/* ** Command & Conquer Generals(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: BaikonurLaunchPower.h ///////////////////////////////////////////////// //----------------------------------------------------------------------------- // // Electronic Arts Pacific. // // Confidential Information // Copyright (C) 2002 - All Rights Reserved // //----------------------------------------------------------------------------- // // Created: November 2002 // // Filename: BaikonurLaunchPower.h // // Author: Kris Morness // // Purpose: Triggers the beginning of the launch for the baikonur launch tower. // This is used only by script to trigger the GLA end game. //----------------------------------------------------------------------------- /////////////////////////////////////////////////////////////////////////////// #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine #include "Common/Player.h" #include "Common/ThingFactory.h" #include "Common/Xfer.h" #include "GameLogic/GameLogic.h" #include "GameLogic/Object.h" #include "GameLogic/Module/BaikonurLaunchPower.h" BaikonurLaunchPowerModuleData::BaikonurLaunchPowerModuleData( void ) { } // ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------ /*static*/ void BaikonurLaunchPowerModuleData::buildFieldParse(MultiIniFieldParse& p) { SpecialPowerModuleData::buildFieldParse( p ); static const FieldParse dataFieldParse[] = { { "DetonationObject", INI::parseAsciiString, NULL, offsetof( BaikonurLaunchPowerModuleData, m_detonationObject ) }, { 0, 0, 0, 0 } }; p.add(dataFieldParse); } // end buildFieldParse // ------------------------------------------------------------------------------------------------ BaikonurLaunchPower::BaikonurLaunchPower( Thing *thing, const ModuleData *moduleData ) : SpecialPowerModule( thing, moduleData ) { } // ------------------------------------------------------------------------------------------------ BaikonurLaunchPower::~BaikonurLaunchPower( void ) { } // ------------------------------------------------------------------------------------------------ void BaikonurLaunchPower::doSpecialPower( UnsignedInt commandOptions ) { if (getObject()->isDisabled()) return; // call the base class action cause we are *EXTENDING* functionality SpecialPowerModule::doSpecialPower( commandOptions ); getObject()->setModelConditionState( MODELCONDITION_DOOR_1_OPENING ); } // ------------------------------------------------------------------------------------------------ void BaikonurLaunchPower::doSpecialPowerAtLocation( const Coord3D *loc, UnsignedInt commandOptions ) { if (getObject()->isDisabled()) return; const BaikonurLaunchPowerModuleData *data = getBaikonurLaunchPowerModuleData(); // call the base class action cause we are *EXTENDING* functionality SpecialPowerModule::doSpecialPowerAtLocation( loc, commandOptions ); //Create the detonation const ThingTemplate *thing = TheThingFactory->findTemplate( data->m_detonationObject ); if( thing ) { Object *detonation = TheThingFactory->newObject( thing, getObject()->getTeam() ); if( detonation ) { detonation->setPosition( loc ); } } } // ------------------------------------------------------------------------------------------------ /** CRC */ // ------------------------------------------------------------------------------------------------ void BaikonurLaunchPower::crc( Xfer *xfer ) { // extend base class SpecialPowerModule::crc( xfer ); } // end crc // ------------------------------------------------------------------------------------------------ /** Xfer method * Version Info: * 1: Initial version */ // ------------------------------------------------------------------------------------------------ void BaikonurLaunchPower::xfer( Xfer *xfer ) { // version XferVersion currentVersion = 1; XferVersion version = currentVersion; xfer->xferVersion( &version, currentVersion ); // extend base class SpecialPowerModule::xfer( xfer ); } // end xfer // ------------------------------------------------------------------------------------------------ /** Load post process */ // ------------------------------------------------------------------------------------------------ void BaikonurLaunchPower::loadPostProcess( void ) { // extend base class SpecialPowerModule::loadPostProcess(); } // end loadPostProcess