/* ** Command & Conquer Generals(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: CleanupAreaPower.cpp ///////////////////////////////////////////////// //----------------------------------------------------------------------------- // // Electronic Arts Pacific. // // Confidential Information // Copyright (C) 2002 - All Rights Reserved // //----------------------------------------------------------------------------- // // Created: September 2002 // // Author: Kris Morness // // Makes use of the cleanup hazard update by augmenting the cleanup range // until there is nothing left to cleanup at which time it goes idle. //----------------------------------------------------------------------------- /////////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine #include "Common/Player.h" #include "Common/ThingTemplate.h" #include "Common/Xfer.h" #include "GameLogic/Module/CleanupAreaPower.h" #include "GameLogic/Module/CleanupHazardUpdate.h" #include "GameLogic/Object.h" //------------------------------------------------------------------------------------------------- CleanupAreaPowerModuleData::CleanupAreaPowerModuleData() { m_cleanupMoveRange = 0.0; } //------------------------------------------------------------------------------------------------- void CleanupAreaPowerModuleData::buildFieldParse(MultiIniFieldParse& p) { SpecialPowerModuleData::buildFieldParse( p ); static const FieldParse dataFieldParse[] = { { "MaxMoveDistanceFromLocation", INI::parseReal, NULL, offsetof( CleanupAreaPowerModuleData, m_cleanupMoveRange ) }, { 0, 0, 0, 0 } }; p.add(dataFieldParse); } // end buildFieldParse //------------------------------------------------------------------------------------------------- CleanupAreaPower::CleanupAreaPower( Thing *thing, const ModuleData* moduleData ) : SpecialPowerModule( thing, moduleData ) { } //------------------------------------------------------------------------------------------------- CleanupAreaPower::~CleanupAreaPower() { } //------------------------------------------------------------------------------------------------- void CleanupAreaPower::doSpecialPowerAtLocation( const Coord3D *loc, UnsignedInt commandOptions ) { if (getObject()->isDisabled()) return; Object *obj = getObject(); const CleanupAreaPowerModuleData *data = getCleanupAreaPowerModuleData(); static NameKeyType key_CleanupHazardUpdate = NAMEKEY( "CleanupHazardUpdate" ); CleanupHazardUpdate *update = (CleanupHazardUpdate*)obj->findUpdateModule( key_CleanupHazardUpdate ); if( update ) { update->setCleanupAreaParameters( loc, data->m_cleanupMoveRange ); } else { //This case will only happen should the ambulance not have a cleanuphazard update module. DEBUG_CRASH( ("%s is attempting to use CleanupAreaPower, but requires a CleanupHazardUpdate module to work!", obj->getTemplate()->getName().str() ) ); } } //------------------------------------------------------------------------------------------------- void CleanupAreaPower::crc( Xfer *xfer ) { // extend base class SpecialPowerModule::crc( xfer ); } // end crc //------------------------------------------------------------------------------------------------- // Xfer method // Version Info: // 1: Initial version //------------------------------------------------------------------------------------------------- void CleanupAreaPower::xfer( Xfer *xfer ) { // version XferVersion currentVersion = 1; XferVersion version = currentVersion; xfer->xferVersion( &version, currentVersion ); // extend base class SpecialPowerModule::xfer( xfer ); } // end xfer //------------------------------------------------------------------------------------------------- void CleanupAreaPower::loadPostProcess( void ) { // extend base class SpecialPowerModule::loadPostProcess(); } // end loadPostProcess