/* ** Command & Conquer Generals(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: MoneyCrateCollide.cpp /////////////////////////////////////////////////////////////////////// // Author: Graham Smallwood, March 2002 // Desc: A crate that gives x money to the collider /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine #include "Common/AudioEventRTS.h" #include "Common/MiscAudio.h" #include "Common/Player.h" #include "Common/Xfer.h" #include "GameLogic/Object.h" #include "GameLogic/Module/MoneyCrateCollide.h" //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- MoneyCrateCollide::MoneyCrateCollide( Thing *thing, const ModuleData* moduleData ) : CrateCollide( thing, moduleData ) { } //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- MoneyCrateCollide::~MoneyCrateCollide( void ) { } //------------------------------------------------------------------------------------------------- Bool MoneyCrateCollide::executeCrateBehavior( Object *other ) { UnsignedInt money = getMoneyCrateCollideModuleData()->m_moneyProvided; other->getControllingPlayer()->getMoney()->deposit( money ); other->getControllingPlayer()->getScoreKeeper()->addMoneyEarned( money ); //Play a crate pickup sound. AudioEventRTS soundToPlay = TheAudio->getMiscAudio()->m_crateMoney; soundToPlay.setObjectID( other->getID() ); TheAudio->addAudioEvent(&soundToPlay); return TRUE; } // ------------------------------------------------------------------------------------------------ /** CRC */ // ------------------------------------------------------------------------------------------------ void MoneyCrateCollide::crc( Xfer *xfer ) { // extend base class CrateCollide::crc( xfer ); } // end crc // ------------------------------------------------------------------------------------------------ /** Xfer method * Version Info: * 1: Initial version */ // ------------------------------------------------------------------------------------------------ void MoneyCrateCollide::xfer( Xfer *xfer ) { // version XferVersion currentVersion = 1; XferVersion version = currentVersion; xfer->xferVersion( &version, currentVersion ); // extend base class CrateCollide::xfer( xfer ); } // end xfer // ------------------------------------------------------------------------------------------------ /** Load post process */ // ------------------------------------------------------------------------------------------------ void MoneyCrateCollide::loadPostProcess( void ) { // extend base class CrateCollide::loadPostProcess(); } // end loadPostProcess