/* ** Command & Conquer Generals(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: HighlanderBody.cpp //////////////////////////////////////////////////////////////////////// // Author: Graham Smallwood, November 2002 // Desc: Takes damage according to armor, but can't die from normal damage. Can die from Unresistable though /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine #include "Common/Xfer.h" #include "GameLogic/Module/HighlanderBody.h" // PUBLIC FUNCTIONS /////////////////////////////////////////////////////////////////////////////// //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- HighlanderBody::HighlanderBody( Thing *thing, const ModuleData* moduleData ) : ActiveBody( thing, moduleData ) { } //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- HighlanderBody::~HighlanderBody( void ) { } // ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------ void HighlanderBody::attemptDamage( DamageInfo *damageInfo ) { // Bind to one hitpoint remaining afterwards, unless it is Unresistable damage if( damageInfo->in.m_damageType != DAMAGE_UNRESISTABLE ) damageInfo->in.m_amount = min( damageInfo->in.m_amount, getHealth() - 1 ); ActiveBody::attemptDamage(damageInfo); } // ------------------------------------------------------------------------------------------------ /** CRC */ // ------------------------------------------------------------------------------------------------ void HighlanderBody::crc( Xfer *xfer ) { // extend base class ActiveBody::crc( xfer ); } // end crc // ------------------------------------------------------------------------------------------------ /** Xfer method * Version Info: * 1: Initial version */ // ------------------------------------------------------------------------------------------------ void HighlanderBody::xfer( Xfer *xfer ) { // version XferVersion currentVersion = 1; XferVersion version = currentVersion; xfer->xferVersion( &version, currentVersion ); // extend base class ActiveBody::xfer( xfer ); } // end xfer // ------------------------------------------------------------------------------------------------ /** Load post process */ // ------------------------------------------------------------------------------------------------ void HighlanderBody::loadPostProcess( void ) { // extend base class ActiveBody::loadPostProcess(); } // end loadPostProcess