/* ** Command & Conquer Generals(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: CostModifierUpgrade.cpp ///////////////////////////////////////////////// //----------------------------------------------------------------------------- // // Electronic Arts Pacific. // // Confidential Information // Copyright (C) 2002 - All Rights Reserved // //----------------------------------------------------------------------------- // // created: Aug 2002 // // Filename: CostModifierUpgrade.cpp // // author: Chris Huybregts // // purpose: Upgrade that modifies the cost by a certain percentage // //----------------------------------------------------------------------------- /////////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- // SYSTEM INCLUDES //////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // USER INCLUDES ////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine #include "Common/player.h" #include "Common/Xfer.h" #include "GameLogic/Module/CostModifierUpgrade.h" #include "GameLogic/Object.h" #include "Common/BitFlagsIO.h" //----------------------------------------------------------------------------- // DEFINES //////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // PUBLIC FUNCTIONS /////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // PRIVATE FUNCTIONS ////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- CostModifierUpgradeModuleData::CostModifierUpgradeModuleData( void ) { m_kindOf = KINDOFMASK_NONE; m_percentage = 0; } // end CostModifierUpgradeModuleData //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- /* static */ void CostModifierUpgradeModuleData::buildFieldParse(MultiIniFieldParse& p) { UpgradeModuleData::buildFieldParse( p ); static const FieldParse dataFieldParse[] = { { "EffectKindOf", KindOfMaskType::parseFromINI, NULL, offsetof( CostModifierUpgradeModuleData, m_kindOf ) }, { "Percentage", INI::parsePercentToReal, NULL, offsetof( CostModifierUpgradeModuleData, m_percentage ) }, { 0, 0, 0, 0 } }; p.add(dataFieldParse); } // end buildFieldParse /////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////// //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- CostModifierUpgrade::CostModifierUpgrade( Thing *thing, const ModuleData* moduleData ) : UpgradeModule( thing, moduleData ) { } // end CostModifierUpgrade //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- CostModifierUpgrade::~CostModifierUpgrade( void ) { } // end ~CostModifierUpgrade //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- void CostModifierUpgrade::onDelete( void ) { // if we haven't been upgraded there is nothing to clean up if( isAlreadyUpgraded() == FALSE ) return; // remove the radar from the player Player *player = getObject()->getControllingPlayer(); if( player ) player->removeKindOfProductionCostChange(getCostModifierUpgradeModuleData()->m_kindOf,getCostModifierUpgradeModuleData()->m_percentage ); // this upgrade module is now "not upgraded" setUpgradeExecuted(FALSE); } // end onDelete //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- void CostModifierUpgrade::onCapture( Player *oldOwner, Player *newOwner ) { // do nothing if we haven't upgraded yet if( isAlreadyUpgraded() == FALSE ) return; // remove radar from old player and add to new player if( oldOwner ) { oldOwner->removeKindOfProductionCostChange(getCostModifierUpgradeModuleData()->m_kindOf,getCostModifierUpgradeModuleData()->m_percentage ); setUpgradeExecuted(FALSE); } // end if if( newOwner ) { newOwner->addKindOfProductionCostChange(getCostModifierUpgradeModuleData()->m_kindOf,getCostModifierUpgradeModuleData()->m_percentage ); setUpgradeExecuted(TRUE); } // end if } // end onCapture //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- void CostModifierUpgrade::upgradeImplementation( void ) { Player *player = getObject()->getControllingPlayer(); // update the player with another TypeOfProductionCostChange player->addKindOfProductionCostChange(getCostModifierUpgradeModuleData()->m_kindOf,getCostModifierUpgradeModuleData()->m_percentage ); } // end upgradeImplementation // ------------------------------------------------------------------------------------------------ /** CRC */ // ------------------------------------------------------------------------------------------------ void CostModifierUpgrade::crc( Xfer *xfer ) { // extend base class UpgradeModule::crc( xfer ); } // end crc // ------------------------------------------------------------------------------------------------ /** Xfer method * Version Info: * 1: Initial version */ // ------------------------------------------------------------------------------------------------ void CostModifierUpgrade::xfer( Xfer *xfer ) { // version XferVersion currentVersion = 1; XferVersion version = currentVersion; xfer->xferVersion( &version, currentVersion ); // extend base class UpgradeModule::xfer( xfer ); } // end xfer // ------------------------------------------------------------------------------------------------ /** Load post process */ // ------------------------------------------------------------------------------------------------ void CostModifierUpgrade::loadPostProcess( void ) { // extend base class UpgradeModule::loadPostProcess(); } // end loadPostProcess