/* ** Command & Conquer Generals(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: DelayedUpgrade.cpp ///////////////////////////////////////////////////////////////////////////// // Author: Graham Smallwood, April 2002 // Desc: An Upgrade that broadcasts to all DelayedUpgradeUpdates that maybe they should start // counting down to execution /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine #include "Common/Xfer.h" #include "GameLogic/Object.h" #include "GameLogic/Module/DelayedUpgrade.h" #include "GameLogic/Module/UpdateModule.h" //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- DelayedUpgrade::DelayedUpgrade( Thing *thing, const ModuleData* moduleData ) : UpgradeModule( thing, moduleData ) { } //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- DelayedUpgrade::~DelayedUpgrade( void ) { } //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- void DelayedUpgrade::upgradeImplementation( ) { UnsignedInt delay = getDelayedUpgradeModuleData()->m_delayTime; DelayedUpgradeUpdateInterface *upgradeUpdate = NULL; Object *me = getObject(); Int64 activation, conflicting; getUpgradeActivationMasks(activation, conflicting); for (BehaviorModule** u = me->getBehaviorModules(); *u; ++u) { // Check all Upgradeupdate modules for firing if ((upgradeUpdate = (*u)->getDelayedUpgradeUpdateInterface()) != NULL) { if( upgradeUpdate->isTriggeredBy( activation ) ) { // My mask is valid because otherwise I myself would have never fired. So okay to send it upgradeUpdate->setDelay( delay ); } } } } // ------------------------------------------------------------------------------------------------ /** CRC */ // ------------------------------------------------------------------------------------------------ void DelayedUpgrade::crc( Xfer *xfer ) { // extend base class UpgradeModule::crc( xfer ); } // end crc // ------------------------------------------------------------------------------------------------ /** Xfer method * Version Info: * 1: Initial version */ // ------------------------------------------------------------------------------------------------ void DelayedUpgrade::xfer( Xfer *xfer ) { // version XferVersion currentVersion = 1; XferVersion version = currentVersion; xfer->xferVersion( &version, currentVersion ); // extend base class UpgradeModule::xfer( xfer ); } // end xfer // ------------------------------------------------------------------------------------------------ /** Load post process */ // ------------------------------------------------------------------------------------------------ void DelayedUpgrade::loadPostProcess( void ) { // extend base class UpgradeModule::loadPostProcess(); } // end loadPostProcess