/* ** Command & Conquer Generals(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// //---------------------------------------------------------------------------- // // Westwood Studios Pacific. // // Confidential Information // Copyright (C) 2001 - All Rights Reserved // //---------------------------------------------------------------------------- // // Project: Generals // // Module: Debug // // File name: AudiDebugDisplay.cpp // // Created: 11/13/01 TR // //---------------------------------------------------------------------------- //---------------------------------------------------------------------------- // Includes //---------------------------------------------------------------------------- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine #include "GameClient/DebugDisplay.h" #include "Common/GameAudio.h" //---------------------------------------------------------------------------- // Externals //---------------------------------------------------------------------------- //---------------------------------------------------------------------------- // Defines //---------------------------------------------------------------------------- //---------------------------------------------------------------------------- // Private Types //---------------------------------------------------------------------------- //---------------------------------------------------------------------------- // Private Data //---------------------------------------------------------------------------- static DebugDisplayInterface *debugDisplay; //---------------------------------------------------------------------------- // Public Data //---------------------------------------------------------------------------- //---------------------------------------------------------------------------- // Private Prototypes //---------------------------------------------------------------------------- //---------------------------------------------------------------------------- // Private Functions //---------------------------------------------------------------------------- static void printFunc( char *text ) { debugDisplay->printf( text ); } //---------------------------------------------------------------------------- // Public Functions //---------------------------------------------------------------------------- //============================================================================ // AudioDebugDisplay //============================================================================ #if defined(_DEBUG) || defined(_INTERNAL) void AudioDebugDisplay ( DebugDisplayInterface *dd, void *, FILE *fp = NULL ) { TheAudio->audioDebugDisplay( dd, NULL, fp ); } #endif