/* ** Command & Conquer Generals(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: TerrainVisual.cpp //////////////////////////////////////////////////////////////////////// // Interface for visual representation of terrain on the client // Author: Colin Day, April 2001 /////////////////////////////////////////////////////////////////////////////////////////////////// #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine #include "Common/Xfer.h" #include "GameClient/TerrainVisual.h" // GLOBALS //////////////////////////////////////////////////////////////////////////////////////// TerrainVisual *TheTerrainVisual = NULL; /////////////////////////////////////////////////////////////////////////////////////////////////// // DEFINITIONS /////////////////////////////////////////////////////////////////////////////////////////////////// //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- TerrainVisual::TerrainVisual() { } // end TerrainVisual //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- TerrainVisual::~TerrainVisual() { } // end ~TerrainVisual //------------------------------------------------------------------------------------------------- /** initialize the device independent functionality of the visual terrain */ //------------------------------------------------------------------------------------------------- void TerrainVisual::init( void ) { } // end init //------------------------------------------------------------------------------------------------- /** Reset */ //------------------------------------------------------------------------------------------------- void TerrainVisual::reset( void ) { m_filenameString.clear(); } // end reset //------------------------------------------------------------------------------------------------- /** Update */ //------------------------------------------------------------------------------------------------- void TerrainVisual::update( void ) { // All the interesting stuff happens in load. jba. } // end update //------------------------------------------------------------------------------------------------- /** device independent implementation for common terrain visual systems */ //------------------------------------------------------------------------------------------------- Bool TerrainVisual::load( AsciiString filename ) { // save the filename if (filename.isEmpty()) return FALSE; m_filenameString = filename; return TRUE;; // success } // end load // ------------------------------------------------------------------------------------------------ /** CRC */ // ------------------------------------------------------------------------------------------------ void TerrainVisual::crc( Xfer *xfer ) { } // end CRC // ------------------------------------------------------------------------------------------------ /** Xfer * Version Info: * 1: Initial version */ // ------------------------------------------------------------------------------------------------ void TerrainVisual::xfer( Xfer *xfer ) { // version XferVersion currentVersion = 1; XferVersion version = currentVersion; xfer->xferVersion( &version, currentVersion ); } // end xfer // ------------------------------------------------------------------------------------------------ /** Load post process */ // ------------------------------------------------------------------------------------------------ void TerrainVisual::loadPostProcess( void ) { } // end loadPostProcess