%d", highscore->points);
u.translate(a);
GadgetStaticTextSetText(staticTextHighscorePoints, u);
}
}
*/
static void enableControls( Bool state )
{
#ifndef _PLAYTEST
if (buttonQuickMatch)
buttonQuickMatch->winEnable(state);
#else
if (buttonQuickMatch)
buttonQuickMatch->winEnable(FALSE);
#endif
if (buttonLobby)
buttonLobby->winEnable(state);
}
//-------------------------------------------------------------------------------------------------
/** This is called when a shutdown is complete for this menu */
//-------------------------------------------------------------------------------------------------
static void shutdownComplete( WindowLayout *layout )
{
isShuttingDown = FALSE;
// hide the layout
layout->hide( TRUE );
// our shutdown is complete
TheShell->shutdownComplete( layout, (nextScreen != NULL) );
if (nextScreen != NULL)
{
TheShell->push(nextScreen);
}
nextScreen = NULL;
} // end if
//-------------------------------------------------------------------------------------------------
/** Handle Num Players Online data */
//-------------------------------------------------------------------------------------------------
static Int lastNumPlayersOnline = 0;
static UnsignedByte grabUByte(const char *s)
{
char tmp[5] = "0xff";
tmp[2] = s[0];
tmp[3] = s[1];
UnsignedByte b = strtol(tmp, NULL, 16);
return b;
}
static void updateNumPlayersOnline(void)
{
GameWindow *playersOnlineWindow = TheWindowManager->winGetWindowFromId(
NULL, NAMEKEY("WOLWelcomeMenu.wnd:StaticTextNumPlayersOnline") );
if (playersOnlineWindow)
{
UnicodeString valStr;
valStr.format(TheGameText->fetch("GUI:NumPlayersOnline"), lastNumPlayersOnline);
GadgetStaticTextSetText(playersOnlineWindow, valStr);
}
if (listboxInfo && TheGameSpyInfo)
{
GadgetListBoxReset(listboxInfo);
AsciiString aLine;
UnicodeString line;
AsciiString aMotd = TheGameSpyInfo->getMOTD();
UnicodeString headingStr;
headingStr.format(TheGameText->fetch("MOTD:NumPlayersHeading"), lastNumPlayersOnline);
while (headingStr.nextToken(&line, UnicodeString(L"\n")))
{
if (line.getCharAt(line.getLength()-1) == '\r')
line.removeLastChar(); // there is a trailing '\r'
line.trim();
if (line.isEmpty())
{
line = UnicodeString(L" ");
}
GadgetListBoxAddEntryText(listboxInfo, line, GameSpyColor[GSCOLOR_MOTD_HEADING], -1, -1);
}
GadgetListBoxAddEntryText(listboxInfo, UnicodeString(L" "), GameSpyColor[GSCOLOR_MOTD_HEADING], -1, -1);
while (aMotd.nextToken(&aLine, "\n"))
{
if (aLine.getCharAt(aLine.getLength()-1) == '\r')
aLine.removeLastChar(); // there is a trailing '\r'
aLine.trim();
if (aLine.isEmpty())
{
aLine = " ";
}
Color c = GameSpyColor[GSCOLOR_MOTD];
if (aLine.startsWith("\\\\"))
{
aLine = aLine.str()+1;
}
else if (aLine.startsWith("\\") && aLine.getLength() > 9)
{
// take out the hex value from strings starting as "\ffffffffText"
UnsignedByte a, r, g, b;
a = grabUByte(aLine.str()+1);
r = grabUByte(aLine.str()+3);
g = grabUByte(aLine.str()+5);
