/* ** Command & Conquer Generals(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: ObjectSMCHelper.cpp ////////////////////////////////////////////////////////////////////// // Author: Colin Day, Steven Johnson, September 2002 // Desc: Weapon status helper /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// #include "PreRTS.h" #include "Common/Xfer.h" #include "GameLogic/Module/ObjectWeaponStatusHelper.h" // ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------ ObjectWeaponStatusHelper::~ObjectWeaponStatusHelper( void ) { } // ------------------------------------------------------------------------------------------------ /** CRC */ // ------------------------------------------------------------------------------------------------ void ObjectWeaponStatusHelper::crc( Xfer *xfer ) { // object helper crc ObjectHelper::crc( xfer ); } // end crc // ------------------------------------------------------------------------------------------------ /** Xfer method * Version Info; * 1: Initial version */ // ------------------------------------------------------------------------------------------------ void ObjectWeaponStatusHelper::xfer( Xfer *xfer ) { // version XferVersion currentVersion = 1; XferVersion version = currentVersion; xfer->xferVersion( &version, currentVersion ); // object helper base class ObjectHelper::xfer( xfer ); } // end xfer // ------------------------------------------------------------------------------------------------ /** Load post process */ // ------------------------------------------------------------------------------------------------ void ObjectWeaponStatusHelper::loadPostProcess( void ) { // object helper base class ObjectHelper::loadPostProcess(); } // end loadPostProcess