/* ** Command & Conquer Generals(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: DeletionUpdate.cpp ///////////////////////////////////////////////////////////////////////// // Author: Graham Smallwood, August 2002 // Desc: Update that will count down a lifetime and destroy object when it reaches zero /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// #include "PreRTS.h" #include "Common/RandomValue.h" #include "Common/Xfer.h" #include "GameLogic/GameLogic.h" #include "GameLogic/Object.h" #include "GameLogic/Module/DeletionUpdate.h" //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- DeletionUpdate::DeletionUpdate( Thing *thing, const ModuleData* moduleData ) : UpdateModule( thing, moduleData ) { m_dieFrame = 0; const DeletionUpdateModuleData* d = getDeletionUpdateModuleData(); UnsignedInt delay = calcSleepDelay(d->m_minFrames, d->m_maxFrames); setWakeFrame(getObject(), UPDATE_SLEEP(delay)); } //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- DeletionUpdate::~DeletionUpdate( void ) { } //#define CRISS_CROSS_GEOMETRY //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- void DeletionUpdate::setLifetimeRange( UnsignedInt minFrames, UnsignedInt maxFrames ) { #if defined _DEBUG && defined CRISS_CROSS_GEOMETRY setWakeFrame(getObject(), UPDATE_SLEEP(2)); #else UnsignedInt delay = calcSleepDelay(minFrames, maxFrames); setWakeFrame(getObject(), UPDATE_SLEEP(delay)); #endif } //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- UnsignedInt DeletionUpdate::calcSleepDelay(UnsignedInt minFrames, UnsignedInt maxFrames) { UnsignedInt delay = GameLogicRandomValue( minFrames, maxFrames ); if (delay < 1) delay = 1; m_dieFrame = TheGameLogic->getFrame() + delay; return delay; } //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- UpdateSleepTime DeletionUpdate::update( void ) { // Destroy (NOT kill) if time is up #if defined _DEBUG && defined CRISS_CROSS_GEOMETRY Object *obj = getObject(); if (obj) { GeometryInfo geom = geom=obj->getGeometryInfo(); geom.setMajorRadius(obj->getGeometryInfo().getMinorRadius());// CRIS geom.setMinorRadius(obj->getGeometryInfo().getMajorRadius());// CROSS obj->setGeometryInfo(geom); } if (TheGameLogic->getFrame() > m_dieFrame) { TheGameLogic->destroyObject( getObject() ); return UPDATE_SLEEP_FOREVER; } return UPDATE_SLEEP(2); #else TheGameLogic->destroyObject( getObject() ); return UPDATE_SLEEP_FOREVER; #endif } // ------------------------------------------------------------------------------------------------ /** CRC */ // ------------------------------------------------------------------------------------------------ void DeletionUpdate::crc( Xfer *xfer ) { // extend base class UpdateModule::crc( xfer ); } // end crc // ------------------------------------------------------------------------------------------------ /** Xfer method * Version Info: * 1: Initial version */ // ------------------------------------------------------------------------------------------------ void DeletionUpdate::xfer( Xfer *xfer ) { // version XferVersion currentVersion = 1; XferVersion version = currentVersion; xfer->xferVersion( &version, currentVersion ); // extend base class UpdateModule::xfer( xfer ); // die frame xfer->xferUnsignedInt( &m_dieFrame ); } // end xfer // ------------------------------------------------------------------------------------------------ /** Load post process */ // ------------------------------------------------------------------------------------------------ void DeletionUpdate::loadPostProcess( void ) { // extend base class UpdateModule::loadPostProcess(); } // end loadPostProcess