/* ** Command & Conquer Generals(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: SupplyWarehouseCreate.cpp /////////////////////////////////////////////////////////////////////////// // Author: Graham Smallwood Feb 2002 // Desc: When a Supply Center is created, it needs to update all the Resource brains in all players /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine #include "Common/Player.h" #include "Common/PlayerList.h" #include "Common/ResourceGatheringManager.h" #include "Common/Xfer.h" #include "GameLogic/Module/SupplyWarehouseCreate.h" //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- SupplyWarehouseCreate::SupplyWarehouseCreate( Thing *thing, const ModuleData* moduleData ) : CreateModule( thing, moduleData ) { } //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- SupplyWarehouseCreate::~SupplyWarehouseCreate( void ) { } //------------------------------------------------------------------------------------------------- void SupplyWarehouseCreate::onCreate( void ) { // Warehouses are never Built. if( ThePlayerList == NULL ) return; for( Int playerIndex = ThePlayerList->getPlayerCount() - 1; playerIndex >= 0; playerIndex-- ) { Player *currentPlayer = ThePlayerList->getNthPlayer( playerIndex ); if( currentPlayer == NULL ) continue; ResourceGatheringManager *manager = currentPlayer->getResourceGatheringManager(); if( manager == NULL ) continue; manager->addSupplyWarehouse( getObject() ); } } // ------------------------------------------------------------------------------------------------ /** CRC */ // ------------------------------------------------------------------------------------------------ void SupplyWarehouseCreate::crc( Xfer *xfer ) { // extend base class CreateModule::crc( xfer ); } // end crc // ------------------------------------------------------------------------------------------------ /** Xfer method * Version Info: * 1: Initial version */ // ------------------------------------------------------------------------------------------------ void SupplyWarehouseCreate::xfer( Xfer *xfer ) { // version XferVersion currentVersion = 1; XferVersion version = currentVersion; xfer->xferVersion( &version, currentVersion ); // extend base class CreateModule::xfer( xfer ); } // end xfer // ------------------------------------------------------------------------------------------------ /** Load post process */ // ------------------------------------------------------------------------------------------------ void SupplyWarehouseCreate::loadPostProcess( void ) { // extend base class CreateModule::loadPostProcess(); } // end loadPostProcess