b = grabUByte(aLine.str()+7);
c = GameMakeColor(r, g, b, a);
DEBUG_LOG(("MOTD line '%s' has color %X\n", aLine.str(), c));
aLine = aLine.str() + 9;
}
line = UnicodeString(MultiByteToWideCharSingleLine(aLine.str()).c_str());
GadgetListBoxAddEntryText(listboxInfo, line, c, -1, -1);
}
}
}
void HandleNumPlayersOnline( Int numPlayersOnline )
{
lastNumPlayersOnline = numPlayersOnline;
if (lastNumPlayersOnline < 1)
lastNumPlayersOnline = 1;
updateNumPlayersOnline();
}
//-------------------------------------------------------------------------------------------------
/** Handle Overall Stats data */
//-------------------------------------------------------------------------------------------------
static OverallStats s_statsUSA, s_statsChina, s_statsGLA;
OverallStats::OverallStats()
{
for (Int i=0; ifetch("GUI:PerSideWinPercentage"), REAL_TO_INT(val), sideStr.str());
/*
Int totalDenominator = s_statsUSA.wins[n] + s_statsChina.wins[n] + s_statsGLA.wins[n];
if (!totalDenominator)
totalDenominator = 1;
UnicodeString s;
s.format(TheGameText->fetch("GUI:PerSideWinPercentage"), REAL_TO_INT(stats.wins[n]*100/totalDenominator), sideStr.str());
*/
return s;
}
static void updateOverallStats(void)
{
UnicodeString usa, china, gla;
GameWindow *win;
usa = calcPercent(s_statsUSA, STATS_LASTWEEK, TheGameText->fetch("SIDE:America"));
china = calcPercent(s_statsChina, STATS_LASTWEEK, TheGameText->fetch("SIDE:China"));
gla = calcPercent(s_statsGLA, STATS_LASTWEEK, TheGameText->fetch("SIDE:GLA"));
DEBUG_LOG(("Last Week: %ls %ls %ls\n", usa.str(), china.str(), gla.str()));
win = TheWindowManager->winGetWindowFromId( NULL, NAMEKEY("WOLWelcomeMenu.wnd:StaticTextUSALastWeek") );
GadgetStaticTextSetText(win, usa);
win = TheWindowManager->winGetWindowFromId( NULL, NAMEKEY("WOLWelcomeMenu.wnd:StaticTextChinaLastWeek") );
GadgetStaticTextSetText(win, china);
win = TheWindowManager->winGetWindowFromId( NULL, NAMEKEY("WOLWelcomeMenu.wnd:StaticTextGLALastWeek") );
GadgetStaticTextSetText(win, gla);
usa = calcPercent(s_statsUSA, STATS_TODAY, TheGameText->fetch("SIDE:America"));
china = calcPercent(s_statsChina, STATS_TODAY, TheGameText->fetch("SIDE:China"));
gla = calcPercent(s_statsGLA, STATS_TODAY, TheGameText->fetch("SIDE:GLA"));
DEBUG_LOG(("Today: %ls %ls %ls\n", usa.str(), china.str(), gla.str()));
win = TheWindowManager->winGetWindowFromId( NULL, NAMEKEY("WOLWelcomeMenu.wnd:StaticTextUSAToday") );
GadgetStaticTextSetText(win, usa);
win = TheWindowManager->winGetWindowFromId( NULL, NAMEKEY("WOLWelcomeMenu.wnd:StaticTextChinaToday") );
GadgetStaticTextSetText(win, china);
win = TheWindowManager->winGetWindowFromId( NULL, NAMEKEY("WOLWelcomeMenu.wnd:StaticTextGLAToday") );
GadgetStaticTextSetText(win, gla);
}
void HandleOverallStats( const OverallStats& USA, const OverallStats& China, const OverallStats& GLA )
{
s_statsUSA = USA;
s_statsChina = China;
s_statsGLA = GLA;
updateOverallStats();
}
