/* ** Command & Conquer Generals(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: RepairDockUpdate.h /////////////////////////////////////////////////////////////////////// // Author: Colin Day, June 2002 // Desc: The action of docking with a structure for repairs /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine #include "Common/Xfer.h" #include "GameLogic/Object.h" #include "GameLogic/Module/BodyModule.h" #include "GameLogic/Module/RepairDockUpdate.h" // ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------ RepairDockUpdateModuleData::RepairDockUpdateModuleData( void ) { m_framesForFullHeal = 1.0f; // 1 frame, instant heal by default (keeps away from divide by 0's) } // end RepairDockUpdateModuleData // ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------ /*static*/ void RepairDockUpdateModuleData::buildFieldParse(MultiIniFieldParse& p) { DockUpdateModuleData::buildFieldParse( p ); static const FieldParse dataFieldParse[] = { { "TimeForFullHeal", INI::parseDurationReal, NULL, offsetof( RepairDockUpdateModuleData, m_framesForFullHeal ) }, { 0, 0, 0, 0 } }; p.add(dataFieldParse); } // end buildFieldParse /////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////// // ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------ RepairDockUpdate::RepairDockUpdate( Thing *thing, const ModuleData* moduleData ) : DockUpdate( thing, moduleData ) { m_lastRepair = INVALID_ID; m_healthToAddPerFrame = 0.0f; } // end RepairDockUpdate // ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------ RepairDockUpdate::~RepairDockUpdate( void ) { } // end ~RepairDockUpdate // ------------------------------------------------------------------------------------------------ /** Do the action while docked * Return TRUE to continue the docking process * Return FALSE to complete the dockin process */ // ------------------------------------------------------------------------------------------------ Bool RepairDockUpdate::action( Object *docker, Object *drone ) { // sanity if( docker == NULL ) return FALSE; // get our module data const RepairDockUpdateModuleData *modData = getRepairDockUpdateModuleData(); // get the body module for the docker BodyModuleInterface *body = docker->getBodyModule(); // // no matter if the object is damaged just a little bit, or on the brink of death, we will // heal the object over a fixed amount of *TIME* that is specified in the INI file. Whenever // we get a new docker, given its current health we figure out how much health we will add // to this docked object each frame so that it is fully healed after the correct amount // of time has passed // if( m_lastRepair == 0 ) { // save ID of this docker as the last docker m_lastRepair = docker->getID(); // // figure out how much health we need to add each frame to this object so that it's // fully healed at the right time // m_healthToAddPerFrame = (body->getMaxHealth() - body->getHealth()) / modData->m_framesForFullHeal; } // end if // if we're at max health we're done if( body->getHealth() >= body->getMaxHealth() ) { // repair is complete, clear our last docker m_lastRepair = INVALID_ID; // returning false will complete the docking process return FALSE; } // end if // give us some health buddy DamageInfo healingInfo; healingInfo.in.m_amount = m_healthToAddPerFrame; healingInfo.in.m_sourceID = getObject()->getID(); healingInfo.in.m_damageType = DAMAGE_HEALING; healingInfo.in.m_deathType = DEATH_NONE; body->attemptHealing( &healingInfo ); if( drone ) { body = drone->getBodyModule(); healingInfo.in.m_amount = body->getMaxHealth(); body->attemptHealing( &healingInfo ); } // stay docked return TRUE; } // end action // ------------------------------------------------------------------------------------------------ /** CRC */ // ------------------------------------------------------------------------------------------------ void RepairDockUpdate::crc( Xfer *xfer ) { // extend base class DockUpdate::crc( xfer ); } // end crc // ------------------------------------------------------------------------------------------------ /** Xfer method * Version Info: * 1: Initial version */ // ------------------------------------------------------------------------------------------------ void RepairDockUpdate::xfer( Xfer *xfer ) { // version XferVersion currentVersion = 1; XferVersion version = currentVersion; xfer->xferVersion( &version, currentVersion ); // extend base class DockUpdate::xfer( xfer ); // last repair xfer->xferObjectID( &m_lastRepair ); // health to add per frame xfer->xferReal( &m_healthToAddPerFrame ); } // end xfer // ------------------------------------------------------------------------------------------------ /** Load post process */ // ------------------------------------------------------------------------------------------------ void RepairDockUpdate::loadPostProcess( void ) { // extend base class DockUpdate::loadPostProcess(); } // end loadPostProcess