/* ** Command & Conquer Generals(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: OCLUpdate.cpp ///////////////////////////////////////////////////////////////////////// // Author: Graham Smallwood, August2002 // Desc: Update Spits out an OCL on a timer /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// #include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/RandomValue.h" #include "Common/Xfer.h" #include "GameLogic/GameLogic.h" #include "GameLogic/Object.h" #include "GameLogic/ObjectCreationList.h" #include "GameLogic/PartitionManager.h" #include "GameLogic/Module/OCLUpdate.h" #include "GameLogic/TerrainLogic.h" //------------------------------------------------------------------------------------------------- OCLUpdateModuleData::OCLUpdateModuleData() { m_minDelay = 0; m_maxDelay = 0; m_ocl = NULL; m_isCreateAtEdge = FALSE; } //------------------------------------------------------------------------------------------------- /*static*/ void OCLUpdateModuleData::buildFieldParse(MultiIniFieldParse& p) { UpdateModuleData::buildFieldParse(p); static const FieldParse dataFieldParse[] = { { "OCL", INI::parseObjectCreationList, NULL, offsetof( OCLUpdateModuleData, m_ocl ) }, { "MinDelay", INI::parseDurationUnsignedInt, NULL, offsetof( OCLUpdateModuleData, m_minDelay ) }, { "MaxDelay", INI::parseDurationUnsignedInt, NULL, offsetof( OCLUpdateModuleData, m_maxDelay ) }, { "CreateAtEdge", INI::parseBool, NULL, offsetof( OCLUpdateModuleData, m_isCreateAtEdge ) }, { 0, 0, 0, 0 } }; p.add(dataFieldParse); } //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- OCLUpdate::OCLUpdate( Thing *thing, const ModuleData* moduleData ) : UpdateModule( thing, moduleData ) { m_nextCreationFrame = 0; m_timerStartedFrame = 0; } //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- OCLUpdate::~OCLUpdate( void ) { } //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- UpdateSleepTime OCLUpdate::update( void ) { /// @todo srj use SLEEPY_UPDATE here if( shouldCreate() ) { if( m_nextCreationFrame == 0 ) { // You don't get to actually spread the first try, you start on a timer, then go setNextCreationFrame(); return UPDATE_SLEEP_NONE; } setNextCreationFrame(); Coord3D creationCoord; if( getOCLUpdateModuleData()->m_isCreateAtEdge ) creationCoord = TheTerrainLogic->findClosestEdgePoint( getObject()->getPosition() ); else creationCoord = *getObject()->getPosition(); ObjectCreationList::create( getOCLUpdateModuleData()->m_ocl, getObject(), &creationCoord, getObject()->getPosition() ); } return UPDATE_SLEEP_NONE; } // ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------ Bool OCLUpdate::shouldCreate() { if( TheGameLogic->getFrame() < m_nextCreationFrame ) return FALSE;//too soon if( BitTest( getObject()->getStatusBits(), OBJECT_STATUS_UNDER_CONSTRUCTION ) == TRUE ) return FALSE;// not built yet return TRUE; } // ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------ void OCLUpdate::setNextCreationFrame() { UnsignedInt delay = GameLogicRandomValue( getOCLUpdateModuleData()->m_minDelay, getOCLUpdateModuleData()->m_maxDelay ); m_timerStartedFrame = TheGameLogic->getFrame(); m_nextCreationFrame = m_timerStartedFrame + delay; } // ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------ Real OCLUpdate::getCountdownPercent() const { UnsignedInt now = TheGameLogic->getFrame(); return 1.0f - (( m_nextCreationFrame - now ) / (float)( m_nextCreationFrame - m_timerStartedFrame )); } // ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------ UnsignedInt OCLUpdate::getRemainingFrames() const { UnsignedInt now = TheGameLogic->getFrame(); return ( m_nextCreationFrame - now ); } // ------------------------------------------------------------------------------------------------ /** CRC */ // ------------------------------------------------------------------------------------------------ void OCLUpdate::crc( Xfer *xfer ) { // extend base class UpdateModule::crc( xfer ); } // end crc // ------------------------------------------------------------------------------------------------ /** Xfer method * Version Info: * 1: Initial version */ // ------------------------------------------------------------------------------------------------ void OCLUpdate::xfer( Xfer *xfer ) { // version XferVersion currentVersion = 1; XferVersion version = currentVersion; xfer->xferVersion( &version, currentVersion ); // extend base class UpdateModule::xfer( xfer ); // next creation frame xfer->xferUnsignedInt( &m_nextCreationFrame ); // timer stated frame xfer->xferUnsignedInt( &m_timerStartedFrame ); } // end xfer // ------------------------------------------------------------------------------------------------ /** Load post process */ // ------------------------------------------------------------------------------------------------ void OCLUpdate::loadPostProcess( void ) { // extend base class UpdateModule::loadPostProcess(); } // end loadPostProcess