//-------------------------------------------------------------------------------------------------
/** Handle player stats */
//-------------------------------------------------------------------------------------------------
void UpdateLocalPlayerStats(void)
{
GameWindow *welcomeParent = TheWindowManager->winGetWindowFromId( NULL, NAMEKEY("WOLWelcomeMenu.wnd:WOLWelcomeMenuParent") );
if (welcomeParent)
{
PopulatePlayerInfoWindows( "WOLWelcomeMenu.wnd" );
}
else
{
PopulatePlayerInfoWindows( "WOLQuickMatchMenu.wnd" );
}
return;
}
static Bool raiseMessageBoxes = FALSE;
//-------------------------------------------------------------------------------------------------
/** Initialize the WOL Welcome Menu */
//-------------------------------------------------------------------------------------------------
void WOLWelcomeMenuInit( WindowLayout *layout, void *userData )
{
nextScreen = NULL;
buttonPushed = FALSE;
isShuttingDown = FALSE;
welcomeLayout = layout;
//TheWOL->reset();
parentWOLWelcomeID = TheNameKeyGenerator->nameToKey( AsciiString( "WOLWelcomeMenu.wnd:WOLWelcomeMenuParent" ) );
buttonBackID = TheNameKeyGenerator->nameToKey( AsciiString( "WOLWelcomeMenu.wnd:ButtonBack" ) );
parentWOLWelcome = TheWindowManager->winGetWindowFromId( NULL, parentWOLWelcomeID );
buttonBack = TheWindowManager->winGetWindowFromId( NULL, buttonBackID);
buttonOptionsID = TheNameKeyGenerator->nameToKey( "WOLWelcomeMenu.wnd:ButtonOptions" );
buttonbuttonOptions = TheWindowManager->winGetWindowFromId( NULL, buttonOptionsID);
listboxInfoID = TheNameKeyGenerator->nameToKey( AsciiString( "WOLWelcomeMenu.wnd:InfoListbox" ) );
listboxInfo = TheWindowManager->winGetWindowFromId( NULL, listboxInfoID);
staticTextServerName = TheWindowManager->winGetWindowFromId( parentWOLWelcome,
TheNameKeyGenerator->nameToKey( "WOLWelcomeMenu.wnd:StaticTextServerName" ));
staticTextLastUpdated = TheWindowManager->winGetWindowFromId( parentWOLWelcome,
TheNameKeyGenerator->nameToKey( "WOLWelcomeMenu.wnd:StaticTextLastUpdated" ));
staticTextLadderWins = TheWindowManager->winGetWindowFromId( parentWOLWelcome,
TheNameKeyGenerator->nameToKey( "WOLWelcomeMenu.wnd:StaticTextLadderWins" ));
staticTextLadderLosses = TheWindowManager->winGetWindowFromId( parentWOLWelcome,
TheNameKeyGenerator->nameToKey( "WOLWelcomeMenu.wnd:StaticTextLadderLosses" ));
staticTextLadderPoints = TheWindowManager->winGetWindowFromId( parentWOLWelcome,
TheNameKeyGenerator->nameToKey( "WOLWelcomeMenu.wnd:StaticTextLadderPoints" ));
staticTextLadderRank = TheWindowManager->winGetWindowFromId( parentWOLWelcome,
TheNameKeyGenerator->nameToKey( "WOLWelcomeMenu.wnd:StaticTextLadderRank" ));
staticTextLadderDisconnects = TheWindowManager->winGetWindowFromId( parentWOLWelcome,
TheNameKeyGenerator->nameToKey( "WOLWelcomeMenu.wnd:StaticTextDisconnects" ));
staticTextHighscoreWins = TheWindowManager->winGetWindowFromId( parentWOLWelcome,
