/* ** Command & Conquer Generals(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: SpecialPowerCompletionDie.cpp //////////////////////////////////////////////////////////// // Author: Matthew D. Campbell, May 2002 // Desc: Die method responsible for telling TheScriptEngine that a special power has been completed /////////////////////////////////////////////////////////////////////////////////////////////////// #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine #include "Common/Player.h" #include "Common/SpecialPower.h" #include "Common/Xfer.h" #include "GameLogic/Module/SpecialPowerCompletionDie.h" #include "GameLogic/Object.h" #include "GameLogic/ScriptEngine.h" //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- SpecialPowerCompletionDie::SpecialPowerCompletionDie( Thing *thing, const ModuleData* moduleData ) : DieModule( thing, moduleData ) { m_creatorID = INVALID_ID; m_creatorSet = FALSE; } //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- SpecialPowerCompletionDie::~SpecialPowerCompletionDie( void ) { } //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- void SpecialPowerCompletionDie::onDie( const DamageInfo *damageInfo ) { if (!isDieApplicable(damageInfo)) return; notifyScriptEngine(); } //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- void SpecialPowerCompletionDie::notifyScriptEngine( void ) { if (m_creatorID != INVALID_ID) { TheScriptEngine->notifyOfCompletedSpecialPower( getObject()->getControllingPlayer()->getPlayerIndex(), getSpecialPowerCompletionDieModuleData()->m_specialPowerTemplate->getName(), m_creatorID); } } //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- void SpecialPowerCompletionDie::setCreator( ObjectID creatorID ) { if (!m_creatorSet) { m_creatorSet = TRUE; m_creatorID = creatorID; } } // ------------------------------------------------------------------------------------------------ /** CRC */ // ------------------------------------------------------------------------------------------------ void SpecialPowerCompletionDie::crc( Xfer *xfer ) { // extend base class DieModule::crc( xfer ); } // end crc // ------------------------------------------------------------------------------------------------ /** Xfer method * Version Info: * 1: Initial version */ // ------------------------------------------------------------------------------------------------ void SpecialPowerCompletionDie::xfer( Xfer *xfer ) { // version XferVersion currentVersion = 1; XferVersion version = currentVersion; xfer->xferVersion( &version, currentVersion ); // extend base class DieModule::xfer( xfer ); // creator id xfer->xferObjectID( &m_creatorID ); // creator set xfer->xferBool( &m_creatorSet ); } // end xfer // ------------------------------------------------------------------------------------------------ /** Load post process */ // ------------------------------------------------------------------------------------------------ void SpecialPowerCompletionDie::loadPostProcess( void ) { // extend base class DieModule::loadPostProcess(); } // end loadPostProcess