TheNameKeyGenerator->nameToKey( "WOLWelcomeMenu.wnd:StaticTextHighscoreWins" ));
staticTextHighscoreLosses = TheWindowManager->winGetWindowFromId( parentWOLWelcome,
TheNameKeyGenerator->nameToKey( "WOLWelcomeMenu.wnd:StaticTextHighscoreLosses" ));
staticTextHighscorePoints = TheWindowManager->winGetWindowFromId( parentWOLWelcome,
TheNameKeyGenerator->nameToKey( "WOLWelcomeMenu.wnd:StaticTextHighscorePoints" ));
staticTextHighscoreRank = TheWindowManager->winGetWindowFromId( parentWOLWelcome,
TheNameKeyGenerator->nameToKey( "WOLWelcomeMenu.wnd:StaticTextHighscoreRank" ));
if (staticTextServerName)
{
GadgetStaticTextSetText(staticTextServerName, gServerName);
}
GameWindow *staticTextTitle = TheWindowManager->winGetWindowFromId(parentWOLWelcome, NAMEKEY("WOLWelcomeMenu.wnd:StaticTextTitle"));
if (staticTextTitle && TheGameSpyInfo)
{
UnicodeString title;
title.format(TheGameText->fetch("GUI:WOLWelcome"), TheGameSpyInfo->getLocalBaseName().str());
GadgetStaticTextSetText(staticTextTitle, title);
}
// Clear some defaults
/*
UnicodeString questionMark = UnicodeString(L"?");
GadgetStaticTextSetText(staticTextLastUpdated, questionMark);
GadgetStaticTextSetText(staticTextLadderWins, questionMark);
GadgetStaticTextSetText(staticTextLadderLosses, questionMark);
GadgetStaticTextSetText(staticTextLadderPoints, questionMark);
GadgetStaticTextSetText(staticTextLadderRank, questionMark);
GadgetStaticTextSetText(staticTextLadderDisconnects, questionMark);
GadgetStaticTextSetText(staticTextHighscoreWins, questionMark);
GadgetStaticTextSetText(staticTextHighscoreLosses, questionMark);
GadgetStaticTextSetText(staticTextHighscorePoints, questionMark);
GadgetStaticTextSetText(staticTextHighscoreRank, questionMark);
*/
//DEBUG_ASSERTCRASH(listboxInfo, ("No control found!"));
buttonQuickMatchID = TheNameKeyGenerator->nameToKey( AsciiString( "WOLWelcomeMenu.wnd:ButtonQuickMatch" ) );
buttonQuickMatch = TheWindowManager->winGetWindowFromId( parentWOLWelcome, buttonQuickMatchID );
buttonLobbyID = TheNameKeyGenerator->nameToKey( AsciiString( "WOLWelcomeMenu.wnd:ButtonCustomMatch" ) );
buttonLobby = TheWindowManager->winGetWindowFromId( parentWOLWelcome, buttonLobbyID );
buttonBuddiesID = TheNameKeyGenerator->nameToKey( AsciiString( "WOLWelcomeMenu.wnd:ButtonBuddies" ) );
buttonBuddies = TheWindowManager->winGetWindowFromId( parentWOLWelcome, buttonBuddiesID );
buttonMyInfoID = TheNameKeyGenerator->nameToKey( AsciiString( "WOLWelcomeMenu.wnd:ButtonMyInfo" ) );
buttonMyInfo = TheWindowManager->winGetWindowFromId( parentWOLWelcome, buttonMyInfoID );
buttonLadderID = TheNameKeyGenerator->nameToKey( AsciiString( "WOLWelcomeMenu.wnd:ButtonLadder" ) );
buttonLadder = TheWindowManager->winGetWindowFromId( parentWOLWelcome, buttonLadderID );
if (TheFirewallHelper == NULL) {
TheFirewallHelper = createFirewallHelper();
}
if (TheFirewallHelper->detectFirewall() == TRUE) {
// don't need to detect firewall, already been done.
delete TheFirewallHelper;
TheFirewallHelper = NULL;
}
/*
if (TheGameSpyChat && TheGameSpyChat->isConnected())
{
const char *keys[3] = { "locale", "wins", "losses" };
char valueStrings[3][20];
char *values[3] = { valueStrings[0], valueStrings[1], valueStrings[2] };
_snprintf(values[0], 20, "%s", TheGameSpyPlayerInfo->getLocale().str());
_snprintf(values[1], 20, "%d", TheGameSpyPlayerInfo->getWins());
_snprintf(values[2], 20, "%d", TheGameSpyPlayerInfo->getLosses());
peerSetGlobalKeys(TheGameSpyChat->getPeer(), 3, (const char **)keys, (const char **)values);
peerSetGlobalWatchKeys(TheGameSpyChat->getPeer(), GroupRoom, 3, keys, PEERFalse);
peerSetGlobalWatchKeys(TheGameSpyChat->getPeer(), StagingRoom, 3, keys, PEERFalse);
}
*/
// // animate controls
// TheShell->registerWithAnimateManager(buttonQuickMatch, WIN_ANIMATION_SLIDE_LEFT, TRUE, 800);
// TheShell->registerWithAnimateManager(buttonLobby, WIN_ANIMATION_SLIDE_LEFT, TRUE, 600);
// //TheShell->registerWithAnimateManager(NULL, WIN_ANIMATION_SLIDE_LEFT, TRUE, 400);
// TheShell->registerWithAnimateManager(buttonBuddies, WIN_ANIMATION_SLIDE_LEFT, TRUE, 200);
// //TheShell->registerWithAnimateManager(NULL, WIN_ANIMATION_SLIDE_LEFT, TRUE, 1);
// TheShell->registerWithAnimateManager(buttonBack, WIN_ANIMATION_SLIDE_BOTTOM, TRUE, 1);
// Show Menu
layout->hide( FALSE );
// Set Keyboard to Main Parent
TheWindowManager->winSetFocus( parentWOLWelcome );
enableControls( TheGameSpyInfo->gotGroupRoomList() );
TheShell->showShellMap(TRUE);
updateNumPlayersOnline();
updateOverallStats();
UpdateLocalPlayerStats();
GameSpyMiscPreferences cPref;
if (cPref.getLocale() < LOC_MIN || cPref.getLocale() > LOC_MAX)
{
GameSpyOpenOverlay(GSOVERLAY_LOCALESELECT);
}
raiseMessageBoxes = TRUE;
TheTransitionHandler->setGroup("WOLWelcomeMenuFade");
} // WOLWelcomeMenuInit
//-------------------------------------------------------------------------------------------------
/** WOL Welcome Menu shutdown method */
//-------------------------------------------------------------------------------------------------
void WOLWelcomeMenuShutdown( WindowLayout *layout, void *userData )
{
listboxInfo = NULL;
if (TheFirewallHelper != NULL) {
delete TheFirewallHelper;
TheFirewallHelper = NULL;
}
isShuttingDown = TRUE;
// if we are shutting down for an immediate pop, skip the animations
Bool popImmediate = *(Bool *)userData;
if( popImmediate )
{
shutdownComplete( layout );
return;
} //end if
TheShell->reverseAnimatewindow();
TheTransitionHandler->reverse("WOLWelcomeMenuFade");
RaiseGSMessageBox();
} // WOLWelcomeMenuShutdown
//-------------------------------------------------------------------------------------------------
/** WOL Welcome Menu update method */
//-------------------------------------------------------------------------------------------------
void WOLWelcomeMenuUpdate( WindowLayout * layout, void *userData)
{
// We'll only be successful if we've requested to
if(isShuttingDown && TheShell->isAnimFinished() && TheTransitionHandler->isFinished())
shutdownComplete(layout);
if (raiseMessageBoxes)
{
RaiseGSMessageBox();
raiseMessageBoxes = FALSE;
}
if (TheFirewallHelper != NULL)
{
if (TheFirewallHelper->behaviorDetectionUpdate())
{
TheWritableGlobalData->m_firewallBehavior = TheFirewallHelper->getFirewallBehavior();
TheFirewallHelper->writeFirewallBehavior();
TheFirewallHelper->flagNeedToRefresh(FALSE); // 2/19/03 BGC, we're done, so we don't need to refresh the NAT anymore.
// we are now done with the firewall helper
delete TheFirewallHelper;
TheFirewallHelper = NULL;
}
}
if (TheShell->isAnimFinished() && !buttonPushed && TheGameSpyPeerMessageQueue)
{
HandleBuddyResponses();
HandlePersistentStorageResponses();
Int allowedMessages = TheGameSpyInfo->getMaxMessagesPerUpdate();
Bool sawImportantMessage = FALSE;
PeerResponse resp;
while (allowedMessages-- && !sawImportantMessage && TheGameSpyPeerMessageQueue->getResponse( resp ))
{
switch (resp.peerResponseType)
{
case PeerResponse::PEERRESPONSE_GROUPROOM:
{
GameSpyGroupRoom room;
room.m_groupID = resp.groupRoom.id;
room.m_maxWaiting = resp.groupRoom.maxWaiting;
room.m_name = resp.groupRoomName.c_str();
room.m_translatedName = UnicodeString(L"TEST");
room.m_numGames = resp.groupRoom.numGames;
room.m_numPlaying = resp.groupRoom.numPlaying;
room.m_numWaiting = resp.groupRoom.numWaiting;
TheGameSpyInfo->addGroupRoom( room );
if (room.m_groupID == 0)
{
enableControls( TRUE );
}
}
break;
case PeerResponse::PEERRESPONSE_JOINGROUPROOM:
{
sawImportantMessage = TRUE;
enableControls( TRUE );
if (resp.joinGroupRoom.ok)
{
//buttonPushed = TRUE;
TheGameSpyInfo->setCurrentGroupRoom(resp.joinGroupRoom.id);
//GSMessageBoxOk( TheGameText->fetch("GUI:GSErrorTitle"), TheGameText->fetch("GUI:GSGroupRoomJoinOK") );
buttonPushed = TRUE;
nextScreen = "Menus/WOLCustomLobby.wnd";
TheShell->pop();
//TheShell->push( "Menus/WOLCustomLobby.wnd" );
}
else
{
GSMessageBoxOk( TheGameText->fetch("GUI:GSErrorTitle"), TheGameText->fetch("GUI:GSGroupRoomJoinFail") );
}
}
break;
case PeerResponse::PEERRESPONSE_DISCONNECT:
{
sawImportantMessage = TRUE;
UnicodeString title, body;
AsciiString disconMunkee;
disconMunkee.format("GUI:GSDisconReason%d", resp.discon.reason);
title = TheGameText->fetch( "GUI:GSErrorTitle" );
body = TheGameText->fetch( disconMunkee );
GameSpyCloseAllOverlays();
GSMessageBoxOk( title, body );
TheShell->pop();
}
break;
}
}
}
}// WOLWelcomeMenuUpdate
//-------------------------------------------------------------------------------------------------
/** WOL Welcome Menu input callback */
//-------------------------------------------------------------------------------------------------
WindowMsgHandledType WOLWelcomeMenuInput( GameWindow *window, UnsignedInt msg,
WindowMsgData mData1, WindowMsgData mData2 )
{
switch( msg )
{
// --------------------------------------------------------------------------------------------
case GWM_CHAR:
{
UnsignedByte key = mData1;
UnsignedByte state = mData2;
if (buttonPushed)
break;
switch( key )
{
// ----------------------------------------------------------------------------------------
case KEY_ESC:
{
//
// send a simulated selected event to the parent window of the
// back/exit button
//
if( BitTest( state, KEY_STATE_UP ) )
{
TheWindowManager->winSendSystemMsg( window, GBM_SELECTED,
(WindowMsgData)buttonBack, buttonBackID );
} // end if
// don't let key fall through anywhere else
return MSG_HANDLED;
} // end escape
} // end switch( key )
} // end char
} // end switch( msg )
return MSG_IGNORED;
}// WOLWelcomeMenuInput
//-------------------------------------------------------------------------------------------------
/** WOL Welcome Menu window system callback */
//-------------------------------------------------------------------------------------------------
WindowMsgHandledType WOLWelcomeMenuSystem( GameWindow *window, UnsignedInt msg,
WindowMsgData mData1, WindowMsgData mData2 )
{
UnicodeString txtInput;
switch( msg )
{
case GWM_CREATE:
{
break;
} // case GWM_DESTROY:
case GWM_DESTROY:
{
break;
} // case GWM_DESTROY:
case GWM_INPUT_FOCUS:
{
// if we're givin the opportunity to take the keyboard focus we must say we want it
if( mData1 == TRUE )
*(Bool *)mData2 = TRUE;
return MSG_HANDLED;
}//case GWM_INPUT_FOCUS:
case GBM_SELECTED:
{
if (buttonPushed)
break;
GameWindow *control = (GameWindow *)mData1;
Int controlID = control->winGetWindowId();
if ( controlID == buttonBackID )
{
//DEBUG_ASSERTCRASH(TheGameSpyChat->getPeer(), ("No GameSpy Peer object!"));
//TheGameSpyChat->disconnectFromChat();
PeerRequest req;
req.peerRequestType = PeerRequest::PEERREQUEST_LOGOUT;
TheGameSpyPeerMessageQueue->addRequest( req );
BuddyRequest breq;
breq.buddyRequestType = BuddyRequest::BUDDYREQUEST_LOGOUT;
TheGameSpyBuddyMessageQueue->addRequest( breq );
DEBUG_LOG(("Tearing down GameSpy from WOLWelcomeMenuSystem(GBM_SELECTED)\n"));
TearDownGameSpy();
/*
if (TheGameSpyChat->getPeer())
{
peerDisconnect(TheGameSpyChat->getPeer());
}
*/
buttonPushed = TRUE;
TheShell->pop();
/// @todo: log out instead of disconnecting
//TheWOL->addCommand( WOL::WOLCOMMAND_LOGOUT );
/**
closeAllOverlays();
TheShell->pop();
delete TheWOL;
TheWOL = NULL;
delete TheWOLGame;
TheWOLGame = NULL;
**/
} //if ( controlID == buttonBack )
else if (controlID == buttonOptionsID)
{
GameSpyOpenOverlay( GSOVERLAY_OPTIONS );
}
else if (controlID == buttonQuickMatchID)
{
GameSpyMiscPreferences mPref;
if ((TheDisplay->getWidth() != 800 || TheDisplay->getHeight() != 600) && mPref.getQuickMatchResLocked())
{
GSMessageBoxOk(TheGameText->fetch("GUI:GSErrorTitle"), TheGameText->fetch("GUI:QuickMatch800x600"));
}
else
{
buttonPushed = TRUE;
nextScreen = "Menus/WOLQuickMatchMenu.wnd";
TheShell->pop();
}
}// else if
else if (controlID == buttonMyInfoID )
{
SetLookAtPlayer(TheGameSpyInfo->getLocalProfileID(), TheGameSpyInfo->getLocalName());
GameSpyToggleOverlay(GSOVERLAY_PLAYERINFO);
}
else if (controlID == buttonLobbyID)
{
//TheGameSpyChat->clearGroupRoomList();
//peerListGroupRooms(TheGameSpyChat->getPeer(), ListGroupRoomsCallback, NULL, PEERTrue);
TheGameSpyInfo->joinBestGroupRoom();
enableControls( FALSE );
/*
TheWOL->setScreen(WOL::WOLAPI_MENU_CUSTOMLOBBY);
TheWOL->setGameMode(WOL::WOLTYPE_CUSTOM);
TheWOL->setState( WOL::WOLAPI_LOBBY );
TheWOL->addCommand( WOL::WOLCOMMAND_REFRESH_CHANNELS );
*/
}// else if
else if (controlID == buttonBuddiesID)
{
GameSpyToggleOverlay( GSOVERLAY_BUDDY );
/*
Bool joinedRoom = FALSE;
ClearGroupRoomList();
peerJoinTitleRoom(TheGameSpyChat->getPeer(), JoinRoomCallback, &joinedRoom, PEERTrue);
if (joinedRoom)
{
GameSpyUsingGroupRooms = FALSE;
GameSpyCurrentGroupRoomID = 0;
TheShell->pop();
TheShell->push("Menus/WOLCustomLobby.wnd");
}
else
{
GameSpyCurrentGroupRoomID = 0;
GSMessageBoxOk(UnicodeString(L"Oops"), UnicodeString(L"Unable to join title room"), NULL);
}
*/
}
else if (controlID == buttonLadderID)
{
TheShell->push(AsciiString("Menus/WOLLadderScreen.wnd"));
}
break;
}// case GBM_SELECTED:
case GEM_EDIT_DONE:
{
break;
}
default:
return MSG_IGNORED;
}//Switch
return MSG_HANDLED;
}// WOLWelcomeMenuSystem